Competitive Information for Gurdurr [X/Y]


Fighting
Abilities:
Movesets for Singles
What is a good competitive moveset for Gurdurr? These builds have been optimized for Pokemon competing in X/Y Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the X/Y generation metagame.
Gurdurr is an awesome Fighting-typed Pokemon. Gurdurr is not a Pokemon anyone usually expects sees on the battlefield. This Pokemon deserves to see more play in the meta. Gurdurr is weak to Fairy, Flying, and Psychic-typed attacks.
Item: Flame Orb
Ability: Guts
Nature: Adamant (+Atk, -SpA)
EVs: 92 Hp / 252 Atk / 164 SpD
Moveset:
- Superpower / Hammer Arm
- Facade / Return
- Knock Off
- Detect / Protect
Physical Sweeper Gurdurr (Guts)
Gurdurr is a sensational Physical Sweeper. It is meant to take down the opponent's team with brute physical power. Flame Orb will burn Gurdurr at the end of the turn which will activate Gurdurr's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Gurdurr is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Gurdurr a sweet boost.
♦ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Gurdurr's speed by 1 stage).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Gurdurr is burn/poison/paralyzed).
♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
♦ Detect is a status move (prevents moves from affecting your Gurdurr this turn).
♦ Protect is a status move (prevents moves from affecting your Gurdurr this turn).
Link (click to copy):
https://hohoushome.com/b/gs10a215
Item: Life Orb / Choice Band
Ability: Sheer Force
Nature: Adamant (+Atk, -SpA)
EVs: 92 Hp / 252 Atk / 164 SpD
Moveset:
- Superpower / Hammer Arm
- Return / Strength
- Knock Off
- Poison Jab
Physical Sweeper Gurdurr (Sheer Force)
Gurdurr is a phenomenal Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Choice Band will increase the damage of Gurdurr's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Gurdurr's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. However, Sheer Force negates the recoil damage from Life Orb while still increasing the damage from both it's ability and the orb making it an amazing item for Gurdurr. With Sheer Force, Gurdurr's attacks with secondary effects have 1.3x power; nullifies the effects.
♦ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Gurdurr's speed by 1 stage).
♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Strength is a physical 80-base power Normal-type move that deals a considerable amount of damage.
♦ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
♦ Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).
Link (click to copy):
https://hohoushome.com/b/gs11a215
Item: Eviolite
Ability: Iron Fist
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Stone Edge
- Drain Punch
- Mach Punch
- Ice Punch / Knock Off
Gurdurr Physical Tank (Steel Rod To The Face)
Gurdurr is a remarkable Physical Tank. It was designed to take a good amount of physical hits while dealing some decent damage. Gurdurr is not a Pokemon anyone usually expects sees on the battlefield until equipping Eviolite became the goto option. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. With Iron Fist, Gurdurr's punch-based attacks have 1.2x power. sucker punch is not boosted. http://www.smogon.com/smog/issue27/nu_underrated_movesets
♦ Drain Punch is a physical STAB-boosted 75-base power Fighting-type move (Gurdurr recovers 50% of the damage dealt).
♦ Mach Punch is a physical STAB-boosted priority-increased 40-base power Fighting-type move (usually goes first).
♦ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
♦ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Link (click to copy):
https://hohoushome.com/b/gs12a215
Item: Leftovers
Ability: Iron Fist
Nature: Adamant (+Atk, -SpA)
EVs: 224 Hp / 224 Atk / 62 SpD
Moveset:
- Work Up
- Poison Jab
- Force Palm
- Fire Punch
Gurdurr Physical Tank (Steroid User)
Gurdurr is an extraordinary Physical Tank. It was designed to take a considerable amount of physical hits while dealing some decent damage. Leftovers are always a great recovery option to ensure Gurdurr last longer regaining it's HP every turn. With Iron Fist, Gurdurr's punch-based attacks have 1.2x power. sucker punch is not boosted.
♦ Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).
♦ Force Palm is a physical STAB-boosted 60-base power Fighting-type move (30% chance to paralyze the target).
♦ Fire Punch is a physical 75-base power Fire-type move (10% chance to burn the target).
Link (click to copy):
https://hohoushome.com/b/gs13a215
Movesets for Doubles
What is a good doubles moveset for Gurdurr? These builds have been optimized for X/Y Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the X/Y generation metagame.
