Competitive Information for Barboach [Scarlet/Violet]
Water / Ground
Abilities:
On switch-in, this Pokemon shudders if any foe has a supereffective or OHKO move.
This Pokemon has its status cured at the end of each turn if Rain Dance is active.
This Pokemon cannot be infatuated or taunted. Immune to Intimidate.
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Movesets for Singles
Looking for a competitive moveset for Barboach? These builds are optimized for Scarlet/Violet Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Scarlet/Violet metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Unleash the power of Barboach, a renowned Pokémon with Water and Ground typing. Barboach is not a Pokémon anyone usually expects to see on the battlefield. It often dominates battles in the LC tier (Little Cup). Its only type-related weakness is Grass. Want to master Barboach's movesets? Dive into our detailed strategies below!
Item: Rindo Berry / Shell Bell
Ability: Oblivious
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Earthquake / High Horsepower
- Liquidation / Aqua Tail
- Double-Edge / Tera Blast
- Outrage
Barboach is an extraordinary Physical Sweeper for single battles. The intention of this moveset is to take down the opponent's team with destructive physical power. The Shell Bell item option is to help Barboach recover from the recoil damage it may take from Double-Edge. With Oblivious, Barboach cannot be infatuated or taunted. Immune to intimidate. With a Rindo Berry equipped to it, halves damage taken from a supereffective grass-type attack then the Rindo Berry gets consumed.
◆ High Horsepower is a physical STAB-boosted 95-base power Ground-type move that deals a mighty amount of damage.
◆ Liquidation is a physical STAB-boosted 85-base power Water-type move (20% chance to lower the target's defense by 1 stage).
◆ Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a considerable amount of damage.
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: phys. If attack > spa, type = tera).
◆ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Barboach afterwards).
Link (click to copy):
https://hohoushome.com/b/oaa153
Item: Rindo Berry / Life Orb
Ability: Oblivious
Nature: Modest (+SpA, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
Moveset:
- Surf / Water Pulse
- Earth Power / Mud Shot
- Ice Beam / Icy Wind
- Tera Blast / Snore
Barboach is a distinguished Special Sweeper for single battles. The main aim of this moveset is to take down the opponent's team with overwhelming special power. Life Orb boosts the power of Barboach's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Oblivious, Barboach cannot be infatuated or taunted. Immune to intimidate. With a Rindo Berry equipped to it, halves damage taken from a supereffective grass-type attack then the Rindo Berry gets consumed.
◆ Water Pulse is a special STAB-boosted 60-base power Water-type move (20% chance to confuse the target).
◆ Earth Power is a special STAB-boosted 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
◆ Mud Shot is a special STAB-boosted 55-base power Ground-type move (100% chance to lower the target's speed by 1 stage).
◆ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
◆ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: phys. If attack > spa, type = tera).
◆ Snore is a special 50-base power Normal-type move (Barboach must be asleep. 30% chance to flinch target).
Link (click to copy):
https://hohoushome.com/b/oba153
Movesets for Doubles
Need a strong doubles moveset for Barboach? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Scarlet/Violet Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Scarlet/Violet metagame with these expert-crafted setups!
Item: Rindo Berry / Life Orb
Ability: Oblivious
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Earthquake / High Horsepower
- Rock Slide
- Liquidation / Aqua Tail
- Outrage
Barboach is a stunning Physical Sweeper for double battles. This build is crafted to take down the opponent's team with overwhelming physical power. Life Orb boosts the power of Barboach's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Oblivious, Barboach cannot be infatuated or taunted. Immune to intimidate. With a Rindo Berry equipped to it, halves damage taken from a supereffective grass-type attack then the Rindo Berry gets consumed.
◆ High Horsepower is a physical STAB-boosted 95-base power Ground-type move that deals a good amount of damage.
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Liquidation is a physical STAB-boosted 85-base power Water-type move (20% chance to lower the target's defense by 1 stage).
◆ Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a great amount of damage.
◆ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Barboach afterwards).
Link (click to copy):
https://hohoushome.com/b/paa153
Item: Rindo Berry / Life Orb
Ability: Oblivious
Nature: Modest (+SpA, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
Moveset:
- Surf / Water Pulse
- Earth Power / Mud Shot
- Icy Wind / Ice Beam
- Tera Blast / Snore
Barboach is a sensational Special Sweeper for double battles. It's designed to take down the opponent's team with overwhelming special attacks. Life Orb boosts the power of Barboach's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Oblivious, Barboach cannot be infatuated or taunted. Immune to intimidate. With a Rindo Berry equipped to it, halves damage taken from a supereffective grass-type attack then the Rindo Berry gets consumed.
◆ Water Pulse is a special STAB-boosted 60-base power Water-type move (20% chance to confuse the target).
◆ Earth Power is a special STAB-boosted 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
◆ Mud Shot is a special STAB-boosted 55-base power Ground-type move (100% chance to lower the target's speed by 1 stage).
◆ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
◆ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: phys. If attack > spa, type = tera).
◆ Snore is a special 50-base power Normal-type move (Barboach must be asleep. 30% chance to flinch target).
Link (click to copy):
https://hohoushome.com/b/pba153
Terastal Phenomenon
In Pokemon Scarlet and Violet (Generation 9), each Pokémon in Paldea has a Tera Type. A Pokémon's Tera Type is inactive until the Pokémon Terastallizes, at which time the Pokémon's type will change to its Tera Type.
There are 18 types, meaning there are countless combinations of Pokémon and Tera Types. Terastallizing a Pokémon allows you to enhance your battle strategies by increasing the power of any moves that have the same type as your Pokémon’s Tera Type or by changing your Pokémon’s weaknesses.
Grass moves are bad against Grass/Dragon/Fire/Flying/Poison/Bug/Steel.
The most recommended Terastral Type for Barboach is: Grass, Dragon, Fire, Flying, Poison, Bug or Steel
Terastallizing into one of it's default typings ( Water or Ground ) could also prove advantageous.
