Competitive Information for Sinistea [Sword/Shield]

Competitive Pokemon Sword/Shield Movesets and Strategies for Sinistea sinistea
Base Stats for Sinistea

Ghost

Abilities:
Weak ArmorWeak Armor: If a physical attack hits this Pokemon, Defense is lowered by 1, Speed is raised by 2.
,
Cursed BodyCursed Body: If this Pokemon is hit by an attack, there is a 30% chance that move gets disabled.


Evolutions / Family:
Sinistea
Polteageist

Weakness Chart for Ghost-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
2x
  
  
  
0x
  
  
2x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
0x
0.5x
  
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for SinisteaVisit Serebii's Pokedex for location, breeding, and other game details about SinisteaVisit Bulbapedia for more information about Sinistea

Movesets for Singles


What is a good competitive moveset for Sinistea? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.


Sinistea is a spectacular Ghost-typed Pokemon. Sinistea is not a Pokemon anyone usually expects sees on the battlefield. Sinistea's only type-related weaknesses are Dark and Ghost.


Species: Sinistea
Item: Life Orb / Focus Sash
Ability: Weak Armor
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Shadow Ball / Hex
- Psychic / Psyshock
- Dark Pulse
- Giga Drain

Special Sweeper Sinistea (Weak Armor)

Sinistea is a wonderful Special Sweeper. It's purpose is to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Sinistea from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Sinistea's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Weak Armor, if a physical attack hits Sinistea defense is lowered by 1 speed is raised by 2.

Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Psyshock is a special 80-base power Psychic-type move (damages target based on defense, not special defense).
Dark Pulse is a special 80-base power Dark-type move (20% chance to flinch the target).
Giga Drain is a special 75-base power Grass-type move (Sinistea recovers 50% of the damage dealt).



Movesets for Doubles


What is a good doubles moveset for Sinistea? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.


Species: Sinistea
Item: Life Orb / Focus Sash
Ability: Weak Armor
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Shadow Ball / Hex
- Psychic / Psyshock
- Dark Pulse
- Giga Drain

Doubles Special Sweeper Sinistea (Weak Armor)

Sinistea is a pretty decent Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Sinistea from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Sinistea's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Weak Armor, if a physical attack hits Sinistea defense is lowered by 1 speed is raised by 2.

Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Psyshock is a special 80-base power Psychic-type move (damages target based on defense, not special defense).
Dark Pulse is a special 80-base power Dark-type move (20% chance to flinch the target).
Giga Drain is a special 75-base power Grass-type move (Sinistea recovers 50% of the damage dealt).



Movepool


Wondering what moves can Sinistea learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Dark Pulse
80
100%
15
20% chance to flinch the target.
Giga Drain
75
100%
10
User recovers 50% of the damage dealt.
Hex
65
100%
10
Power doubles if the target has a status ailment.
Mega Drain
40
100%
15
User recovers 50% of the damage dealt.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Psyshock
80
100%
10
Damages target based on Defense, not Sp. Def.
Round
60
100%
15
Power doubles if others used Round this turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Stored Power
20
100%
10
+ 20 power for each of the user's stat boosts.
Astonish
30
100%
15
30% chance to flinch the target.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Foul Play
95
100%
15
Uses target's Attack stat in damage calculation.
Payback
50
100%
10
Power doubles if the user moves after the target.
Phantom Force
90
100%
10
Disappears turn 1. Hits turn 2. Breaks protection.
Sucker Punch
70
100%
5
Usually goes first. Fails if target is not attacking.
Ally Switch
--
--
15
The user swaps positions with its ally.
Aromatherapy
--
--
5
Cures the user's party of all status conditions.
Aromatic Mist
--
--
20
Raises an ally's Sp. Def by 1.
Baton Pass
--
--
40
User switches, passing stat changes and more.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Imprison
--
--
10
No foe can use any move known by the user.
Memento
--
100%
10
Lowers target's Attack, Sp. Atk by 2. User faints.
Metronome
--
--
10
Picks a random move.
Nasty Plot
--
--
20
Raises the user's Sp. Atk by 2.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Shell Smash
--
--
15
Lowers Def, SpD by 1; raises Atk, SpA, Spe by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Trick
--
100%
10
User switches its held item with the target's.
Will-O-Wisp
--
85%
15
Burns the target.
Withdraw
--
--
40
Raises the user's Defense by 1.
Wonder Room
--
--
10
For 5 turns, all Defense and Sp. Def stats switch.

Combo List


These are a list of several common move combinations Sinistea can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SS Move and Ability Combos for Sinistea

Create a build


Have an idea in mind for Sinistea that you'd like to test? Customize the IVs, EVs and their Sword/Shield moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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