Competitive Information for Conkeldurr [Scarlet/Violet]
Fighting
Abilities:
If this Pokemon is statused, its Attack is 1.5x; ignores burn halving physical damage.
This Pokemon's punch-based attacks have 1.2x power. Sucker Punch is not boosted.
This Pokemon's attacks with secondary effects have 1.3x power; nullifies the effects.
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Movesets for Singles
Looking for a competitive moveset for Conkeldurr? These builds are optimized for Scarlet/Violet Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Scarlet/Violet metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Say hello to Conkeldurr, a stunning Pokémon that excels with Fighting typing! It's a sight to see Conkeldurr out in the 9th generation battlefield. It is weak to Fairy, Flying, and Psychic-typed attacks. Uncover the best movesets for Conkeldurr below and optimize your gameplay!
Item: Flame Orb / Eject Pack
Ability: Guts
Nature: Adamant (+Atk, -SpA)
EVs: 124 Hp / 252 Atk / 132 SpD
Moveset:
- Close Combat / Hammer Arm
- Facade / Double-Edge
- Earthquake / High Horsepower
- Detect / Protect
When it comes to single battles, Conkeldurr shines as a wonderful Physical Sweeper. It attempts to crush rivals using destructive physical moves. Flame Orb will burn Conkeldurr at the end of the turn which will activate Conkeldurr's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Conkeldurr is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Conkeldurr a sweet boost. With a Eject Pack equipped to it, if Conkeldurr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Conkeldurr's speed by 1 stage).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Conkeldurr is burn/poison/paralyzed).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ High Horsepower is a physical 95-base power Ground-type move that deals a substantial amount of damage.
◆ Detect is a status move (prevents moves from affecting your Conkeldurr this turn).
◆ Protect is a status move (prevents moves from affecting your Conkeldurr this turn).
Link (click to copy):
https://hohoushome.com/b/oaa216
Item: Punching Glove / Shell Bell
Ability: Iron Fist
Nature: Adamant (+Atk, -SpA)
EVs: 124 Hp / 252 Atk / 132 SpD
Moveset:
- Close Combat / Hammer Arm
- Double-Edge / Thunder Punch
- Earthquake / High Horsepower
- Knock Off
Prepare for single battles with Conkeldurr as an astounding Physical Sweeper. This build is crafted to crush rivals using heavy-hitting physical moves. Punching Glove increases the power of Conkeldurr's punching moves by 1.2x and prevents contact with it's targets. Plus Conkeldurr's Iron Fist ability combined with Punching Glove help it deliver nasty punches to its rivals. The Shell Bell item option is to help Conkeldurr recover from the recoil damage it may take from Double-Edge. With Iron Fist, Conkeldurr's punch-based attacks have 1.2x power. Sucker punch is not boosted.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Conkeldurr's speed by 1 stage).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ High Horsepower is a physical 95-base power Ground-type move that deals a large amount of damage.
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Link (click to copy):
https://hohoushome.com/b/oba216
Item: Life Orb / Shell Bell
Ability: Sheer Force
Nature: Adamant (+Atk, -SpA)
EVs: 124 Hp / 252 Atk / 132 SpD
Moveset:
- Close Combat / Hammer Arm
- Double-Edge / Body Slam
- Earthquake / High Horsepower
- Knock Off
In single battles, Conkeldurr's Physical Sweeper role is pretty popular. It's meant to crush rivals using lethal physical power. Life Orb boosts the power of Conkeldurr's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. However, Sheer Force negates the recoil damage from Life Orb while still increasing the damage from both it's ability and the orb making it an amazing item for Conkeldurr. The Shell Bell item option is to help Conkeldurr recover from the recoil damage it may take from Double-Edge. With Sheer Force, Conkeldurr's attacks with secondary effects have 1.3x power; nullifies the effects.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Conkeldurr's speed by 1 stage).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ High Horsepower is a physical 95-base power Ground-type move that deals a mighty amount of damage.
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Link (click to copy):
https://hohoushome.com/b/oca216
Movesets for Doubles
Need a strong doubles moveset for Conkeldurr? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Scarlet/Violet Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Scarlet/Violet metagame with these expert-crafted setups!
Item: Flame Orb / Eject Pack
Ability: Guts
Nature: Adamant (+Atk, -SpA)
EVs: 124 Hp / 252 Atk / 132 SpD
Moveset:
- Close Combat / Hammer Arm
- Earthquake / High Horsepower
- Knock Off / Facade
- Detect / Protect
Prepare for double battles with Conkeldurr as an exquisite Physical Sweeper. This setup is intended to take down the opponent's team with lethal physical moves. Flame Orb will burn Conkeldurr at the end of the turn which will activate Conkeldurr's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Conkeldurr is statused its attack is 1.5x; ignores burn halving physical damage. Knock Off was added to provide additional threat coverage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Conkeldurr a sweet boost. With a Eject Pack equipped to it, if Conkeldurr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Conkeldurr's speed by 1 stage).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ High Horsepower is a physical 95-base power Ground-type move that deals a hefty amount of damage.
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Conkeldurr is burn/poison/paralyzed).
◆ Detect is a status move (prevents moves from affecting your Conkeldurr this turn).
◆ Protect is a status move (prevents moves from affecting your Conkeldurr this turn).
Link (click to copy):
https://hohoushome.com/b/paa216
Item: Punching Glove / Eject Pack
Ability: Iron Fist / Sheer Force
Nature: Adamant (+Atk, -SpA)
EVs: 124 Hp / 252 Atk / 132 SpD
Moveset:
- Close Combat / Hammer Arm
- Earthquake / High Horsepower
- Rock Slide
- Knock Off / Double-Edge
Conkeldurr shows an interesting Physical Sweeper prowess in double battles. This approach seeks to crush rivals using powerful physical moves. Punching Glove increases the power of Conkeldurr's punching moves by 1.2x and prevents contact with it's targets. Plus Conkeldurr's Iron Fist ability combined with Punching Glove help it deliver nasty punches to its rivals. With Iron Fist, Conkeldurr's punch-based attacks have 1.2x power. Sucker punch is not boosted. Knock Off was added to provide additional threat coverage. With a Eject Pack equipped to it, if Conkeldurr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Conkeldurr's speed by 1 stage).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ High Horsepower is a physical 95-base power Ground-type move that deals a considerable amount of damage.
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Link (click to copy):
https://hohoushome.com/b/pba216
Terastal Phenomenon
In Pokemon Scarlet and Violet (Generation 9), each Pokémon in Paldea has a Tera Type. A Pokémon's Tera Type is inactive until the Pokémon Terastallizes, at which time the Pokémon's type will change to its Tera Type.
There are 18 types, meaning there are countless combinations of Pokémon and Tera Types. Terastallizing a Pokémon allows you to enhance your battle strategies by increasing the power of any moves that have the same type as your Pokémon’s Tera Type or by changing your Pokémon’s weaknesses.
Fairy moves are bad against Steel/Poison/Fire.
Flying moves are bad against Steel/Rock/Electric.
