Competitive Information for Dratini [Scarlet/Violet]
Dragon
Abilities:
If this Pokemon has a non-volatile status condition, its Defense is multiplied by 1.5.
This Pokemon has a 33% chance to have its status cured at the end of each turn.
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Movesets for Singles
Looking for a competitive moveset for Dratini? These builds are optimized for Scarlet/Violet Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Scarlet/Violet metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Dratini is here! This magnificent Pokémon is Dragon-typed and ready to shine! Dratini is not a Pokémon anyone usually expects to see on the battlefield. It often dominates battles in the LC tier (Little Cup). It is weak to Dragon, Fairy, and Ice-typed attacks. Discover Dratini's movesets below and unleash its potential in battles!
Item: Flame Orb
Ability: Marvel Scale
Nature: Adamant (+Atk, -SpA)
EVs: 216 Hp / 252 Atk / 40 Def
Moveset:
- Outrage / Breaking Swipe
- Facade / Body Slam
- Aqua Tail / Waterfall
- Protect
Dratini is an incredible Physical Sweeper for single battles. This configuration strives to take down the opponent's team with devastating physical moves. Flame Orb will burn Dratini at the end of the turn which will activate Dratini's Marvel Scale ability. Use Protect to help guarantee the Orb activates on your first turn. With Marvel Scale, if Dratini has a non-volatile status condition its defense is multiplied by 1.5. Facade's damage doubles when the user has a status affliction. Combine that with Marvel Scale to seriously give Dratini a sweet boost.
◆ Breaking Swipe is a physical STAB-boosted 60-base power Dragon-type move (100% chance to lower the foes attack by 1 stage).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Dratini is burn/poison/paralyzed).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Aqua Tail is a physical 90-base power Water-type move that deals a decent amount of damage.
◆ Waterfall is a physical 80-base power Water-type move (20% chance to make the target flinch).
◆ Protect is a status move (prevents moves from affecting your Dratini this turn).
Link (click to copy):
https://hohoushome.com/b/oaa93
Movesets for Doubles
Need a strong doubles moveset for Dratini? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Scarlet/Violet Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Scarlet/Violet metagame with these expert-crafted setups!
Item: Flame Orb
Ability: Marvel Scale
Nature: Adamant (+Atk, -SpA)
EVs: 216 Hp / 252 Atk / 40 Def
Moveset:
- Outrage / Breaking Swipe
- Facade / Body Slam
- Aqua Tail / Waterfall
- Protect
Dratini is a prestigious Physical Sweeper for double battles. It is meant to take down the opponent's team with forceful physical attacks. Flame Orb will burn Dratini at the end of the turn which will activate Dratini's Marvel Scale ability. Use Protect to help guarantee the Orb activates on your first turn. With Marvel Scale, if Dratini has a non-volatile status condition its defense is multiplied by 1.5. Facade's damage doubles when the user has a status affliction. Combine that with Marvel Scale to seriously give Dratini a sweet boost.
◆ Breaking Swipe is a physical STAB-boosted 60-base power Dragon-type move (100% chance to lower the foes attack by 1 stage).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Dratini is burn/poison/paralyzed).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Aqua Tail is a physical 90-base power Water-type move that deals a decent amount of damage.
◆ Waterfall is a physical 80-base power Water-type move (20% chance to make the target flinch).
◆ Protect is a status move (prevents moves from affecting your Dratini this turn).
Link (click to copy):
https://hohoushome.com/b/paa93
Terastal Phenomenon
In Pokemon Scarlet and Violet (Generation 9), each Pokémon in Paldea has a Tera Type. A Pokémon's Tera Type is inactive until the Pokémon Terastallizes, at which time the Pokémon's type will change to its Tera Type.
There are 18 types, meaning there are countless combinations of Pokémon and Tera Types. Terastallizing a Pokémon allows you to enhance your battle strategies by increasing the power of any moves that have the same type as your Pokémon’s Tera Type or by changing your Pokémon’s weaknesses.
Dragon moves are bad against Fairy.
Fairy moves are bad against Steel/Poison/Fire.
