Competitive Information for Galarian Stunfisk [Sword/Shield]

Competitive Pokemon Sword/Shield Movesets and Strategies for Stunfisk-galar stunfisk-galar
Base Stats for Stunfisk-Galar

Ground / Steel

Abilities:
MimicryMimicry: This Pokemon's type changes to match the Terrain. Type reverts when Terrain ends.


Evolutions / Family:
Stunfisk

Weakness Chart for Ground/Steel-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
  
0.5x
0x
0.5x
2x
2x
0.5x
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
2x
  
0.5x
0x
0.5x
0.25x
0.5x
2x
¼x
½x
2x
4x

Optimize Stunfisk-galar's EVs for Sword/Shield

Movesets for Singles


What is a good competitive moveset for Stunfisk-galar? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.


Stunfisk is an interesting Ground and Steel-typed Pokemon. It's not-uncommon to find yourself dealing with Stunfisk when battling in the 8th generation meta. Stunfisk is weak to Fighting, Fire, Ground, and Water-typed attacks.


Species: Stunfisk-Galar
Item: Expert Belt / Choice Band
Ability: Mimicry
Nature: Adamant (+Atk, -SpA)
EVs: 224 Hp / 252 Atk / 32 SpD
Moveset:
- Earthquake / Stomping Tantrum
- Foul Play / Crunch
- Metal Claw
- Rock Slide / Ice Fang

Physical Sweeper Stunfisk-Galar (Mimicry)

Stunfisk is a phenomenal Physical Sweeper. It's purpose is to take down the opponent's team with brute physical power. Choice Band will increase the damage of Stunfisk's physical moves by 1.5x at the cost of locking you into the first move you pick. With Mimicry, Stunfisk's type changes to match the terrain. type reverts when terrain ends. Rock Slide or Ice Fang are added to provide additional threat coverage.

Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon).
Stomping Tantrum is a physical STAB-boosted 75-base power Ground-type move (power doubles if your Stunfisk's last move failed).
Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).
Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
Metal Claw is a physical STAB-boosted 50-base power Steel-type move (10% chance to raise your Stunfisk's attack by 1 stage).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Ice Fang is a physical 65-base power Ice-type move (10% chance to freeze. 10% chance to flinch).



Species: Stunfisk-Galar
Item: Life Orb / Choice Specs
Ability: Mimicry
Nature: Modest (+SpA, -Atk)
EVs: 224 Hp / 252 SpA / 32 SpD
Moveset:
- Steel Beam / Flash Cannon
- Earth Power / Mud Shot
- Sludge Wave / Sludge Bomb
- Surf / Scald

Special Sweeper Stunfisk-Galar (Mimicry)

Stunfisk is a decent Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Stunfisk's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Stunfisk's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Mimicry, Stunfisk's type changes to match the terrain. type reverts when terrain ends.

Steel Beam is a special STAB-boosted 140-base power Steel-type move (Stunfisk loses 50% max hp).
Flash Cannon is a special STAB-boosted 80-base power Steel-type move (10% chance to lower the target's special defense by 1 stage).
Earth Power is a special STAB-boosted 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
Mud Shot is a special STAB-boosted 55-base power Ground-type move (100% chance to lower the target's speed by 1 stage).
Sludge Wave is a special 95-base power Poison-type move (10% chance to poison adjacent pokemon).
Sludge Bomb is a special 90-base power Poison-type move (30% chance to poison the target).
Surf is a special 90-base power Water-type move (hits adjacent pokemon. double damage on dive).
Scald is a special 80-base power Water-type move (30% chance to burn the target. thaws target).


Movesets for Doubles


What is a good doubles moveset for Stunfisk-galar? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.


Species: Stunfisk-Galar
Item: Life Orb / Choice Band
Ability: Mimicry
Nature: Adamant (+Atk, -SpA)
EVs: 224 Hp / 252 Atk / 32 SpD
Moveset:
- Earthquake / Bulldoze
- Rock Slide
- Foul Play / Crunch
- Metal Claw

Doubles Physical Sweeper Stunfisk-Galar (Mimicry)

Stunfisk is a notable Physical Sweeper. It attempts to take down the opponent's team with brute physical power. Choice Band will increase the damage of Stunfisk's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Stunfisk's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Mimicry, Stunfisk's type changes to match the terrain. type reverts when terrain ends.

Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon).
Bulldoze is a physical STAB-boosted 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).
Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
Metal Claw is a physical STAB-boosted 50-base power Steel-type move (10% chance to raise your Stunfisk's attack by 1 stage).



Species: Stunfisk-Galar
Item: Life Orb / Choice Specs
Ability: Mimicry
Nature: Modest (+SpA, -Atk)
EVs: 224 Hp / 252 SpA / 32 SpD
Moveset:
- Steel Beam / Flash Cannon
- Sludge Wave / Sludge Bomb
- Earth Power / Mud Shot
- Surf / Scald

Doubles Special Sweeper Stunfisk-Galar (Mimicry)

Stunfisk is an awesome Special Sweeper. It's goal is to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Stunfisk's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Stunfisk's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Mimicry, Stunfisk's type changes to match the terrain. type reverts when terrain ends.

Steel Beam is a special STAB-boosted 140-base power Steel-type move (Stunfisk loses 50% max hp).
Flash Cannon is a special STAB-boosted 80-base power Steel-type move (10% chance to lower the target's special defense by 1 stage).
Sludge Wave is a special 95-base power Poison-type move (10% chance to poison adjacent pokemon).
Sludge Bomb is a special 90-base power Poison-type move (30% chance to poison the target).
Earth Power is a special STAB-boosted 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
Mud Shot is a special STAB-boosted 55-base power Ground-type move (100% chance to lower the target's speed by 1 stage).
Surf is a special 90-base power Water-type move (hits adjacent pokemon. double damage on dive).
Scald is a special 80-base power Water-type move (30% chance to burn the target. thaws target).


Movepool


Wondering what moves can Stunfisk-galar learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Earth Power
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Flash Cannon
80
100%
10
10% chance to lower the target's Sp. Def by 1.
Mud Shot
55
95%
15
100% chance to lower the target's Speed by 1.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Muddy Water
90
85%
10
30% chance to lower the foe(s) accuracy by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Scald
80
100%
15
30% chance to burn the target. Thaws target.
Sludge Bomb
90
100%
10
30% chance to poison the target.
Sludge Wave
95
100%
10
10% chance to poison adjacent Pokemon.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Steel Beam
140
95%
5
User loses 50% max HP.
Surf
90
100%
15
Hits adjacent Pokemon. Double damage on Dive.
Terrain Pulse
50
100%
10
User on terrain: power doubles, type varies.
Uproar
90
100%
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
Water Gun
40
100%
25
No additional effect.
Astonish
30
100%
15
30% chance to flinch the target.
Bind
15
85%
20
Traps and damages the target for 4-5 turns.
Bounce
85
85%
5
Bounces turn 1. Hits turn 2. 30% paralyze.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Crunch
80
100%
15
20% chance to lower the target's Defense by 1.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fissure
--
30%
5
OHKOs the target. Fails if user is a lower level.
Flail
--
100%
15
More power the less HP the user has left.
Foul Play
95
100%
15
Uses target's Attack stat in damage calculation.
Ice Fang
65
95%
15
10% chance to freeze. 10% chance to flinch.
Lash Out
75
100%
5
2x power if the user had a stat lowered this turn.
Metal Claw
50
95%
35
10% chance to raise the user's Attack by 1.
Payback
50
100%
10
Power doubles if the user moves after the target.
Revenge
60
100%
10
Power doubles if user is damaged by the target.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Snap Trap
35
100%
15
Traps and damages the target for 4-5 turns.
Stomping Tantrum
75
100%
10
Power doubles if the user's last move failed.
Stone Edge
100
80%
5
High critical hit ratio.
Sucker Punch
70
100%
5
Usually goes first. Fails if target is not attacking.
Tackle
40
100%
35
No additional effect.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Metal Sound
--
85%
40
Lowers the target's Sp. Def by 2.
Pain Split
--
--
20
Shares HP of user and target equally.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Reflect Type
--
--
15
User becomes the same type as the target.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Screech
--
85%
40
Lowers the target's Defense by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Spite
--
100%
10
Lowers the PP of the target's last move by 4.
Stealth Rock
--
--
20
Hurts foes on switch-in. Factors Rock weakness.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Thunder Wave
--
90%
20
Paralyzes the target.
Yawn
--
--
10
Puts the target to sleep after 1 turn.

Combo List


These are a list of several common move combinations Stunfisk-galar can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SS Move and Ability Combos for Stunfisk-galar

Related Videos


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