Competitive Information for Vanillish [Sword/Shield]
Ice
Abilities:
If Hail is active, this Pokemon heals 1/16 of its max HP each turn; immunity to Hail.
If Hail is active, this Pokemon's evasiveness is 1.25x; immunity to Hail.
If a physical attack hits this Pokemon, Defense is lowered by 1, Speed is raised by 2.
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Movesets for Singles
Looking for a competitive moveset for Vanillish? These builds are optimized for Sword/Shield Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Sword/Shield metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Unleash the power of Vanillish, a renowned Pokémon with Ice typing. Vanillish is not a Pokémon anyone usually expects to see on the battlefield. It is weak to Fighting, Fire, Rock, and Steel-typed attacks. Want to master Vanillish's movesets? Dive into our detailed strategies below!
Item: White Herb / Weakness Policy
Ability: Weak Armor
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Icicle Crash / Avalanche
- Facade
- Astonish
- Acid Armor
Vanillish shows a pretty decent Physical Sweeper prowess in single battles. It is meant to crush rivals using heavy-hitting physical power. White Herb will reset Vanillish's negative stat changes once. Weakness Policy activates if Vanillish is hit by a super effective move. The Weakness Policy is consumed and its Attack and Special Attack are increased by two stages each. With Weak Armor, if a physical attack hits Vanillish it's defense is lowered by 1 and it's speed is increased by 2 stages. Facade's damage doubles when the user has a status affliction.
◆ Avalanche is a physical STAB-boosted 60-base power Ice-type move (power doubles if Vanillish is damaged by the target).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Vanillish is burn/poison/paralyzed).
◆ Astonish is a physical 30-base power Ghost-type move (30% chance to make the target flinch).
◆ Acid Armor is a status move (raises your Vanillish's defense by 2 stages).
Link (click to copy):
https://hohoushome.com/b/maa247
Item: White Herb / Weakness Policy
Ability: Weak Armor
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Ice Beam / Frost Breath
- Hyper Voice / Round
- Flash Cannon
- Water Pulse
Vanillish is an interesting Special Sweeper to use for single battles. The purpose of this moveset is to overwhelm foes with devastating special power. White Herb will reset Vanillish's negative stat changes once. Weakness Policy activates if Vanillish is hit by a super effective move. The Weakness Policy is consumed and its Attack and Special Attack are increased by two stages each. With Weak Armor, if a physical attack hits Vanillish it's defense is lowered by 1 and it's speed is increased by 2 stages.
◆ Frost Breath is a special STAB-boosted 60-base power Ice-type move (always results in a critical hit).
◆ Hyper Voice is a special 90-base power Normal-type move (no additional effect. Hits adjacent foes).
◆ Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
◆ Flash Cannon is a special 80-base power Steel-type move (10% chance to lower the target's special defense by 1 stage).
◆ Water Pulse is a special 60-base power Water-type move (20% chance to confuse the target).
Link (click to copy):
https://hohoushome.com/b/mba247
Movesets for Doubles
Need a strong doubles moveset for Vanillish? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Sword/Shield Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Sword/Shield metagame with these expert-crafted setups!
Item: White Herb / Weakness Policy
Ability: Weak Armor
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Icicle Crash / Avalanche
- Facade
- Astonish
- Acid Armor
Vanillish excels as a phenomenal Physical Sweeper during double battles. This strategy is built to overwhelm foes with overwhelming physical attacks. White Herb will reset Vanillish's negative stat changes once. Weakness Policy activates if Vanillish is hit by a super effective move. The Weakness Policy is consumed and its Attack and Special Attack are increased by two stages each. With Weak Armor, if a physical attack hits Vanillish it's defense is lowered by 1 and it's speed is increased by 2 stages. Facade's damage doubles when the user has a status affliction.
◆ Avalanche is a physical STAB-boosted 60-base power Ice-type move (power doubles if Vanillish is damaged by the target).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Vanillish is burn/poison/paralyzed).
◆ Astonish is a physical 30-base power Ghost-type move (30% chance to make the target flinch).
◆ Acid Armor is a status move (raises your Vanillish's defense by 2 stages).
Link (click to copy):
https://hohoushome.com/b/naa247
Item: White Herb / Weakness Policy
Ability: Weak Armor
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Hyper Voice / Round
- Icy Wind / Ice Beam
- Flash Cannon
- Water Pulse
Vanillish shows a prestigious Special Sweeper prowess in double battles. The purpose of this moveset is to overwhelm foes with brute special moves. White Herb will reset Vanillish's negative stat changes once. Weakness Policy activates if Vanillish is hit by a super effective move. The Weakness Policy is consumed and its Attack and Special Attack are increased by two stages each. With Weak Armor, if a physical attack hits Vanillish it's defense is lowered by 1 and it's speed is increased by 2 stages.
◆ Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
◆ Icy Wind is a special STAB-boosted 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
◆ Ice Beam is a special STAB-boosted 90-base power Ice-type move (10% chance to freeze the target).
◆ Flash Cannon is a special 80-base power Steel-type move (10% chance to lower the target's special defense by 1 stage).
◆ Water Pulse is a special 60-base power Water-type move (20% chance to confuse the target).
Link (click to copy):
https://hohoushome.com/b/nba247
Movepool
Want to know what moves Vanillish can learn? Check out the full list of moves available in the Pokemon Sword/Shield generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Vanillish.
Damage Modifiers:
Combo List
These are a list of several common move combinations Vanillish can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SS Move and Ability Combos for Vanillish
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Ability: Weak armor + Item: White herb
- Ability: Weak armor + Item: Weakness policy
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Ally Switch, Endure, Magic Coat, Protect, Ice Shard
- Moves that inflict status: Toxic
Moves that boost Vanillish's stats
- Acid Armor
- Autotomize
- Harden
- Iron Defense
Most notable and possible best moves for Vanillish
- Ice Beam
- Light Screen
- Protect
- Rest
- Taunt
- Toxic
Common Effort Values for Vanillish in Sword and Shield
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Jolly Nature ( 0/252/0/0/0/252 )
- Timid Nature ( 0/0/0/252/0/252 )
- Bold Nature ( 252/0/252/0/0/4 )
- Calm Nature ( 252/0/0/0/252/4 )
- Relaxed Nature ( 252/0/88/0/168/0 )
- Sassy Nature ( 252/0/4/0/252/0 )
- Optimize Vanillish's Defensive EV-spread for Pokemon Sword and Shield
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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