Ice moves are bad against Water/Steel/Fire/Ice.
The most recommended Terastral Type for Dratini is: Steel or Fire
Select a Tera-type:
Teratype Bug moveset for Dratini
Item: Flame Orb
Ability: Marvel Scale
Nature: Adamant (+Atk, -SpA)
Tera Type: Bug
EVs: 216 Hp / 252 Atk / 40 Def
Moveset:
- Outrage / Dragon Tail
- Iron Head / Facade
- Tera Blast
- Protect
Dratini is a marvelous Physical Sweeper in single battles. The purpose of this moveset is to take down the opponent's team with brute physical power. Flame Orb will burn Dratini at the end of the turn which will activate Dratini's Marvel Scale ability. Use Protect to help guarantee the Orb activates on your first turn. With Marvel Scale, if Dratini has a non-volatile status condition its defense is multiplied by 1.5. Iron Head was added to provide additional threat coverage.Facade's damage doubles when the user has a status affliction. Combine that with Marvel Scale to seriously give Dratini a sweet boost.
♦ Dragon Tail is a physical STAB-boosted 60-base power Dragon-type move (forces the target to switch to a random ally).
♦ Iron Head is a physical 80-base power Steel-type move (30% chance to make the target flinch).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Dratini is burn/poison/paralyzed).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Bug-type move).
♦ Protect is a status move (prevents moves from affecting your Dratini this turn).
Link (click to copy):
https://hohoushome.com/b/qaaa93
Teratype Dark moveset for Dratini
Item: Flame Orb
Ability: Marvel Scale
Nature: Adamant (+Atk, -SpA)
Tera Type: Dark
EVs: 216 Hp / 252 Atk / 40 Def
Moveset:
- Outrage / Dragon Tail
- Iron Head / Facade
- Tera Blast
- Protect
Dratini is a remarkable Physical Sweeper in single battles. It's goal is to take down the opponent's team with brute physical power. Flame Orb will burn Dratini at the end of the turn which will activate Dratini's Marvel Scale ability. Use Protect to help guarantee the Orb activates on your first turn. With Marvel Scale, if Dratini has a non-volatile status condition its defense is multiplied by 1.5. Iron Head was added to provide additional threat coverage.Facade's damage doubles when the user has a status affliction. Combine that with Marvel Scale to seriously give Dratini a sweet boost.
♦ Dragon Tail is a physical STAB-boosted 60-base power Dragon-type move (forces the target to switch to a random ally).
♦ Iron Head is a physical 80-base power Steel-type move (30% chance to make the target flinch).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Dratini is burn/poison/paralyzed).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dark-type move).
♦ Protect is a status move (prevents moves from affecting your Dratini this turn).
Link (click to copy):
https://hohoushome.com/b/qbaa93
Teratype Dragon moveset for Dratini
Item: Flame Orb
Ability: Marvel Scale
Nature: Adamant (+Atk, -SpA)
Tera Type: Dragon
EVs: 216 Hp / 252 Atk / 40 Def
Moveset:
- Outrage / Tera Blast
- Facade / Body Slam
- Aqua Tail / Waterfall
- Protect
Dratini is a marvelous Physical Sweeper in single battles. It is designed to take down the opponent's team with brute physical power. Flame Orb will burn Dratini at the end of the turn which will activate Dratini's Marvel Scale ability. Use Protect to help guarantee the Orb activates on your first turn. With Marvel Scale, if Dratini has a non-volatile status condition its defense is multiplied by 1.5. Facade's damage doubles when the user has a status affliction. Combine that with Marvel Scale to seriously give Dratini a sweet boost.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dragon-type move).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Dratini is burn/poison/paralyzed).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Aqua Tail is a physical 90-base power Water-type move that deals a large amount of damage.
♦ Waterfall is a physical 80-base power Water-type move (20% chance to make the target flinch).
♦ Protect is a status move (prevents moves from affecting your Dratini this turn).
