Competitive Information for Charmander [Scarlet/Violet]
Fire
Abilities:
At 1/3 or less of its max HP, this Pokemon's offensive stat is 1.5x with Fire attacks.
If Sunny Day is active, this Pokemon's Sp. Atk is 1.5x; loses 1/8 max HP per turn.
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Movesets for Singles
Looking for a competitive moveset for Charmander? These builds are optimized for Scarlet/Violet Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Scarlet/Violet metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Unveil the power of Charmander, a superb Pokémon known for its Fire typing! Charmander is not a Pokémon anyone usually expects to see on the battlefield. It can be quite a contender in the LC tier (Little Cup). It is weak to Ground, Rock, and Water-typed attacks. Discover Charmander's movesets below and unleash its potential in battles!
Item: Focus Sash / Choice Band
Ability: Blaze
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Fire Punch
- Outrage / Dragon Claw
- Shadow Claw
- Thunder Punch / Slash
For those intense single battles, Charmander is a top-notch Physical Sweeper. This configuration strives to take down the opponent's team with intense physical power. Focus Sash helps protect Charmander from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Band will increase the damage of Charmander's physical moves by 1.5x at the cost of locking you into the first move you pick. With Blaze, at 1/3 or less of its max hp Charmander's offensive stat is 1.5x with fire attacks. Thunder Punch was added to provide additional threat coverage.
◆ Fire Punch is a physical STAB-boosted 75-base power Fire-type move (10% chance to burn the target).
◆ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Charmander afterwards).
◆ Dragon Claw is a physical 80-base power Dragon-type move that deals a hefty amount of damage.
◆ Shadow Claw is a physical 70-base power Ghost-type move (high critical hit ratio).
◆ Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
◆ Slash is a physical 70-base power Normal-type move (high critical hit ratio).
Link (click to copy):
https://hohoushome.com/b/oaa4
Item: Life Orb / Choice Specs
Ability: Solar Power
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Overheat / Weather Ball
- Dragon Pulse / Dragon Breath
- Tera Blast
- Ancient Power
Charmander thrives as a magnificent Special Sweeper perfect for single battles. It is designed to take down the opponent's team with brute special moves. Choice Specs will increase the damage of Charmander's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Charmander's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Solar Power, if sunny day is active Charmander's sp. Atk is 1.5x; loses 1/8 max hp per turn.
◆ Weather Ball is a special 50-base power Normal-type move (power doubles and type varies in each weather).
◆ Dragon Pulse is a special 85-base power Dragon-type move that deals a large amount of damage.
◆ Dragon Breath is a special 60-base power Dragon-type move (30% chance to paralyze the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: phys. If attack > spa, type = tera).
◆ Ancient Power is a special 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Link (click to copy):
https://hohoushome.com/b/oba4
Item: Rocky Helmet
Ability: Solar Power
Nature: Mild (+SpA, -Def)
EVs: 100 Hp / 210 Def / 200 SpA
Moveset:
- Inferno
- Overheat
- Ancient Power
- Sunny Day
Charmander is a phenomenal Special Tank to use for single battles. This technique aims to take a good amount of hits from special attacks while dealing some decent damage. With Solar Power, if sunny day is active Charmander's sp. Atk is 1.5x; loses 1/8 max hp per turn. With a Rocky Helmet equipped to it, if Charmander is hit by a contact move, the attacker loses 1/6 of its max hp.
◆ Overheat is a special STAB-boosted 130-base power Fire-type move (lowers your Charmander's special attack by 2 stages).
◆ Ancient Power is a special 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
◆ Sunny Day is a status move (for 5 turns, intense sunlight powers fire moves).
Link (click to copy):
https://hohoushome.com/b/oca4
Movesets for Doubles
Need a strong doubles moveset for Charmander? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Scarlet/Violet Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Scarlet/Violet metagame with these expert-crafted setups!
Item: Focus Sash / Choice Band
Ability: Blaze
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Fire Punch
- Rock Slide
- Breaking Swipe / Outrage
- Shadow Claw
When it comes to double battles, Charmander shines as a wonderful Physical Sweeper. It's purpose is to overwhelm foes with brute physical attacks. Focus Sash helps protect Charmander from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Band will increase the damage of Charmander's physical moves by 1.5x at the cost of locking you into the first move you pick. With Blaze, at 1/3 or less of its max hp Charmander's offensive stat is 1.5x with fire attacks.
◆ Fire Punch is a physical STAB-boosted 75-base power Fire-type move (10% chance to burn the target).
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Breaking Swipe is a physical 60-base power Dragon-type move (100% chance to lower the foes attack by 1 stage).
◆ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Charmander afterwards).
◆ Shadow Claw is a physical 70-base power Ghost-type move (high critical hit ratio).
Link (click to copy):
https://hohoushome.com/b/paa4
Item: Life Orb / Choice Specs
Ability: Solar Power
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Heat Wave / Overheat
- Dragon Pulse / Dragon Breath
- Tera Blast
- Ancient Power
Charmander thrives as a noteworthy Special Sweeper perfect for double battles. This build is crafted to crush rivals using overwhelming special attacks. Choice Specs will increase the damage of Charmander's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Charmander's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Solar Power, if sunny day is active Charmander's sp. Atk is 1.5x; loses 1/8 max hp per turn.
◆ Overheat is a special STAB-boosted 130-base power Fire-type move (lowers your Charmander's special attack by 2 stages).
◆ Dragon Pulse is a special 85-base power Dragon-type move that deals a hefty amount of damage.
◆ Dragon Breath is a special 60-base power Dragon-type move (30% chance to paralyze the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: phys. If attack > spa, type = tera).
◆ Ancient Power is a special 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Link (click to copy):
https://hohoushome.com/b/pba4
Terastal Phenomenon
In Pokemon Scarlet and Violet (Generation 9), each Pokémon in Paldea has a Tera Type. A Pokémon's Tera Type is inactive until the Pokémon Terastallizes, at which time the Pokémon's type will change to its Tera Type.
There are 18 types, meaning there are countless combinations of Pokémon and Tera Types. Terastallizing a Pokémon allows you to enhance your battle strategies by increasing the power of any moves that have the same type as your Pokémon’s Tera Type or by changing your Pokémon’s weaknesses.
Ground moves are bad against Flying.
Rock moves are bad against Steel/Fighting/Ground.
Water moves are bad against Water/Dragon/Grass.
