Competitive Information for Timburr [Sword/Shield]


Fighting
Abilities:
Movesets for Singles
What is a good competitive moveset for Timburr? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.
Timburr is a decent Fighting-typed Pokemon. Timburr is not a Pokemon anyone usually expects sees on the battlefield. Timburr can be quite a contender in the LC tier (Little Cup). Timburr is weak to Fairy, Flying, and Psychic-typed attacks.
Item: Flame Orb / Eject Pack
Ability: Guts
Nature: Adamant (+Atk, -SpA)
EVs: 56 Hp / 252 Atk / 20 Def / 180 SpD
Moveset:
- Superpower / Hammer Arm
- Facade / Strength
- Knock Off
- Detect / Protect
Physical Sweeper Timburr (Guts)
Timburr is a decent Physical Sweeper for single battles. It's designed to take down the opponent's team with brute physical power. Flame Orb will burn Timburr at the end of the turn which will activate Timburr's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Timburr is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Timburr a sweet boost. With a Eject Pack equipped to it, if Timburr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Timburr's speed by 1 stage).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Timburr is burn/poison/paralyzed).
◆ Strength is a physical 80-base power Normal-type move that deals a large amount of damage.
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Detect is a status move (prevents moves from affecting your Timburr this turn).
◆ Protect is a status move (prevents moves from affecting your Timburr this turn).
Link (click to copy):
https://hohoushome.com/b/is10a214
Item: Eject Pack / Choice Band
Ability: Iron Fist
Nature: Adamant (+Atk, -SpA)
EVs: 56 Hp / 252 Atk / 20 Def / 180 SpD
Moveset:
- Superpower / Hammer Arm
- Knock Off
- Ice Punch
- Thunder Punch
Physical Sweeper Timburr (Iron Fist)
Timburr is a fabulous Physical Sweeper for single battles. It's primary goal is to take down the opponent's team with brute physical power. Choice Band will increase the damage of Timburr's physical moves by 1.5x at the cost of locking you into the first move you pick. With Iron Fist, Timburr's punch-based attacks have 1.2x power. Sucker punch is not boosted. With a Eject Pack equipped to it, if Timburr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Timburr's speed by 1 stage).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
◆ Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/is11a214
Item: Life Orb / Eject Pack
Ability: Sheer Force
Nature: Adamant (+Atk, -SpA)
EVs: 56 Hp / 252 Atk / 20 Def / 180 SpD
Moveset:
- Superpower / Hammer Arm
- Knock Off
- Strength
- Poison Jab
Physical Sweeper Timburr (Sheer Force)
Timburr is an astounding Physical Sweeper for single battles. It's goal is to take down the opponent's team with brute physical power. Life Orb boosts the power of Timburr's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. However, Sheer Force negates the recoil damage from Life Orb while still increasing the damage from both it's ability and the orb making it an amazing item for Timburr. With Sheer Force, Timburr's attacks with secondary effects have 1.3x power; nullifies the effects. With a Eject Pack equipped to it, if Timburr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Timburr's speed by 1 stage).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Strength is a physical 80-base power Normal-type move that deals a mighty amount of damage.
◆ Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).
Link (click to copy):
https://hohoushome.com/b/is12a214
Item: Life Orb
Ability: Iron Fist
Nature: Brave (+Atk, -Spe)
EVs: 71 Hp / 183 Atk / 1 Def / 252 SpD
Moveset:
- Low Sweep
- Drain Punch
- Sleep Talk
- Rest
Timburr Physical Tank (Brave Steel)
Timburr is a remarkable Physical Tank for single battles. It is meant to take a considerable amount of physical hits while dealing some decent damage. Life Orb boosts the power of Timburr's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Iron Fist, Timburr's punch-based attacks have 1.2x power. Sucker punch is not boosted.
◆ Drain Punch is a physical STAB-boosted 75-base power Fighting-type move (Timburr recovers 50% of the damage dealt).
◆ Sleep Talk is a status move (Timburr must be asleep. Uses another known move).
◆ Rest is a status move (Timburr sleeps 2 turns and restores hp and status).
Link (click to copy):
https://hohoushome.com/b/is13a214
Movesets for Doubles
What is a good doubles moveset for Timburr? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.
Item: Flame Orb / Eject Pack
Ability: Guts
Nature: Adamant (+Atk, -SpA)
EVs: 56 Hp / 252 Atk / 20 Def / 180 SpD
Moveset:
- Superpower / Hammer Arm
- Facade / Strength
- Rock Slide
- Detect / Protect
Doubles Physical Sweeper Timburr (Guts)
Timburr is a remarkable Physical Sweeper for double battles. It is meant to take down the opponent's team with brute physical power. Flame Orb will burn Timburr at the end of the turn which will activate Timburr's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Timburr is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Timburr a sweet boost. With a Eject Pack equipped to it, if Timburr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Timburr's speed by 1 stage).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Timburr is burn/poison/paralyzed).
