Competitive Information for Gurdurr [Sword/Shield]


Fighting
Abilities:
Movesets for Singles
What is a good competitive moveset for Gurdurr? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.
Gurdurr is a wonderful Fighting-typed Pokemon. Gurdurr is not a Pokemon anyone usually expects sees on the battlefield. Gurdurr is weak to Fairy, Flying, and Psychic-typed attacks.
Item: Flame Orb / Eject Pack
Ability: Guts
Nature: Adamant (+Atk, -SpA)
EVs: 92 Hp / 252 Atk / 164 SpD
Moveset:
- Close Combat / Hammer Arm
- Facade / Strength
- Knock Off
- Detect / Protect
Physical Sweeper Gurdurr (Guts)
Gurdurr is a pretty decent Physical Sweeper for single battles. It tries to take down the opponent's team with brute physical power. Flame Orb will burn Gurdurr at the end of the turn which will activate Gurdurr's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Gurdurr is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Gurdurr a sweet boost. With a Eject Pack equipped to it, if Gurdurr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Gurdurr's speed by 1 stage).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Gurdurr is burn/poison/paralyzed).
◆ Strength is a physical 80-base power Normal-type move that deals a substantial amount of damage.
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Detect is a status move (prevents moves from affecting your Gurdurr this turn).
◆ Protect is a status move (prevents moves from affecting your Gurdurr this turn).
Link (click to copy):
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Item: Eject Pack / Choice Band
Ability: Iron Fist
Nature: Adamant (+Atk, -SpA)
EVs: 92 Hp / 252 Atk / 164 SpD
Moveset:
- Close Combat / Hammer Arm
- Knock Off
- High Horsepower
- Ice Punch
Physical Sweeper Gurdurr (Iron Fist)
Gurdurr is a sensational Physical Sweeper for single battles. The purpose of this moveset is to take down the opponent's team with brute physical power. Choice Band will increase the damage of Gurdurr's physical moves by 1.5x at the cost of locking you into the first move you pick. With Iron Fist, Gurdurr's punch-based attacks have 1.2x power. Sucker punch is not boosted. With a Eject Pack equipped to it, if Gurdurr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Gurdurr's speed by 1 stage).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ High Horsepower is a physical 95-base power Ground-type move that deals a nice amount of damage.
◆ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
Link (click to copy):
https://hohoushome.com/b/is11a215
Item: Life Orb / Eject Pack
Ability: Sheer Force
Nature: Adamant (+Atk, -SpA)
EVs: 92 Hp / 252 Atk / 164 SpD
Moveset:
- Close Combat / Hammer Arm
- Knock Off
- High Horsepower
- Poison Jab
Physical Sweeper Gurdurr (Sheer Force)
Gurdurr is a fabulous Physical Sweeper for single battles. It is designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Gurdurr's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. However, Sheer Force negates the recoil damage from Life Orb while still increasing the damage from both it's ability and the orb making it an amazing item for Gurdurr. With Sheer Force, Gurdurr's attacks with secondary effects have 1.3x power; nullifies the effects. With a Eject Pack equipped to it, if Gurdurr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Gurdurr's speed by 1 stage).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ High Horsepower is a physical 95-base power Ground-type move that deals a substantial amount of damage.
◆ Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).
Link (click to copy):
https://hohoushome.com/b/is12a215
Item: Eviolite
Ability: Iron Fist
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Stone Edge
- Drain Punch
- Mach Punch
- Ice Punch / Knock Off
Gurdurr Physical Tank (Steel Rod To The Face)
Gurdurr is a spectacular Physical Tank for single battles. It attempts to take a great amount of physical hits while dealing some decent damage. Gurdurr is not a Pokemon anyone usually expects sees on the battlefield until Eviolte was added to the mix. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. With Iron Fist, Gurdurr's punch-based attacks have 1.2x power. Sucker punch is not boosted. Http://www.Smogon.Com/smog/issue27/nu_underrated_movesets
◆ Drain Punch is a physical STAB-boosted 75-base power Fighting-type move (Gurdurr recovers 50% of the damage dealt).
◆ Mach Punch is a physical STAB-boosted priority-increased 40-base power Fighting-type move (usually goes first).
◆ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Link (click to copy):
https://hohoushome.com/b/is13a215
Item: Leftovers
Ability: Iron Fist
Nature: Adamant (+Atk, -SpA)
EVs: 224 Hp / 224 Atk / 62 SpD
Moveset:
- Work Up
- Poison Jab
- Force Palm
- Fire Punch
Gurdurr Physical Tank (Steroid User)
Gurdurr is a marvelous Physical Tank for single battles. It's meant to take a considerable amount of physical hits while dealing some decent damage. Leftovers are always a great recovery option to ensure Gurdurr last longer regaining it's healthiness every turn. With Iron Fist, Gurdurr's punch-based attacks have 1.2x power. Sucker punch is not boosted.
◆ Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).
◆ Force Palm is a physical STAB-boosted 60-base power Fighting-type move (30% chance to paralyze the target).
◆ Fire Punch is a physical 75-base power Fire-type move (10% chance to burn the target).
