Competitive Information for Throh [Sword/Shield]

Competitive Pokemon Sword/Shield Movesets and Strategies for Throh throh
Base Stats for Throh

Fighting

Abilities:
Inner FocusInner Focus: This Pokemon cannot be made to flinch. Immune to Intimidate.
,
GutsGuts: If this Pokemon is statused, its Attack is 1.5x; ignores burn halving physical damage.
,
Mold BreakerMold Breaker: This Pokemon's moves and their effects ignore the Abilities of other Pokemon.


Evolutions / Family:
Throh

Weakness Chart for Fighting-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
0.5x
  
  
2x
  
  
2x
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
  
  
2x
0.5x
  
  
¼x
½x
2x
4x

Optimize Throh's EVs for Sword/Shield

Movesets for Singles


What is a good competitive moveset for Throh? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.


Throh is a pretty decent Fighting-typed Pokemon. It's normal to find yourself dealing with Throh when battling in the 8th generation meta. Throh is weak to Fairy, Flying, and Psychic-typed attacks.


Species: Throh
Item: Flame Orb / White Herb
Ability: Guts
Nature: Adamant (+Atk, -SpA)
EVs: 208 Hp / 252 Atk / 24 Def / 24 SpD
Moveset:
- Superpower / Storm Throw
- Facade / Body Slam
- Earthquake / Stomping Tantrum
- Protect

Physical Sweeper Throh (Guts)

Throh is a decent Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. White Herb will reset Throh's negative stat changes once (specifically for when it uses Superpower). Flame Orb will burn Throh at the end of the turn which will activate Throh's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. With Guts, if Throh is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Throh a sweet boost.

Superpower is a physical STAB-boosted 120-base power Fighting-type move (lowers your Throh's attack and defense by 1 stage).
Storm Throw is a physical STAB-boosted 60-base power Fighting-type move (always results in a critical hit).
Facade is a physical 70-base power Normal-type move (power doubles if Throh is burn/poison/paralyzed).
Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
Stomping Tantrum is a physical 75-base power Ground-type move (power doubles if your Throh's last move failed).
Protect is a status move (prevents moves from affecting your Throh this turn).


Movesets for Doubles


What is a good doubles moveset for Throh? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.


Species: Throh
Item: Flame Orb / White Herb
Ability: Guts
Nature: Adamant (+Atk, -SpA)
EVs: 208 Hp / 252 Atk / 24 Def / 24 SpD
Moveset:
- Superpower / Storm Throw
- Earthquake / Bulldoze
- Knock Off / Facade
- Protect

Doubles Physical Sweeper Throh (Guts)

Throh is an astounding Physical Sweeper. This moveset attempts to take down the opponent's team with brute physical power. White Herb will reset Throh's negative stat changes once (specifically for when it uses Superpower). Flame Orb will burn Throh at the end of the turn which will activate Throh's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. With Guts, if Throh is statused its attack is 1.5x; ignores burn halving physical damage. Knock Off was added to provide additional threat coverage.Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Throh a sweet boost.

Superpower is a physical STAB-boosted 120-base power Fighting-type move (lowers your Throh's attack and defense by 1 stage).
Storm Throw is a physical STAB-boosted 60-base power Fighting-type move (always results in a critical hit).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage).
Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Facade is a physical 70-base power Normal-type move (power doubles if Throh is burn/poison/paralyzed).
Protect is a status move (prevents moves from affecting your Throh this turn).


Movepool


Wondering what moves can Throh learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Grass Knot
--
100%
20
More power the heavier the target.
Round
60
100%
15
Power doubles if others used Round this turn.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Bind
15
85%
20
Traps and damages the target for 4-5 turns.
Body Slam
85
100%
15
30% chance to paralyze the target.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Circle Throw
60
90%
10
Forces the target to switch to a random ally.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fire Punch
75
100%
15
10% chance to burn the target.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Giga Impact
150
90%
5
User cannot move next turn.
Ice Punch
75
100%
15
10% chance to freeze the target.
Knock Off
65
100%
20
1.5x damage if foe holds an item. Removes item.
Low Kick
--
100%
20
More power the heavier the target.
Low Sweep
65
100%
20
100% chance to lower the target's Speed by 1.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Payback
50
100%
10
Power doubles if the user moves after the target.
Poison Jab
80
100%
20
30% chance to poison the target.
Power-Up Punch
40
100%
20
100% chance to raise the user's Attack by 1.
Retaliate
70
100%
5
Power doubles if an ally fainted last turn.
Revenge
60
100%
10
Power doubles if user is damaged by the target.
Reversal
--
100%
15
More power the less HP the user has left.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Seismic Toss
--
100%
20
Does damage equal to the user's level.
Stomping Tantrum
75
100%
10
Power doubles if the user's last move failed.
Stone Edge
100
80%
5
High critical hit ratio.
Storm Throw
60
100%
10
Always results in a critical hit.
Strength
80
100%
15
No additional effect.
Superpower
120
100%
5
Lowers the user's Attack and Defense by 1.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
Vital Throw
70
--
10
This move does not check accuracy. Goes last.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Block
--
--
5
Prevents the target from switching out.
Bulk Up
--
--
20
Raises the user's Attack and Defense by 1.
Coaching
--
--
10
Raises an ally's Attack and Defense by 1.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Focus Energy
--
--
30
Raises the user's critical hit ratio by 2.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Laser Focus
--
--
30
Until the end of the next turn, user's moves crit.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Mat Block
--
--
10
Protects allies from damaging attacks. Turn 1 only.
Pain Split
--
--
20
Shares HP of user and target equally.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Scary Face
--
100%
10
Lowers the target's Speed by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Wide Guard
--
--
10
Protects allies from multi-target moves this turn.
Work Up
--
--
30
Raises the user's Attack and Sp. Atk by 1.

Combo List


These are a list of several common move combinations Throh can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SS Move and Ability Combos for Throh

Related Videos


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