Competitive Information for Whiscash [Sword/Shield]

Competitive Pokemon Sword/Shield Movesets and Strategies for Whiscash whiscash
Base Stats for Whiscash

Water / Ground

Abilities:
ObliviousOblivious: This Pokemon cannot be infatuated or taunted. Immune to Intimidate.
,
AnticipationAnticipation: On switch-in, this Pokemon shudders if any foe has a supereffective or OHKO move.
,
HydrationHydration: This Pokemon has its status cured at the end of each turn if Rain Dance is active.


Evolutions / Family:
Barboach
Whiscash

Weakness Chart for Water/Ground-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
  
  
0x
  
  
0.5x
  
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
4x
  
  
  
0.5x
  
0.5x
0.5x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for WhiscashVisit Serebii's Pokedex for location, breeding, and other game details about WhiscashVisit Bulbapedia for more information about Whiscash

Movesets for Singles


What is a good competitive moveset for Whiscash? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.


Whiscash is a marvelous Water and Ground-typed Pokemon. It's super common to find yourself dealing with Whiscash when battling in the 8th generation meta. Whiscash's only type-related weakness is Grass.


Species: Whiscash
Item: Life Orb
Ability: Hydration
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Earthquake / Stomping Tantrum
- Liquidation / Aqua Tail
- Zen Headbutt
- Facade

Physical Sweeper Whiscash (Hydration)

Whiscash is an awesome Physical Sweeper. It is designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Whiscash's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Hydration, Whiscash has its status cured at the end of each turn if rain dance is active. Facade's damage doubles when the user has a status affliction.

Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Stomping Tantrum is a physical STAB-boosted 75-base power Ground-type move (power doubles if your Whiscash's last move failed).
Liquidation is a physical STAB-boosted 85-base power Water-type move (20% chance to lower the target's defense by 1 stage).
Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a considerable amount of damage.
Zen Headbutt is a physical 80-base power Psychic-type move (20% chance to flinch the target).
Facade is a physical 70-base power Normal-type move (power doubles if Whiscash is burn/poison/paralyzed).




Species: Whiscash
Item: Life Orb
Ability: Hydration
Nature: Modest (+SpA, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
Moveset:
- Surf / Scald
- Earth Power
- Belch
- Ice Beam

Special Sweeper Whiscash (Hydration)

Whiscash is a fabulous Special Sweeper. It's meant to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Whiscash's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Hydration, Whiscash has its status cured at the end of each turn if rain dance is active.

Surf is a special STAB-boosted 90-base power Water-type move (hits adjacent pokemon. double damage on dive).
Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target. thaws target).
Earth Power is a special STAB-boosted 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
Belch is a special 120-base power Poison-type move (cannot be selected until your Whiscash eats a berry).
Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).




Species: Whiscash
Item: Leftovers
Ability: Oblivious
Nature: Jolly (+Spe, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Zen Headbutt / Spark
- Dragon Dance
- Waterfall
- Earthquake

Whiscash Physical Sweeper (I Whiscash Grew On Trees)

Whiscash is a phenomenal Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Leftovers are always a great recovery option to ensure Whiscash last longer regaining it's it's life every turn. With Oblivious, Whiscash cannot be infatuated or taunted. immune to intimidate. This is an offensive version. I am supprised that, since it gains d dance, it isn't ru.

Zen Headbutt is a physical 80-base power Psychic-type move (20% chance to flinch the target).
Spark is a physical 65-base power Electric-type move (30% chance to paralyze the target).
Dragon Dance is a status move (raises your Whiscash's attack and speed by 1 stage).
Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to flinch the target).
Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).



Movesets for Doubles


What is a good doubles moveset for Whiscash? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.


Species: Whiscash
Item: Life Orb
Ability: Hydration
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Earthquake / Bulldoze
- Rock Slide
- Liquidation / Aqua Tail
- Zen Headbutt

Doubles Physical Sweeper Whiscash (Hydration)

Whiscash is an outstanding Physical Sweeper. This moveset attempts to take down the opponent's team with brute physical power. Life Orb boosts the power of Whiscash's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Hydration, Whiscash has its status cured at the end of each turn if rain dance is active.

Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Bulldoze is a physical STAB-boosted 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Liquidation is a physical STAB-boosted 85-base power Water-type move (20% chance to lower the target's defense by 1 stage).
Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a considerable amount of damage.
Zen Headbutt is a physical 80-base power Psychic-type move (20% chance to flinch the target).




Species: Whiscash
Item: Life Orb
Ability: Hydration
Nature: Modest (+SpA, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
Moveset:
- Surf / Scald
- Earth Power
- Belch
- Icy Wind

Doubles Special Sweeper Whiscash (Hydration)

Whiscash is an awesome Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Whiscash's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Hydration, Whiscash has its status cured at the end of each turn if rain dance is active.

Surf is a special STAB-boosted 90-base power Water-type move (hits adjacent pokemon. double damage on dive).
Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target. thaws target).
Earth Power is a special STAB-boosted 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
Belch is a special 120-base power Poison-type move (cannot be selected until your Whiscash eats a berry).
Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).



Movepool


Wondering what moves can Whiscash learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Belch
120
90%
10
Cannot be selected until the user eats a Berry.
Blizzard
110
70%
5
10% chance to freeze foe(s). Can't miss in hail.
Earth Power
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Future Sight
120
100%
10
Hits two turns after being used.
Hydro Pump
110
80%
5
No additional effect.
Hyper Beam
150
90%
5
User cannot move next turn.
Ice Beam
90
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Mud Shot
55
95%
15
100% chance to lower the target's Speed by 1.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Muddy Water
90
85%
10
30% chance to lower the foe(s) accuracy by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Scald
80
100%
15
30% chance to burn the target. Thaws target.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Surf
90
100%
15
Hits adjacent Pokemon. Double damage on Dive.
Uproar
90
100%
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
Water Gun
40
100%
25
No additional effect.
Water Pulse
60
100%
20
20% chance to confuse the target.
Weather Ball
50
100%
10
Power doubles and type varies in each weather.
Whirlpool
35
85%
15
Traps and damages the target for 4-5 turns.
Aqua Tail
90
90%
10
No additional effect.
Bounce
85
85%
5
Bounces turn 1. Hits turn 2. 30% paralyze.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Dive
80
100%
10
Dives underwater turn 1, strikes turn 2.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fissure
--
30%
5
OHKOs the target. Fails if user is a lower level.
Flail
--
100%
15
More power the less HP the user has left.
Giga Impact
150
90%
5
User cannot move next turn.
Liquidation
85
100%
10
20% chance to lower the target's Defense by 1.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Sand Tomb
35
85%
15
Traps and damages the target for 4-5 turns.
Spark
65
100%
20
30% chance to paralyze the target.
Stomping Tantrum
75
100%
10
Power doubles if the user's last move failed.
Stone Edge
100
80%
5
High critical hit ratio.
Take Down
90
85%
20
Has 1/4 recoil.
Thrash
120
100%
10
Lasts 2-3 turns. Confuses the user afterwards.
Waterfall
80
100%
15
20% chance to flinch the target.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
Amnesia
--
--
20
Raises the user's Sp. Def by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Dragon Dance
--
--
20
Raises the user's Attack and Speed by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Hail
--
--
10
For 5 turns, hail crashes down.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Tickle
--
100%
20
Lowers the target's Attack and Defense by 1.

Combo List


These are a list of several common move combinations Whiscash can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SS Move and Ability Combos for Whiscash

Create a build


Have an idea in mind for Whiscash that you'd like to test? Customize the IVs, EVs and their Sword/Shield moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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