Link (click to copy):
https://hohoushome.com/b/qcaa93
Teratype Electric moveset for Dratini
Item: Flame Orb
Ability: Marvel Scale
Nature: Adamant (+Atk, -SpA)
Tera Type: Electric
EVs: 216 Hp / 252 Atk / 40 Def
Moveset:
- Outrage / Dragon Tail
- Facade / Body Slam
- Tera Blast
- Protect
Dratini is a sensational Physical Sweeper in single battles. It's purpose is to take down the opponent's team with brute physical power. Flame Orb will burn Dratini at the end of the turn which will activate Dratini's Marvel Scale ability. Use Protect to help guarantee the Orb activates on your first turn. With Marvel Scale, if Dratini has a non-volatile status condition its defense is multiplied by 1.5. Facade's damage doubles when the user has a status affliction. Combine that with Marvel Scale to seriously give Dratini a sweet boost.
♦ Dragon Tail is a physical STAB-boosted 60-base power Dragon-type move (forces the target to switch to a random ally).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Dratini is burn/poison/paralyzed).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Electric-type move).
♦ Protect is a status move (prevents moves from affecting your Dratini this turn).
Link (click to copy):
https://hohoushome.com/b/qdaa93
Teratype Fairy moveset for Dratini
Item: Flame Orb
Ability: Marvel Scale
Nature: Adamant (+Atk, -SpA)
Tera Type: Fairy
EVs: 216 Hp / 252 Atk / 40 Def
Moveset:
- Outrage / Dragon Tail
- Facade / Body Slam
- Tera Blast
- Protect
Dratini is a notable Physical Sweeper in single battles. It was designed to take down the opponent's team with brute physical power. Flame Orb will burn Dratini at the end of the turn which will activate Dratini's Marvel Scale ability. Use Protect to help guarantee the Orb activates on your first turn. With Marvel Scale, if Dratini has a non-volatile status condition its defense is multiplied by 1.5. Facade's damage doubles when the user has a status affliction. Combine that with Marvel Scale to seriously give Dratini a sweet boost.
♦ Dragon Tail is a physical STAB-boosted 60-base power Dragon-type move (forces the target to switch to a random ally).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Dratini is burn/poison/paralyzed).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fairy-type move).
♦ Protect is a status move (prevents moves from affecting your Dratini this turn).
Link (click to copy):
https://hohoushome.com/b/qeaa93
Teratype Fighting moveset for Dratini
Item: Flame Orb
Ability: Marvel Scale
Nature: Adamant (+Atk, -SpA)
Tera Type: Fighting
EVs: 216 Hp / 252 Atk / 40 Def
Moveset:
- Outrage / Dragon Tail
- Facade / Body Slam
- Tera Blast
- Protect
Dratini is a stupendous Physical Sweeper in single battles. It's designed to take down the opponent's team with brute physical power. Flame Orb will burn Dratini at the end of the turn which will activate Dratini's Marvel Scale ability. Use Protect to help guarantee the Orb activates on your first turn. With Marvel Scale, if Dratini has a non-volatile status condition its defense is multiplied by 1.5. Facade's damage doubles when the user has a status affliction. Combine that with Marvel Scale to seriously give Dratini a sweet boost.
♦ Dragon Tail is a physical STAB-boosted 60-base power Dragon-type move (forces the target to switch to a random ally).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Dratini is burn/poison/paralyzed).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fighting-type move).
♦ Protect is a status move (prevents moves from affecting your Dratini this turn).
Link (click to copy):
https://hohoushome.com/b/qfaa93
Teratype Fire moveset for Dratini
Item: Flame Orb
Ability: Marvel Scale
Nature: Adamant (+Atk, -SpA)
Tera Type: Fire
EVs: 216 Hp / 252 Atk / 40 Def
Moveset:
- Outrage / Dragon Tail
- Iron Head / Facade
- Tera Blast
- Protect
Dratini is a phenomenal Physical Sweeper in single battles. It is designed to take down the opponent's team with brute physical power. Flame Orb will burn Dratini at the end of the turn which will activate Dratini's Marvel Scale ability. Use Protect to help guarantee the Orb activates on your first turn. With Marvel Scale, if Dratini has a non-volatile status condition its defense is multiplied by 1.5. Iron Head was added to provide additional threat coverage.Facade's damage doubles when the user has a status affliction. Combine that with Marvel Scale to seriously give Dratini a sweet boost.