Select a Tera-type:
Teratype Bug movesets for Barboach
Item: Life Orb / Choice Band
Ability: Hydration
Nature: Brave (+Atk, -Spe)
Tera Type: Bug
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Earthquake / Stomping Tantrum
- Liquidation / Aqua Tail
- Outrage
- Tera Blast
Barboach is an extraordinary 1 in single battles. It is primarily designed to take down the opponent's team with brute physical power. It is primarily designed to take down the opponent's team with high-damaging special attacks. It is primarily designed to take a large amount of physical hits while dealing some decent damage. It is primarily designed to take a large amount of hits from special attacks while dealing some decent damage. It is primarily designed to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Barboach's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Barboach's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Hydration, Barboach has its status cured at the end of each turn if rain dance is active.
♦ Stomping Tantrum is a physical STAB-boosted 75-base power Ground-type move (power doubles if your Barboach's last move failed).
♦ Liquidation is a physical STAB-boosted 85-base power Water-type move (20% chance to lower the target's defense by 1 stage).
♦ Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a great amount of damage.
♦ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Barboach afterwards).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Bug-type move).
Link (click to copy):
https://hohoushome.com/b/qaaa153
Item: Life Orb / Choice Specs
Ability: Hydration
Nature: Quiet (+SpA, -Spe)
Tera Type: Bug
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
Moveset:
- Surf / Water Pulse
- Earth Power / Mud Shot
- Tera Blast
- Ice Beam / Icy Wind
Barboach is a pretty decent 1 in single battles. It's meant to take down the opponent's team with brute physical power. It's meant to take down the opponent's team with high-damaging special attacks. It's meant to take a mighty amount of physical hits while dealing some decent damage. It's meant to take a mighty amount of hits from special attacks while dealing some decent damage. It's meant to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Barboach's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Barboach's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Hydration, Barboach has its status cured at the end of each turn if rain dance is active.
♦ Water Pulse is a special STAB-boosted 60-base power Water-type move (20% chance to confuse the target).
♦ Earth Power is a special STAB-boosted 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
♦ Mud Shot is a special STAB-boosted 55-base power Ground-type move (100% chance to lower the target's speed by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Bug-type move).
♦ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
♦ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/qaba153
Teratype Dark movesets for Barboach
Item: Life Orb / Choice Band
Ability: Hydration
Nature: Brave (+Atk, -Spe)
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Earthquake / Stomping Tantrum
- Liquidation / Aqua Tail
- Outrage
- Tera Blast
Barboach is a wonderful 1 in single battles. It's goal is to take down the opponent's team with brute physical power. It's goal is to take down the opponent's team with high-damaging special attacks. It's goal is to take a hefty amount of physical hits while dealing some decent damage. It's goal is to take a hefty amount of hits from special attacks while dealing some decent damage. It's goal is to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Barboach's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Barboach's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Hydration, Barboach has its status cured at the end of each turn if rain dance is active.
♦ Stomping Tantrum is a physical STAB-boosted 75-base power Ground-type move (power doubles if your Barboach's last move failed).
♦ Liquidation is a physical STAB-boosted 85-base power Water-type move (20% chance to lower the target's defense by 1 stage).
♦ Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a considerable amount of damage.
♦ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Barboach afterwards).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dark-type move).
Link (click to copy):
https://hohoushome.com/b/qbaa153
Item: Life Orb / Choice Specs
Ability: Hydration
Nature: Quiet (+SpA, -Spe)
Tera Type: Dark
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
Moveset:
- Surf / Water Pulse
- Earth Power / Mud Shot
- Tera Blast
- Ice Beam / Icy Wind
Barboach is popular 1 in single battles. It's purpose is to take down the opponent's team with brute physical power. It's purpose is to take down the opponent's team with high-damaging special attacks. It's purpose is to take a great amount of physical hits while dealing some decent damage. It's purpose is to take a great amount of hits from special attacks while dealing some decent damage. It's purpose is to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Barboach's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Barboach's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Hydration, Barboach has its status cured at the end of each turn if rain dance is active.
♦ Water Pulse is a special STAB-boosted 60-base power Water-type move (20% chance to confuse the target).
♦ Earth Power is a special STAB-boosted 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
♦ Mud Shot is a special STAB-boosted 55-base power Ground-type move (100% chance to lower the target's speed by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dark-type move).
♦ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
♦ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/qbba153
Teratype Dragon movesets for Barboach
Item: Life Orb / Choice Band
Ability: Hydration
Nature: Brave (+Atk, -Spe)
Tera Type: Dragon
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Outrage / Tera Blast
- Earthquake / Stomping Tantrum
- Liquidation / Aqua Tail
- Zen Headbutt
Barboach is a decent 1 in single battles. It's primary goal is to take down the opponent's team with brute physical power. It's primary goal is to take down the opponent's team with high-damaging special attacks. It's primary goal is to take a decent amount of physical hits while dealing some decent damage. It's primary goal is to take a decent amount of hits from special attacks while dealing some decent damage. It's primary goal is to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Barboach's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Barboach's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Hydration, Barboach has its status cured at the end of each turn if rain dance is active.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dragon-type move).
♦ Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon).
♦ Stomping Tantrum is a physical STAB-boosted 75-base power Ground-type move (power doubles if your Barboach's last move failed).
♦ Liquidation is a physical STAB-boosted 85-base power Water-type move (20% chance to lower the target's defense by 1 stage).
♦ Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a substantial amount of damage.
♦ Zen Headbutt is a physical 80-base power Psychic-type move (20% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/qcaa153
Item: Life Orb / Choice Specs
Ability: Hydration
Nature: Quiet (+SpA, -Spe)
Tera Type: Dragon
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
Moveset:
- Surf / Water Pulse
- Earth Power / Mud Shot
- Tera Blast
- Ice Beam / Icy Wind
Barboach is a stupendous 1 in single battles. It is designed to take down the opponent's team with brute physical power. It is designed to take down the opponent's team with high-damaging special attacks. It is designed to take a large amount of physical hits while dealing some decent damage. It is designed to take a large amount of hits from special attacks while dealing some decent damage. It is designed to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Barboach's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Barboach's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Hydration, Barboach has its status cured at the end of each turn if rain dance is active.