The most recommended Terastral Type for Charmander is: Flying, Steel, Fighting, Ground, Water, Dragon or Grass
Select a Tera-type:
Teratype Bug movesets for Charmander
Item: Shell Bell / Life Orb
Ability: Blaze
Nature: Brave (+Atk, -Spe)
Tera Type: Bug
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Fire Punch
- Outrage / Dragon Claw
- Tera Blast
- Slash / Body Slam
Charmander is pretty popular 1 in single battles. It tries to take down the opponent's team with brute physical power. It tries to take down the opponent's team with high-damaging special attacks. It tries to take a large amount of physical hits while dealing some decent damage. It tries to take a large amount of hits from special attacks while dealing some decent damage. It tries to have enough defenses and bulk to take both physical and special hits. Life Orb boosts the power of Charmander's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Charmander recover from the recoil damage it may take from Flare Blitz. With Blaze, at 1/3 or less of its max hp Charmander's offensive stat is 1.5x with fire attacks.
♦ Fire Punch is a physical STAB-boosted 75-base power Fire-type move (10% chance to burn the target).
♦ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Charmander afterwards).
♦ Dragon Claw is a physical 80-base power Dragon-type move that deals a substantial amount of damage.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Bug-type move).
♦ Slash is a physical 70-base power Normal-type move (high critical hit ratio).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qaaa4
Item: Life Orb / Choice Specs
Ability: Solar Power
Nature: Quiet (+SpA, -Spe)
Tera Type: Bug
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Tera Blast
- Dragon Pulse / Dragon Breath
- Ancient Power
Charmander is an extraordinary 1 in single battles. It's goal is to take down the opponent's team with brute physical power. It's goal is to take down the opponent's team with high-damaging special attacks. It's goal is to take a substantial amount of physical hits while dealing some decent damage. It's goal is to take a substantial amount of hits from special attacks while dealing some decent damage. It's goal is to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Charmander's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Charmander's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Solar Power, if sunny day is active Charmander's sp. Atk is 1.5x; loses 1/8 max hp per turn.
♦ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Bug-type move).
♦ Dragon Pulse is a special 85-base power Dragon-type move that deals a good amount of damage.
♦ Dragon Breath is a special 60-base power Dragon-type move (30% chance to paralyze the target).
♦ Ancient Power is a special 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Link (click to copy):
https://hohoushome.com/b/qaba4
Teratype Dark movesets for Charmander
Item: Shell Bell / Life Orb
Ability: Blaze
Nature: Brave (+Atk, -Spe)
Tera Type: Dark
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Fire Punch
- Crunch / Tera Blast
- Outrage / Dragon Claw
- Slash / Body Slam
Charmander is an interesting 1 in single battles. This moveset is designed to take down the opponent's team with brute physical power. This moveset is designed to take down the opponent's team with high-damaging special attacks. This moveset is designed to take a substantial amount of physical hits while dealing some decent damage. This moveset is designed to take a substantial amount of hits from special attacks while dealing some decent damage. This moveset is designed to have enough defenses and bulk to take both physical and special hits. Life Orb boosts the power of Charmander's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Charmander recover from the recoil damage it may take from Flare Blitz. With Blaze, at 1/3 or less of its max hp Charmander's offensive stat is 1.5x with fire attacks.
♦ Fire Punch is a physical STAB-boosted 75-base power Fire-type move (10% chance to burn the target).
♦ Crunch is a physical TERA-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dark-type move).
♦ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Charmander afterwards).
♦ Dragon Claw is a physical 80-base power Dragon-type move that deals a large amount of damage.
♦ Slash is a physical 70-base power Normal-type move (high critical hit ratio).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qbaa4
Item: Life Orb / Choice Specs
Ability: Solar Power
Nature: Quiet (+SpA, -Spe)
Tera Type: Dark
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Tera Blast
- Dragon Pulse / Dragon Breath
- Ancient Power
Charmander is a fabulous 1 in single battles. It was designed to take down the opponent's team with brute physical power. It was designed to take down the opponent's team with high-damaging special attacks. It was designed to take a decent amount of physical hits while dealing some decent damage. It was designed to take a decent amount of hits from special attacks while dealing some decent damage. It was designed to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Charmander's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Charmander's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Solar Power, if sunny day is active Charmander's sp. Atk is 1.5x; loses 1/8 max hp per turn.
♦ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dark-type move).
♦ Dragon Pulse is a special 85-base power Dragon-type move that deals a mighty amount of damage.
♦ Dragon Breath is a special 60-base power Dragon-type move (30% chance to paralyze the target).
♦ Ancient Power is a special 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Link (click to copy):
https://hohoushome.com/b/qbba4
Teratype Dragon movesets for Charmander
Item: Shell Bell / Life Orb
Ability: Blaze
Nature: Brave (+Atk, -Spe)
Tera Type: Dragon
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Fire Punch
- Outrage / Tera Blast
- Brick Break / Slash
- Shadow Claw
Charmander is a stupendous 1 in single battles. It tries to take down the opponent's team with brute physical power. It tries to take down the opponent's team with high-damaging special attacks. It tries to take a mighty amount of physical hits while dealing some decent damage. It tries to take a mighty amount of hits from special attacks while dealing some decent damage. It tries to have enough defenses and bulk to take both physical and special hits. Life Orb boosts the power of Charmander's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Charmander recover from the recoil damage it may take from Flare Blitz. With Blaze, at 1/3 or less of its max hp Charmander's offensive stat is 1.5x with fire attacks. Brick Break was added to provide additional threat coverage.
♦ Fire Punch is a physical STAB-boosted 75-base power Fire-type move (10% chance to burn the target).
♦ Outrage is a physical TERA-boosted 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Charmander afterwards).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dragon-type move).
♦ Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Slash is a physical 70-base power Normal-type move (high critical hit ratio).
♦ Shadow Claw is a physical 70-base power Ghost-type move (high critical hit ratio).
Link (click to copy):
https://hohoushome.com/b/qcaa4
Item: Blunder Policy / Life Orb
Ability: Solar Power
Nature: Quiet (+SpA, -Spe)
Tera Type: Dragon
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Dragon Pulse / Tera Blast
- Ancient Power
- Will-O-Wisp
Charmander is a sensational 1 in single battles. It's purpose is to take down the opponent's team with brute physical power. It's purpose is to take down the opponent's team with high-damaging special attacks. It's purpose is to take a substantial amount of physical hits while dealing some decent damage. It's purpose is to take a substantial amount of hits from special attacks while dealing some decent damage. It's purpose is to have enough defenses and bulk to take both physical and special hits. Life Orb boosts the power of Charmander's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Solar Power, if sunny day is active Charmander's sp. Atk is 1.5x; loses 1/8 max hp per turn. With a Blunder Policy equipped, if Charmander misses due to accuracy, its speed is raised by 2 stages then the Blunder Policy gets consumed.