Psychic moves are bad against Dark.
The most recommended Terastral Type for Conkeldurr is: Steel
Select a Tera-type:
Teratype Bug movesets for Conkeldurr
Item: Flame Orb / Eject Pack
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Bug
EVs: 124 Hp / 252 Atk / 132 SpD
Moveset:
- Close Combat / Hammer Arm
- Facade / Body Slam
- Tera Blast
- Detect / Protect
Conkeldurr is an astounding Physical Sweeper for single battles. It tries to take down the opponent's team with brute physical power. Flame Orb will burn Conkeldurr at the end of the turn which will activate Conkeldurr's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Conkeldurr is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Conkeldurr a sweet boost. With a Eject Pack equipped to it, if Conkeldurr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Conkeldurr's speed by 1 stage).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Conkeldurr is burn/poison/paralyzed).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Bug-type move).
◆ Detect is a status move (prevents moves from affecting your Conkeldurr this turn).
◆ Protect is a status move (prevents moves from affecting your Conkeldurr this turn).
Link (click to copy):
https://hohoushome.com/b/qaaa216
Item: Punching Glove / Eject Pack
Ability: Iron Fist / Sheer Force
Nature: Adamant (+Atk, -SpA)
Tera Type: Bug
EVs: 124 Hp / 252 Atk / 132 SpD
Moveset:
- Close Combat / Hammer Arm
- Tera Blast
- Earthquake / High Horsepower
- Knock Off
Conkeldurr is a remarkable Physical Sweeper for single battles. It is designed to take down the opponent's team with brute physical power. Punching Glove increases the power of Conkeldurr's punching moves by 1.2x and prevents contact with it's targets. Plus Conkeldurr's Iron Fist ability combined with Punching Glove help it deliver nasty punches to its opponents. With Iron Fist, Conkeldurr's punch-based attacks have 1.2x power. Sucker punch is not boosted. With a Eject Pack equipped to it, if Conkeldurr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Conkeldurr's speed by 1 stage).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Bug-type move).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ High Horsepower is a physical 95-base power Ground-type move that deals a great amount of damage.
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Link (click to copy):
https://hohoushome.com/b/qaba216
Teratype Dark movesets for Conkeldurr
Item: Flame Orb / Eject Pack
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Dark
EVs: 124 Hp / 252 Atk / 132 SpD
Moveset:
- Close Combat / Hammer Arm
- Knock Off / Tera Blast
- Facade / Body Slam
- Detect / Protect
Conkeldurr is pretty popular Physical Sweeper for single battles. It was designed to take down the opponent's team with brute physical power. Flame Orb will burn Conkeldurr at the end of the turn which will activate Conkeldurr's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Conkeldurr is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Conkeldurr a sweet boost. With a Eject Pack equipped to it, if Conkeldurr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Conkeldurr's speed by 1 stage).
◆ Knock Off is a physical TERA-boosted 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dark-type move).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Conkeldurr is burn/poison/paralyzed).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Detect is a status move (prevents moves from affecting your Conkeldurr this turn).
◆ Protect is a status move (prevents moves from affecting your Conkeldurr this turn).
Link (click to copy):
https://hohoushome.com/b/qbaa216
Item: Punching Glove / Eject Pack
Ability: Iron Fist
Nature: Adamant (+Atk, -SpA)
Tera Type: Dark
EVs: 124 Hp / 252 Atk / 132 SpD
Moveset:
- Close Combat / Hammer Arm
- Knock Off / Tera Blast
- Earthquake / High Horsepower
- Thunder Punch
Conkeldurr is a sensational Physical Sweeper for single battles. The purpose of this moveset is to take down the opponent's team with brute physical power. Punching Glove increases the power of Conkeldurr's punching moves by 1.2x and prevents contact with it's targets. Plus Conkeldurr's Iron Fist ability combined with Punching Glove help it deliver nasty punches to its opponents. With Iron Fist, Conkeldurr's punch-based attacks have 1.2x power. Sucker punch is not boosted. With a Eject Pack equipped to it, if Conkeldurr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Conkeldurr's speed by 1 stage).
◆ Knock Off is a physical TERA-boosted 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dark-type move).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ High Horsepower is a physical 95-base power Ground-type move that deals a good amount of damage.
◆ Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qbba216
Item: Life Orb / Eject Pack
Ability: Sheer Force
Nature: Adamant (+Atk, -SpA)
Tera Type: Dark
EVs: 124 Hp / 252 Atk / 132 SpD
Moveset:
- Close Combat / Hammer Arm
- Knock Off / Tera Blast
- Earthquake / High Horsepower
- Body Slam
Conkeldurr is a sensational Physical Sweeper for single battles. It is designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Conkeldurr's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. However, Sheer Force negates the recoil damage from Life Orb while still increasing the damage from both it's ability and the orb making it an amazing item for Conkeldurr. With Sheer Force, Conkeldurr's attacks with secondary effects have 1.3x power; nullifies the effects. With a Eject Pack equipped to it, if Conkeldurr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Conkeldurr's speed by 1 stage).
◆ Knock Off is a physical TERA-boosted 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dark-type move).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ High Horsepower is a physical 95-base power Ground-type move that deals a considerable amount of damage.
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qbca216
Teratype Dragon movesets for Conkeldurr
Item: Flame Orb / Eject Pack
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Dragon
EVs: 124 Hp / 252 Atk / 132 SpD
Moveset:
- Close Combat / Hammer Arm
- Poison Jab / Fire Punch
- Tera Blast
- Detect / Protect
Conkeldurr is popular Physical Sweeper for single battles. It is primarily designed to take down the opponent's team with brute physical power. Flame Orb will burn Conkeldurr at the end of the turn which will activate Conkeldurr's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Conkeldurr is statused its attack is 1.5x; ignores burn halving physical damage. Poison Jab or Fire Punch are added to provide additional threat coverage. With a Eject Pack equipped to it, if Conkeldurr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Conkeldurr's speed by 1 stage).
◆ Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).
◆ Fire Punch is a physical 75-base power Fire-type move (10% chance to burn the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dragon-type move).
◆ Detect is a status move (prevents moves from affecting your Conkeldurr this turn).
◆ Protect is a status move (prevents moves from affecting your Conkeldurr this turn).
Link (click to copy):
https://hohoushome.com/b/qcaa216
Item: Punching Glove / Eject Pack
Ability: Iron Fist / Sheer Force
Nature: Adamant (+Atk, -SpA)
Tera Type: Dragon
EVs: 124 Hp / 252 Atk / 132 SpD
Moveset:
- Close Combat / Hammer Arm
- Tera Blast
- Earthquake / High Horsepower
- Knock Off
Conkeldurr is an extraordinary Physical Sweeper for single battles. It attempts to take down the opponent's team with brute physical power. Punching Glove increases the power of Conkeldurr's punching moves by 1.2x and prevents contact with it's targets. Plus Conkeldurr's Iron Fist ability combined with Punching Glove help it deliver nasty punches to its targets. With Iron Fist, Conkeldurr's punch-based attacks have 1.2x power. Sucker punch is not boosted. With a Eject Pack equipped to it, if Conkeldurr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Conkeldurr's speed by 1 stage).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dragon-type move).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ High Horsepower is a physical 95-base power Ground-type move that deals a considerable amount of damage.