♦ Water Pulse is a special STAB-boosted 60-base power Water-type move (20% chance to confuse the target).
♦ Earth Power is a special STAB-boosted 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
♦ Mud Shot is a special STAB-boosted 55-base power Ground-type move (100% chance to lower the target's speed by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dragon-type move).
♦ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
♦ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/qcba153
Teratype Electric movesets for Barboach
Item: Life Orb / Choice Band
Ability: Hydration
Nature: Brave (+Atk, -Spe)
Tera Type: Electric
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Earthquake / Stomping Tantrum
- Liquidation / Aqua Tail
- Outrage
- Tera Blast / Spark
Barboach is a spectacular 1 in single battles. This moveset attempts to take down the opponent's team with brute physical power. This moveset attempts to take down the opponent's team with high-damaging special attacks. This moveset attempts to take a good amount of physical hits while dealing some decent damage. This moveset attempts to take a good amount of hits from special attacks while dealing some decent damage. This moveset attempts to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Barboach's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Barboach's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Hydration, Barboach has its status cured at the end of each turn if rain dance is active.
♦ Stomping Tantrum is a physical STAB-boosted 75-base power Ground-type move (power doubles if your Barboach's last move failed).
♦ Liquidation is a physical STAB-boosted 85-base power Water-type move (20% chance to lower the target's defense by 1 stage).
♦ Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a mighty amount of damage.
♦ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Barboach afterwards).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Electric-type move).
♦ Spark is a physical TERA-boosted 65-base power Electric-type move (30% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qdaa153
Item: Life Orb / Choice Specs
Ability: Hydration
Nature: Quiet (+SpA, -Spe)
Tera Type: Electric
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
Moveset:
- Surf / Water Pulse
- Earth Power / Mud Shot
- Tera Blast
- Ice Beam / Icy Wind
Barboach is a sensational 1 in single battles. This moveset is designed to take down the opponent's team with brute physical power. This moveset is designed to take down the opponent's team with high-damaging special attacks. This moveset is designed to take a large amount of physical hits while dealing some decent damage. This moveset is designed to take a large amount of hits from special attacks while dealing some decent damage. This moveset is designed to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Barboach's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Barboach's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Hydration, Barboach has its status cured at the end of each turn if rain dance is active.
♦ Water Pulse is a special STAB-boosted 60-base power Water-type move (20% chance to confuse the target).
♦ Earth Power is a special STAB-boosted 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
♦ Mud Shot is a special STAB-boosted 55-base power Ground-type move (100% chance to lower the target's speed by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Electric-type move).
♦ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
♦ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/qdba153
Teratype Fairy movesets for Barboach
Item: Life Orb / Choice Band
Ability: Hydration
Nature: Brave (+Atk, -Spe)
Tera Type: Fairy
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Earthquake / Stomping Tantrum
- Liquidation / Aqua Tail
- Outrage
- Tera Blast
Barboach is pretty popular 1 in single battles. It is designed to take down the opponent's team with brute physical power. It is designed to take down the opponent's team with high-damaging special attacks. It is designed to take a substantial amount of physical hits while dealing some decent damage. It is designed to take a substantial amount of hits from special attacks while dealing some decent damage. It is designed to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Barboach's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Barboach's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Hydration, Barboach has its status cured at the end of each turn if rain dance is active.
♦ Stomping Tantrum is a physical STAB-boosted 75-base power Ground-type move (power doubles if your Barboach's last move failed).
♦ Liquidation is a physical STAB-boosted 85-base power Water-type move (20% chance to lower the target's defense by 1 stage).
♦ Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a decent amount of damage.
♦ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Barboach afterwards).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fairy-type move).
Link (click to copy):
https://hohoushome.com/b/qeaa153
Item: Life Orb / Choice Specs
Ability: Hydration
Nature: Quiet (+SpA, -Spe)
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
Moveset:
- Surf / Water Pulse
- Earth Power / Mud Shot
- Tera Blast
- Ice Beam / Icy Wind
Barboach is an extraordinary 1 in single battles. It's primary goal is to take down the opponent's team with brute physical power. It's primary goal is to take down the opponent's team with high-damaging special attacks. It's primary goal is to take a mighty amount of physical hits while dealing some decent damage. It's primary goal is to take a mighty amount of hits from special attacks while dealing some decent damage. It's primary goal is to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Barboach's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Barboach's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Hydration, Barboach has its status cured at the end of each turn if rain dance is active.
♦ Water Pulse is a special STAB-boosted 60-base power Water-type move (20% chance to confuse the target).
♦ Earth Power is a special STAB-boosted 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
♦ Mud Shot is a special STAB-boosted 55-base power Ground-type move (100% chance to lower the target's speed by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fairy-type move).
♦ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
♦ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/qeba153
Teratype Fighting movesets for Barboach
Item: Life Orb / Choice Band
Ability: Hydration
Nature: Brave (+Atk, -Spe)
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Earthquake / Stomping Tantrum
- Liquidation / Aqua Tail
- Outrage
- Tera Blast
Barboach is an interesting 1 in single battles. It was designed to take down the opponent's team with brute physical power. It was designed to take down the opponent's team with high-damaging special attacks. It was designed to take a good amount of physical hits while dealing some decent damage. It was designed to take a good amount of hits from special attacks while dealing some decent damage. It was designed to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Barboach's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Barboach's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Hydration, Barboach has its status cured at the end of each turn if rain dance is active.
♦ Stomping Tantrum is a physical STAB-boosted 75-base power Ground-type move (power doubles if your Barboach's last move failed).
♦ Liquidation is a physical STAB-boosted 85-base power Water-type move (20% chance to lower the target's defense by 1 stage).
♦ Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a large amount of damage.
♦ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Barboach afterwards).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fighting-type move).