♦ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
♦ Dragon Pulse is a special TERA-boosted 85-base power Dragon-type move that deals a great amount of damage.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dragon-type move).
♦ Ancient Power is a special 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
♦ Will-O-Wisp is a status move (burns the target).
Link (click to copy):
https://hohoushome.com/b/qcba4
Teratype Electric movesets for Charmander
Item: Shell Bell / Life Orb
Ability: Blaze
Nature: Brave (+Atk, -Spe)
Tera Type: Electric
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Fire Punch
- Outrage / Dragon Claw
- Tera Blast / Thunder Punch
- Slash / Body Slam
Charmander is a sensational 1 in single battles. This moveset is designed to take down the opponent's team with brute physical power. This moveset is designed to take down the opponent's team with high-damaging special attacks. This moveset is designed to take a great amount of physical hits while dealing some decent damage. This moveset is designed to take a great amount of hits from special attacks while dealing some decent damage. This moveset is designed to have enough defenses and bulk to take both physical and special hits. Life Orb boosts the power of Charmander's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Charmander recover from the recoil damage it may take from Flare Blitz. With Blaze, at 1/3 or less of its max hp Charmander's offensive stat is 1.5x with fire attacks.
♦ Fire Punch is a physical STAB-boosted 75-base power Fire-type move (10% chance to burn the target).
♦ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Charmander afterwards).
♦ Dragon Claw is a physical 80-base power Dragon-type move that deals a large amount of damage.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Electric-type move).
♦ Thunder Punch is a physical TERA-boosted 75-base power Electric-type move (10% chance to paralyze the target).
♦ Slash is a physical 70-base power Normal-type move (high critical hit ratio).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qdaa4
Item: Life Orb / Choice Specs
Ability: Solar Power
Nature: Quiet (+SpA, -Spe)
Tera Type: Electric
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Tera Blast
- Dragon Pulse / Dragon Breath
- Ancient Power
Charmander is an outstanding 1 in single battles. It tries to take down the opponent's team with brute physical power. It tries to take down the opponent's team with high-damaging special attacks. It tries to take a great amount of physical hits while dealing some decent damage. It tries to take a great amount of hits from special attacks while dealing some decent damage. It tries to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Charmander's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Charmander's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Solar Power, if sunny day is active Charmander's sp. Atk is 1.5x; loses 1/8 max hp per turn.
♦ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Electric-type move).
♦ Dragon Pulse is a special 85-base power Dragon-type move that deals a good amount of damage.
♦ Dragon Breath is a special 60-base power Dragon-type move (30% chance to paralyze the target).
♦ Ancient Power is a special 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Link (click to copy):
https://hohoushome.com/b/qdba4
Teratype Fairy movesets for Charmander
Item: Shell Bell / Life Orb
Ability: Blaze
Nature: Brave (+Atk, -Spe)
Tera Type: Fairy
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Fire Punch
- Outrage / Dragon Claw
- Tera Blast
- Slash / Body Slam
Charmander is an astounding 1 in single battles. It is designed to take down the opponent's team with brute physical power. It is designed to take down the opponent's team with high-damaging special attacks. It is designed to take a hefty amount of physical hits while dealing some decent damage. It is designed to take a hefty amount of hits from special attacks while dealing some decent damage. It is designed to have enough defenses and bulk to take both physical and special hits. Life Orb boosts the power of Charmander's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Charmander recover from the recoil damage it may take from Flare Blitz. With Blaze, at 1/3 or less of its max hp Charmander's offensive stat is 1.5x with fire attacks.
♦ Fire Punch is a physical STAB-boosted 75-base power Fire-type move (10% chance to burn the target).
♦ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Charmander afterwards).
♦ Dragon Claw is a physical 80-base power Dragon-type move that deals a substantial amount of damage.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fairy-type move).
♦ Slash is a physical 70-base power Normal-type move (high critical hit ratio).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qeaa4
Item: Life Orb / Choice Specs
Ability: Solar Power
Nature: Quiet (+SpA, -Spe)
Tera Type: Fairy
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Tera Blast
- Dragon Pulse / Dragon Breath
- Ancient Power
Charmander is a wonderful 1 in single battles. It's goal is to take down the opponent's team with brute physical power. It's goal is to take down the opponent's team with high-damaging special attacks. It's goal is to take a large amount of physical hits while dealing some decent damage. It's goal is to take a large amount of hits from special attacks while dealing some decent damage. It's goal is to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Charmander's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Charmander's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Solar Power, if sunny day is active Charmander's sp. Atk is 1.5x; loses 1/8 max hp per turn.
♦ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fairy-type move).
♦ Dragon Pulse is a special 85-base power Dragon-type move that deals a considerable amount of damage.
♦ Dragon Breath is a special 60-base power Dragon-type move (30% chance to paralyze the target).
♦ Ancient Power is a special 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Link (click to copy):
https://hohoushome.com/b/qeba4
Teratype Fighting movesets for Charmander
Item: Shell Bell / Expert Belt
Ability: Blaze
Nature: Brave (+Atk, -Spe)
Tera Type: Fighting
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Fire Punch
- Outrage / Dragon Claw
- Tera Blast / Brick Break
- Shadow Claw / Crunch
Charmander is an outstanding 1 in single battles. It's meant to take down the opponent's team with brute physical power. It's meant to take down the opponent's team with high-damaging special attacks. It's meant to take a great amount of physical hits while dealing some decent damage. It's meant to take a great amount of hits from special attacks while dealing some decent damage. It's meant to have enough defenses and bulk to take both physical and special hits. Expert Belt boosts the damage of Charmander's super effective moves by 20%. The Shell Bell item option is to help Charmander recover from the recoil damage it may take from Flare Blitz. With Blaze, at 1/3 or less of its max hp Charmander's offensive stat is 1.5x with fire attacks. Shadow Claw or Crunch are added to provide additional threat coverage.
♦ Fire Punch is a physical STAB-boosted 75-base power Fire-type move (10% chance to burn the target).
♦ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Charmander afterwards).
