Competitive Information for Timburr [Sword/Shield]

Competitive Pokemon Sword/Shield Movesets and Strategies for Timburr timburr
Base Stats for Timburr

Fighting

Abilities:
GutsGuts: If this Pokemon is statused, its Attack is 1.5x; ignores burn halving physical damage.
,
Iron FistIron Fist: This Pokemon's punch-based attacks have 1.2x power. Sucker Punch is not boosted.
,
Sheer ForceSheer Force: This Pokemon's attacks with secondary effects have 1.3x power; nullifies the effects.


Evolutions / Family:
Timburr
Gurdurr
Conkeldurr

Weakness Chart for Fighting-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
0.5x
  
  
2x
  
  
2x
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
  
  
2x
0.5x
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for TimburrVisit Serebii's Pokedex for location, breeding, and other game details about TimburrVisit Bulbapedia for more information about Timburr

Movesets for Singles


What is a good competitive moveset for Timburr? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.


Timburr is a phenomenal Fighting-typed Pokemon. Timburr is not a Pokemon anyone usually expects sees on the battlefield. Timburr is weak to Fairy, Flying, and Psychic-typed attacks.


Species: Timburr
Item: Flame Orb / White Herb
Ability: Guts
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Superpower / Hammer Arm
- Facade
- Poison Jab
- Detect / Protect

Physical Sweeper Timburr (Guts)

Timburr is a wonderful Physical Sweeper. It's purpose is to take down the opponent's team with brute physical power. Focus Sash helps protect Timburr from being one-shotted and allowing it to atleast use a crucial move when brought out. Flame Orb will burn Timburr at the end of the turn which will activate Timburr's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Timburr is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Timburr a sweet boost.

Superpower is a physical STAB-boosted 120-base power Fighting-type move (lowers your Timburr's attack and defense by 1 stage).
Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Timburr's speed by 1 stage).
Facade is a physical 70-base power Normal-type move (power doubles if Timburr is burn/poison/paralyzed).
Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).
Detect is a status move (prevents moves from affecting your Timburr this turn).
Protect is a status move (prevents moves from affecting your Timburr this turn).




Species: Timburr
Item: Life Orb
Ability: Iron Fist
Nature: Brave (+Atk, -Spe)
EVs: 71 Hp / 183 Atk / 1 Def / 252 SpD
Moveset:
- Low Sweep
- Drain Punch
- Sleep Talk
- Rest

Timburr Physical Tank (Brave Steel)

Timburr is popular Physical Tank. This moveset is designed to take a decent amount of physical hits while dealing some decent damage. Life Orb boosts the power of Timburr's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Iron Fist, Timburr's punch-based attacks have 1.2x power. sucker punch is not boosted.

Low Sweep is a physical STAB-boosted 65-base power Fighting-type move (100% chance to lower the target's speed by 1 stage).
Drain Punch is a physical STAB-boosted 75-base power Fighting-type move (Timburr recovers 50% of the damage dealt).
Sleep Talk is a status move (Timburr must be asleep. uses another known move).
Rest is a status move (Timburr sleeps 2 turns and restores hp and status).



Movesets for Doubles


What is a good doubles moveset for Timburr? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.


Species: Timburr
Item: Flame Orb / White Herb
Ability: Guts
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Superpower
- Facade
- Rock Slide
- Detect / Protect

Doubles Physical Sweeper Timburr (Guts)

Timburr is an interesting Physical Sweeper. This moveset is designed to take down the opponent's team with brute physical power. Focus Sash helps protect Timburr from being one-shotted and allowing it to atleast use a crucial move when brought out. Flame Orb will burn Timburr at the end of the turn which will activate Timburr's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Timburr is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Timburr a sweet boost.

Superpower is a physical STAB-boosted 120-base power Fighting-type move (lowers your Timburr's attack and defense by 1 stage).
Facade is a physical 70-base power Normal-type move (power doubles if Timburr is burn/poison/paralyzed).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Detect is a status move (prevents moves from affecting your Timburr this turn).
Protect is a status move (prevents moves from affecting your Timburr this turn).



Movepool


Wondering what moves can Timburr learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Grass Knot
--
100%
20
More power the heavier the target.
Round
60
100%
15
Power doubles if others used Round this turn.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Brutal Swing
60
100%
20
No additional effect. Hits adjacent Pokemon.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Drain Punch
75
100%
10
User recovers 50% of the damage dealt.
Dynamic Punch
100
50%
5
100% chance to confuse the target.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fire Punch
75
100%
15
10% chance to burn the target.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Hammer Arm
100
90%
10
Lowers the user's Speed by 1.
Ice Punch
75
100%
15
10% chance to freeze the target.
Low Kick
--
100%
20
More power the heavier the target.
Low Sweep
65
100%
20
100% chance to lower the target's Speed by 1.
Mach Punch
40
100%
30
Usually goes first.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Payback
50
100%
10
Power doubles if the user moves after the target.
Poison Jab
80
100%
20
30% chance to poison the target.
Pound
40
100%
35
No additional effect.
Power-Up Punch
40
100%
20
100% chance to raise the user's Attack by 1.
Retaliate
70
100%
5
Power doubles if an ally fainted last turn.
Revenge
60
100%
10
Power doubles if user is damaged by the target.
Reversal
--
100%
15
More power the less HP the user has left.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Throw
50
90%
15
No additional effect.
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Slam
80
75%
20
No additional effect.
Stone Edge
100
80%
5
High critical hit ratio.
Superpower
120
100%
5
Lowers the user's Attack and Defense by 1.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Bulk Up
--
--
20
Raises the user's Attack and Defense by 1.
Defog
--
--
15
-1 evasion; clears user and target side's hazards.
Detect
--
--
5
Prevents moves from affecting the user this turn.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Focus Energy
--
--
30
Raises the user's critical hit ratio by 2.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Scary Face
--
100%
10
Lowers the target's Speed by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Wide Guard
--
--
10
Protects allies from multi-target moves this turn.
Work Up
--
--
30
Raises the user's Attack and Sp. Atk by 1.

Combo List


These are a list of several common move combinations Timburr can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SS Move and Ability Combos for Timburr

Create a build


Have an idea in mind for Timburr that you'd like to test? Customize the IVs, EVs and their Sword/Shield moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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