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Link (click to copy):
https://hohoushome.com/b/qcba216
Teratype Electric movesets for Conkeldurr
Item: Flame Orb / Eject Pack
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Electric
EVs: 124 Hp / 252 Atk / 132 SpD
Moveset:
- Close Combat / Hammer Arm
- Facade / Body Slam
- Tera Blast / Thunder Punch
- Detect / Protect
Conkeldurr is a notable Physical Sweeper for single battles. It is meant to take down the opponent's team with brute physical power. Flame Orb will burn Conkeldurr at the end of the turn which will activate Conkeldurr's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Conkeldurr is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Conkeldurr a sweet boost. With a Eject Pack equipped to it, if Conkeldurr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Conkeldurr's speed by 1 stage).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Conkeldurr is burn/poison/paralyzed).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Electric-type move).
◆ Thunder Punch is a physical TERA-boosted 75-base power Electric-type move (10% chance to paralyze the target).
◆ Detect is a status move (prevents moves from affecting your Conkeldurr this turn).
◆ Protect is a status move (prevents moves from affecting your Conkeldurr this turn).
Link (click to copy):
https://hohoushome.com/b/qdaa216
Item: Punching Glove / Eject Pack
Ability: Iron Fist
Nature: Adamant (+Atk, -SpA)
Tera Type: Electric
EVs: 124 Hp / 252 Atk / 132 SpD
Moveset:
- Close Combat / Hammer Arm
- Thunder Punch / Tera Blast
- Earthquake / High Horsepower
- Knock Off
Conkeldurr is popular Physical Sweeper for single battles. It tries to take down the opponent's team with brute physical power. Punching Glove increases the power of Conkeldurr's punching moves by 1.2x and prevents contact with it's targets. Plus Conkeldurr's Iron Fist ability combined with Punching Glove help it deliver nasty punches to its enemies. With Iron Fist, Conkeldurr's punch-based attacks have 1.2x power. Sucker punch is not boosted. With a Eject Pack equipped to it, if Conkeldurr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Conkeldurr's speed by 1 stage).
◆ Thunder Punch is a physical TERA-boosted 75-base power Electric-type move (10% chance to paralyze the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Electric-type move).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ High Horsepower is a physical 95-base power Ground-type move that deals a decent amount of damage.
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Link (click to copy):
https://hohoushome.com/b/qdba216
Item: Life Orb / Eject Pack
Ability: Sheer Force
Nature: Adamant (+Atk, -SpA)
Tera Type: Electric
EVs: 124 Hp / 252 Atk / 132 SpD
Moveset:
- Close Combat / Hammer Arm
- Tera Blast / Thunder Punch
- Earthquake / High Horsepower
- Knock Off
Conkeldurr is a pretty decent Physical Sweeper for single battles. It's designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Conkeldurr's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. However, Sheer Force negates the recoil damage from Life Orb while still increasing the damage from both it's ability and the orb making it an amazing item for Conkeldurr. With Sheer Force, Conkeldurr's attacks with secondary effects have 1.3x power; nullifies the effects. With a Eject Pack equipped to it, if Conkeldurr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Conkeldurr's speed by 1 stage).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Electric-type move).
◆ Thunder Punch is a physical TERA-boosted 75-base power Electric-type move (10% chance to paralyze the target).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ High Horsepower is a physical 95-base power Ground-type move that deals a decent amount of damage.
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Link (click to copy):
https://hohoushome.com/b/qdca216
Teratype Fairy movesets for Conkeldurr
Item: Flame Orb / Eject Pack
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Fairy
EVs: 124 Hp / 252 Atk / 132 SpD
Moveset:
- Close Combat / Hammer Arm
- Facade / Body Slam
- Tera Blast
- Detect / Protect
Conkeldurr is popular Physical Sweeper for single battles. This moveset attempts to take down the opponent's team with brute physical power. Flame Orb will burn Conkeldurr at the end of the turn which will activate Conkeldurr's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Conkeldurr is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Conkeldurr a sweet boost. With a Eject Pack equipped to it, if Conkeldurr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Conkeldurr's speed by 1 stage).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Conkeldurr is burn/poison/paralyzed).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fairy-type move).
◆ Detect is a status move (prevents moves from affecting your Conkeldurr this turn).
◆ Protect is a status move (prevents moves from affecting your Conkeldurr this turn).
Link (click to copy):
https://hohoushome.com/b/qeaa216
Item: Punching Glove / Eject Pack
Ability: Iron Fist / Sheer Force
Nature: Adamant (+Atk, -SpA)
Tera Type: Fairy
EVs: 124 Hp / 252 Atk / 132 SpD
Moveset:
- Close Combat / Hammer Arm
- Tera Blast
- Earthquake / High Horsepower
- Knock Off
Conkeldurr is a stupendous Physical Sweeper for single battles. This moveset attempts to take down the opponent's team with brute physical power. Punching Glove increases the power of Conkeldurr's punching moves by 1.2x and prevents contact with it's targets. Plus Conkeldurr's Iron Fist ability combined with Punching Glove help it deliver nasty punches to its enemies. With Iron Fist, Conkeldurr's punch-based attacks have 1.2x power. Sucker punch is not boosted. With a Eject Pack equipped to it, if Conkeldurr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Conkeldurr's speed by 1 stage).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fairy-type move).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ High Horsepower is a physical 95-base power Ground-type move that deals a great amount of damage.
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Link (click to copy):
https://hohoushome.com/b/qeba216
Teratype Fighting movesets for Conkeldurr
Item: Flame Orb / Eject Pack
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Fighting
EVs: 124 Hp / 252 Atk / 132 SpD
Moveset:
- Close Combat / Hammer Arm
- Facade / Body Slam
- Earthquake / High Horsepower
- Detect / Protect
Conkeldurr is popular Physical Sweeper for single battles. It's goal is to take down the opponent's team with brute physical power. Flame Orb will burn Conkeldurr at the end of the turn which will activate Conkeldurr's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Conkeldurr is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Conkeldurr a sweet boost. With a Eject Pack equipped to it, if Conkeldurr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical TERA-boosted 100-base power Fighting-type move (lowers your Conkeldurr's speed by 1 stage).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Conkeldurr is burn/poison/paralyzed).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ High Horsepower is a physical 95-base power Ground-type move that deals a good amount of damage.
◆ Detect is a status move (prevents moves from affecting your Conkeldurr this turn).
◆ Protect is a status move (prevents moves from affecting your Conkeldurr this turn).