Link (click to copy):
https://hohoushome.com/b/qfaa153
Item: Life Orb / Choice Specs
Ability: Hydration
Nature: Quiet (+SpA, -Spe)
Tera Type: Fighting
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
Moveset:
- Surf / Water Pulse
- Earth Power / Mud Shot
- Tera Blast
- Ice Beam / Icy Wind
Barboach is an outstanding 1 in single battles. It was designed to take down the opponent's team with brute physical power. It was designed to take down the opponent's team with high-damaging special attacks. It was designed to take a good amount of physical hits while dealing some decent damage. It was designed to take a good amount of hits from special attacks while dealing some decent damage. It was designed to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Barboach's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Barboach's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Hydration, Barboach has its status cured at the end of each turn if rain dance is active.
♦ Water Pulse is a special STAB-boosted 60-base power Water-type move (20% chance to confuse the target).
♦ Earth Power is a special STAB-boosted 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
♦ Mud Shot is a special STAB-boosted 55-base power Ground-type move (100% chance to lower the target's speed by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fighting-type move).
♦ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
♦ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/qfba153
Teratype Fire movesets for Barboach
Item: Life Orb / Choice Band
Ability: Hydration
Nature: Brave (+Atk, -Spe)
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Earthquake / Stomping Tantrum
- Liquidation / Aqua Tail
- Outrage
- Tera Blast
Barboach is a stupendous 1 in single battles. It's meant to take down the opponent's team with brute physical power. It's meant to take down the opponent's team with high-damaging special attacks. It's meant to take a decent amount of physical hits while dealing some decent damage. It's meant to take a decent amount of hits from special attacks while dealing some decent damage. It's meant to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Barboach's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Barboach's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Hydration, Barboach has its status cured at the end of each turn if rain dance is active.
♦ Stomping Tantrum is a physical STAB-boosted 75-base power Ground-type move (power doubles if your Barboach's last move failed).
♦ Liquidation is a physical STAB-boosted 85-base power Water-type move (20% chance to lower the target's defense by 1 stage).
♦ Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a mighty amount of damage.
♦ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Barboach afterwards).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fire-type move).
Link (click to copy):
https://hohoushome.com/b/qgaa153
Item: Life Orb / Choice Specs
Ability: Hydration
Nature: Quiet (+SpA, -Spe)
Tera Type: Fire
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
Moveset:
- Surf / Water Pulse
- Earth Power / Mud Shot
- Tera Blast
- Ice Beam / Icy Wind
Barboach is a sensational 1 in single battles. It is meant to take down the opponent's team with brute physical power. It is meant to take down the opponent's team with high-damaging special attacks. It is meant to take a substantial amount of physical hits while dealing some decent damage. It is meant to take a substantial amount of hits from special attacks while dealing some decent damage. It is meant to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Barboach's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Barboach's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Hydration, Barboach has its status cured at the end of each turn if rain dance is active.
♦ Water Pulse is a special STAB-boosted 60-base power Water-type move (20% chance to confuse the target).
♦ Earth Power is a special STAB-boosted 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
♦ Mud Shot is a special STAB-boosted 55-base power Ground-type move (100% chance to lower the target's speed by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fire-type move).
♦ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
♦ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/qgba153
Teratype Flying movesets for Barboach
Item: Life Orb / Choice Band
Ability: Hydration
Nature: Brave (+Atk, -Spe)
Tera Type: Flying
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Earthquake / Stomping Tantrum
- Liquidation / Aqua Tail
- Outrage
- Tera Blast
Barboach is an astounding 1 in single battles. This moveset attempts to take down the opponent's team with brute physical power. This moveset attempts to take down the opponent's team with high-damaging special attacks. This moveset attempts to take a mighty amount of physical hits while dealing some decent damage. This moveset attempts to take a mighty amount of hits from special attacks while dealing some decent damage. This moveset attempts to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Barboach's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Barboach's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Hydration, Barboach has its status cured at the end of each turn if rain dance is active.
♦ Stomping Tantrum is a physical STAB-boosted 75-base power Ground-type move (power doubles if your Barboach's last move failed).
♦ Liquidation is a physical STAB-boosted 85-base power Water-type move (20% chance to lower the target's defense by 1 stage).
♦ Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a hefty amount of damage.
♦ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Barboach afterwards).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Flying-type move).
Link (click to copy):
https://hohoushome.com/b/qhaa153
Item: Life Orb / Choice Specs
Ability: Hydration
Nature: Quiet (+SpA, -Spe)
Tera Type: Flying
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
Moveset:
- Surf / Water Pulse
- Earth Power / Mud Shot
- Tera Blast
- Ice Beam / Icy Wind
Barboach is a pretty decent 1 in single battles. It's primary goal is to take down the opponent's team with brute physical power. It's primary goal is to take down the opponent's team with high-damaging special attacks. It's primary goal is to take a good amount of physical hits while dealing some decent damage. It's primary goal is to take a good amount of hits from special attacks while dealing some decent damage. It's primary goal is to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Barboach's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Barboach's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Hydration, Barboach has its status cured at the end of each turn if rain dance is active.
♦ Water Pulse is a special STAB-boosted 60-base power Water-type move (20% chance to confuse the target).
♦ Earth Power is a special STAB-boosted 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
♦ Mud Shot is a special STAB-boosted 55-base power Ground-type move (100% chance to lower the target's speed by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Flying-type move).
♦ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
♦ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/qhba153
Teratype Ghost movesets for Barboach
Item: Life Orb / Choice Band
Ability: Hydration
Nature: Brave (+Atk, -Spe)
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Earthquake / Stomping Tantrum
- Liquidation / Aqua Tail
- Outrage
- Tera Blast
Barboach is a marvelous 1 in single battles. It's purpose is to take down the opponent's team with brute physical power. It's purpose is to take down the opponent's team with high-damaging special attacks. It's purpose is to take a good amount of physical hits while dealing some decent damage. It's purpose is to take a good amount of hits from special attacks while dealing some decent damage. It's purpose is to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Barboach's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Barboach's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Hydration, Barboach has its status cured at the end of each turn if rain dance is active.