♦ Dragon Claw is a physical 80-base power Dragon-type move that deals a substantial amount of damage.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fighting-type move).
♦ Brick Break is a physical TERA-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Shadow Claw is a physical 70-base power Ghost-type move (high critical hit ratio).
♦ Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
Link (click to copy):
https://hohoushome.com/b/qfaa4
Item: Life Orb / Choice Specs
Ability: Solar Power
Nature: Quiet (+SpA, -Spe)
Tera Type: Fighting
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Tera Blast
- Dragon Pulse / Dragon Breath
- Ancient Power
Charmander is a wonderful 1 in single battles. It was designed to take down the opponent's team with brute physical power. It was designed to take down the opponent's team with high-damaging special attacks. It was designed to take a mighty amount of physical hits while dealing some decent damage. It was designed to take a mighty amount of hits from special attacks while dealing some decent damage. It was designed to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Charmander's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Charmander's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Solar Power, if sunny day is active Charmander's sp. Atk is 1.5x; loses 1/8 max hp per turn.
♦ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fighting-type move).
♦ Dragon Pulse is a special 85-base power Dragon-type move that deals a good amount of damage.
♦ Dragon Breath is a special 60-base power Dragon-type move (30% chance to paralyze the target).
♦ Ancient Power is a special 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Link (click to copy):
https://hohoushome.com/b/qfba4
Teratype Fire movesets for Charmander
Item: Shell Bell / Life Orb
Ability: Blaze
Nature: Brave (+Atk, -Spe)
Tera Type: Fire
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Tera Blast
- Outrage / Dragon Claw
- Thunder Punch / Slash
- Shadow Claw
Charmander is an interesting 1 in single battles. It attempts to take down the opponent's team with brute physical power. It attempts to take down the opponent's team with high-damaging special attacks. It attempts to take a nice amount of physical hits while dealing some decent damage. It attempts to take a nice amount of hits from special attacks while dealing some decent damage. It attempts to have enough defenses and bulk to take both physical and special hits. Life Orb boosts the power of Charmander's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Charmander recover from the recoil damage it may take from Flare Blitz. With Blaze, at 1/3 or less of its max hp Charmander's offensive stat is 1.5x with fire attacks. Thunder Punch was added to provide additional threat coverage.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fire-type move).
♦ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Charmander afterwards).
♦ Dragon Claw is a physical 80-base power Dragon-type move that deals a hefty amount of damage.
♦ Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
♦ Slash is a physical 70-base power Normal-type move (high critical hit ratio).
♦ Shadow Claw is a physical 70-base power Ghost-type move (high critical hit ratio).
Link (click to copy):
https://hohoushome.com/b/qgaa4
Item: Blunder Policy / Life Orb
Ability: Solar Power
Nature: Quiet (+SpA, -Spe)
Tera Type: Fire
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Dragon Pulse / Dragon Breath
- Ancient Power
- Will-O-Wisp
Charmander is a remarkable 1 in single battles. It's goal is to take down the opponent's team with brute physical power. It's goal is to take down the opponent's team with high-damaging special attacks. It's goal is to take a good amount of physical hits while dealing some decent damage. It's goal is to take a good amount of hits from special attacks while dealing some decent damage. It's goal is to have enough defenses and bulk to take both physical and special hits. Life Orb boosts the power of Charmander's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Solar Power, if sunny day is active Charmander's sp. Atk is 1.5x; loses 1/8 max hp per turn. With a Blunder Policy equipped, if Charmander misses due to accuracy, its speed is raised by 2 stages then the Blunder Policy gets consumed.
♦ Flamethrower is a special TERA-boosted 90-base power Fire-type move (10% chance to burn the target).
♦ Dragon Pulse is a special 85-base power Dragon-type move that deals a decent amount of damage.
♦ Dragon Breath is a special 60-base power Dragon-type move (30% chance to paralyze the target).
♦ Ancient Power is a special 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
♦ Will-O-Wisp is a status move (burns the target).
Link (click to copy):
https://hohoushome.com/b/qgba4
Teratype Flying movesets for Charmander
Item: Shell Bell / Life Orb
Ability: Blaze
Nature: Brave (+Atk, -Spe)
Tera Type: Flying
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Fire Punch
- Outrage / Dragon Claw
- Tera Blast
- Slash / Body Slam
Charmander is a remarkable 1 in single battles. This moveset attempts to take down the opponent's team with brute physical power. This moveset attempts to take down the opponent's team with high-damaging special attacks. This moveset attempts to take a good amount of physical hits while dealing some decent damage. This moveset attempts to take a good amount of hits from special attacks while dealing some decent damage. This moveset attempts to have enough defenses and bulk to take both physical and special hits. Life Orb boosts the power of Charmander's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Charmander recover from the recoil damage it may take from Flare Blitz. With Blaze, at 1/3 or less of its max hp Charmander's offensive stat is 1.5x with fire attacks.
♦ Fire Punch is a physical STAB-boosted 75-base power Fire-type move (10% chance to burn the target).
♦ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Charmander afterwards).
♦ Dragon Claw is a physical 80-base power Dragon-type move that deals a hefty amount of damage.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Flying-type move).
♦ Slash is a physical 70-base power Normal-type move (high critical hit ratio).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qhaa4
Item: Life Orb / Choice Specs
Ability: Solar Power
Nature: Quiet (+SpA, -Spe)
Tera Type: Flying
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Tera Blast
- Dragon Pulse / Dragon Breath
- Ancient Power
Charmander is a pretty decent 1 in single battles. This moveset attempts to take down the opponent's team with brute physical power. This moveset attempts to take down the opponent's team with high-damaging special attacks. This moveset attempts to take a large amount of physical hits while dealing some decent damage. This moveset attempts to take a large amount of hits from special attacks while dealing some decent damage. This moveset attempts to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Charmander's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Charmander's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Solar Power, if sunny day is active Charmander's sp. Atk is 1.5x; loses 1/8 max hp per turn.
♦ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Flying-type move).
♦ Dragon Pulse is a special 85-base power Dragon-type move that deals a mighty amount of damage.
♦ Dragon Breath is a special 60-base power Dragon-type move (30% chance to paralyze the target).
