Competitive Information for Gurdurr [Sword/Shield]
Fighting
Abilities:
If this Pokemon is statused, its Attack is 1.5x; ignores burn halving physical damage.
This Pokemon's punch-based attacks have 1.2x power. Sucker Punch is not boosted.
This Pokemon's attacks with secondary effects have 1.3x power; nullifies the effects.

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Movesets for Singles
Looking for a competitive moveset for Gurdurr? These builds are optimized for Sword/Shield Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Sword/Shield metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Prepare for battle with Gurdurr, a spectacular Pokémon boasting Fighting attributes. Gurdurr is not a Pokémon anyone usually expects to see on the battlefield. It is weak to Fairy, Flying, and Psychic-typed attacks. Delve into Gurdurr's movesets below and strategize for victory!
Item: Flame Orb / Eject Pack
Ability: Guts
Nature: Adamant (+Atk, -SpA)
EVs: 92 Hp / 252 Atk / 164 SpD
Moveset:
- Close Combat / Hammer Arm
- Facade
- High Horsepower
- Detect / Protect
Gurdurr makes an an interesting Physical Sweeper in single battles. The intention of this moveset is to overwhelm foes with destructive physical attacks. Flame Orb will burn Gurdurr at the end of the turn which will activate Gurdurr's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Gurdurr is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Gurdurr a sweet boost. With a Eject Pack equipped to it, if Gurdurr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Gurdurr's speed by 1 stage).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Gurdurr is burn/poison/paralyzed).
◆ High Horsepower is a physical 95-base power Ground-type move that deals a good amount of damage.
◆ Detect is a status move (prevents moves from affecting your Gurdurr this turn).
◆ Protect is a status move (prevents moves from affecting your Gurdurr this turn).
Link (click to copy):
https://hohoushome.com/b/maa215
Item: Eject Pack / Choice Band
Ability: Iron Fist
Nature: Adamant (+Atk, -SpA)
EVs: 92 Hp / 252 Atk / 164 SpD
Moveset:
- Close Combat / Hammer Arm
- High Horsepower
- Thunder Punch
- Fire Punch
In single battles, Gurdurr's Physical Sweeper role is popular. It attempts to crush rivals using lethal physical attacks. Choice Band will increase the damage of Gurdurr's physical moves by 1.5x at the cost of locking you into the first move you pick. With Iron Fist, Gurdurr's punch-based attacks have 1.2x power. Sucker punch is not boosted. With a Eject Pack equipped to it, if Gurdurr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Gurdurr's speed by 1 stage).
◆ High Horsepower is a physical 95-base power Ground-type move that deals a great amount of damage.
◆ Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
◆ Fire Punch is a physical 75-base power Fire-type move (10% chance to burn the target).
Link (click to copy):
https://hohoushome.com/b/mba215
Item: Life Orb / Eject Pack
Ability: Sheer Force
Nature: Adamant (+Atk, -SpA)
EVs: 92 Hp / 252 Atk / 164 SpD
Moveset:
- Close Combat / Hammer Arm
- High Horsepower
- Poison Jab
- Ice Punch
Gurdurr proves to be a notable Physical Sweeper for single battles. It's goal is to crush rivals using powerful physical moves. Life Orb boosts the power of Gurdurr's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. However, Sheer Force negates the recoil damage from Life Orb while still increasing the damage from both it's ability and the orb making it an amazing item for Gurdurr. With Sheer Force, Gurdurr's attacks with secondary effects have 1.3x power; nullifies the effects. With a Eject Pack equipped to it, if Gurdurr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Gurdurr's speed by 1 stage).
◆ High Horsepower is a physical 95-base power Ground-type move that deals a considerable amount of damage.
◆ Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).
◆ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
Link (click to copy):
https://hohoushome.com/b/mca215
Item: Eviolite
Ability: Iron Fist
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Stone Edge
- Drain Punch
- Mach Punch
- Ice Punch
Gurdurr stands out as an impressive Physical Tank in single battles. This moveset attempts to withstand physical attacks and hit back effectively. Gurdurr is not a Pokemon anyone usually expects sees on the battlefield without an Eviolite. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. With Iron Fist, Gurdurr's punch-based attacks have 1.2x power. Sucker punch is not boosted. Http://www.Smogon.Com/smog/issue27/nu_underrated_movesets
◆ Drain Punch is a physical STAB-boosted 75-base power Fighting-type move (Gurdurr recovers 50% of the damage dealt).
◆ Mach Punch is a physical STAB-boosted priority-increased 40-base power Fighting-type move (usually goes first).
◆ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
Link (click to copy):
https://hohoushome.com/b/mda215
Movesets for Doubles
Need a strong doubles moveset for Gurdurr? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Sword/Shield Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Sword/Shield metagame with these expert-crafted setups!