♦ Stomping Tantrum is a physical STAB-boosted 75-base power Ground-type move (power doubles if your Barboach's last move failed).
♦ Liquidation is a physical STAB-boosted 85-base power Water-type move (20% chance to lower the target's defense by 1 stage).
♦ Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a great amount of damage.
♦ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Barboach afterwards).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ghost-type move).
Link (click to copy):
https://hohoushome.com/b/qiaa153
Item: Life Orb / Choice Specs
Ability: Hydration
Nature: Quiet (+SpA, -Spe)
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
Moveset:
- Surf / Water Pulse
- Earth Power / Mud Shot
- Tera Blast
- Ice Beam / Icy Wind
Barboach is a stupendous 1 in single battles. It's purpose is to take down the opponent's team with brute physical power. It's purpose is to take down the opponent's team with high-damaging special attacks. It's purpose is to take a mighty amount of physical hits while dealing some decent damage. It's purpose is to take a mighty amount of hits from special attacks while dealing some decent damage. It's purpose is to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Barboach's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Barboach's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Hydration, Barboach has its status cured at the end of each turn if rain dance is active.
♦ Water Pulse is a special STAB-boosted 60-base power Water-type move (20% chance to confuse the target).
♦ Earth Power is a special STAB-boosted 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
♦ Mud Shot is a special STAB-boosted 55-base power Ground-type move (100% chance to lower the target's speed by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ghost-type move).
♦ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
♦ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/qiba153
Teratype Grass movesets for Barboach
Item: Life Orb / Choice Band
Ability: Hydration
Nature: Brave (+Atk, -Spe)
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Earthquake / Stomping Tantrum
- Liquidation / Aqua Tail
- Outrage
- Tera Blast
Barboach is an interesting 1 in single battles. It's primary goal is to take down the opponent's team with brute physical power. It's primary goal is to take down the opponent's team with high-damaging special attacks. It's primary goal is to take a substantial amount of physical hits while dealing some decent damage. It's primary goal is to take a substantial amount of hits from special attacks while dealing some decent damage. It's primary goal is to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Barboach's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Barboach's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Hydration, Barboach has its status cured at the end of each turn if rain dance is active.
♦ Stomping Tantrum is a physical STAB-boosted 75-base power Ground-type move (power doubles if your Barboach's last move failed).
♦ Liquidation is a physical STAB-boosted 85-base power Water-type move (20% chance to lower the target's defense by 1 stage).
♦ Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a mighty amount of damage.
♦ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Barboach afterwards).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Grass-type move).
Link (click to copy):
https://hohoushome.com/b/qjaa153
Item: Life Orb / Choice Specs
Ability: Hydration
Nature: Quiet (+SpA, -Spe)
Tera Type: Grass
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
Moveset:
- Surf / Water Pulse
- Earth Power / Mud Shot
- Tera Blast
- Ice Beam / Icy Wind
Barboach is a stupendous 1 in single battles. It's meant to take down the opponent's team with brute physical power. It's meant to take down the opponent's team with high-damaging special attacks. It's meant to take a substantial amount of physical hits while dealing some decent damage. It's meant to take a substantial amount of hits from special attacks while dealing some decent damage. It's meant to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Barboach's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Barboach's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Hydration, Barboach has its status cured at the end of each turn if rain dance is active.
♦ Water Pulse is a special STAB-boosted 60-base power Water-type move (20% chance to confuse the target).
♦ Earth Power is a special STAB-boosted 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
♦ Mud Shot is a special STAB-boosted 55-base power Ground-type move (100% chance to lower the target's speed by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Grass-type move).
♦ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
♦ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/qjba153
Teratype Ground movesets for Barboach
Item: Life Orb / Choice Band
Ability: Hydration
Nature: Brave (+Atk, -Spe)
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Earthquake / Tera Blast
- Liquidation / Aqua Tail
- Outrage
- Zen Headbutt
Barboach is a sensational 1 in single battles. It's designed to take down the opponent's team with brute physical power. It's designed to take down the opponent's team with high-damaging special attacks. It's designed to take a nice amount of physical hits while dealing some decent damage. It's designed to take a nice amount of hits from special attacks while dealing some decent damage. It's designed to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Barboach's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Barboach's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Hydration, Barboach has its status cured at the end of each turn if rain dance is active.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ground-type move).
♦ Liquidation is a physical STAB-boosted 85-base power Water-type move (20% chance to lower the target's defense by 1 stage).
♦ Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a great amount of damage.
♦ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Barboach afterwards).
♦ Zen Headbutt is a physical 80-base power Psychic-type move (20% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/qkaa153
Item: Throat Spray / Life Orb
Ability: Hydration
Nature: Quiet (+SpA, -Spe)
Tera Type: Ground
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
Moveset:
- Earth Power / Tera Blast
- Surf / Water Pulse
- Ice Beam / Icy Wind
- Snore
Barboach is a decent 1 in single battles. It is primarily designed to take down the opponent's team with brute physical power. It is primarily designed to take down the opponent's team with high-damaging special attacks. It is primarily designed to take a mighty amount of physical hits while dealing some decent damage. It is primarily designed to take a mighty amount of hits from special attacks while dealing some decent damage. It is primarily designed to have enough defenses and bulk to take both physical and special hits. Throat Spray activates when a Pokemon uses a sound-based move (in this case Snore) and boosts Barboach's special attack stat by 2 stages. Life Orb boosts the power of Barboach's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Hydration, Barboach has its status cured at the end of each turn if rain dance is active.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ground-type move).
♦ Surf is a special STAB-boosted 90-base power Water-type move (hits adjacent pokemon. Double damage on dive).
♦ Water Pulse is a special STAB-boosted 60-base power Water-type move (20% chance to confuse the target).
♦ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
♦ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
♦ Snore is a special 50-base power Normal-type move (Barboach must be asleep. 30% chance to flinch target).