♦ Ancient Power is a special 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Link (click to copy):
https://hohoushome.com/b/qhba4
Teratype Ghost movesets for Charmander
Item: Shell Bell / Life Orb
Ability: Blaze
Nature: Brave (+Atk, -Spe)
Tera Type: Ghost
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Fire Punch
- Shadow Claw / Tera Blast
- Outrage / Dragon Claw
- Slash / Body Slam
Charmander is a fabulous 1 in single battles. The purpose of this moveset is to take down the opponent's team with brute physical power. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. The purpose of this moveset is to take a great amount of physical hits while dealing some decent damage. The purpose of this moveset is to take a great amount of hits from special attacks while dealing some decent damage. The purpose of this moveset is to have enough defenses and bulk to take both physical and special hits. Life Orb boosts the power of Charmander's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Charmander recover from the recoil damage it may take from Flare Blitz. With Blaze, at 1/3 or less of its max hp Charmander's offensive stat is 1.5x with fire attacks.
♦ Fire Punch is a physical STAB-boosted 75-base power Fire-type move (10% chance to burn the target).
♦ Shadow Claw is a physical TERA-boosted 70-base power Ghost-type move (high critical hit ratio).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ghost-type move).
♦ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Charmander afterwards).
♦ Dragon Claw is a physical 80-base power Dragon-type move that deals a nice amount of damage.
♦ Slash is a physical 70-base power Normal-type move (high critical hit ratio).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qiaa4
Item: Life Orb / Choice Specs
Ability: Solar Power
Nature: Quiet (+SpA, -Spe)
Tera Type: Ghost
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Tera Blast
- Dragon Pulse / Dragon Breath
- Ancient Power
Charmander is a remarkable 1 in single battles. It's primary goal is to take down the opponent's team with brute physical power. It's primary goal is to take down the opponent's team with high-damaging special attacks. It's primary goal is to take a mighty amount of physical hits while dealing some decent damage. It's primary goal is to take a mighty amount of hits from special attacks while dealing some decent damage. It's primary goal is to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Charmander's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Charmander's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Solar Power, if sunny day is active Charmander's sp. Atk is 1.5x; loses 1/8 max hp per turn.
♦ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ghost-type move).
♦ Dragon Pulse is a special 85-base power Dragon-type move that deals a nice amount of damage.
♦ Dragon Breath is a special 60-base power Dragon-type move (30% chance to paralyze the target).
♦ Ancient Power is a special 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Link (click to copy):
https://hohoushome.com/b/qiba4
Teratype Grass movesets for Charmander
Item: Shell Bell / Life Orb
Ability: Blaze
Nature: Brave (+Atk, -Spe)
Tera Type: Grass
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Fire Punch
- Outrage / Dragon Claw
- Tera Blast
- Thunder Punch / Slash
Charmander is a fabulous 1 in single battles. This moveset is designed to take down the opponent's team with brute physical power. This moveset is designed to take down the opponent's team with high-damaging special attacks. This moveset is designed to take a good amount of physical hits while dealing some decent damage. This moveset is designed to take a good amount of hits from special attacks while dealing some decent damage. This moveset is designed to have enough defenses and bulk to take both physical and special hits. Life Orb boosts the power of Charmander's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Charmander recover from the recoil damage it may take from Flare Blitz. With Blaze, at 1/3 or less of its max hp Charmander's offensive stat is 1.5x with fire attacks. Thunder Punch was added to provide additional threat coverage.
♦ Fire Punch is a physical STAB-boosted 75-base power Fire-type move (10% chance to burn the target).
♦ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Charmander afterwards).
♦ Dragon Claw is a physical 80-base power Dragon-type move that deals a hefty amount of damage.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Grass-type move).
♦ Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
♦ Slash is a physical 70-base power Normal-type move (high critical hit ratio).
Link (click to copy):
https://hohoushome.com/b/qjaa4
Item: Life Orb / Choice Specs
Ability: Solar Power
Nature: Quiet (+SpA, -Spe)
Tera Type: Grass
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Tera Blast
- Dragon Pulse / Dragon Breath
- Ancient Power
Charmander is a remarkable 1 in single battles. It's purpose is to take down the opponent's team with brute physical power. It's purpose is to take down the opponent's team with high-damaging special attacks. It's purpose is to take a good amount of physical hits while dealing some decent damage. It's purpose is to take a good amount of hits from special attacks while dealing some decent damage. It's purpose is to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Charmander's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Charmander's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Solar Power, if sunny day is active Charmander's sp. Atk is 1.5x; loses 1/8 max hp per turn.
♦ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Grass-type move).
♦ Dragon Pulse is a special 85-base power Dragon-type move that deals a considerable amount of damage.
♦ Dragon Breath is a special 60-base power Dragon-type move (30% chance to paralyze the target).
♦ Ancient Power is a special 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Link (click to copy):
https://hohoushome.com/b/qjba4
Teratype Ground movesets for Charmander
Item: Shell Bell / Life Orb
Ability: Blaze
Nature: Brave (+Atk, -Spe)
Tera Type: Ground
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Fire Punch
- Outrage / Dragon Claw
- Tera Blast
- Thunder Punch / Slash
Charmander is a pretty decent 1 in single battles. It's meant to take down the opponent's team with brute physical power. It's meant to take down the opponent's team with high-damaging special attacks. It's meant to take a great amount of physical hits while dealing some decent damage. It's meant to take a great amount of hits from special attacks while dealing some decent damage. It's meant to have enough defenses and bulk to take both physical and special hits. Life Orb boosts the power of Charmander's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Charmander recover from the recoil damage it may take from Flare Blitz. With Blaze, at 1/3 or less of its max hp Charmander's offensive stat is 1.5x with fire attacks. Thunder Punch was added to provide additional threat coverage.
♦ Fire Punch is a physical STAB-boosted 75-base power Fire-type move (10% chance to burn the target).
♦ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Charmander afterwards).
♦ Dragon Claw is a physical 80-base power Dragon-type move that deals a hefty amount of damage.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ground-type move).
♦ Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
♦ Slash is a physical 70-base power Normal-type move (high critical hit ratio).
Link (click to copy):
https://hohoushome.com/b/qkaa4
Item: Life Orb / Choice Specs
Ability: Solar Power
Nature: Quiet (+SpA, -Spe)
Tera Type: Ground
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Tera Blast
- Dragon Pulse / Dragon Breath
- Ancient Power
Charmander is an extraordinary 1 in single battles. It is designed to take down the opponent's team with brute physical power. It is designed to take down the opponent's team with high-damaging special attacks. It is designed to take a nice amount of physical hits while dealing some decent damage. It is designed to take a nice amount of hits from special attacks while dealing some decent damage. It is designed to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Charmander's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Charmander's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Solar Power, if sunny day is active Charmander's sp. Atk is 1.5x; loses 1/8 max hp per turn.