♦ Dragon Tail is a physical STAB-boosted 60-base power Dragon-type move (forces the target to switch to a random ally).
♦ Iron Head is a physical 80-base power Steel-type move (30% chance to make the target flinch).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Dratini is burn/poison/paralyzed).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fire-type move).
♦ Protect is a status move (prevents moves from affecting your Dratini this turn).
Link (click to copy):
https://hohoushome.com/b/qgaa93
Teratype Flying moveset for Dratini
Item: Flame Orb
Ability: Marvel Scale
Nature: Adamant (+Atk, -SpA)
Tera Type: Flying
EVs: 216 Hp / 252 Atk / 40 Def
Moveset:
- Outrage / Dragon Tail
- Facade / Body Slam
- Tera Blast
- Protect
Dratini is an interesting Physical Sweeper in single battles. It is meant to take down the opponent's team with brute physical power. Flame Orb will burn Dratini at the end of the turn which will activate Dratini's Marvel Scale ability. Use Protect to help guarantee the Orb activates on your first turn. With Marvel Scale, if Dratini has a non-volatile status condition its defense is multiplied by 1.5. Facade's damage doubles when the user has a status affliction. Combine that with Marvel Scale to seriously give Dratini a sweet boost.
♦ Dragon Tail is a physical STAB-boosted 60-base power Dragon-type move (forces the target to switch to a random ally).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Dratini is burn/poison/paralyzed).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Flying-type move).
♦ Protect is a status move (prevents moves from affecting your Dratini this turn).
Link (click to copy):
https://hohoushome.com/b/qhaa93
Teratype Ghost moveset for Dratini
Item: Flame Orb
Ability: Marvel Scale
Nature: Adamant (+Atk, -SpA)
Tera Type: Ghost
EVs: 216 Hp / 252 Atk / 40 Def
Moveset:
- Outrage / Dragon Tail
- Facade / Body Slam
- Tera Blast
- Protect
Dratini is a remarkable Physical Sweeper in single battles. It's primary goal is to take down the opponent's team with brute physical power. Flame Orb will burn Dratini at the end of the turn which will activate Dratini's Marvel Scale ability. Use Protect to help guarantee the Orb activates on your first turn. With Marvel Scale, if Dratini has a non-volatile status condition its defense is multiplied by 1.5. Facade's damage doubles when the user has a status affliction. Combine that with Marvel Scale to seriously give Dratini a sweet boost.
♦ Dragon Tail is a physical STAB-boosted 60-base power Dragon-type move (forces the target to switch to a random ally).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Dratini is burn/poison/paralyzed).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ghost-type move).
♦ Protect is a status move (prevents moves from affecting your Dratini this turn).
Link (click to copy):
https://hohoushome.com/b/qiaa93
Teratype Grass moveset for Dratini
Item: Flame Orb
Ability: Marvel Scale
Nature: Adamant (+Atk, -SpA)
Tera Type: Grass
EVs: 216 Hp / 252 Atk / 40 Def
Moveset:
- Outrage / Dragon Tail
- Iron Head / Facade
- Tera Blast
- Protect
Dratini is a pretty decent Physical Sweeper in single battles. It's goal is to take down the opponent's team with brute physical power. Flame Orb will burn Dratini at the end of the turn which will activate Dratini's Marvel Scale ability. Use Protect to help guarantee the Orb activates on your first turn. With Marvel Scale, if Dratini has a non-volatile status condition its defense is multiplied by 1.5. Iron Head was added to provide additional threat coverage.Facade's damage doubles when the user has a status affliction. Combine that with Marvel Scale to seriously give Dratini a sweet boost.
♦ Dragon Tail is a physical STAB-boosted 60-base power Dragon-type move (forces the target to switch to a random ally).
♦ Iron Head is a physical 80-base power Steel-type move (30% chance to make the target flinch).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Dratini is burn/poison/paralyzed).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Grass-type move).