Link (click to copy):
https://hohoushome.com/b/qkba153
Teratype Ice movesets for Barboach
Item: Life Orb / Choice Band
Ability: Hydration
Nature: Brave (+Atk, -Spe)
Tera Type: Ice
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Earthquake / Stomping Tantrum
- Liquidation / Aqua Tail
- Outrage
- Tera Blast
Barboach is a sensational 1 in single battles. The purpose of this moveset is to take down the opponent's team with brute physical power. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. The purpose of this moveset is to take a hefty amount of physical hits while dealing some decent damage. The purpose of this moveset is to take a hefty amount of hits from special attacks while dealing some decent damage. The purpose of this moveset is to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Barboach's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Barboach's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Hydration, Barboach has its status cured at the end of each turn if rain dance is active.
♦ Stomping Tantrum is a physical STAB-boosted 75-base power Ground-type move (power doubles if your Barboach's last move failed).
♦ Liquidation is a physical STAB-boosted 85-base power Water-type move (20% chance to lower the target's defense by 1 stage).
♦ Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a nice amount of damage.
♦ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Barboach afterwards).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ice-type move).
Link (click to copy):
https://hohoushome.com/b/qlaa153
Item: Life Orb / Choice Specs
Ability: Hydration
Nature: Quiet (+SpA, -Spe)
Tera Type: Ice
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
Moveset:
- Surf / Water Pulse
- Ice Beam / Tera Blast
- Earth Power / Mud Shot
- Future Sight / Snore
Barboach is a stupendous 1 in single battles. It is primarily designed to take down the opponent's team with brute physical power. It is primarily designed to take down the opponent's team with high-damaging special attacks. It is primarily designed to take a substantial amount of physical hits while dealing some decent damage. It is primarily designed to take a substantial amount of hits from special attacks while dealing some decent damage. It is primarily designed to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Barboach's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Barboach's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Hydration, Barboach has its status cured at the end of each turn if rain dance is active. Future Sight was added to provide additional threat coverage.
♦ Water Pulse is a special STAB-boosted 60-base power Water-type move (20% chance to confuse the target).
♦ Ice Beam is a special TERA-boosted 90-base power Ice-type move (10% chance to freeze the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ice-type move).
♦ Earth Power is a special STAB-boosted 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
♦ Mud Shot is a special STAB-boosted 55-base power Ground-type move (100% chance to lower the target's speed by 1 stage).
♦ Future Sight is a special 120-base power Psychic-type move (hits two turns after being used).
♦ Snore is a special 50-base power Normal-type move (Barboach must be asleep. 30% chance to flinch target).
Link (click to copy):
https://hohoushome.com/b/qlba153
Teratype Normal movesets for Barboach
Item: Life Orb / Choice Band
Ability: Hydration
Nature: Brave (+Atk, -Spe)
Tera Type: Normal
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Earthquake / Stomping Tantrum
- Liquidation / Aqua Tail
- Outrage
- Tera Blast / Facade
Barboach is an astounding 1 in single battles. It's designed to take down the opponent's team with brute physical power. It's designed to take down the opponent's team with high-damaging special attacks. It's designed to take a good amount of physical hits while dealing some decent damage. It's designed to take a good amount of hits from special attacks while dealing some decent damage. It's designed to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Barboach's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Barboach's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Hydration, Barboach has its status cured at the end of each turn if rain dance is active. Facade's damage doubles when the user has a status affliction.
♦ Stomping Tantrum is a physical STAB-boosted 75-base power Ground-type move (power doubles if your Barboach's last move failed).
♦ Liquidation is a physical STAB-boosted 85-base power Water-type move (20% chance to lower the target's defense by 1 stage).
♦ Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a nice amount of damage.
♦ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Barboach afterwards).
♦ Tera Blast is a special TERA-boosted 80-base power Normal-type move (if terastallized: becomes a physical Normal-type move).
♦ Facade is a physical TERA-boosted 70-base power Normal-type move (power doubles if Barboach is burn/poison/paralyzed).
Link (click to copy):
https://hohoushome.com/b/qmaa153
Item: Life Orb / Choice Specs
Ability: Hydration
Nature: Quiet (+SpA, -Spe)
Tera Type: Normal
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
Moveset:
- Surf / Water Pulse
- Earth Power / Mud Shot
- Tera Blast / Snore
- Ice Beam / Icy Wind
Barboach is a marvelous 1 in single battles. It is primarily designed to take down the opponent's team with brute physical power. It is primarily designed to take down the opponent's team with high-damaging special attacks. It is primarily designed to take a mighty amount of physical hits while dealing some decent damage. It is primarily designed to take a mighty amount of hits from special attacks while dealing some decent damage. It is primarily designed to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Barboach's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Barboach's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Hydration, Barboach has its status cured at the end of each turn if rain dance is active.
♦ Water Pulse is a special STAB-boosted 60-base power Water-type move (20% chance to confuse the target).
♦ Earth Power is a special STAB-boosted 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
♦ Mud Shot is a special STAB-boosted 55-base power Ground-type move (100% chance to lower the target's speed by 1 stage).
♦ Tera Blast is a special TERA-boosted 80-base power Normal-type move (if terastallized: becomes a physical Normal-type move).
♦ Snore is a special TERA-boosted 50-base power Normal-type move (Barboach must be asleep. 30% chance to flinch target).
♦ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
♦ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/qmba153
Teratype Poison movesets for Barboach
Item: Life Orb / Choice Band
Ability: Hydration
Nature: Brave (+Atk, -Spe)
Tera Type: Poison
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Earthquake / Stomping Tantrum
- Liquidation / Aqua Tail
- Outrage
- Tera Blast
Barboach is pretty popular 1 in single battles. It's primary goal is to take down the opponent's team with brute physical power. It's primary goal is to take down the opponent's team with high-damaging special attacks. It's primary goal is to take a substantial amount of physical hits while dealing some decent damage. It's primary goal is to take a substantial amount of hits from special attacks while dealing some decent damage. It's primary goal is to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Barboach's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Barboach's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Hydration, Barboach has its status cured at the end of each turn if rain dance is active.