♦ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ground-type move).
♦ Dragon Pulse is a special 85-base power Dragon-type move that deals a mighty amount of damage.
♦ Dragon Breath is a special 60-base power Dragon-type move (30% chance to paralyze the target).
♦ Ancient Power is a special 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Link (click to copy):
https://hohoushome.com/b/qkba4
Teratype Ice movesets for Charmander
Item: Shell Bell / Life Orb
Ability: Blaze
Nature: Brave (+Atk, -Spe)
Tera Type: Ice
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Fire Punch
- Outrage / Dragon Claw
- Tera Blast
- Slash / Body Slam
Charmander is an interesting 1 in single battles. It is meant to take down the opponent's team with brute physical power. It is meant to take down the opponent's team with high-damaging special attacks. It is meant to take a mighty amount of physical hits while dealing some decent damage. It is meant to take a mighty amount of hits from special attacks while dealing some decent damage. It is meant to have enough defenses and bulk to take both physical and special hits. Life Orb boosts the power of Charmander's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Charmander recover from the recoil damage it may take from Flare Blitz. With Blaze, at 1/3 or less of its max hp Charmander's offensive stat is 1.5x with fire attacks.
♦ Fire Punch is a physical STAB-boosted 75-base power Fire-type move (10% chance to burn the target).
♦ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Charmander afterwards).
♦ Dragon Claw is a physical 80-base power Dragon-type move that deals a substantial amount of damage.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ice-type move).
♦ Slash is a physical 70-base power Normal-type move (high critical hit ratio).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qlaa4
Item: Life Orb / Choice Specs
Ability: Solar Power
Nature: Quiet (+SpA, -Spe)
Tera Type: Ice
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Tera Blast
- Dragon Pulse / Dragon Breath
- Ancient Power
Charmander is an awesome 1 in single battles. It's purpose is to take down the opponent's team with brute physical power. It's purpose is to take down the opponent's team with high-damaging special attacks. It's purpose is to take a mighty amount of physical hits while dealing some decent damage. It's purpose is to take a mighty amount of hits from special attacks while dealing some decent damage. It's purpose is to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Charmander's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Charmander's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Solar Power, if sunny day is active Charmander's sp. Atk is 1.5x; loses 1/8 max hp per turn.
♦ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ice-type move).
♦ Dragon Pulse is a special 85-base power Dragon-type move that deals a substantial amount of damage.
♦ Dragon Breath is a special 60-base power Dragon-type move (30% chance to paralyze the target).
♦ Ancient Power is a special 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Link (click to copy):
https://hohoushome.com/b/qlba4
Teratype Normal movesets for Charmander
Item: Shell Bell / Life Orb
Ability: Blaze
Nature: Brave (+Atk, -Spe)
Tera Type: Normal
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Fire Punch
- Slash / Body Slam
- Outrage / Dragon Claw
- Shadow Claw
Charmander is an astounding 1 in single battles. It was designed to take down the opponent's team with brute physical power. It was designed to take down the opponent's team with high-damaging special attacks. It was designed to take a hefty amount of physical hits while dealing some decent damage. It was designed to take a hefty amount of hits from special attacks while dealing some decent damage. It was designed to have enough defenses and bulk to take both physical and special hits. Life Orb boosts the power of Charmander's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Charmander recover from the recoil damage it may take from Flare Blitz. With Blaze, at 1/3 or less of its max hp Charmander's offensive stat is 1.5x with fire attacks.
♦ Fire Punch is a physical STAB-boosted 75-base power Fire-type move (10% chance to burn the target).
♦ Slash is a physical TERA-boosted 70-base power Normal-type move (high critical hit ratio).
♦ Body Slam is a physical TERA-boosted 85-base power Normal-type move (30% chance to paralyze the target).
♦ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Charmander afterwards).
♦ Dragon Claw is a physical 80-base power Dragon-type move that deals a great amount of damage.
♦ Shadow Claw is a physical 70-base power Ghost-type move (high critical hit ratio).
Link (click to copy):
https://hohoushome.com/b/qmaa4
Item: Life Orb / Choice Specs
Ability: Solar Power
Nature: Quiet (+SpA, -Spe)
Tera Type: Normal
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Tera Blast
- Dragon Pulse / Dragon Breath
- Ancient Power
Charmander is an astounding 1 in single battles. This moveset attempts to take down the opponent's team with brute physical power. This moveset attempts to take down the opponent's team with high-damaging special attacks. This moveset attempts to take a substantial amount of physical hits while dealing some decent damage. This moveset attempts to take a substantial amount of hits from special attacks while dealing some decent damage. This moveset attempts to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Charmander's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Charmander's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Solar Power, if sunny day is active Charmander's sp. Atk is 1.5x; loses 1/8 max hp per turn.
♦ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
♦ Tera Blast is a special TERA-boosted 80-base power Normal-type move (if terastallized: becomes a physical Normal-type move).
♦ Dragon Pulse is a special 85-base power Dragon-type move that deals a nice amount of damage.
♦ Dragon Breath is a special 60-base power Dragon-type move (30% chance to paralyze the target).
♦ Ancient Power is a special 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Link (click to copy):
https://hohoushome.com/b/qmba4
Teratype Poison movesets for Charmander
Item: Shell Bell / Expert Belt
Ability: Blaze
Nature: Brave (+Atk, -Spe)
Tera Type: Poison
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Fire Punch
- Outrage / Dragon Claw
- Tera Blast
- Shadow Claw / Crunch
Charmander is an astounding 1 in single battles. It was designed to take down the opponent's team with brute physical power. It was designed to take down the opponent's team with high-damaging special attacks. It was designed to take a hefty amount of physical hits while dealing some decent damage. It was designed to take a hefty amount of hits from special attacks while dealing some decent damage. It was designed to have enough defenses and bulk to take both physical and special hits. Expert Belt boosts the damage of Charmander's super effective moves by 20%. The Shell Bell item option is to help Charmander recover from the recoil damage it may take from Flare Blitz. With Blaze, at 1/3 or less of its max hp Charmander's offensive stat is 1.5x with fire attacks. Shadow Claw or Crunch are added to provide additional threat coverage.
♦ Fire Punch is a physical STAB-boosted 75-base power Fire-type move (10% chance to burn the target).