♦ Protect is a status move (prevents moves from affecting your Dratini this turn).
Link (click to copy):
https://hohoushome.com/b/qjaa93
Teratype Ground moveset for Dratini
Item: Flame Orb
Ability: Marvel Scale
Nature: Adamant (+Atk, -SpA)
Tera Type: Ground
EVs: 216 Hp / 252 Atk / 40 Def
Moveset:
- Outrage / Dragon Tail
- Iron Head / Facade
- Tera Blast
- Protect
Dratini is a pretty decent Physical Sweeper in single battles. It tries to take down the opponent's team with brute physical power. Flame Orb will burn Dratini at the end of the turn which will activate Dratini's Marvel Scale ability. Use Protect to help guarantee the Orb activates on your first turn. With Marvel Scale, if Dratini has a non-volatile status condition its defense is multiplied by 1.5. Iron Head was added to provide additional threat coverage.Facade's damage doubles when the user has a status affliction. Combine that with Marvel Scale to seriously give Dratini a sweet boost.
♦ Dragon Tail is a physical STAB-boosted 60-base power Dragon-type move (forces the target to switch to a random ally).
♦ Iron Head is a physical 80-base power Steel-type move (30% chance to make the target flinch).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Dratini is burn/poison/paralyzed).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ground-type move).
♦ Protect is a status move (prevents moves from affecting your Dratini this turn).
Link (click to copy):
https://hohoushome.com/b/qkaa93
Teratype Ice moveset for Dratini
Item: Flame Orb
Ability: Marvel Scale
Nature: Adamant (+Atk, -SpA)
Tera Type: Ice
EVs: 216 Hp / 252 Atk / 40 Def
Moveset:
- Outrage / Dragon Tail
- Iron Head / Facade
- Tera Blast
- Protect
Dratini is a fabulous Physical Sweeper in single battles. It's primary goal is to take down the opponent's team with brute physical power. Flame Orb will burn Dratini at the end of the turn which will activate Dratini's Marvel Scale ability. Use Protect to help guarantee the Orb activates on your first turn. With Marvel Scale, if Dratini has a non-volatile status condition its defense is multiplied by 1.5. Iron Head was added to provide additional threat coverage.Facade's damage doubles when the user has a status affliction. Combine that with Marvel Scale to seriously give Dratini a sweet boost.
♦ Dragon Tail is a physical STAB-boosted 60-base power Dragon-type move (forces the target to switch to a random ally).
♦ Iron Head is a physical 80-base power Steel-type move (30% chance to make the target flinch).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Dratini is burn/poison/paralyzed).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ice-type move).
♦ Protect is a status move (prevents moves from affecting your Dratini this turn).
Link (click to copy):
https://hohoushome.com/b/qlaa93
Teratype Normal moveset for Dratini
Item: Flame Orb
Ability: Marvel Scale
Nature: Adamant (+Atk, -SpA)
Tera Type: Normal
EVs: 216 Hp / 252 Atk / 40 Def
Moveset:
- Facade / Body Slam
- Outrage / Dragon Tail
- Aqua Tail / Waterfall
- Protect
Dratini is an extraordinary Physical Sweeper in single battles. It's primary goal is to take down the opponent's team with brute physical power. Flame Orb will burn Dratini at the end of the turn which will activate Dratini's Marvel Scale ability. Use Protect to help guarantee the Orb activates on your first turn. With Marvel Scale, if Dratini has a non-volatile status condition its defense is multiplied by 1.5. Facade's damage doubles when the user has a status affliction. Combine that with Marvel Scale to seriously give Dratini a sweet boost.
♦ Body Slam is a physical TERA-boosted 85-base power Normal-type move (30% chance to paralyze the target).
♦ Outrage is a physical STAB-boosted 120-base power Dragon-type move (lasts 2-3 turns. Confuses your Dratini afterwards).
♦ Dragon Tail is a physical STAB-boosted 60-base power Dragon-type move (forces the target to switch to a random ally).