Link (click to copy):
https://hohoushome.com/b/is14a215
Movesets for Doubles
What is a good doubles moveset for Gurdurr? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.
Item: Flame Orb / Eject Pack
Ability: Guts
Nature: Adamant (+Atk, -SpA)
EVs: 92 Hp / 252 Atk / 164 SpD
Moveset:
- Close Combat / Hammer Arm
- Facade / Strength
- Rock Slide
- Detect / Protect
Doubles Physical Sweeper Gurdurr (Guts)
Gurdurr is a sensational Physical Sweeper for double battles. It's primary goal is to take down the opponent's team with brute physical power. Flame Orb will burn Gurdurr at the end of the turn which will activate Gurdurr's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Gurdurr is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Gurdurr a sweet boost. With a Eject Pack equipped to it, if Gurdurr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Gurdurr's speed by 1 stage).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Gurdurr is burn/poison/paralyzed).
◆ Strength is a physical 80-base power Normal-type move that deals a substantial amount of damage.
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Detect is a status move (prevents moves from affecting your Gurdurr this turn).
◆ Protect is a status move (prevents moves from affecting your Gurdurr this turn).
Link (click to copy):
https://hohoushome.com/b/id10a215
Item: Eject Pack / Choice Band
Ability: Iron Fist / Sheer Force
Nature: Adamant (+Atk, -SpA)
EVs: 92 Hp / 252 Atk / 164 SpD
Moveset:
- Close Combat / Hammer Arm
- Rock Slide
- Knock Off / Brutal Swing
- High Horsepower
Doubles Physical Sweeper Gurdurr (Iron Fist)
Gurdurr is a spectacular Physical Sweeper for double battles. It's primary goal is to take down the opponent's team with brute physical power. Choice Band will increase the damage of Gurdurr's physical moves by 1.5x at the cost of locking you into the first move you pick. With Iron Fist, Gurdurr's punch-based attacks have 1.2x power. Sucker punch is not boosted. With a Eject Pack equipped to it, if Gurdurr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Gurdurr's speed by 1 stage).
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Brutal Swing is a physical 60-base power Dark-type move (no additional effect. Hits adjacent pokemon).
◆ High Horsepower is a physical 95-base power Ground-type move that deals a decent amount of damage.
Link (click to copy):
https://hohoushome.com/b/id11a215
Movepool
Wondering what moves can Gurdurr learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.
Damage Modifiers:
Combo List
These are a list of several common move combinations Gurdurr can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SS Move and Ability Combos for Gurdurr
- Moves: Endure + Reversal
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Substitute + Drain punch
- Moves: Substitute + Reversal
- Ability: Guts + Item: Flame orb
- Ability: Sheer force + Item: Life orb
- Ability: Iron fist + Item: Punching glove
- Move: Swagger + Item: Mirror Herb
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Ability: Sheer Force + Additional Effect Move: Rock Slide
- Ability: Iron Fist + Punching Move: Fire Punch
- Ability: Sheer Force + Additional Effect Move: Fire Punch
- Ability: Iron Fist + Punching Move: Ice Punch
- Ability: Sheer Force + Additional Effect Move: Ice Punch
- Ability: Iron Fist + Punching Move: Mega Punch
- Ability: Iron Fist + Punching Move: Thunder Punch
- Ability: Sheer Force + Additional Effect Move: Thunder Punch
- Ability: Sheer Force + Additional Effect Move: Rock Smash
- Ability: Sheer Force + Additional Effect Move: Snore
- Ability: Iron Fist + Punching Move: Dynamic Punch
- Ability: Sheer Force + Additional Effect Move: Dynamic Punch
- Item: Blunder Policy + Move: Dynamic Punch
- Ability: Iron Fist + Punching Move: Mach Punch
- Ability: Iron Fist + Punching Move: Focus Punch
- Ability: Sheer Force + Additional Effect Move: Rock Tomb
- Ability: Iron Fist + Punching Move: Drain Punch
- Ability: Sheer Force + Additional Effect Move: Fling
- Ability: Sheer Force + Additional Effect Move: Focus Blast
- Ability: Sheer Force + Additional Effect Move: Force Palm
- Ability: Iron Fist + Punching Move: Hammer Arm
- Ability: Sheer Force + Additional Effect Move: Poison Jab
- Ability: Sheer Force + Additional Effect Move: Low Sweep
- Ability: Iron Fist + Punching Move: Power-Up Punch
- Ability: Sheer Force + Additional Effect Move: Power-Up Punch
- Moves with Priority: Detect, Endure, Protect, Mach Punch, Helping Hand, Wide Guard
- Moves that Break Screens: Brick Break, Defog
- Moves that inflict status: Toxic
Moves that boost Gurdurr's stats
- Bulk Up
- Power-Up Punch
- Work Up
Most notable and possible best moves for Gurdurr
- Knock Off
- Protect
- Rest
- Taunt
- Toxic
Common Effort Values for Gurdurr in Sword and Shield
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Optimize Gurdurr's EV spread for Pokemon Sword and Shield
Related Videos
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