♦ Stomping Tantrum is a physical STAB-boosted 75-base power Ground-type move (power doubles if your Barboach's last move failed).
♦ Liquidation is a physical STAB-boosted 85-base power Water-type move (20% chance to lower the target's defense by 1 stage).
♦ Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a hefty amount of damage.
♦ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Barboach afterwards).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Poison-type move).
Link (click to copy):
https://hohoushome.com/b/qnaa153
Item: Life Orb / Choice Specs
Ability: Hydration
Nature: Quiet (+SpA, -Spe)
Tera Type: Poison
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
Moveset:
- Surf / Water Pulse
- Earth Power / Mud Shot
- Tera Blast
- Ice Beam / Icy Wind
Barboach is a phenomenal 1 in single battles. It's designed to take down the opponent's team with brute physical power. It's designed to take down the opponent's team with high-damaging special attacks. It's designed to take a great amount of physical hits while dealing some decent damage. It's designed to take a great amount of hits from special attacks while dealing some decent damage. It's designed to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Barboach's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Barboach's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Hydration, Barboach has its status cured at the end of each turn if rain dance is active.
♦ Water Pulse is a special STAB-boosted 60-base power Water-type move (20% chance to confuse the target).
♦ Earth Power is a special STAB-boosted 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
♦ Mud Shot is a special STAB-boosted 55-base power Ground-type move (100% chance to lower the target's speed by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Poison-type move).
♦ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
♦ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/qnba153
Teratype Psychic movesets for Barboach
Item: Life Orb / Choice Band
Ability: Hydration
Nature: Brave (+Atk, -Spe)
Tera Type: Psychic
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Earthquake / Stomping Tantrum
- Liquidation / Aqua Tail
- Outrage
- Tera Blast / Zen Headbutt
Barboach is an outstanding 1 in single battles. It's designed to take down the opponent's team with brute physical power. It's designed to take down the opponent's team with high-damaging special attacks. It's designed to take a substantial amount of physical hits while dealing some decent damage. It's designed to take a substantial amount of hits from special attacks while dealing some decent damage. It's designed to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Barboach's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Barboach's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Hydration, Barboach has its status cured at the end of each turn if rain dance is active.
♦ Stomping Tantrum is a physical STAB-boosted 75-base power Ground-type move (power doubles if your Barboach's last move failed).
♦ Liquidation is a physical STAB-boosted 85-base power Water-type move (20% chance to lower the target's defense by 1 stage).
♦ Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a nice amount of damage.
♦ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Barboach afterwards).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Psychic-type move).
♦ Zen Headbutt is a physical TERA-boosted 80-base power Psychic-type move (20% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/qoaa153
Item: Life Orb / Choice Specs
Ability: Hydration
Nature: Quiet (+SpA, -Spe)
Tera Type: Psychic
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
Moveset:
- Surf / Water Pulse
- Earth Power / Mud Shot
- Tera Blast / Future Sight
- Ice Beam / Icy Wind
Barboach is an extraordinary 1 in single battles. It's purpose is to take down the opponent's team with brute physical power. It's purpose is to take down the opponent's team with high-damaging special attacks. It's purpose is to take a nice amount of physical hits while dealing some decent damage. It's purpose is to take a nice amount of hits from special attacks while dealing some decent damage. It's purpose is to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Barboach's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Barboach's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Hydration, Barboach has its status cured at the end of each turn if rain dance is active.
♦ Water Pulse is a special STAB-boosted 60-base power Water-type move (20% chance to confuse the target).
♦ Earth Power is a special STAB-boosted 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
♦ Mud Shot is a special STAB-boosted 55-base power Ground-type move (100% chance to lower the target's speed by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Psychic-type move).
♦ Future Sight is a special TERA-boosted 120-base power Psychic-type move (hits two turns after being used).
♦ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
♦ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/qoba153
Teratype Rock movesets for Barboach
Item: Life Orb / Choice Band
Ability: Hydration
Nature: Brave (+Atk, -Spe)
Tera Type: Rock
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Earthquake / Stomping Tantrum
- Liquidation / Aqua Tail
- Outrage
- Tera Blast / Rock Slide
Barboach is a marvelous 1 in single battles. It tries to take down the opponent's team with brute physical power. It tries to take down the opponent's team with high-damaging special attacks. It tries to take a hefty amount of physical hits while dealing some decent damage. It tries to take a hefty amount of hits from special attacks while dealing some decent damage. It tries to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Barboach's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Barboach's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Hydration, Barboach has its status cured at the end of each turn if rain dance is active.
♦ Stomping Tantrum is a physical STAB-boosted 75-base power Ground-type move (power doubles if your Barboach's last move failed).
♦ Liquidation is a physical STAB-boosted 85-base power Water-type move (20% chance to lower the target's defense by 1 stage).
♦ Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a considerable amount of damage.
♦ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Barboach afterwards).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Rock-type move).
♦ Rock Slide is a physical TERA-boosted 75-base power Rock-type move (30% chance to make the foes flinch).
Link (click to copy):
https://hohoushome.com/b/qpaa153
Item: Life Orb / Choice Specs
Ability: Hydration
Nature: Quiet (+SpA, -Spe)
Tera Type: Rock
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
Moveset:
- Surf / Water Pulse
- Earth Power / Mud Shot
- Tera Blast
- Ice Beam / Icy Wind
Barboach is a decent 1 in single battles. It tries to take down the opponent's team with brute physical power. It tries to take down the opponent's team with high-damaging special attacks. It tries to take a nice amount of physical hits while dealing some decent damage. It tries to take a nice amount of hits from special attacks while dealing some decent damage. It tries to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Barboach's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Barboach's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Hydration, Barboach has its status cured at the end of each turn if rain dance is active.
♦ Water Pulse is a special STAB-boosted 60-base power Water-type move (20% chance to confuse the target).
♦ Earth Power is a special STAB-boosted 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
♦ Mud Shot is a special STAB-boosted 55-base power Ground-type move (100% chance to lower the target's speed by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Rock-type move).