♦ Aqua Tail is a physical 90-base power Water-type move that deals a substantial amount of damage.
♦ Waterfall is a physical 80-base power Water-type move (20% chance to make the target flinch).
♦ Protect is a status move (prevents moves from affecting your Dratini this turn).
Link (click to copy):
https://hohoushome.com/b/qmaa93
Teratype Poison moveset for Dratini
Item: Flame Orb
Ability: Marvel Scale
Nature: Adamant (+Atk, -SpA)
Tera Type: Poison
EVs: 216 Hp / 252 Atk / 40 Def
Moveset:
- Outrage / Dragon Tail
- Facade / Body Slam
- Tera Blast
- Protect
Dratini is a pretty decent Physical Sweeper in single battles. It's designed to take down the opponent's team with brute physical power. Flame Orb will burn Dratini at the end of the turn which will activate Dratini's Marvel Scale ability. Use Protect to help guarantee the Orb activates on your first turn. With Marvel Scale, if Dratini has a non-volatile status condition its defense is multiplied by 1.5. Facade's damage doubles when the user has a status affliction. Combine that with Marvel Scale to seriously give Dratini a sweet boost.
♦ Dragon Tail is a physical STAB-boosted 60-base power Dragon-type move (forces the target to switch to a random ally).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Dratini is burn/poison/paralyzed).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Poison-type move).
♦ Protect is a status move (prevents moves from affecting your Dratini this turn).
Link (click to copy):
https://hohoushome.com/b/qnaa93
Teratype Psychic moveset for Dratini
Item: Flame Orb
Ability: Marvel Scale
Nature: Adamant (+Atk, -SpA)
Tera Type: Psychic
EVs: 216 Hp / 252 Atk / 40 Def
Moveset:
- Outrage / Dragon Tail
- Facade / Body Slam
- Tera Blast
- Protect
Dratini is a spectacular Physical Sweeper in single battles. This moveset is designed to take down the opponent's team with brute physical power. Flame Orb will burn Dratini at the end of the turn which will activate Dratini's Marvel Scale ability. Use Protect to help guarantee the Orb activates on your first turn. With Marvel Scale, if Dratini has a non-volatile status condition its defense is multiplied by 1.5. Facade's damage doubles when the user has a status affliction. Combine that with Marvel Scale to seriously give Dratini a sweet boost.
♦ Dragon Tail is a physical STAB-boosted 60-base power Dragon-type move (forces the target to switch to a random ally).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Dratini is burn/poison/paralyzed).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Psychic-type move).
♦ Protect is a status move (prevents moves from affecting your Dratini this turn).
Link (click to copy):
https://hohoushome.com/b/qoaa93
Teratype Rock moveset for Dratini
Item: Flame Orb
Ability: Marvel Scale
Nature: Adamant (+Atk, -SpA)
Tera Type: Rock
EVs: 216 Hp / 252 Atk / 40 Def
Moveset:
- Outrage / Dragon Tail
- Facade / Body Slam
- Tera Blast
- Protect
Dratini is popular Physical Sweeper in single battles. It attempts to take down the opponent's team with brute physical power. Flame Orb will burn Dratini at the end of the turn which will activate Dratini's Marvel Scale ability. Use Protect to help guarantee the Orb activates on your first turn. With Marvel Scale, if Dratini has a non-volatile status condition its defense is multiplied by 1.5. Facade's damage doubles when the user has a status affliction. Combine that with Marvel Scale to seriously give Dratini a sweet boost.
♦ Dragon Tail is a physical STAB-boosted 60-base power Dragon-type move (forces the target to switch to a random ally).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Dratini is burn/poison/paralyzed).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Rock-type move).
♦ Protect is a status move (prevents moves from affecting your Dratini this turn).
