Competitive Information for Conkeldurr [Sword/Shield]


Fighting
Abilities:
Movesets for Singles
What is a good competitive moveset for Conkeldurr? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.
TorkoalVenusaurIndeedeeGrimmsnarlRotom-HeatLandorus-TherianLaprasIncineroarRaichuMarowak-Alola
Conkeldurr is a fabulous Fighting-typed Pokemon. Conkeldurr is a common Pokemon to see in Generation 8. Conkeldurr is weak to Fairy, Flying, and Psychic-typed attacks.
Item: Flame Orb / Life Orb
Ability: Guts
Nature: Careful (+SpD, -SpA)
EVs: 212 Hp / 116 Atk / 180 SpD
Moveset:
- Drain Punch
- Ice Punch
- Mach Punch
- Detect
Special Wall Conkeldurr (Popular/Trending)
Conkeldurr is a pretty decent Special Wall. It is primarily designed to take a substantial amount of hits from special attacks while dealing some decent damage. Life Orb boosts the power of Conkeldurr's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. Flame Orb will burn Conkeldurr at the end of the turn which will activate Conkeldurr's Guts ability. Use Detect to help guarantee the Orb activates on your first turn. With Guts, if Conkeldurr is statused its attack is 1.5x; ignores burn halving physical damage.
♦ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
♦ Mach Punch is a physical STAB-boosted priority-increased 40-base power Fighting-type move (usually goes first).
♦ Detect is a status move (prevents moves from affecting your Conkeldurr this turn).
Item: Flame Orb / Eject Pack
Ability: Guts
Nature: Adamant (+Atk, -SpA)
EVs: 124 Hp / 252 Atk / 132 SpD
Moveset:
- Close Combat / Hammer Arm
- Facade / Strength
- Earthquake / High Horsepower
- Detect / Protect
Physical Sweeper Conkeldurr (Guts)
Conkeldurr is a sensational Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Flame Orb will burn Conkeldurr at the end of the turn which will activate Conkeldurr's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Conkeldurr is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Conkeldurr a sweet boost.
♦ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Conkeldurr's speed by 1 stage).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Conkeldurr is burn/poison/paralyzed).
♦ Strength is a physical 80-base power Normal-type move that deals a considerable amount of damage.
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ High Horsepower is a physical 95-base power Ground-type move that deals a decent amount of damage.
♦ Detect is a status move (prevents moves from affecting your Conkeldurr this turn).
♦ Protect is a status move (prevents moves from affecting your Conkeldurr this turn).
Item: Life Orb / Eject Pack
Ability: Sheer Force
Nature: Adamant (+Atk, -SpA)
EVs: 124 Hp / 252 Atk / 132 SpD
Moveset:
- Close Combat / Hammer Arm
- Earthquake / High Horsepower
- Knock Off
- Strength
Physical Sweeper Conkeldurr (Sheer Force)
Conkeldurr is pretty popular Physical Sweeper. It was designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Conkeldurr's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. However, Sheer Force negates the recoil damage from Life Orb while still increasing the damage from both it's ability and the orb making it an amazing item for Conkeldurr. With Sheer Force, Conkeldurr's attacks with secondary effects have 1.3x power; nullifies the effects.
♦ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Conkeldurr's speed by 1 stage).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ High Horsepower is a physical 95-base power Ground-type move that deals a large amount of damage.
♦ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
♦ Strength is a physical 80-base power Normal-type move that deals a hefty amount of damage.
Item: Flame Orb
Ability: Guts
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Stone Edge
- Drain Punch
- Payback
- Mach Punch
Conkeldurr Physical Tank (Conquerdurr)
Conkeldurr is pretty popular Physical Tank. It's primary goal is to take a decent amount of physical hits while dealing some decent damage. Flame Orb will burn Conkeldurr at the end of the turn which will activate Conkeldurr's Guts ability. With Guts, if Conkeldurr is statused its attack is 1.5x; ignores burn halving physical damage. Magnificent attack and a good HP, coupled with their offensive movements that are good enough to be a good sweeper physical. You can hit with the priority of Mach Punch, recover with Drain Punch and with the rest of their movements gives excellent coverage.
♦ Drain Punch is a physical STAB-boosted 75-base power Fighting-type move (Conkeldurr recovers 50% of the damage dealt).
♦ Payback is a physical 50-base power Dark-type move (power doubles if your Conkeldurr moves after the target).
