Competitive Information for Piloswine [Sword/Shield]
Ice / Ground
Abilities:
This Pokemon cannot be infatuated or taunted. Immune to Intimidate.
If Hail is active, this Pokemon's evasiveness is 1.25x; immunity to Hail.
Fire-/Ice-type moves against this Pokemon deal damage with a halved offensive stat.
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Movesets for Singles
Looking for a competitive moveset for Piloswine? These builds are optimized for Sword/Shield Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Sword/Shield metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Unveil the power of Piloswine, a top-notch Pokémon known for its Ice and Ground typing! Piloswine is not a Pokémon anyone usually expects to see on the battlefield. It is weak to Fighting, Fire, Grass, Steel, and Water-typed attacks. Explore the movesets of Piloswine below to understand its battle capabilities.
Item: Eject Pack / Choice Band
Ability: Oblivious
Nature: Adamant (+Atk, -SpA)
EVs: 132 Hp / 252 Atk / 124 SpD
Moveset:
- Earthquake / High Horsepower
- Superpower / Rock Smash
- Rock Slide / Double-Edge
- Icicle Crash / Ice Fang
In single battles, Piloswine's Physical Sweeper role is a renowned. The purpose of this moveset is to crush rivals using lethal physical attacks. Choice Band will increase the damage of Piloswine's physical moves by 1.5x at the cost of locking you into the first move you pick. With Oblivious, Piloswine cannot be infatuated or taunted. Immune to intimidate. Rock Slide was added to provide additional threat coverage. With a Eject Pack equipped to it, if Piloswine's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ High Horsepower is a physical STAB-boosted 95-base power Ground-type move that deals a mighty amount of damage.
◆ Superpower is a physical 120-base power Fighting-type move (lowers your Piloswine's attack and defense by 1 stage).
◆ Rock Smash is a physical 40-base power Fighting-type move (50% chance to lower the target's defense by 1 stage).
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Icicle Crash is a physical STAB-boosted 85-base power Ice-type move (30% chance to make the target flinch).
◆ Ice Fang is a physical STAB-boosted 65-base power Ice-type move (10% chance to freeze. 10% chance to flinch).
Link (click to copy):
https://hohoushome.com/b/maadd
Item: Eviolite
Ability: Thick Fat
Nature: Adamant (+Atk, -SpA)
EVs: 245 Hp / 245 Atk / 20 Spe
Moveset:
- Icicle Crash
- Stealth Rock
- Earthquake
- Roar
In single battles, Piloswine's Physical Tank role is a terrific. This configuration strives to absorb physical damage and return fire with decent force. Piloswine is not a Pokemon anyone usually expects sees on the battlefield without an Eviolite. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. With Thick Fat, fire-/ice-type moves against Piloswine deal damage with a halved offensive stat.
◆ Stealth Rock is a status move (hurts foes on switch-in. Factors rock weakness).
◆ Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon).
◆ Roar is a status move (forces the target to switch to a random ally).
Link (click to copy):
https://hohoushome.com/b/mbadd
Item: Wide Lens
Ability: Thick Fat
Nature: Impish (+Def, -SpA)
EVs: 56 Hp / 214 Atk / 240 Def
Moveset:
- Stealth Rock
- Light Screen
- Earthquake
- Roar
Piloswine excels as a terrific Physical Tank during single battles. This moveset is formulated to take a decent amount of physical hits while dealing some decent damage. Wide Lens will help improve the accuracy of Piloswine's moves. With Thick Fat, fire-/ice-type moves against Piloswine deal damage with a halved offensive stat.
◆ Light Screen is a status move (for 5 turns, special damage to allies is halved).
◆ Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon).
◆ Roar is a status move (forces the target to switch to a random ally).
Link (click to copy):
https://hohoushome.com/b/mcadd
Movesets for Doubles
Need a strong doubles moveset for Piloswine? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Sword/Shield Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Sword/Shield metagame with these expert-crafted setups!
Item: Eject Pack / Choice Band
Ability: Oblivious
Nature: Adamant (+Atk, -SpA)
EVs: 132 Hp / 252 Atk / 124 SpD
Moveset:
- Earthquake / High Horsepower
- Rock Slide / Rock Tomb
- Superpower / Rock Smash
- Icicle Crash / Double-Edge
Prepare for double battles with Piloswine as an extraordinary Physical Sweeper. The intention of this moveset is to crush rivals using brute physical moves. Choice Band will increase the damage of Piloswine's physical moves by 1.5x at the cost of locking you into the first move you pick. With Oblivious, Piloswine cannot be infatuated or taunted. Immune to intimidate. Icicle Crash was added to provide additional threat coverage. With a Eject Pack equipped to it, if Piloswine's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ High Horsepower is a physical STAB-boosted 95-base power Ground-type move that deals a great amount of damage.
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Rock Tomb is a physical 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
◆ Superpower is a physical 120-base power Fighting-type move (lowers your Piloswine's attack and defense by 1 stage).
◆ Rock Smash is a physical 40-base power Fighting-type move (50% chance to lower the target's defense by 1 stage).
◆ Icicle Crash is a physical STAB-boosted 85-base power Ice-type move (30% chance to make the target flinch).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Link (click to copy):
https://hohoushome.com/b/naadd
Movepool
Want to know what moves Piloswine can learn? Check out the full list of moves available in the Pokemon Sword/Shield generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Piloswine.
Damage Modifiers:
Combo List
These are a list of several common move combinations Piloswine can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SS Move and Ability Combos for Piloswine
- Moves: Endure + Flail
- Moves: Endure + Endeavor
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Move: Endeavor + Item: Focus Sash
- Moves with Priority: Detect, Endure, Protect, Ice Shard
- Moves that inflict status: Toxic
Moves that boost Piloswine's stats
- Amnesia
- Ancient Power
- Curse
- Defense Curl
Most notable and possible best moves for Piloswine
- Earthquake
- Ice Beam
- Light Screen
- Protect
- Reflect
- Rest
- Stealth Rock
- Toxic
Common Effort Values for Piloswine in Sword and Shield
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Jolly Nature ( 0/252/0/0/0/252 )
- Timid Nature ( 0/0/0/252/0/252 )
- Bold Nature ( 252/0/252/0/0/4 )
- Calm Nature ( 252/0/0/0/252/4 )
- Relaxed Nature ( 252/0/88/0/168/0 )
- Sassy Nature ( 252/0/4/0/252/0 )
- Optimize Piloswine's Defensive EV-spread for Pokemon Sword and Shield
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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