Competitive Information for Tranquill [Sword/Shield]

Competitive Pokemon Sword/Shield Movesets and Strategies for Tranquill tranquill
Base Stats for Tranquill

Normal / Flying

Abilities:
RivalryRivalry: This Pokemon's attacks do 1.25x on same gender targets; 0.75x on opposite gender.
,
Super LuckSuper Luck: This Pokemon's critical hit ratio is raised by 1 stage.
,
Big PecksBig Pecks: Prevents other Pokemon from lowering this Pokemon's Defense stat stage.


Evolutions / Family:
Pidove
Tranquill
Unfezant

Weakness Chart for Normal/Flying-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
  
  
2x
  
  
  
  
0x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
0x
2x
  
  
  
2x
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for TranquillVisit Serebii's Pokedex for location, breeding, and other game details about TranquillVisit Bulbapedia for more information about Tranquill

Movesets for Singles


What is a good competitive moveset for Tranquill? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.


Tranquill is a marvelous Normal and Flying-typed Pokemon. Tranquill is not a Pokemon anyone usually expects sees on the battlefield. Tranquill is weak to Electric, Ice, and Rock-typed attacks.


Species: Tranquill
Item: Life Orb / Focus Sash
Ability: Big Pecks
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Facade
- Sky Attack
- U-turn
- Night Slash

Physical Sweeper Tranquill (Big Pecks)

Tranquill is a pretty decent Physical Sweeper. It is primarily designed to take down the opponent's team with brute physical power. Focus Sash helps protect Tranquill from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Tranquill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Big Pecks, prevents other pokemon from lowering Tranquill's defense stat stage. Facade's damage doubles when the user has a status affliction.

Facade is a physical STAB-boosted 70-base power Normal-type move (power doubles if Tranquill is burn/poison/paralyzed).
Sky Attack is a physical STAB-boosted 140-base power Flying-type move (charges, then hits turn 2. 30% flinch. high crit).
U-turn is a physical 70-base power Bug-type move (Tranquill switches out after damaging the target).
Night Slash is a physical 70-base power Dark-type move (high critical hit ratio).



Movesets for Doubles


What is a good doubles moveset for Tranquill? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.


Species: Tranquill
Item: Life Orb / Focus Sash
Ability: Big Pecks
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Facade
- Sky Attack
- U-turn
- Night Slash

Doubles Physical Sweeper Tranquill (Big Pecks)

Tranquill is an outstanding Physical Sweeper. It's purpose is to take down the opponent's team with brute physical power. Focus Sash helps protect Tranquill from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Tranquill's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Big Pecks, prevents other pokemon from lowering Tranquill's defense stat stage. Facade's damage doubles when the user has a status affliction.

Facade is a physical STAB-boosted 70-base power Normal-type move (power doubles if Tranquill is burn/poison/paralyzed).
Sky Attack is a physical STAB-boosted 140-base power Flying-type move (charges, then hits turn 2. 30% flinch. high crit).
U-turn is a physical 70-base power Bug-type move (Tranquill switches out after damaging the target).
Night Slash is a physical 70-base power Dark-type move (high critical hit ratio).



Movepool


Wondering what moves can Tranquill learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Air Cutter
60
95%
25
High critical hit ratio. Hits adjacent foes.
Air Slash
75
95%
15
30% chance to flinch the target.
Gust
40
100%
35
Power doubles during Bounce, Fly, and Sky Drop.
Heat Wave
95
90%
10
10% chance to burn the foe(s).
Round
60
100%
15
Power doubles if others used Round this turn.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Uproar
90
100%
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fly
90
95%
15
Flies up on first turn, then strikes the next turn.
Night Slash
70
100%
15
High critical hit ratio.
Quick Attack
40
100%
30
Usually goes first.
Sky Attack
140
90%
5
Charges, then hits turn 2. 30% flinch. High crit.
Steel Wing
70
90%
25
10% chance to raise the user's Defense by 1.
U-turn
70
100%
20
User switches out after damaging the target.
Agility
--
--
30
Raises the user's Speed by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Defog
--
--
15
-1 evasion; clears user and target side's hazards.
Detect
--
--
5
Prevents moves from affecting the user this turn.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Feather Dance
--
100%
15
Lowers the target's Attack by 2.
Focus Energy
--
--
30
Raises the user's critical hit ratio by 2.
Growl
--
100%
40
Lowers the foe(s) Attack by 1.
Hypnosis
--
60%
20
Causes the target to fall asleep.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Morning Sun
--
--
5
Heals the user by a weather-dependent amount.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roost
--
--
10
Heals 50% HP. Flying-type removed 'til turn ends.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Tailwind
--
--
15
For 4 turns, allies' Speed is doubled.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Wish
--
--
10
Next turn, 50% of the user's max HP is restored.
Work Up
--
--
30
Raises the user's Attack and Sp. Atk by 1.

Combo List


These are a list of several common move combinations Tranquill can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SS Move and Ability Combos for Tranquill

Create a build


Have an idea in mind for Tranquill that you'd like to test? Customize the IVs, EVs and their Sword/Shield moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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