Link (click to copy):
https://hohoushome.com/b/qfaa216
Item: Punching Glove / Eject Pack
Ability: Iron Fist
Nature: Adamant (+Atk, -SpA)
Tera Type: Fighting
EVs: 124 Hp / 252 Atk / 132 SpD
Moveset:
- Close Combat / Hammer Arm
- Earthquake / High Horsepower
- Knock Off
- Thunder Punch
Conkeldurr is a spectacular Physical Sweeper for single battles. It is primarily designed to take down the opponent's team with brute physical power. Punching Glove increases the power of Conkeldurr's punching moves by 1.2x and prevents contact with it's targets. Plus Conkeldurr's Iron Fist ability combined with Punching Glove help it deliver nasty punches to its targets. With Iron Fist, Conkeldurr's punch-based attacks have 1.2x power. Sucker punch is not boosted. With a Eject Pack equipped to it, if Conkeldurr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical TERA-boosted 100-base power Fighting-type move (lowers your Conkeldurr's speed by 1 stage).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ High Horsepower is a physical 95-base power Ground-type move that deals a hefty amount of damage.
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qfba216
Item: Life Orb / Eject Pack
Ability: Sheer Force
Nature: Adamant (+Atk, -SpA)
Tera Type: Fighting
EVs: 124 Hp / 252 Atk / 132 SpD
Moveset:
- Close Combat / Hammer Arm
- Earthquake / High Horsepower
- Knock Off
- Body Slam
Conkeldurr is a marvelous Physical Sweeper for single battles. It's designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Conkeldurr's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. However, Sheer Force negates the recoil damage from Life Orb while still increasing the damage from both it's ability and the orb making it an amazing item for Conkeldurr. With Sheer Force, Conkeldurr's attacks with secondary effects have 1.3x power; nullifies the effects. With a Eject Pack equipped to it, if Conkeldurr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical TERA-boosted 100-base power Fighting-type move (lowers your Conkeldurr's speed by 1 stage).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ High Horsepower is a physical 95-base power Ground-type move that deals a large amount of damage.
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qfca216
Teratype Fire movesets for Conkeldurr
Item: Flame Orb / Eject Pack
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Fire
EVs: 124 Hp / 252 Atk / 132 SpD
Moveset:
- Close Combat / Hammer Arm
- Facade / Body Slam
- Tera Blast / Fire Punch
- Detect / Protect
Conkeldurr is a phenomenal Physical Sweeper for single battles. It's meant to take down the opponent's team with brute physical power. Flame Orb will burn Conkeldurr at the end of the turn which will activate Conkeldurr's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Conkeldurr is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Conkeldurr a sweet boost. With a Eject Pack equipped to it, if Conkeldurr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Conkeldurr's speed by 1 stage).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Conkeldurr is burn/poison/paralyzed).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fire-type move).
◆ Fire Punch is a physical TERA-boosted 75-base power Fire-type move (10% chance to burn the target).
◆ Detect is a status move (prevents moves from affecting your Conkeldurr this turn).
◆ Protect is a status move (prevents moves from affecting your Conkeldurr this turn).
Link (click to copy):
https://hohoushome.com/b/qgaa216
Item: Punching Glove / Eject Pack
Ability: Iron Fist
Nature: Adamant (+Atk, -SpA)
Tera Type: Fire
EVs: 124 Hp / 252 Atk / 132 SpD
Moveset:
- Close Combat / Hammer Arm
- Fire Punch / Tera Blast
- Earthquake / High Horsepower
- Knock Off
Conkeldurr is a remarkable Physical Sweeper for single battles. It is meant to take down the opponent's team with brute physical power. Punching Glove increases the power of Conkeldurr's punching moves by 1.2x and prevents contact with it's targets. Plus Conkeldurr's Iron Fist ability combined with Punching Glove help it deliver nasty punches to its enemies. With Iron Fist, Conkeldurr's punch-based attacks have 1.2x power. Sucker punch is not boosted. With a Eject Pack equipped to it, if Conkeldurr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Conkeldurr's speed by 1 stage).
◆ Fire Punch is a physical TERA-boosted 75-base power Fire-type move (10% chance to burn the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fire-type move).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ High Horsepower is a physical 95-base power Ground-type move that deals a great amount of damage.
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Link (click to copy):
https://hohoushome.com/b/qgba216
Item: Life Orb / Eject Pack
Ability: Sheer Force
Nature: Adamant (+Atk, -SpA)
Tera Type: Fire
EVs: 124 Hp / 252 Atk / 132 SpD
Moveset:
- Close Combat / Hammer Arm
- Tera Blast / Fire Punch
- Earthquake / High Horsepower
- Knock Off
Conkeldurr is an extraordinary Physical Sweeper for single battles. It's goal is to take down the opponent's team with brute physical power. Life Orb boosts the power of Conkeldurr's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. However, Sheer Force negates the recoil damage from Life Orb while still increasing the damage from both it's ability and the orb making it an amazing item for Conkeldurr. With Sheer Force, Conkeldurr's attacks with secondary effects have 1.3x power; nullifies the effects. With a Eject Pack equipped to it, if Conkeldurr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Conkeldurr's speed by 1 stage).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fire-type move).
◆ Fire Punch is a physical TERA-boosted 75-base power Fire-type move (10% chance to burn the target).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ High Horsepower is a physical 95-base power Ground-type move that deals a large amount of damage.
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Link (click to copy):
https://hohoushome.com/b/qgca216
Teratype Flying movesets for Conkeldurr
Item: Flame Orb / Eject Pack
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Flying
EVs: 124 Hp / 252 Atk / 132 SpD
Moveset:
- Close Combat / Hammer Arm
- Facade / Body Slam
- Tera Blast
- Detect / Protect
Conkeldurr is pretty popular Physical Sweeper for single battles. It was designed to take down the opponent's team with brute physical power. Flame Orb will burn Conkeldurr at the end of the turn which will activate Conkeldurr's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Conkeldurr is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Conkeldurr a sweet boost. With a Eject Pack equipped to it, if Conkeldurr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Conkeldurr's speed by 1 stage).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Conkeldurr is burn/poison/paralyzed).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Flying-type move).
◆ Detect is a status move (prevents moves from affecting your Conkeldurr this turn).
◆ Protect is a status move (prevents moves from affecting your Conkeldurr this turn).
Link (click to copy):
https://hohoushome.com/b/qhaa216
Item: Punching Glove / Eject Pack
Ability: Iron Fist / Sheer Force
Nature: Adamant (+Atk, -SpA)
Tera Type: Flying
EVs: 124 Hp / 252 Atk / 132 SpD
Moveset:
- Close Combat / Hammer Arm
- Tera Blast
- Earthquake / High Horsepower
- Knock Off
Conkeldurr is an outstanding Physical Sweeper for single battles. This moveset is designed to take down the opponent's team with brute physical power. Punching Glove increases the power of Conkeldurr's punching moves by 1.2x and prevents contact with it's targets. Plus Conkeldurr's Iron Fist ability combined with Punching Glove help it deliver nasty punches to its foes. With Iron Fist, Conkeldurr's punch-based attacks have 1.2x power. Sucker punch is not boosted. With a Eject Pack equipped to it, if Conkeldurr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Conkeldurr's speed by 1 stage).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Flying-type move).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ High Horsepower is a physical 95-base power Ground-type move that deals a hefty amount of damage.
