Competitive Information for Yamper [Sword/Shield]
Electric
Abilities:
Speed is raised 1 stage if hit by a Bug-, Dark-, or Ghost-type attack, or Intimidated.
No competitive use.
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Movesets for Singles
Looking for a competitive moveset for Yamper? These builds are optimized for Sword/Shield Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Sword/Shield metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Meet Yamper, an exquisite Pokémon ready to dominate with its Electric typing! Yamper is not a Pokémon anyone usually expects to see on the battlefield. It can be quite a contender in the LC tier (Little Cup). Its only type-related weakness is Ground. Explore the movesets below to see how Yamper performs in battles.
Item: Shell Bell / Life Orb
Ability: Rattled
Nature: Adamant (+Atk, -SpA)
EVs: 160 Hp / 252 Atk / 48 Def / 48 SpD
Moveset:
- Wild Charge / Spark
- Double-Edge / Facade
- Play Rough
- Crunch / Bite
Yamper makes an a fabulous Physical Sweeper in single battles. This approach seeks to take down the opponent's team with destructive physical power. Life Orb boosts the power of Yamper's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Yamper recover from the recoil damage it may take from Double-Edge and Wild Charge. With Rattled, speed is raised 1 stage if hit by a bug- dark- or ghost-type attack or intimidated. Facade's damage doubles when the user has a status affliction.
◆ Spark is a physical STAB-boosted 65-base power Electric-type move (30% chance to paralyze the target).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Yamper is burn/poison/paralyzed).
◆ Play Rough is a physical 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
◆ Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
◆ Bite is a physical 60-base power Dark-type move (30% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/maa343
Item: Throat Spray / Life Orb
Ability: Rattled
Nature: Modest (+SpA, -Atk)
EVs: 160 Hp / 48 Def / 252 SpA / 48 SpD
IVs: 0 Atk
Moveset:
- Thunderbolt / Discharge
- Round / Snore
- Snarl
- Thunder Wave
Prepare for single battles with Yamper as a sensational Special Sweeper. The objective of this moveset is to crush rivals using heavy-hitting special attacks. Throat Spray activates when a Pokemon uses a sound-based move (in this case Round or Snore) and raises Yamper's special attack stat by 2 stages. Life Orb boosts the power of Yamper's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Rattled, speed is raised 1 stage if hit by a bug- dark- or ghost-type attack or intimidated.
◆ Discharge is a special STAB-boosted 80-base power Electric-type move (30% chance to paralyze adjacent pokemon).
◆ Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
◆ Snore is a special 50-base power Normal-type move (Yamper must be asleep. 30% chance to flinch target).
◆ Snarl is a special 55-base power Dark-type move (100% chance to lower the foes special attack by 1 stage).
◆ Thunder Wave is a status move (paralyzes the target).
Link (click to copy):
https://hohoushome.com/b/mba343
Movesets for Doubles
Need a strong doubles moveset for Yamper? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Sword/Shield Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Sword/Shield metagame with these expert-crafted setups!
Item: Shell Bell / Life Orb
Ability: Rattled
Nature: Adamant (+Atk, -SpA)
EVs: 160 Hp / 252 Atk / 48 Def / 48 SpD
Moveset:
- Wild Charge / Spark
- Double-Edge / Facade
- Play Rough
- Crunch / Bite
Yamper thrives as a spectacular Physical Sweeper perfect for double battles. It's designed to overwhelm foes with intense physical attacks. Life Orb boosts the power of Yamper's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Yamper recover from the recoil damage it may take from Double-Edge and Wild Charge. With Rattled, speed is raised 1 stage if hit by a bug- dark- or ghost-type attack or intimidated. Facade's damage doubles when the user has a status affliction.
◆ Spark is a physical STAB-boosted 65-base power Electric-type move (30% chance to paralyze the target).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Yamper is burn/poison/paralyzed).
◆ Play Rough is a physical 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
◆ Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
◆ Bite is a physical 60-base power Dark-type move (30% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/naa343
Item: Throat Spray / Life Orb
Ability: Rattled
Nature: Modest (+SpA, -Atk)
EVs: 160 Hp / 48 Def / 252 SpA / 48 SpD
IVs: 0 Atk
Moveset:
- Discharge / Thunderbolt
- Snarl
- Round / Snore
- Thunder Wave
Yamper excels as a brilliant Special Sweeper during double battles. It is designed to crush rivals using intense special attacks. Throat Spray activates when a Pokemon uses a sound-based move (in this case Snarl or Round) and raises Yamper's special attack stat by 2 stages. Life Orb boosts the power of Yamper's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Rattled, speed is raised 1 stage if hit by a bug- dark- or ghost-type attack or intimidated.
◆ Thunderbolt is a special STAB-boosted 90-base power Electric-type move (10% chance to paralyze the target).
◆ Snarl is a special 55-base power Dark-type move (100% chance to lower the foes special attack by 1 stage).
◆ Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
◆ Snore is a special 50-base power Normal-type move (Yamper must be asleep. 30% chance to flinch target).
◆ Thunder Wave is a status move (paralyzes the target).
Link (click to copy):
https://hohoushome.com/b/nba343
Movepool
Want to know what moves Yamper can learn? Check out the full list of moves available in the Pokemon Sword/Shield generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Yamper.
Damage Modifiers:
Combo List
These are a list of several common move combinations Yamper can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SS Move and Ability Combos for Yamper
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Endure, Helping Hand, Protect
- Moves that inflict status: Thunder Wave
Moves that boost Yamper's stats
- Charge
- Flame Charge
- Howl
Most notable and possible best moves for Yamper
- Howl
- Protect
- Rest
- Snarl
- Volt Switch
Common Effort Values for Yamper in Sword and Shield
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Jolly Nature ( 0/252/0/0/0/252 )
- Timid Nature ( 0/0/0/252/0/252 )
- Bold Nature ( 252/0/252/0/0/4 )
- Calm Nature ( 252/0/0/0/252/4 )
- Relaxed Nature ( 252/0/88/0/168/0 )
- Sassy Nature ( 252/0/4/0/252/0 )
- Optimize Yamper's Defensive EV-spread for Pokemon Sword and Shield
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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