♦ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
♦ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/qpba153
Teratype Steel movesets for Barboach
Item: Life Orb / Choice Band
Ability: Hydration
Nature: Brave (+Atk, -Spe)
Tera Type: Steel
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Earthquake / Stomping Tantrum
- Liquidation / Aqua Tail
- Outrage
- Tera Blast
Barboach is a decent 1 in single battles. It's meant to take down the opponent's team with brute physical power. It's meant to take down the opponent's team with high-damaging special attacks. It's meant to take a large amount of physical hits while dealing some decent damage. It's meant to take a large amount of hits from special attacks while dealing some decent damage. It's meant to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Barboach's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Barboach's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Hydration, Barboach has its status cured at the end of each turn if rain dance is active.
♦ Stomping Tantrum is a physical STAB-boosted 75-base power Ground-type move (power doubles if your Barboach's last move failed).
♦ Liquidation is a physical STAB-boosted 85-base power Water-type move (20% chance to lower the target's defense by 1 stage).
♦ Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a substantial amount of damage.
♦ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Barboach afterwards).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Steel-type move).
Link (click to copy):
https://hohoushome.com/b/qqaa153
Item: Life Orb / Choice Specs
Ability: Hydration
Nature: Quiet (+SpA, -Spe)
Tera Type: Steel
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
Moveset:
- Surf / Water Pulse
- Earth Power / Mud Shot
- Tera Blast
- Ice Beam / Icy Wind
Barboach is a marvelous 1 in single battles. This moveset is designed to take down the opponent's team with brute physical power. This moveset is designed to take down the opponent's team with high-damaging special attacks. This moveset is designed to take a substantial amount of physical hits while dealing some decent damage. This moveset is designed to take a substantial amount of hits from special attacks while dealing some decent damage. This moveset is designed to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Barboach's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Barboach's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Hydration, Barboach has its status cured at the end of each turn if rain dance is active.
♦ Water Pulse is a special STAB-boosted 60-base power Water-type move (20% chance to confuse the target).
♦ Earth Power is a special STAB-boosted 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
♦ Mud Shot is a special STAB-boosted 55-base power Ground-type move (100% chance to lower the target's speed by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Steel-type move).
♦ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
♦ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/qqba153
Teratype Water movesets for Barboach
Item: Life Orb / Choice Band
Ability: Hydration
Nature: Brave (+Atk, -Spe)
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Liquidation / Aqua Tail
- Earthquake / Stomping Tantrum
- Outrage
- Zen Headbutt
Barboach is a decent 1 in single battles. It's meant to take down the opponent's team with brute physical power. It's meant to take down the opponent's team with high-damaging special attacks. It's meant to take a nice amount of physical hits while dealing some decent damage. It's meant to take a nice amount of hits from special attacks while dealing some decent damage. It's meant to have enough defenses and bulk to take both physical and special hits. Choice Band will increase the damage of Barboach's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Barboach's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Hydration, Barboach has its status cured at the end of each turn if rain dance is active.
♦ Aqua Tail is a physical TERA-boosted 90-base power Water-type move that deals a good amount of damage.
♦ Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon).
♦ Stomping Tantrum is a physical STAB-boosted 75-base power Ground-type move (power doubles if your Barboach's last move failed).
♦ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Barboach afterwards).
♦ Zen Headbutt is a physical 80-base power Psychic-type move (20% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/qraa153
Item: Throat Spray / Life Orb
Ability: Hydration
Nature: Quiet (+SpA, -Spe)
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
Moveset:
- Surf / Tera Blast
- Earth Power / Mud Shot
- Ice Beam / Icy Wind
- Snore
Barboach is popular 1 in single battles. It attempts to take down the opponent's team with brute physical power. It attempts to take down the opponent's team with high-damaging special attacks. It attempts to take a large amount of physical hits while dealing some decent damage. It attempts to take a large amount of hits from special attacks while dealing some decent damage. It attempts to have enough defenses and bulk to take both physical and special hits. Throat Spray activates when a Pokemon uses a sound-based move (in this case Snore) and increases Barboach's special attack stat by 2 stages. Life Orb boosts the power of Barboach's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Hydration, Barboach has its status cured at the end of each turn if rain dance is active.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Water-type move).
♦ Earth Power is a special STAB-boosted 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
♦ Mud Shot is a special STAB-boosted 55-base power Ground-type move (100% chance to lower the target's speed by 1 stage).
♦ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
♦ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
♦ Snore is a special 50-base power Normal-type move (Barboach must be asleep. 30% chance to flinch target).
Link (click to copy):
https://hohoushome.com/b/qrba153
Movepool
Want to know what moves Barboach can learn? Check out the full list of moves available in the Pokemon Scarlet/Violet generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Barboach.
Damage Modifiers:
Combo List
These are a list of several common move combinations Barboach can perform in Scarlet/Violet. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SV Move and Ability Combos for Barboach
- Moves: Endure + Flail
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Endure, Helping Hand, Protect
Moves that boost Barboach's stats
- Amnesia
- Dragon Dance
Most notable and possible best moves for Barboach
- Earthquake
- Hydro Pump
- Ice Beam
- Protect
- Rest
- Stealth Rock
Common Effort Values for Barboach in Scarlet and Violet
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Jolly Nature ( 0/252/0/0/0/252 )
- Timid Nature ( 0/0/0/252/0/252 )
- Bold Nature ( 252/0/252/0/0/4 )
- Calm Nature ( 252/0/0/0/252/4 )
- Relaxed Nature ( 252/0/88/0/168/0 )
- Sassy Nature ( 252/0/4/0/252/0 )
- Optimize Barboach's Defensive EV-spread for Pokemon Scarlet and Violet
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Barboach. Top rated Barboach Scarlet/Violet movesets. You can find Barboach builds Scarlet/Violet. Barboach movesets Scarlet/Violet are listed here. VGC Barboach Competitive Movesets can be found here. Find various EV spreads, find the best nature for Barboach in Scarlet/Violet along with competitive movesets. Basic info and Movesets for Whiscash evolution