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Link (click to copy):
https://hohoushome.com/b/qhba216
Teratype Ghost movesets for Conkeldurr
Item: Flame Orb / Eject Pack
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Ghost
EVs: 124 Hp / 252 Atk / 132 SpD
Moveset:
- Close Combat / Hammer Arm
- Facade / Body Slam
- Tera Blast
- Detect / Protect
Conkeldurr is an extraordinary Physical Sweeper for single battles. The purpose of this moveset is to take down the opponent's team with brute physical power. Flame Orb will burn Conkeldurr at the end of the turn which will activate Conkeldurr's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Conkeldurr is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Conkeldurr a sweet boost. With a Eject Pack equipped to it, if Conkeldurr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Conkeldurr's speed by 1 stage).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Conkeldurr is burn/poison/paralyzed).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ghost-type move).
◆ Detect is a status move (prevents moves from affecting your Conkeldurr this turn).
◆ Protect is a status move (prevents moves from affecting your Conkeldurr this turn).
Link (click to copy):
https://hohoushome.com/b/qiaa216
Item: Punching Glove / Eject Pack
Ability: Iron Fist / Sheer Force
Nature: Adamant (+Atk, -SpA)
Tera Type: Ghost
EVs: 124 Hp / 252 Atk / 132 SpD
Moveset:
- Close Combat / Hammer Arm
- Tera Blast
- Earthquake / High Horsepower
- Knock Off
Conkeldurr is popular Physical Sweeper for single battles. It's meant to take down the opponent's team with brute physical power. Punching Glove increases the power of Conkeldurr's punching moves by 1.2x and prevents contact with it's targets. Plus Conkeldurr's Iron Fist ability combined with Punching Glove help it deliver nasty punches to its opponents. With Iron Fist, Conkeldurr's punch-based attacks have 1.2x power. Sucker punch is not boosted. With a Eject Pack equipped to it, if Conkeldurr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Conkeldurr's speed by 1 stage).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ghost-type move).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ High Horsepower is a physical 95-base power Ground-type move that deals a nice amount of damage.
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Link (click to copy):
https://hohoushome.com/b/qiba216
Teratype Grass movesets for Conkeldurr
Item: Flame Orb / Eject Pack
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Grass
EVs: 124 Hp / 252 Atk / 132 SpD
Moveset:
- Close Combat / Hammer Arm
- Facade / Body Slam
- Tera Blast
- Detect / Protect
Conkeldurr is a pretty decent Physical Sweeper for single battles. It's primary goal is to take down the opponent's team with brute physical power. Flame Orb will burn Conkeldurr at the end of the turn which will activate Conkeldurr's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Conkeldurr is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Conkeldurr a sweet boost. With a Eject Pack equipped to it, if Conkeldurr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Conkeldurr's speed by 1 stage).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Conkeldurr is burn/poison/paralyzed).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Grass-type move).
◆ Detect is a status move (prevents moves from affecting your Conkeldurr this turn).
◆ Protect is a status move (prevents moves from affecting your Conkeldurr this turn).
Link (click to copy):
https://hohoushome.com/b/qjaa216
Item: Punching Glove / Eject Pack
Ability: Iron Fist / Sheer Force
Nature: Adamant (+Atk, -SpA)
Tera Type: Grass
EVs: 124 Hp / 252 Atk / 132 SpD
Moveset:
- Close Combat / Hammer Arm
- Tera Blast
- Earthquake / High Horsepower
- Knock Off
Conkeldurr is a wonderful Physical Sweeper for single battles. It is designed to take down the opponent's team with brute physical power. Punching Glove increases the power of Conkeldurr's punching moves by 1.2x and prevents contact with it's targets. Plus Conkeldurr's Iron Fist ability combined with Punching Glove help it deliver nasty punches to its opponents. With Iron Fist, Conkeldurr's punch-based attacks have 1.2x power. Sucker punch is not boosted. With a Eject Pack equipped to it, if Conkeldurr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Conkeldurr's speed by 1 stage).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Grass-type move).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ High Horsepower is a physical 95-base power Ground-type move that deals a great amount of damage.
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Link (click to copy):
https://hohoushome.com/b/qjba216
Teratype Ground movesets for Conkeldurr
Item: Flame Orb / Eject Pack
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Ground
EVs: 124 Hp / 252 Atk / 132 SpD
Moveset:
- Close Combat / Hammer Arm
- Earthquake / High Horsepower
- Poison Jab / Thunder Punch
- Detect / Protect
Conkeldurr is an extraordinary Physical Sweeper for single battles. It attempts to take down the opponent's team with brute physical power. Flame Orb will burn Conkeldurr at the end of the turn which will activate Conkeldurr's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Conkeldurr is statused its attack is 1.5x; ignores burn halving physical damage. Poison Jab or Thunder Punch are added to provide additional threat coverage. With a Eject Pack equipped to it, if Conkeldurr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Conkeldurr's speed by 1 stage).
◆ Earthquake is a physical TERA-boosted 100-base power Ground-type move (hits adjacent pokemon).
◆ High Horsepower is a physical TERA-boosted 95-base power Ground-type move that deals a hefty amount of damage.
◆ Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).
◆ Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
◆ Detect is a status move (prevents moves from affecting your Conkeldurr this turn).
◆ Protect is a status move (prevents moves from affecting your Conkeldurr this turn).
Link (click to copy):
https://hohoushome.com/b/qkaa216
Item: Punching Glove / Eject Pack
Ability: Iron Fist
Nature: Adamant (+Atk, -SpA)
Tera Type: Ground
EVs: 124 Hp / 252 Atk / 132 SpD
Moveset:
- Close Combat / Hammer Arm
- Earthquake / High Horsepower
- Knock Off
- Thunder Punch
Conkeldurr is a remarkable Physical Sweeper for single battles. It is designed to take down the opponent's team with brute physical power. Punching Glove increases the power of Conkeldurr's punching moves by 1.2x and prevents contact with it's targets. Plus Conkeldurr's Iron Fist ability combined with Punching Glove help it deliver nasty punches to its enemies. With Iron Fist, Conkeldurr's punch-based attacks have 1.2x power. Sucker punch is not boosted. With a Eject Pack equipped to it, if Conkeldurr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Conkeldurr's speed by 1 stage).
◆ Earthquake is a physical TERA-boosted 100-base power Ground-type move (hits adjacent pokemon).
◆ High Horsepower is a physical TERA-boosted 95-base power Ground-type move that deals a considerable amount of damage.