Item: Flame Orb
Ability: Guts
Nature: Adamant (+Atk, -SpA)
EVs: 92 Hp / 252 Atk / 164 SpD
Moveset:
- Superpower / Hammer Arm
- Facade / Return
- Rock Slide
- Detect / Protect
Doubles Physical Sweeper Gurdurr (Guts)
Gurdurr is an astounding Physical Sweeper. It tries to take down the opponent's team with brute physical power. Flame Orb will burn Gurdurr at the end of the turn which will activate Gurdurr's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Gurdurr is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Gurdurr a sweet boost.
♦ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Gurdurr's speed by 1 stage).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Gurdurr is burn/poison/paralyzed).
♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
♦ Detect is a status move (prevents moves from affecting your Gurdurr this turn).
♦ Protect is a status move (prevents moves from affecting your Gurdurr this turn).
Link (click to copy):
https://hohoushome.com/b/gd10a215
Item: Life Orb / Choice Band
Ability: Sheer Force
Nature: Adamant (+Atk, -SpA)
EVs: 92 Hp / 252 Atk / 164 SpD
Moveset:
- Superpower / Hammer Arm
- Rock Slide
- Return / Strength
- Knock Off
Doubles Physical Sweeper Gurdurr (Sheer Force)
Gurdurr is pretty popular Physical Sweeper. It's goal is to take down the opponent's team with brute physical power. Choice Band will increase the damage of Gurdurr's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Gurdurr's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. However, Sheer Force negates the recoil damage from Life Orb while still increasing the damage from both it's ability and the orb making it an amazing item for Gurdurr. With Sheer Force, Gurdurr's attacks with secondary effects have 1.3x power; nullifies the effects.
♦ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Gurdurr's speed by 1 stage).
♦ Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Strength is a physical 80-base power Normal-type move that deals a good amount of damage.
♦ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Link (click to copy):
https://hohoushome.com/b/gd11a215
Movepool
Wondering what moves can Gurdurr learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.
Damage Modifiers:
Combo List
These are a list of several common move combinations Gurdurr can perform in X/Y. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive XY Move and Ability Combos for Gurdurr
- Moves: Endure + Reversal
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Substitute + Drain punch
- Moves: Substitute + Reversal
- Ability: Guts + Item: Flame orb
- Ability: Sheer force + Item: Life orb
- Ability: Iron fist + Item: Punching glove
- Move: Swagger + Item: Mirror Herb
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Ability: Iron Fist + Punching Move: Comet Punch
- Ability: Sheer Force + Additional Effect Move: Rock Slide
- Ability: Iron Fist + Punching Move: Fire Punch
- Ability: Sheer Force + Additional Effect Move: Fire Punch
- Ability: Iron Fist + Punching Move: Ice Punch
- Ability: Sheer Force + Additional Effect Move: Ice Punch
- Ability: Iron Fist + Punching Move: Thunder Punch
- Ability: Sheer Force + Additional Effect Move: Thunder Punch
- Ability: Sheer Force + Additional Effect Move: Rock Smash
- Ability: Sheer Force + Additional Effect Move: Snore
- Ability: Iron Fist + Punching Move: Dynamic Punch
- Ability: Sheer Force + Additional Effect Move: Dynamic Punch
- Item: Blunder Policy + Move: Dynamic Punch
- Ability: Iron Fist + Punching Move: Mach Punch
- Ability: Iron Fist + Punching Move: Focus Punch
- Ability: Sheer Force + Additional Effect Move: Secret Power
- Ability: Sheer Force + Additional Effect Move: Rock Tomb
- Ability: Iron Fist + Punching Move: Drain Punch
- Ability: Sheer Force + Additional Effect Move: Fling
- Ability: Sheer Force + Additional Effect Move: Focus Blast
- Ability: Sheer Force + Additional Effect Move: Force Palm
- Ability: Iron Fist + Punching Move: Hammer Arm
- Ability: Sheer Force + Additional Effect Move: Poison Jab
- Ability: Sheer Force + Additional Effect Move: Low Sweep
- Ability: Iron Fist + Punching Move: Power-Up Punch
- Ability: Sheer Force + Additional Effect Move: Power-Up Punch
- Moves with Priority: Bide, Detect, Endure, Protect, Mach Punch, Helping Hand, Wide Guard
- Moves that Break Screens: Brick Break
- Moves that inflict status: Toxic
Moves that boost Gurdurr's stats
- Bulk Up
- Power-Up Punch
- Work Up
Most notable and possible best moves for Gurdurr
- Knock Off
- Protect
- Rest
- Taunt
- Toxic
Common Effort Values for Gurdurr in X and Y
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Optimize Gurdurr's EV spread for Pokemon X and Y
Related Videos
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