♦ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Charmander afterwards).
♦ Dragon Claw is a physical 80-base power Dragon-type move that deals a decent amount of damage.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Poison-type move).
♦ Shadow Claw is a physical 70-base power Ghost-type move (high critical hit ratio).
♦ Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
Link (click to copy):
https://hohoushome.com/b/qnaa4
Item: Life Orb / Choice Specs
Ability: Solar Power
Nature: Quiet (+SpA, -Spe)
Tera Type: Poison
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Tera Blast
- Dragon Pulse / Dragon Breath
- Ancient Power
Charmander is a fabulous 1 in single battles. It was designed to take down the opponent's team with brute physical power. It was designed to take down the opponent's team with high-damaging special attacks. It was designed to take a good amount of physical hits while dealing some decent damage. It was designed to take a good amount of hits from special attacks while dealing some decent damage. It was designed to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Charmander's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Charmander's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Solar Power, if sunny day is active Charmander's sp. Atk is 1.5x; loses 1/8 max hp per turn.
♦ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Poison-type move).
♦ Dragon Pulse is a special 85-base power Dragon-type move that deals a mighty amount of damage.
♦ Dragon Breath is a special 60-base power Dragon-type move (30% chance to paralyze the target).
♦ Ancient Power is a special 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Link (click to copy):
https://hohoushome.com/b/qnba4
Teratype Psychic movesets for Charmander
Item: Shell Bell / Expert Belt
Ability: Blaze
Nature: Brave (+Atk, -Spe)
Tera Type: Psychic
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Fire Punch
- Outrage / Dragon Claw
- Tera Blast
- Shadow Claw / Crunch
Charmander is a pretty decent 1 in single battles. It's meant to take down the opponent's team with brute physical power. It's meant to take down the opponent's team with high-damaging special attacks. It's meant to take a great amount of physical hits while dealing some decent damage. It's meant to take a great amount of hits from special attacks while dealing some decent damage. It's meant to have enough defenses and bulk to take both physical and special hits. Expert Belt boosts the damage of Charmander's super effective moves by 20%. The Shell Bell item option is to help Charmander recover from the recoil damage it may take from Flare Blitz. With Blaze, at 1/3 or less of its max hp Charmander's offensive stat is 1.5x with fire attacks. Shadow Claw or Crunch are added to provide additional threat coverage.
♦ Fire Punch is a physical STAB-boosted 75-base power Fire-type move (10% chance to burn the target).
♦ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Charmander afterwards).
♦ Dragon Claw is a physical 80-base power Dragon-type move that deals a nice amount of damage.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Psychic-type move).
♦ Shadow Claw is a physical 70-base power Ghost-type move (high critical hit ratio).
♦ Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
Link (click to copy):
https://hohoushome.com/b/qoaa4
Item: Life Orb / Choice Specs
Ability: Solar Power
Nature: Quiet (+SpA, -Spe)
Tera Type: Psychic
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Tera Blast
- Dragon Pulse / Dragon Breath
- Ancient Power
Charmander is a wonderful 1 in single battles. It's primary goal is to take down the opponent's team with brute physical power. It's primary goal is to take down the opponent's team with high-damaging special attacks. It's primary goal is to take a decent amount of physical hits while dealing some decent damage. It's primary goal is to take a decent amount of hits from special attacks while dealing some decent damage. It's primary goal is to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Charmander's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Charmander's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Solar Power, if sunny day is active Charmander's sp. Atk is 1.5x; loses 1/8 max hp per turn.
♦ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Psychic-type move).
♦ Dragon Pulse is a special 85-base power Dragon-type move that deals a large amount of damage.
♦ Dragon Breath is a special 60-base power Dragon-type move (30% chance to paralyze the target).
♦ Ancient Power is a special 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Link (click to copy):
https://hohoushome.com/b/qoba4
Teratype Rock movesets for Charmander
Item: Shell Bell / Life Orb
Ability: Blaze
Nature: Brave (+Atk, -Spe)
Tera Type: Rock
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Fire Punch
- Outrage / Dragon Claw
- Tera Blast / Rock Slide
- Thunder Punch / Slash
Charmander is pretty popular 1 in single battles. The purpose of this moveset is to take down the opponent's team with brute physical power. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. The purpose of this moveset is to take a mighty amount of physical hits while dealing some decent damage. The purpose of this moveset is to take a mighty amount of hits from special attacks while dealing some decent damage. The purpose of this moveset is to have enough defenses and bulk to take both physical and special hits. Life Orb boosts the power of Charmander's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Charmander recover from the recoil damage it may take from Flare Blitz. With Blaze, at 1/3 or less of its max hp Charmander's offensive stat is 1.5x with fire attacks. Thunder Punch was added to provide additional threat coverage.
♦ Fire Punch is a physical STAB-boosted 75-base power Fire-type move (10% chance to burn the target).
♦ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Charmander afterwards).
♦ Dragon Claw is a physical 80-base power Dragon-type move that deals a decent amount of damage.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Rock-type move).
♦ Rock Slide is a physical TERA-boosted 75-base power Rock-type move (30% chance to make the foes flinch).
♦ Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
♦ Slash is a physical 70-base power Normal-type move (high critical hit ratio).
Link (click to copy):
https://hohoushome.com/b/qpaa4
Item: Blunder Policy / Eject Pack
Ability: Solar Power
Nature: Quiet (+SpA, -Spe)
Tera Type: Rock
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Tera Blast / Ancient Power
- Dragon Pulse / Dragon Breath
- Will-O-Wisp
Charmander is popular 1 in single battles. It's primary goal is to take down the opponent's team with brute physical power. It's primary goal is to take down the opponent's team with high-damaging special attacks. It's primary goal is to take a great amount of physical hits while dealing some decent damage. It's primary goal is to take a great amount of hits from special attacks while dealing some decent damage. It's primary goal is to have enough defenses and bulk to take both physical and special hits. With Solar Power, if sunny day is active Charmander's sp. Atk is 1.5x; loses 1/8 max hp per turn. With a Blunder Policy equipped, if Charmander misses due to accuracy, its speed is raised by 2 stages then the Blunder Policy gets consumed. With a Eject Pack equipped, if Charmander's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Rock-type move).
♦ Ancient Power is a special TERA-boosted 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
♦ Dragon Pulse is a special 85-base power Dragon-type move that deals a nice amount of damage.