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qkba216
Item: Life Orb / Eject Pack
Ability: Sheer Force
Nature: Adamant (+Atk, -SpA)
Tera Type: Ground
EVs: 124 Hp / 252 Atk / 132 SpD
Moveset:
- Close Combat / Hammer Arm
- Earthquake / High Horsepower
- Knock Off
- Poison Jab / Body Slam
Conkeldurr is an extraordinary Physical Sweeper for single battles. The purpose of this moveset is to take down the opponent's team with brute physical power. Life Orb boosts the power of Conkeldurr's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. However, Sheer Force negates the recoil damage from Life Orb while still increasing the damage from both it's ability and the orb making it an amazing item for Conkeldurr. With Sheer Force, Conkeldurr's attacks with secondary effects have 1.3x power; nullifies the effects. Poison Jab was added to provide additional threat coverage. With a Eject Pack equipped to it, if Conkeldurr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Conkeldurr's speed by 1 stage).
◆ Earthquake is a physical TERA-boosted 100-base power Ground-type move (hits adjacent pokemon).
◆ High Horsepower is a physical TERA-boosted 95-base power Ground-type move that deals a nice amount of damage.
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qkca216
Teratype Ice movesets for Conkeldurr
Item: Flame Orb / Eject Pack
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Ice
EVs: 124 Hp / 252 Atk / 132 SpD
Moveset:
- Close Combat / Hammer Arm
- Fire Punch / Facade
- Tera Blast / Ice Punch
- Detect / Protect
Conkeldurr is a sensational Physical Sweeper for single battles. It's meant to take down the opponent's team with brute physical power. Flame Orb will burn Conkeldurr at the end of the turn which will activate Conkeldurr's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Conkeldurr is statused its attack is 1.5x; ignores burn halving physical damage. Fire Punch was added to provide additional threat coverage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Conkeldurr a sweet boost. With a Eject Pack equipped to it, if Conkeldurr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Conkeldurr's speed by 1 stage).
◆ Fire Punch is a physical 75-base power Fire-type move (10% chance to burn the target).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Conkeldurr is burn/poison/paralyzed).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ice-type move).
◆ Ice Punch is a physical TERA-boosted 75-base power Ice-type move (10% chance to freeze the target).
◆ Detect is a status move (prevents moves from affecting your Conkeldurr this turn).
◆ Protect is a status move (prevents moves from affecting your Conkeldurr this turn).
Link (click to copy):
https://hohoushome.com/b/qlaa216
Item: Punching Glove / Eject Pack
Ability: Iron Fist
Nature: Adamant (+Atk, -SpA)
Tera Type: Ice
EVs: 124 Hp / 252 Atk / 132 SpD
Moveset:
- Close Combat / Hammer Arm
- Ice Punch / Tera Blast
- Earthquake / High Horsepower
- Knock Off
Conkeldurr is an astounding Physical Sweeper for single battles. It's purpose is to take down the opponent's team with brute physical power. Punching Glove increases the power of Conkeldurr's punching moves by 1.2x and prevents contact with it's targets. Plus Conkeldurr's Iron Fist ability combined with Punching Glove help it deliver nasty punches to its foes. With Iron Fist, Conkeldurr's punch-based attacks have 1.2x power. Sucker punch is not boosted. With a Eject Pack equipped to it, if Conkeldurr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Conkeldurr's speed by 1 stage).
◆ Ice Punch is a physical TERA-boosted 75-base power Ice-type move (10% chance to freeze the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ice-type move).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ High Horsepower is a physical 95-base power Ground-type move that deals a mighty amount of damage.
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Link (click to copy):
https://hohoushome.com/b/qlba216
Item: Life Orb / Eject Pack
Ability: Sheer Force
Nature: Adamant (+Atk, -SpA)
Tera Type: Ice
EVs: 124 Hp / 252 Atk / 132 SpD
Moveset:
- Close Combat / Hammer Arm
- Tera Blast / Ice Punch
- Earthquake / High Horsepower
- Knock Off
Conkeldurr is popular Physical Sweeper for single battles. It's primary goal is to take down the opponent's team with brute physical power. Life Orb boosts the power of Conkeldurr's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. However, Sheer Force negates the recoil damage from Life Orb while still increasing the damage from both it's ability and the orb making it an amazing item for Conkeldurr. With Sheer Force, Conkeldurr's attacks with secondary effects have 1.3x power; nullifies the effects. With a Eject Pack equipped to it, if Conkeldurr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Conkeldurr's speed by 1 stage).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ice-type move).
◆ Ice Punch is a physical TERA-boosted 75-base power Ice-type move (10% chance to freeze the target).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ High Horsepower is a physical 95-base power Ground-type move that deals a hefty amount of damage.
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Link (click to copy):
https://hohoushome.com/b/qlca216
Teratype Normal movesets for Conkeldurr
Item: Flame Orb / Eject Pack
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Normal
EVs: 124 Hp / 252 Atk / 132 SpD
Moveset:
- Facade / Body Slam
- Close Combat / Hammer Arm
- Earthquake / High Horsepower
- Detect / Protect
Conkeldurr is an awesome Physical Sweeper for single battles. It attempts to take down the opponent's team with brute physical power. Flame Orb will burn Conkeldurr at the end of the turn which will activate Conkeldurr's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Conkeldurr is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Conkeldurr a sweet boost. With a Eject Pack equipped to it, if Conkeldurr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Body Slam is a physical TERA-boosted 85-base power Normal-type move (30% chance to paralyze the target).
◆ Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Conkeldurr's defense and special defense by 1 stage).
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Conkeldurr's speed by 1 stage).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ High Horsepower is a physical 95-base power Ground-type move that deals a hefty amount of damage.
◆ Detect is a status move (prevents moves from affecting your Conkeldurr this turn).
◆ Protect is a status move (prevents moves from affecting your Conkeldurr this turn).
Link (click to copy):
https://hohoushome.com/b/qmaa216
Item: Punching Glove / Eject Pack
Ability: Iron Fist / Sheer Force
Nature: Adamant (+Atk, -SpA)
Tera Type: Normal
EVs: 124 Hp / 252 Atk / 132 SpD
Moveset:
- Close Combat / Hammer Arm
- Body Slam / Tera Blast
- Earthquake / High Horsepower
- Knock Off
Conkeldurr is a wonderful Physical Sweeper for single battles. It was designed to take down the opponent's team with brute physical power. Punching Glove increases the power of Conkeldurr's punching moves by 1.2x and prevents contact with it's targets. Plus Conkeldurr's Iron Fist ability combined with Punching Glove help it deliver nasty punches to its foes. With Iron Fist, Conkeldurr's punch-based attacks have 1.2x power. Sucker punch is not boosted. With a Eject Pack equipped to it, if Conkeldurr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Conkeldurr's speed by 1 stage).
◆ Body Slam is a physical TERA-boosted 85-base power Normal-type move (30% chance to paralyze the target).
◆ Tera Blast is a special TERA-boosted 80-base power Normal-type move (if terastallized: becomes a physical Normal-type move).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ High Horsepower is a physical 95-base power Ground-type move that deals a nice amount of damage.