◆ Strength is a physical 80-base power Normal-type move that deals a considerable amount of damage.
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Detect is a status move (prevents moves from affecting your Timburr this turn).
◆ Protect is a status move (prevents moves from affecting your Timburr this turn).
Link (click to copy):
https://hohoushome.com/b/id10a214
Item: Eject Pack / Choice Band
Ability: Iron Fist
Nature: Adamant (+Atk, -SpA)
EVs: 56 Hp / 252 Atk / 20 Def / 180 SpD
Moveset:
- Superpower / Hammer Arm
- Rock Slide
- Knock Off / Brutal Swing
- Thunder Punch
Doubles Physical Sweeper Timburr (Iron Fist)
Timburr is an awesome Physical Sweeper for double battles. It's primary goal is to take down the opponent's team with brute physical power. Choice Band will increase the damage of Timburr's physical moves by 1.5x at the cost of locking you into the first move you pick. With Iron Fist, Timburr's punch-based attacks have 1.2x power. Sucker punch is not boosted. With a Eject Pack equipped to it, if Timburr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Timburr's speed by 1 stage).
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Brutal Swing is a physical 60-base power Dark-type move (no additional effect. Hits adjacent pokemon).
◆ Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/id11a214
Item: Life Orb / Eject Pack
Ability: Sheer Force
Nature: Adamant (+Atk, -SpA)
EVs: 56 Hp / 252 Atk / 20 Def / 180 SpD
Moveset:
- Superpower / Hammer Arm
- Rock Slide
- Knock Off / Brutal Swing
- Poison Jab
Doubles Physical Sweeper Timburr (Sheer Force)
Timburr is a stupendous Physical Sweeper for double battles. It is meant to take down the opponent's team with brute physical power. Life Orb boosts the power of Timburr's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. However, Sheer Force negates the recoil damage from Life Orb while still increasing the damage from both it's ability and the orb making it an amazing item for Timburr. With Sheer Force, Timburr's attacks with secondary effects have 1.3x power; nullifies the effects. With a Eject Pack equipped to it, if Timburr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Timburr's speed by 1 stage).
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Brutal Swing is a physical 60-base power Dark-type move (no additional effect. Hits adjacent pokemon).
◆ Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).
Link (click to copy):
https://hohoushome.com/b/id12a214
Movepool
Wondering what moves can Timburr learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.
Damage Modifiers:
Combo List
These are a list of several common move combinations Timburr can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SS Move and Ability Combos for Timburr
- Moves: Endure + Reversal
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Substitute + Drain punch
- Moves: Substitute + Reversal
- Ability: Guts + Item: Flame orb
- Ability: Sheer force + Item: Life orb
- Ability: Iron fist + Item: Punching glove
- Move: Swagger + Item: Mirror Herb
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Ability: Sheer Force + Additional Effect Move: Rock Slide
- Ability: Iron Fist + Punching Move: Fire Punch
- Ability: Sheer Force + Additional Effect Move: Fire Punch
- Ability: Iron Fist + Punching Move: Ice Punch
- Ability: Sheer Force + Additional Effect Move: Ice Punch
- Ability: Iron Fist + Punching Move: Mega Punch
- Ability: Iron Fist + Punching Move: Thunder Punch
- Ability: Sheer Force + Additional Effect Move: Thunder Punch
- Ability: Sheer Force + Additional Effect Move: Rock Smash
- Ability: Sheer Force + Additional Effect Move: Snore
- Ability: Iron Fist + Punching Move: Dynamic Punch
- Ability: Sheer Force + Additional Effect Move: Dynamic Punch
- Item: Blunder Policy + Move: Dynamic Punch
- Ability: Iron Fist + Punching Move: Mach Punch
- Ability: Iron Fist + Punching Move: Focus Punch
- Ability: Sheer Force + Additional Effect Move: Rock Tomb
- Ability: Iron Fist + Punching Move: Drain Punch
- Ability: Sheer Force + Additional Effect Move: Fling
- Ability: Sheer Force + Additional Effect Move: Focus Blast
- Ability: Sheer Force + Additional Effect Move: Force Palm
- Ability: Iron Fist + Punching Move: Hammer Arm
- Ability: Sheer Force + Additional Effect Move: Poison Jab
- Ability: Sheer Force + Additional Effect Move: Low Sweep
- Ability: Iron Fist + Punching Move: Power-Up Punch
- Ability: Sheer Force + Additional Effect Move: Power-Up Punch
- Moves with Priority: Detect, Endure, Protect, Mach Punch, Helping Hand, Wide Guard
- Moves that Break Screens: Brick Break, Defog
- Moves that inflict status: Toxic
Moves that boost Timburr's stats
- Bulk Up
- Power-Up Punch
- Work Up
Most notable and possible best moves for Timburr
- Knock Off
- Protect
- Rest
- Taunt
- Toxic
Common Effort Values for Timburr in Sword and Shield
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Optimize Timburr's EV spread for Pokemon Sword and Shield
Related Videos
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