Link (click to copy):
https://hohoushome.com/b/qpaa93
Teratype Steel moveset for Dratini
Item: Flame Orb
Ability: Marvel Scale
Nature: Adamant (+Atk, -SpA)
Tera Type: Steel
EVs: 216 Hp / 252 Atk / 40 Def
Moveset:
- Outrage / Dragon Tail
- Facade / Body Slam
- Iron Head / Tera Blast
- Protect
Dratini is a notable Physical Sweeper in single battles. It's primary goal is to take down the opponent's team with brute physical power. Flame Orb will burn Dratini at the end of the turn which will activate Dratini's Marvel Scale ability. Use Protect to help guarantee the Orb activates on your first turn. With Marvel Scale, if Dratini has a non-volatile status condition its defense is multiplied by 1.5. Facade's damage doubles when the user has a status affliction. Combine that with Marvel Scale to seriously give Dratini a sweet boost.
♦ Dragon Tail is a physical STAB-boosted 60-base power Dragon-type move (forces the target to switch to a random ally).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Dratini is burn/poison/paralyzed).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Iron Head is a physical TERA-boosted 80-base power Steel-type move (30% chance to make the target flinch).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Steel-type move).
♦ Protect is a status move (prevents moves from affecting your Dratini this turn).
Link (click to copy):
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Teratype Water moveset for Dratini
Item: Flame Orb
Ability: Marvel Scale
Nature: Adamant (+Atk, -SpA)
Tera Type: Water
EVs: 216 Hp / 252 Atk / 40 Def
Moveset:
- Outrage / Dragon Tail
- Facade / Body Slam
- Aqua Tail / Waterfall
- Protect
Dratini is a remarkable Physical Sweeper in single battles. It is meant to take down the opponent's team with brute physical power. Flame Orb will burn Dratini at the end of the turn which will activate Dratini's Marvel Scale ability. Use Protect to help guarantee the Orb activates on your first turn. With Marvel Scale, if Dratini has a non-volatile status condition its defense is multiplied by 1.5. Facade's damage doubles when the user has a status affliction. Combine that with Marvel Scale to seriously give Dratini a sweet boost.
♦ Dragon Tail is a physical STAB-boosted 60-base power Dragon-type move (forces the target to switch to a random ally).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Dratini is burn/poison/paralyzed).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Aqua Tail is a physical TERA-boosted 90-base power Water-type move that deals a great amount of damage.
♦ Waterfall is a physical TERA-boosted 80-base power Water-type move (20% chance to make the target flinch).
♦ Protect is a status move (prevents moves from affecting your Dratini this turn).
Link (click to copy):
https://hohoushome.com/b/qraa93
Movepool
Want to know what moves Dratini can learn? Check out the full list of moves available in the Pokemon Scarlet/Violet generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Dratini.
Damage Modifiers:
Combo List
These are a list of several common move combinations Dratini can perform in Scarlet/Violet. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SV Move and Ability Combos for Dratini
- Moves: Safeguard + Outrage
- Moves: Rain dance + Thunder
- Moves: Rest + Sleep talk
- Moves: Thunderbolt + Ice beam
- Ability: Marvel scale + Item: Flame orb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Endure, Helping Hand, Protect, Aqua Jet, Extreme Speed
- Moves that inflict status: Thunder Wave
Moves that boost Dratini's stats
- Agility
- Dragon Dance
- Scale Shot
Most notable and possible best moves for Dratini
- Hydro Pump
- Ice Beam
- Light Screen
- Protect
- Rest
Common Effort Values for Dratini in Scarlet and Violet
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Jolly Nature ( 0/252/0/0/0/252 )
- Timid Nature ( 0/0/0/252/0/252 )
- Bold Nature ( 252/0/252/0/0/4 )
- Calm Nature ( 252/0/0/0/252/4 )
- Relaxed Nature ( 252/0/88/0/168/0 )
- Sassy Nature ( 252/0/4/0/252/0 )
- Optimize Dratini's Defensive EV-spread for Pokemon Scarlet and Violet
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Dratini. Top rated Dratini Scarlet/Violet movesets. You can find Dratini builds Scarlet/Violet. Dratini movesets Scarlet/Violet are listed here. VGC Dratini Competitive Movesets can be found here. Find various EV spreads, find the best nature for Dratini in Scarlet/Violet along with competitive movesets. Basic info and Movesets for Dragonair evolution