Competitive Information for Timburr [Sword/Shield]


Fighting
Abilities:
Movesets for Singles
What is a good competitive moveset for Timburr? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.
Timburr is a notable Fighting-typed Pokemon. Timburr is not a Pokemon anyone usually expects sees on the battlefield. Timburr is weak to Fairy, Flying, and Psychic-typed attacks.
Item: Flame Orb / Eject Pack
Ability: Guts
Nature: Adamant (+Atk, -SpA)
EVs: 56 Hp / 252 Atk / 20 Def / 180 SpD
Moveset:
- Superpower / Hammer Arm
- Facade / Strength
- Knock Off
- Detect / Protect
Physical Sweeper Timburr (Guts)
Timburr is a decent Physical Sweeper. It was designed to take down the opponent's team with brute physical power. Flame Orb will burn Timburr at the end of the turn which will activate Timburr's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Timburr is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Timburr a sweet boost.
♦ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Timburr's speed by 1 stage).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Timburr is burn/poison/paralyzed).
♦ Strength is a physical 80-base power Normal-type move that deals a hefty amount of damage.
♦ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
♦ Detect is a status move (prevents moves from affecting your Timburr this turn).
♦ Protect is a status move (prevents moves from affecting your Timburr this turn).
Item: Life Orb / Eject Pack
Ability: Sheer Force
Nature: Adamant (+Atk, -SpA)
EVs: 56 Hp / 252 Atk / 20 Def / 180 SpD
Moveset:
- Superpower / Hammer Arm
- Knock Off
- Strength
- Poison Jab
Physical Sweeper Timburr (Sheer Force)
Timburr is popular Physical Sweeper. It's purpose is to take down the opponent's team with brute physical power. Life Orb boosts the power of Timburr's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. However, Sheer Force negates the recoil damage from Life Orb while still increasing the damage from both it's ability and the orb making it an amazing item for Timburr. With Sheer Force, Timburr's attacks with secondary effects have 1.3x power; nullifies the effects.
♦ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Timburr's speed by 1 stage).
♦ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
♦ Strength is a physical 80-base power Normal-type move that deals a considerable amount of damage.
♦ Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).
Item: Life Orb
Ability: Iron Fist
Nature: Brave (+Atk, -Spe)
EVs: 71 Hp / 183 Atk / 1 Def / 252 SpD
Moveset:
- Low Sweep
- Drain Punch
- Sleep Talk
- Rest
Timburr Physical Tank (Brave Steel)
Timburr is an outstanding Physical Tank. This moveset is designed to take a great amount of physical hits while dealing some decent damage. Life Orb boosts the power of Timburr's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Iron Fist, Timburr's punch-based attacks have 1.2x power. sucker punch is not boosted.
♦ Drain Punch is a physical STAB-boosted 75-base power Fighting-type move (Timburr recovers 50% of the damage dealt).
♦ Sleep Talk is a status move (Timburr must be asleep. uses another known move).
♦ Rest is a status move (Timburr sleeps 2 turns and restores hp and status).
Movesets for Doubles
What is a good doubles moveset for Timburr? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.
Item: Flame Orb / Eject Pack
Ability: Guts
Nature: Adamant (+Atk, -SpA)
EVs: 56 Hp / 252 Atk / 20 Def / 180 SpD
Moveset:
- Superpower / Hammer Arm
- Facade / Strength
- Rock Slide
- Detect / Protect
Doubles Physical Sweeper Timburr (Guts)
Timburr is a marvelous Physical Sweeper. It's goal is to take down the opponent's team with brute physical power. Flame Orb will burn Timburr at the end of the turn which will activate Timburr's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Timburr is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Timburr a sweet boost.
♦ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Timburr's speed by 1 stage).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Timburr is burn/poison/paralyzed).
♦ Strength is a physical 80-base power Normal-type move that deals a mighty amount of damage.
♦ Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
♦ Detect is a status move (prevents moves from affecting your Timburr this turn).
♦ Protect is a status move (prevents moves from affecting your Timburr this turn).
Item: Life Orb / Eject Pack
Ability: Sheer Force
Nature: Adamant (+Atk, -SpA)
EVs: 56 Hp / 252 Atk / 20 Def / 180 SpD
Moveset:
- Superpower / Hammer Arm
- Rock Slide
- Knock Off / Brutal Swing
- Poison Jab
Doubles Physical Sweeper Timburr (Sheer Force)
Timburr is a spectacular Physical Sweeper. It attempts to take down the opponent's team with brute physical power. Life Orb boosts the power of Timburr's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. However, Sheer Force negates the recoil damage from Life Orb while still increasing the damage from both it's ability and the orb making it an amazing item for Timburr. With Sheer Force, Timburr's attacks with secondary effects have 1.3x power; nullifies the effects.
♦ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Timburr's speed by 1 stage).
♦ Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
♦ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
♦ Brutal Swing is a physical 60-base power Dark-type move (no additional effect. hits adjacent pokemon).
♦ Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).
Movepool
Wondering what moves can Timburr learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.
Damage Modifiers:
Combo List
These are a list of several common move combinations Timburr can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SS Move and Ability Combos for Timburr
- Moves: Endure + Reversal
- Moves: Rest + Sleep talk
- Moves: Substitute + Drain punch
- Moves: Substitute + Reversal
- Ability: Guts + Item: Flame Orb
- Ability: Sheer Force + Item: Life Orb
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Ability: Iron Fist + Punching Move: Fire Punch
- Ability: Sheer Force + Additional Effect Move: Fire Punch
- Ability: Iron Fist + Punching Move: Ice Punch
- Ability: Sheer Force + Additional Effect Move: Ice Punch
- Ability: Iron Fist + Punching Move: Mega Punch
- Ability: Iron Fist + Punching Move: Thunder Punch
- Ability: Iron Fist + Punching Move: Dynamic Punch
- Item: Blunder Policy + Move: Dynamic Punch
- Ability: Iron Fist + Punching Move: Mach Punch
- Ability: Iron Fist + Punching Move: Focus Punch
- Ability: Iron Fist + Punching Move: Drain Punch
- Ability: Sheer Force + Additional Effect Move: Focus Blast
- Ability: Iron Fist + Punching Move: Hammer Arm
- Ability: Iron Fist + Punching Move: Power-Up Punch
- Moves with Priority: Detect, Endure, Protect, Mach Punch, Helping Hand, Wide Guard
- Moves that Break Screens: Brick Break
Most notable and possible best moves for Timburr
- Protect
- Rest
Common Effort Values for Timburr in Sword and Shield
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Optimize Timburr's EV spread for Pokemon Sword and Shield
Related Videos
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