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Link (click to copy):
https://hohoushome.com/b/qmba216
Teratype Poison movesets for Conkeldurr
Item: Flame Orb / Eject Pack
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Poison
EVs: 124 Hp / 252 Atk / 132 SpD
Moveset:
- Close Combat / Hammer Arm
- Knock Off / Facade
- Poison Jab / Tera Blast
- Detect / Protect
Conkeldurr is a marvelous Physical Sweeper for single battles. It's goal is to take down the opponent's team with brute physical power. Flame Orb will burn Conkeldurr at the end of the turn which will activate Conkeldurr's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Conkeldurr is statused its attack is 1.5x; ignores burn halving physical damage. Knock Off was added to provide additional threat coverage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Conkeldurr a sweet boost. With a Eject Pack equipped to it, if Conkeldurr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Conkeldurr's speed by 1 stage).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Conkeldurr is burn/poison/paralyzed).
◆ Poison Jab is a physical TERA-boosted 80-base power Poison-type move (30% chance to poison the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Poison-type move).
◆ Detect is a status move (prevents moves from affecting your Conkeldurr this turn).
◆ Protect is a status move (prevents moves from affecting your Conkeldurr this turn).
Link (click to copy):
https://hohoushome.com/b/qnaa216
Item: Punching Glove / Eject Pack
Ability: Iron Fist / Sheer Force
Nature: Adamant (+Atk, -SpA)
Tera Type: Poison
EVs: 124 Hp / 252 Atk / 132 SpD
Moveset:
- Close Combat / Hammer Arm
- Poison Jab / Tera Blast
- Earthquake / High Horsepower
- Knock Off
Conkeldurr is a pretty decent Physical Sweeper for single battles. It is primarily designed to take down the opponent's team with brute physical power. Punching Glove increases the power of Conkeldurr's punching moves by 1.2x and prevents contact with it's targets. Plus Conkeldurr's Iron Fist ability combined with Punching Glove help it deliver nasty punches to its foes. With Iron Fist, Conkeldurr's punch-based attacks have 1.2x power. Sucker punch is not boosted. With a Eject Pack equipped to it, if Conkeldurr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Conkeldurr's speed by 1 stage).
◆ Poison Jab is a physical TERA-boosted 80-base power Poison-type move (30% chance to poison the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Poison-type move).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ High Horsepower is a physical 95-base power Ground-type move that deals a large amount of damage.
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Link (click to copy):
https://hohoushome.com/b/qnba216
Teratype Psychic movesets for Conkeldurr
Item: Flame Orb / Eject Pack
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Psychic
EVs: 124 Hp / 252 Atk / 132 SpD
Moveset:
- Close Combat / Hammer Arm
- Knock Off / Facade
- Tera Blast
- Detect / Protect
Conkeldurr is a phenomenal Physical Sweeper for single battles. It's purpose is to take down the opponent's team with brute physical power. Flame Orb will burn Conkeldurr at the end of the turn which will activate Conkeldurr's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Conkeldurr is statused its attack is 1.5x; ignores burn halving physical damage. Knock Off was added to provide additional threat coverage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Conkeldurr a sweet boost. With a Eject Pack equipped to it, if Conkeldurr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Conkeldurr's speed by 1 stage).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Conkeldurr is burn/poison/paralyzed).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Psychic-type move).
◆ Detect is a status move (prevents moves from affecting your Conkeldurr this turn).
◆ Protect is a status move (prevents moves from affecting your Conkeldurr this turn).
Link (click to copy):
https://hohoushome.com/b/qoaa216
Item: Punching Glove / Eject Pack
Ability: Iron Fist / Sheer Force
Nature: Adamant (+Atk, -SpA)
Tera Type: Psychic
EVs: 124 Hp / 252 Atk / 132 SpD
Moveset:
- Close Combat / Hammer Arm
- Tera Blast
- Earthquake / High Horsepower
- Knock Off
Conkeldurr is an awesome Physical Sweeper for single battles. It's purpose is to take down the opponent's team with brute physical power. Punching Glove increases the power of Conkeldurr's punching moves by 1.2x and prevents contact with it's targets. Plus Conkeldurr's Iron Fist ability combined with Punching Glove help it deliver nasty punches to its foes. With Iron Fist, Conkeldurr's punch-based attacks have 1.2x power. Sucker punch is not boosted. With a Eject Pack equipped to it, if Conkeldurr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Conkeldurr's speed by 1 stage).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Psychic-type move).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ High Horsepower is a physical 95-base power Ground-type move that deals a good amount of damage.
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Link (click to copy):
https://hohoushome.com/b/qoba216
Teratype Rock movesets for Conkeldurr
Item: Flame Orb / Eject Pack
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Rock
EVs: 124 Hp / 252 Atk / 132 SpD
Moveset:
- Close Combat / Hammer Arm
- Poison Jab / Facade
- Tera Blast / Rock Slide
- Detect / Protect
Conkeldurr is a sensational Physical Sweeper for single battles. It is meant to take down the opponent's team with brute physical power. Flame Orb will burn Conkeldurr at the end of the turn which will activate Conkeldurr's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Conkeldurr is statused its attack is 1.5x; ignores burn halving physical damage. Poison Jab was added to provide additional threat coverage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Conkeldurr a sweet boost. With a Eject Pack equipped to it, if Conkeldurr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Conkeldurr's speed by 1 stage).
◆ Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Conkeldurr is burn/poison/paralyzed).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Rock-type move).
◆ Rock Slide is a physical TERA-boosted 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Detect is a status move (prevents moves from affecting your Conkeldurr this turn).
◆ Protect is a status move (prevents moves from affecting your Conkeldurr this turn).
Link (click to copy):
https://hohoushome.com/b/qpaa216
Item: Punching Glove / Eject Pack
Ability: Iron Fist / Sheer Force
Nature: Adamant (+Atk, -SpA)
Tera Type: Rock
EVs: 124 Hp / 252 Atk / 132 SpD
Moveset:
- Close Combat / Hammer Arm
- Tera Blast / Rock Slide
- Earthquake / High Horsepower
- Knock Off
Conkeldurr is pretty popular Physical Sweeper for single battles. It tries to take down the opponent's team with brute physical power. Punching Glove increases the power of Conkeldurr's punching moves by 1.2x and prevents contact with it's targets. Plus Conkeldurr's Iron Fist ability combined with Punching Glove help it deliver nasty punches to its enemies. With Iron Fist, Conkeldurr's punch-based attacks have 1.2x power. Sucker punch is not boosted. With a Eject Pack equipped to it, if Conkeldurr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Conkeldurr's speed by 1 stage).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Rock-type move).
◆ Rock Slide is a physical TERA-boosted 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ High Horsepower is a physical 95-base power Ground-type move that deals a good amount of damage.
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Link (click to copy):
https://hohoushome.com/b/qpba216
Teratype Steel movesets for Conkeldurr
Item: Flame Orb / Eject Pack
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Steel
EVs: 124 Hp / 252 Atk / 132 SpD
Moveset:
- Close Combat / Hammer Arm
- Facade / Body Slam
- Tera Blast
- Detect / Protect
Conkeldurr is a notable Physical Sweeper for single battles. It is primarily designed to take down the opponent's team with brute physical power. Flame Orb will burn Conkeldurr at the end of the turn which will activate Conkeldurr's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Conkeldurr is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Conkeldurr a sweet boost. With a Eject Pack equipped to it, if Conkeldurr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Conkeldurr's speed by 1 stage).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Conkeldurr is burn/poison/paralyzed).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Steel-type move).
