Competitive Information for Type: Null [Sword/Shield]

Competitive Pokemon Sword/Shield Movesets and Strategies for 000 000
Base Stats for Type: Null

Normal

Abilities:
Battle ArmorBattle Armor: This Pokemon cannot be struck by a critical hit.

Weakness Chart for Normal-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
  
  
  
  
2x
  
  
0x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
  
  
  
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for Type: NullVisit Serebii's Pokedex for location, breeding, and other game details about Type: NullVisit Bulbapedia for more information about Type: Null

Movesets for Singles


What is a good competitive moveset for Type: Null? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.


Common team mates for Type: Null in Pokemon Sword/Shield:

DarmanitanConkeldurrTogedemaruKeldeoTorkoalSylveonButterfreePolteageistDurantAraquanidGoodraGarbodor


Type: Null is a remarkable Normal-typed Pokemon. Type: Null is not a Pokemon anyone usually expects sees on the battlefield. Type: Null's only type-related weakness is Fighting.


Species: Type: Null
Item: Life Orb
Ability: Battle Armor
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Crush Claw
- Dragon Claw
- Iron Head
- X-Scissor

Physical Sweeper Type: Null (Battle Armor)

Type: Null is a legendary Physical Sweeper. It was designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Type: Null's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Battle Armor, Type: Null cannot be struck by a critical hit.

Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 33% recoil).
Crush Claw is a physical STAB-boosted 75-base power Normal-type move (50% chance to lower the target's defense by 1 stage).
Dragon Claw is a physical 80-base power Dragon-type move that deals a great amount of damage.
Iron Head is a physical 80-base power Steel-type move (30% chance to flinch the target).
X-Scissor is a physical 80-base power Bug-type move that deals a large amount of damage.




Species: Type: Null
Item: Life Orb
Ability: Battle Armor
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Tri Attack / Hyper Beam
- Air Slash
- Icy Wind
- Protect

Special Sweeper Type: Null (Battle Armor)

Type: Null is a legendary Special Sweeper. It was designed to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Type: Null's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Battle Armor, Type: Null cannot be struck by a critical hit.

Tri Attack is a special STAB-boosted 80-base power Normal-type move (20% chance to paralyze or burn or freeze target).
Hyper Beam is a special STAB-boosted 150-base power Normal-type move (Type: Null cannot move next turn).
Air Slash is a special 75-base power Flying-type move (30% chance to flinch the target).
Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Protect is a status move (prevents moves from affecting your Type: Null this turn).



Movesets for Doubles


What is a good doubles moveset for Type: Null? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.


Common team mates for Type: Null in Pokemon Sword/Shield:

DarmanitanConkeldurrTogedemaruKeldeoTorkoalSylveonButterfreePolteageistDurantAraquanidGoodraGarbodor


Species: Type: Null
Item: Life Orb
Ability: Battle Armor
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Crush Claw
- Rock Slide
- Dragon Claw
- Iron Head

Doubles Physical Sweeper Type: Null (Battle Armor)

Type: Null is a legendary Physical Sweeper. The purpose of this moveset is to take down the opponent's team with brute physical power. Life Orb boosts the power of Type: Null's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Battle Armor, Type: Null cannot be struck by a critical hit.

Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 33% recoil).
Crush Claw is a physical STAB-boosted 75-base power Normal-type move (50% chance to lower the target's defense by 1 stage).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Dragon Claw is a physical 80-base power Dragon-type move that deals a substantial amount of damage.
Iron Head is a physical 80-base power Steel-type move (30% chance to flinch the target).




Species: Type: Null
Item: Life Orb
Ability: Battle Armor
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Tri Attack / Hyper Beam
- Icy Wind
- Air Slash
- Protect

Doubles Special Sweeper Type: Null (Battle Armor)

Type: Null is a legendary Special Sweeper. It's goal is to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Type: Null's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Battle Armor, Type: Null cannot be struck by a critical hit.

Tri Attack is a special STAB-boosted 80-base power Normal-type move (20% chance to paralyze or burn or freeze target).
Hyper Beam is a special STAB-boosted 150-base power Normal-type move (Type: Null cannot move next turn).
Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Air Slash is a special 75-base power Flying-type move (30% chance to flinch the target).
Protect is a status move (prevents moves from affecting your Type: Null this turn).



Movepool


Wondering what moves can Type: Null learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Air Slash
75
95%
15
30% chance to flinch the target.
Hyper Beam
150
90%
5
User cannot move next turn.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Tri Attack
80
100%
10
20% chance to paralyze or burn or freeze target.
Aerial Ace
60
--
20
This move does not check accuracy.
Crush Claw
75
95%
10
50% chance to lower the target's Defense by 1.
Double Hit
35
90%
10
Hits 2 times in one turn.
Double-Edge
120
100%
15
Has 33% recoil.
Dragon Claw
80
100%
15
No additional effect.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Giga Impact
150
90%
5
User cannot move next turn.
Iron Head
80
100%
15
30% chance to flinch the target.
Payback
50
100%
10
Power doubles if the user moves after the target.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Shadow Claw
70
100%
15
High critical hit ratio.
Tackle
40
100%
35
No additional effect.
Take Down
90
85%
20
Has 1/4 recoil.
U-turn
70
100%
20
User switches out after damaging the target.
X-Scissor
80
100%
15
No additional effect.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Hail
--
--
10
For 5 turns, hail crashes down.
Imprison
--
--
10
No foe can use any move known by the user.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Metal Sound
--
85%
40
Lowers the target's Sp. Def by 2.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Scary Face
--
100%
10
Lowers the target's Speed by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swords Dance
--
--
20
Raises the user's Attack by 2.
Thunder Wave
--
90%
20
Paralyzes the target.
Work Up
--
--
30
Raises the user's Attack and Sp. Atk by 1.

Combo List


These are a list of several common move combinations Type: Null can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SS Move and Ability Combos for Type: Null

Create a build


Have an idea in mind for Type: Null that you'd like to test? Customize the IVs, EVs and their Sword/Shield moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



Hooh
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