Competitive Information for Pancham [Sword/Shield]

Competitive Pokemon Sword/Shield Movesets and Strategies for Pancham pancham
Base Stats for Pancham

Fighting

Abilities:
ScrappyScrappy: Fighting, Normal moves hit Ghost. Immune to Intimidate.
,
Iron FistIron Fist: This Pokemon's punch-based attacks have 1.2x power. Sucker Punch is not boosted.
,
Mold BreakerMold Breaker: This Pokemon's moves and their effects ignore the Abilities of other Pokemon.


Evolutions / Family:
Pancham
Pangoro

Weakness Chart for Fighting-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
0.5x
  
  
2x
  
  
2x
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
  
  
2x
0.5x
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for PanchamVisit Serebii's Pokedex for location, breeding, and other game details about PanchamVisit Bulbapedia for more information about Pancham

Movesets for Singles


What is a good competitive moveset for Pancham? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.


Pancham is popular Fighting-typed Pokemon. Pancham is not a Pokemon anyone usually expects sees on the battlefield. Pancham is weak to Fairy, Flying, and Psychic-typed attacks.


Species: Pancham
Item: Life Orb / White Herb
Ability: Iron Fist
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Superpower / Drain Punch
- Foul Play
- Fire Punch
- Ice Punch

Physical Sweeper Pancham (Iron Fist)

Pancham is a marvelous Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Focus Sash helps protect Pancham from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Pancham's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Iron Fist, Pancham's punch-based attacks have 1.2x power. sucker punch is not boosted.

Superpower is a physical STAB-boosted 120-base power Fighting-type move (lowers your Pancham's attack and defense by 1 stage).
Drain Punch is a physical STAB-boosted 75-base power Fighting-type move (Pancham recovers 50% of the damage dealt).
Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).
Fire Punch is a physical 75-base power Fire-type move (10% chance to burn the target).
Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).




Species: Pancham
Item: Life Orb / White Herb
Ability: Mold Breaker
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Superpower / Brick Break
- Foul Play
- Body Slam
- Iron Head

Physical Sweeper Pancham (Mold Breaker)

Pancham is a notable Physical Sweeper. It attempts to take down the opponent's team with brute physical power. Focus Sash helps protect Pancham from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Pancham's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Mold Breaker, Pancham's moves and their effects ignore the abilities of other pokemon.

Superpower is a physical STAB-boosted 120-base power Fighting-type move (lowers your Pancham's attack and defense by 1 stage).
Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).
Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Iron Head is a physical 80-base power Steel-type move (30% chance to flinch the target).



Movesets for Doubles


What is a good doubles moveset for Pancham? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.


Species: Pancham
Item: Life Orb / White Herb
Ability: Iron Fist
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Superpower / Drain Punch
- Rock Slide
- Foul Play
- Fire Punch

Doubles Physical Sweeper Pancham (Iron Fist)

Pancham is an interesting Physical Sweeper. It attempts to take down the opponent's team with brute physical power. Focus Sash helps protect Pancham from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Pancham's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Iron Fist, Pancham's punch-based attacks have 1.2x power. sucker punch is not boosted.

Superpower is a physical STAB-boosted 120-base power Fighting-type move (lowers your Pancham's attack and defense by 1 stage).
Drain Punch is a physical STAB-boosted 75-base power Fighting-type move (Pancham recovers 50% of the damage dealt).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).
Fire Punch is a physical 75-base power Fire-type move (10% chance to burn the target).




Species: Pancham
Item: Life Orb / White Herb
Ability: Mold Breaker
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Superpower / Drain Punch
- Rock Slide
- Foul Play
- Bulldoze

Doubles Physical Sweeper Pancham (Mold Breaker)

Pancham is an interesting Physical Sweeper. It's purpose is to take down the opponent's team with brute physical power. Focus Sash helps protect Pancham from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Pancham's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Mold Breaker, Pancham's moves and their effects ignore the abilities of other pokemon.

Superpower is a physical STAB-boosted 120-base power Fighting-type move (lowers your Pancham's attack and defense by 1 stage).
Drain Punch is a physical STAB-boosted 75-base power Fighting-type move (Pancham recovers 50% of the damage dealt).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).
Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage).



Movepool


Wondering what moves can Pancham learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Dark Pulse
80
100%
15
20% chance to flinch the target.
Grass Knot
--
100%
20
More power the heavier the target.
Hyper Voice
90
100%
10
No additional effect. Hits adjacent foes.
Round
60
100%
15
Power doubles if others used Round this turn.
Sludge Bomb
90
100%
10
30% chance to poison the target.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Surf
90
100%
15
Hits adjacent Pokemon. Double damage on Dive.
Uproar
90
100%
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
Arm Thrust
15
100%
20
Hits 2-5 times in one turn.
Body Slam
85
100%
15
30% chance to paralyze the target.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Circle Throw
60
90%
10
Forces the target to switch to a random ally.
Crunch
80
100%
15
20% chance to lower the target's Defense by 1.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Drain Punch
75
100%
10
User recovers 50% of the damage dealt.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
False Swipe
40
100%
40
Always leaves the target with at least 1 HP.
Fire Punch
75
100%
15
10% chance to burn the target.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Foul Play
95
100%
15
Uses target's Attack stat in damage calculation.
Gunk Shot
120
80%
5
30% chance to poison the target.
Ice Punch
75
100%
15
10% chance to freeze the target.
Iron Head
80
100%
15
30% chance to flinch the target.
Low Kick
--
100%
20
More power the heavier the target.
Low Sweep
65
100%
20
100% chance to lower the target's Speed by 1.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Payback
50
100%
10
Power doubles if the user moves after the target.
Power Trip
20
100%
10
+ 20 power for each of the user's stat boosts.
Retaliate
70
100%
5
Power doubles if an ally fainted last turn.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Seismic Toss
--
100%
20
Does damage equal to the user's level.
Shadow Claw
70
100%
15
High critical hit ratio.
Slash
70
100%
20
High critical hit ratio.
Stone Edge
100
80%
5
High critical hit ratio.
Storm Throw
60
100%
10
Always results in a critical hit.
Superpower
120
100%
5
Lowers the user's Attack and Defense by 1.
Tackle
40
100%
35
No additional effect.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
Vital Throw
70
--
10
This move does not check accuracy. Goes last.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Bulk Up
--
--
20
Raises the user's Attack and Defense by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Entrainment
--
100%
15
The target's Ability changes to match the user's.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Parting Shot
--
100%
20
Lowers target's Atk, Sp. Atk by 1. User switches.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Quash
--
100%
15
Forces the target to move last this turn.
Quick Guard
--
--
15
Protects allies from priority attacks this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swords Dance
--
--
20
Raises the user's Attack by 2.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Work Up
--
--
30
Raises the user's Attack and Sp. Atk by 1.

Combo List


These are a list of several common move combinations Pancham can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SS Move and Ability Combos for Pancham

Create a build


Have an idea in mind for Pancham that you'd like to test? Customize the IVs, EVs and their Sword/Shield moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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