♦ Dragon Breath is a special 60-base power Dragon-type move (30% chance to paralyze the target).
♦ Will-O-Wisp is a status move (burns the target).
Link (click to copy):
https://hohoushome.com/b/qpba4
Teratype Steel movesets for Charmander
Item: Shell Bell / Life Orb
Ability: Blaze
Nature: Brave (+Atk, -Spe)
Tera Type: Steel
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Fire Punch
- Tera Blast
- Outrage / Dragon Claw
- Slash / Body Slam
Charmander is an extraordinary 1 in single battles. It is primarily designed to take down the opponent's team with brute physical power. It is primarily designed to take down the opponent's team with high-damaging special attacks. It is primarily designed to take a large amount of physical hits while dealing some decent damage. It is primarily designed to take a large amount of hits from special attacks while dealing some decent damage. It is primarily designed to have enough defenses and bulk to take both physical and special hits. Life Orb boosts the power of Charmander's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Charmander recover from the recoil damage it may take from Flare Blitz. With Blaze, at 1/3 or less of its max hp Charmander's offensive stat is 1.5x with fire attacks.
♦ Fire Punch is a physical STAB-boosted 75-base power Fire-type move (10% chance to burn the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Steel-type move).
♦ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Charmander afterwards).
♦ Dragon Claw is a physical 80-base power Dragon-type move that deals a hefty amount of damage.
♦ Slash is a physical 70-base power Normal-type move (high critical hit ratio).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qqaa4
Item: Life Orb / Choice Specs
Ability: Solar Power
Nature: Quiet (+SpA, -Spe)
Tera Type: Steel
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Tera Blast
- Dragon Pulse / Dragon Breath
- Ancient Power
Charmander is a stupendous 1 in single battles. It's goal is to take down the opponent's team with brute physical power. It's goal is to take down the opponent's team with high-damaging special attacks. It's goal is to take a great amount of physical hits while dealing some decent damage. It's goal is to take a great amount of hits from special attacks while dealing some decent damage. It's goal is to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Charmander's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Charmander's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Solar Power, if sunny day is active Charmander's sp. Atk is 1.5x; loses 1/8 max hp per turn.
♦ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Steel-type move).
♦ Dragon Pulse is a special 85-base power Dragon-type move that deals a decent amount of damage.
♦ Dragon Breath is a special 60-base power Dragon-type move (30% chance to paralyze the target).
♦ Ancient Power is a special 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Link (click to copy):
https://hohoushome.com/b/qqba4
Teratype Water movesets for Charmander
Item: Shell Bell / Life Orb
Ability: Blaze
Nature: Brave (+Atk, -Spe)
Tera Type: Water
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Fire Punch
- Outrage / Dragon Claw
- Tera Blast
- Slash / Body Slam
Charmander is a notable 1 in single battles. It is designed to take down the opponent's team with brute physical power. It is designed to take down the opponent's team with high-damaging special attacks. It is designed to take a considerable amount of physical hits while dealing some decent damage. It is designed to take a considerable amount of hits from special attacks while dealing some decent damage. It is designed to have enough defenses and bulk to take both physical and special hits. Life Orb boosts the power of Charmander's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Charmander recover from the recoil damage it may take from Flare Blitz. With Blaze, at 1/3 or less of its max hp Charmander's offensive stat is 1.5x with fire attacks.
♦ Fire Punch is a physical STAB-boosted 75-base power Fire-type move (10% chance to burn the target).
♦ Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Charmander afterwards).
♦ Dragon Claw is a physical 80-base power Dragon-type move that deals a large amount of damage.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Water-type move).
♦ Slash is a physical 70-base power Normal-type move (high critical hit ratio).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qraa4
Item: Life Orb / Choice Specs
Ability: Solar Power
Nature: Quiet (+SpA, -Spe)
Tera Type: Water
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Tera Blast
- Dragon Pulse / Dragon Breath
- Ancient Power
Charmander is a spectacular 1 in single battles. It is meant to take down the opponent's team with brute physical power. It is meant to take down the opponent's team with high-damaging special attacks. It is meant to take a mighty amount of physical hits while dealing some decent damage. It is meant to take a mighty amount of hits from special attacks while dealing some decent damage. It is meant to have enough defenses and bulk to take both physical and special hits. Choice Specs will increase the damage of Charmander's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Charmander's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Solar Power, if sunny day is active Charmander's sp. Atk is 1.5x; loses 1/8 max hp per turn.
♦ Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Water-type move).
♦ Dragon Pulse is a special 85-base power Dragon-type move that deals a great amount of damage.
♦ Dragon Breath is a special 60-base power Dragon-type move (30% chance to paralyze the target).
♦ Ancient Power is a special 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Link (click to copy):
https://hohoushome.com/b/qrba4
Movepool
Want to know what moves Charmander can learn? Check out the full list of moves available in the Pokemon Scarlet/Violet generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Charmander.
Damage Modifiers:
Combo List
These are a list of several common move combinations Charmander can perform in Scarlet/Violet. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SV Move and Ability Combos for Charmander
- Moves: Belly drum + Rest
- Moves: Rest + Sleep talk
- Ability: Blaze + Item: Focus sash
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Item: Blunder Policy + Move: Inferno
- Moves with Priority: Endure, Helping Hand, Protect
- Moves that Break Screens: Brick Break
- Moves that inflict status: Will-O-Wisp
Moves that boost Charmander's stats
- Ancient Power
- Belly Drum
- Dragon Dance
- Flame Charge
- Metal Claw
- Rage
- Swords Dance
Most notable and possible best moves for Charmander
- Protect
- Rest
Common Effort Values for Charmander in Scarlet and Violet
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Jolly Nature ( 0/252/0/0/0/252 )
- Timid Nature ( 0/0/0/252/0/252 )
- Bold Nature ( 252/0/252/0/0/4 )
- Calm Nature ( 252/0/0/0/252/4 )
- Relaxed Nature ( 252/0/88/0/168/0 )
- Sassy Nature ( 252/0/4/0/252/0 )
- Optimize Charmander's Defensive EV-spread for Pokemon Scarlet and Violet
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Charmander. Top rated Charmander Scarlet/Violet movesets. You can find Charmander builds Scarlet/Violet. Charmander movesets Scarlet/Violet are listed here. VGC Charmander Competitive Movesets can be found here. Find various EV spreads, find the best nature for Charmander in Scarlet/Violet along with competitive movesets. Basic info and Movesets for Charmeleon evolution