♦ Mach Punch is a physical STAB-boosted priority-increased 40-base power Fighting-type move (usually goes first).
Movesets for Doubles
What is a good doubles moveset for Conkeldurr? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.
TorkoalVenusaurIndeedeeGrimmsnarlRotom-HeatLandorus-TherianLaprasIncineroarRaichuMarowak-Alola
Item: Flame Orb / Eject Pack
Ability: Guts
Nature: Adamant (+Atk, -SpA)
EVs: 124 Hp / 252 Atk / 132 SpD
Moveset:
- Close Combat / Hammer Arm
- Earthquake / High Horsepower
- Knock Off / Facade
- Detect / Protect
Doubles Physical Sweeper Conkeldurr (Guts)
Conkeldurr is pretty popular Physical Sweeper. It's meant to take down the opponent's team with brute physical power. Flame Orb will burn Conkeldurr at the end of the turn which will activate Conkeldurr's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Conkeldurr is statused its attack is 1.5x; ignores burn halving physical damage. Knock Off was added to provide additional threat coverage.Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Conkeldurr a sweet boost.
♦ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Conkeldurr's speed by 1 stage).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ High Horsepower is a physical 95-base power Ground-type move that deals a large amount of damage.
♦ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Conkeldurr is burn/poison/paralyzed).
♦ Detect is a status move (prevents moves from affecting your Conkeldurr this turn).
♦ Protect is a status move (prevents moves from affecting your Conkeldurr this turn).
Item: Life Orb / Eject Pack
Ability: Sheer Force
Nature: Adamant (+Atk, -SpA)
EVs: 124 Hp / 252 Atk / 132 SpD
Moveset:
- Close Combat / Hammer Arm
- Earthquake / High Horsepower
- Rock Slide
- Knock Off / Brutal Swing
Doubles Physical Sweeper Conkeldurr (Sheer Force)
Conkeldurr is an astounding Physical Sweeper. It was designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Conkeldurr's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. However, Sheer Force negates the recoil damage from Life Orb while still increasing the damage from both it's ability and the orb making it an amazing item for Conkeldurr. With Sheer Force, Conkeldurr's attacks with secondary effects have 1.3x power; nullifies the effects.
♦ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Conkeldurr's speed by 1 stage).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ High Horsepower is a physical 95-base power Ground-type move that deals a great amount of damage.
♦ Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
♦ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
♦ Brutal Swing is a physical 60-base power Dark-type move (no additional effect. hits adjacent pokemon).
Movepool
Wondering what moves can Conkeldurr learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.
Damage Modifiers:
Combo List
These are a list of several common move combinations Conkeldurr can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SS Move and Ability Combos for Conkeldurr
- Moves: Endure + Reversal
- Moves: Rest + Sleep talk
- Moves: Substitute + Drain punch
- Moves: Substitute + Reversal
- Ability: Guts + Item: Flame Orb
- Ability: Sheer Force + Item: Life Orb
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Ability: Iron Fist + Punching Move: Fire Punch
- Ability: Sheer Force + Additional Effect Move: Fire Punch
- Ability: Iron Fist + Punching Move: Ice Punch
- Ability: Sheer Force + Additional Effect Move: Ice Punch
- Ability: Iron Fist + Punching Move: Mega Punch
- Ability: Iron Fist + Punching Move: Thunder Punch
- Ability: Iron Fist + Punching Move: Dynamic Punch
- Item: Blunder Policy + Move: Dynamic Punch
- Ability: Iron Fist + Punching Move: Mach Punch
- Ability: Iron Fist + Punching Move: Focus Punch
- Ability: Iron Fist + Punching Move: Drain Punch
- Ability: Sheer Force + Additional Effect Move: Focus Blast
- Ability: Iron Fist + Punching Move: Hammer Arm
- Ability: Iron Fist + Punching Move: Power-Up Punch
- Moves with Priority: Detect, Endure, Protect, Mach Punch, Helping Hand, Wide Guard
- Moves that Break Screens: Brick Break
Most notable and possible best moves for Conkeldurr
- Detect
- Drain Punch
- Fire Punch
- Ice Punch
- Mach Punch
- Protect
- Rock Slide
- Thunder Punch
Common Effort Values for Conkeldurr in Sword and Shield
- Careful Nature ( 212/116/0/0/180/0 )
- Brave Nature ( 252/252/0/0/4/0 )
- Optimize Conkeldurr's EV spread for Pokemon Sword and Shield
Related Videos
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