Item: Flame Orb / Eject Pack
Ability: Guts
Nature: Adamant (+Atk, -SpA)
EVs: 92 Hp / 252 Atk / 164 SpD
Moveset:
- Close Combat / Hammer Arm
- Brutal Swing / Facade
- Rock Slide
- Detect / Protect
For double battles, Gurdurr is a sensational Physical Sweeper. The objective of this moveset is to overwhelm foes with powerful physical moves. Flame Orb will burn Gurdurr at the end of the turn which will activate Gurdurr's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Gurdurr is statused its attack is 1.5x; ignores burn halving physical damage. Brutal Swing was added to provide additional threat coverage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Gurdurr a sweet boost. With a Eject Pack equipped to it, if Gurdurr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Gurdurr's speed by 1 stage).
◆ Brutal Swing is a physical 60-base power Dark-type move (no additional effect. Hits adjacent pokemon).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Gurdurr is burn/poison/paralyzed).
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Detect is a status move (prevents moves from affecting your Gurdurr this turn).
◆ Protect is a status move (prevents moves from affecting your Gurdurr this turn).
Link (click to copy):
https://hohoushome.com/b/naa215
Item: Eject Pack / Choice Band
Ability: Iron Fist / Sheer Force
Nature: Adamant (+Atk, -SpA)
EVs: 92 Hp / 252 Atk / 164 SpD
Moveset:
- Close Combat / Hammer Arm
- Rock Slide
- High Horsepower
- Brutal Swing
Gurdurr makes an a notable Physical Sweeper in double battles. This moveset focuses to overwhelm foes with formidable physical attacks. Choice Band will increase the damage of Gurdurr's physical moves by 1.5x at the cost of locking you into the first move you pick. With Iron Fist, Gurdurr's punch-based attacks have 1.2x power. Sucker punch is not boosted. With a Eject Pack equipped to it, if Gurdurr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Gurdurr's speed by 1 stage).
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ High Horsepower is a physical 95-base power Ground-type move that deals a mighty amount of damage.
◆ Brutal Swing is a physical 60-base power Dark-type move (no additional effect. Hits adjacent pokemon).
Link (click to copy):
https://hohoushome.com/b/nba215
Movepool
Want to know what moves Gurdurr can learn? Check out the full list of moves available in the Pokemon Sword/Shield generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Gurdurr.
Damage Modifiers:
Combo List
These are a list of several common move combinations Gurdurr can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SS Move and Ability Combos for Gurdurr
- Moves: Endure + Reversal
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Substitute + Drain punch
- Moves: Substitute + Reversal
- Ability: Guts + Item: Flame orb
- Ability: Sheer force + Item: Life orb
- Ability: Iron fist + Item: Punching glove
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Ability: Iron Fist + Punching Move: Drain Punch
- Ability: Iron Fist + Punching Move: Fire Punch
- Ability: Sheer Force + Additional Effect Move: Fire Punch
- Ability: Sheer Force + Additional Effect Move: Fling
- Ability: Iron Fist + Punching Move: Focus Punch
- Ability: Iron Fist + Punching Move: Ice Punch
- Ability: Sheer Force + Additional Effect Move: Ice Punch
- Ability: Sheer Force + Additional Effect Move: Low Sweep
- Ability: Iron Fist + Punching Move: Mach Punch
- Ability: Sheer Force + Additional Effect Move: Poison Jab
- Ability: Iron Fist + Punching Move: Power-Up Punch
- Ability: Sheer Force + Additional Effect Move: Power-Up Punch
- Ability: Sheer Force + Additional Effect Move: Snore
- Ability: Sheer Force + Additional Effect Move: Rock Tomb
- Ability: Iron Fist + Punching Move: Thunder Punch
- Ability: Sheer Force + Additional Effect Move: Thunder Punch
- Ability: Iron Fist + Punching Move: Dynamic Punch
- Ability: Sheer Force + Additional Effect Move: Dynamic Punch
- Item: Blunder Policy + Move: Dynamic Punch
- Ability: Sheer Force + Additional Effect Move: Focus Blast
- Ability: Iron Fist + Punching Move: Mega Punch
- Ability: Iron Fist + Punching Move: Hammer Arm
- Ability: Sheer Force + Additional Effect Move: Rock Slide
- Moves with Priority: Detect, Endure, Helping Hand, Protect, Wide Guard, Mach Punch
- Moves that Break Screens: Defog, Brick Break
Moves that boost Gurdurr's stats
- Bulk Up
- Power-Up Punch
- Work Up
Most notable and possible best moves for Gurdurr
- Protect
- Rest
- Taunt
Common Effort Values for Gurdurr in Sword and Shield
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Jolly Nature ( 0/252/0/0/0/252 )
- Timid Nature ( 0/0/0/252/0/252 )
- Bold Nature ( 252/0/252/0/0/4 )
- Calm Nature ( 252/0/0/0/252/4 )
- Relaxed Nature ( 252/0/88/0/168/0 )
- Sassy Nature ( 252/0/4/0/252/0 )
- Optimize Gurdurr's Defensive EV-spread for Pokemon Sword and Shield
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.

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