◆ Detect is a status move (prevents moves from affecting your Conkeldurr this turn).
◆ Protect is a status move (prevents moves from affecting your Conkeldurr this turn).
Link (click to copy):
https://hohoushome.com/b/qqaa216
Item: Punching Glove / Eject Pack
Ability: Iron Fist / Sheer Force
Nature: Adamant (+Atk, -SpA)
Tera Type: Steel
EVs: 124 Hp / 252 Atk / 132 SpD
Moveset:
- Close Combat / Hammer Arm
- Tera Blast
- Earthquake / High Horsepower
- Knock Off
Conkeldurr is a wonderful Physical Sweeper for single battles. This moveset is designed to take down the opponent's team with brute physical power. Punching Glove increases the power of Conkeldurr's punching moves by 1.2x and prevents contact with it's targets. Plus Conkeldurr's Iron Fist ability combined with Punching Glove help it deliver nasty punches to its targets. With Iron Fist, Conkeldurr's punch-based attacks have 1.2x power. Sucker punch is not boosted. With a Eject Pack equipped to it, if Conkeldurr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Conkeldurr's speed by 1 stage).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Steel-type move).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ High Horsepower is a physical 95-base power Ground-type move that deals a great amount of damage.
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Link (click to copy):
https://hohoushome.com/b/qqba216
Teratype Water movesets for Conkeldurr
Item: Flame Orb / Eject Pack
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Water
EVs: 124 Hp / 252 Atk / 132 SpD
Moveset:
- Close Combat / Hammer Arm
- Poison Jab / Facade
- Tera Blast
- Detect / Protect
Conkeldurr is an extraordinary Physical Sweeper for single battles. It's primary goal is to take down the opponent's team with brute physical power. Flame Orb will burn Conkeldurr at the end of the turn which will activate Conkeldurr's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Conkeldurr is statused its attack is 1.5x; ignores burn halving physical damage. Poison Jab was added to provide additional threat coverage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Conkeldurr a sweet boost. With a Eject Pack equipped to it, if Conkeldurr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Conkeldurr's speed by 1 stage).
◆ Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Conkeldurr is burn/poison/paralyzed).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Water-type move).
◆ Detect is a status move (prevents moves from affecting your Conkeldurr this turn).
◆ Protect is a status move (prevents moves from affecting your Conkeldurr this turn).
Link (click to copy):
https://hohoushome.com/b/qraa216
Item: Punching Glove / Eject Pack
Ability: Iron Fist / Sheer Force
Nature: Adamant (+Atk, -SpA)
Tera Type: Water
EVs: 124 Hp / 252 Atk / 132 SpD
Moveset:
- Close Combat / Hammer Arm
- Tera Blast
- Earthquake / High Horsepower
- Knock Off
Conkeldurr is a stupendous Physical Sweeper for single battles. It's goal is to take down the opponent's team with brute physical power. Punching Glove increases the power of Conkeldurr's punching moves by 1.2x and prevents contact with it's targets. Plus Conkeldurr's Iron Fist ability combined with Punching Glove help it deliver nasty punches to its enemies. With Iron Fist, Conkeldurr's punch-based attacks have 1.2x power. Sucker punch is not boosted. With a Eject Pack equipped to it, if Conkeldurr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Conkeldurr's speed by 1 stage).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Water-type move).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ High Horsepower is a physical 95-base power Ground-type move that deals a good amount of damage.
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Link (click to copy):
https://hohoushome.com/b/qrba216
Movepool
Want to know what moves Conkeldurr can learn? Check out the full list of moves available in the Pokemon Scarlet/Violet generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Conkeldurr.
Damage Modifiers:
Combo List
These are a list of several common move combinations Conkeldurr can perform in Scarlet/Violet. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SV Move and Ability Combos for Conkeldurr
- Moves: Endure + Reversal
- Moves: Rest + Sleep talk
- Moves: Substitute + Drain punch
- Moves: Substitute + Reversal
- Ability: Guts + Item: Flame orb
- Ability: Sheer force + Item: Life orb
- Ability: Iron fist + Item: Punching glove
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Ability: Sheer Force + Additional Effect Move: Body Slam
- Ability: Sheer Force + Additional Effect Move: Bulldoze
- Ability: Iron Fist + Punching Move: Drain Punch
- Ability: Iron Fist + Punching Move: Fire Punch
- Ability: Sheer Force + Additional Effect Move: Fire Punch
- Ability: Sheer Force + Additional Effect Move: Fling
- Ability: Iron Fist + Punching Move: Focus Punch
- Ability: Iron Fist + Punching Move: Ice Punch
- Ability: Sheer Force + Additional Effect Move: Ice Punch
- Ability: Sheer Force + Additional Effect Move: Low Sweep
- Ability: Iron Fist + Punching Move: Mach Punch
- Ability: Sheer Force + Additional Effect Move: Poison Jab
- Ability: Iron Fist + Punching Move: Thunder Punch
- Ability: Sheer Force + Additional Effect Move: Thunder Punch
- Ability: Iron Fist + Punching Move: Dynamic Punch
- Ability: Sheer Force + Additional Effect Move: Dynamic Punch
- Item: Blunder Policy + Move: Dynamic Punch
- Ability: Sheer Force + Additional Effect Move: Focus Blast
- Ability: Iron Fist + Punching Move: Hammer Arm
- Ability: Sheer Force + Additional Effect Move: Rock Tomb
- Ability: Sheer Force + Additional Effect Move: Rock Slide
- Moves with Priority: Detect, Endure, Helping Hand, Protect, Wide Guard, Mach Punch, Upper Hand
- Moves that Break Screens: Defog, Brick Break
Moves that boost Conkeldurr's stats
- Bulk Up
- Curse
Most notable and possible best moves for Conkeldurr
- Earthquake
- Knock Off
- Protect
- Rest
- Taunt
Common Effort Values for Conkeldurr in Scarlet and Violet
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Jolly Nature ( 0/252/0/0/0/252 )
- Timid Nature ( 0/0/0/252/0/252 )
- Bold Nature ( 252/0/252/0/0/4 )
- Calm Nature ( 252/0/0/0/252/4 )
- Relaxed Nature ( 252/0/88/0/168/0 )
- Sassy Nature ( 252/0/4/0/252/0 )
- Optimize Conkeldurr's Defensive EV-spread for Pokemon Scarlet and Violet
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Conkeldurr. Top rated Conkeldurr Scarlet/Violet movesets. You can find Conkeldurr builds Scarlet/Violet. Conkeldurr movesets Scarlet/Violet are listed here. VGC Conkeldurr Competitive Movesets can be found here. Find various EV spreads, find the best nature for Conkeldurr in Scarlet/Violet along with competitive movesets. Basic info and Movesets for evolution