Competitive Information for Hariyama [Scarlet/Violet]
Fighting
Abilities:
If this Pokemon is statused, its Attack is 1.5x; ignores burn halving physical damage.
This Pokemon's attacks with secondary effects have 1.3x power; nullifies the effects.
Fire-/Ice-type moves against this Pokemon deal damage with a halved offensive stat.
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Movesets for Singles
Looking for a competitive moveset for Hariyama? These builds are optimized for Scarlet/Violet Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Scarlet/Violet metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Prepare for battle with Hariyama, a superior Pokémon boasting Fighting attributes. It's to see Hariyama show up as a Scarlet/Violet opponent. It is weak to Fairy, Flying, and Psychic-typed attacks. Uncover the best movesets for Hariyama below and optimize your gameplay!
Item: Flame Orb / Eject Pack
Ability: Guts
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 128 Def / 128 SpD
Moveset:
- Close Combat / Brick Break
- Facade / Double-Edge
- Headlong Rush / Earthquake
- Detect / Protect
Hariyama is a superior Physical Sweeper for single battles. This configuration strives to take down the opponent's team with devastating physical power. Flame Orb will burn Hariyama at the end of the turn which will activate Hariyama's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Hariyama is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Hariyama a sweet boost. With a Eject Pack equipped to it, if Hariyama's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Hariyama is burn/poison/paralyzed).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Headlong Rush is a physical 120-base power Ground-type move (lowers your Hariyama's defense and special defense by 1 stage).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ Detect is a status move (prevents moves from affecting your Hariyama this turn).
◆ Protect is a status move (prevents moves from affecting your Hariyama this turn).
Link (click to copy):
https://hohoushome.com/b/oaa129
Item: Life Orb / Shell Bell
Ability: Sheer Force
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 128 Def / 128 SpD
Moveset:
- Close Combat / Brick Break
- Headlong Rush / Earthquake
- Double-Edge / Body Slam
- Knock Off / Throat Chop
Hariyama is pretty popular Physical Sweeper for single battles. This moveset is formulated to take down the opponent's team with forceful physical attacks. Life Orb boosts the power of Hariyama's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. However, Sheer Force negates the recoil damage from Life Orb while still increasing the damage from both it's ability and the orb making it an amazing item for Hariyama. The Shell Bell item option is to help Hariyama recover from the recoil damage it may take from Double-Edge. With Sheer Force, Hariyama's attacks with secondary effects have 1.3x power; nullifies the effects.
◆ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
◆ Headlong Rush is a physical 120-base power Ground-type move (lowers your Hariyama's defense and special defense by 1 stage).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Throat Chop is a physical 80-base power Dark-type move (for 2 turns, the target cannot use sound moves).
Link (click to copy):
https://hohoushome.com/b/oba129
Item: Leftovers
Ability: Thick Fat
Nature: Impish (+Def, -SpA)
EVs: 88 Hp / 199 Atk / 223 Def
Moveset:
- Bullet Punch
- Brick Break
- Sleep Talk
- Rest
Hariyama is an awesome Physical Tank for single battles. This moveset is formulated to take a decent amount of physical hits while dealing some decent damage. Leftovers are always a great recovery option to ensure Hariyama last longer regaining it's stamina every turn. With Thick Fat, fire-/ice-type moves against Hariyama deal damage with a halved offensive stat.
◆ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
◆ Sleep Talk is a status move (Hariyama must be asleep. Uses another known move).
◆ Rest is a status move (Hariyama sleeps 2 turns and restores hp and status).
Link (click to copy):
https://hohoushome.com/b/oca129
Movesets for Doubles
Need a strong doubles moveset for Hariyama? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Scarlet/Violet Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Scarlet/Violet metagame with these expert-crafted setups!
Item: Flame Orb / Eject Pack
Ability: Guts
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 128 Def / 128 SpD
Moveset:
- Close Combat / Brick Break
- Earthquake / Headlong Rush
- Knock Off / Facade
- Detect / Protect
Hariyama is a wonderful Physical Sweeper for double battles. It is primarily designed to take down the opponent's team with powerful physical attacks. Flame Orb will burn Hariyama at the end of the turn which will activate Hariyama's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Hariyama is statused its attack is 1.5x; ignores burn halving physical damage. Knock Off was added to provide additional threat coverage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Hariyama a sweet boost. With a Eject Pack equipped to it, if Hariyama's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ Headlong Rush is a physical 120-base power Ground-type move (lowers your Hariyama's defense and special defense by 1 stage).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Hariyama is burn/poison/paralyzed).
◆ Detect is a status move (prevents moves from affecting your Hariyama this turn).
◆ Protect is a status move (prevents moves from affecting your Hariyama this turn).
Link (click to copy):
https://hohoushome.com/b/paa129
Item: Life Orb / Eject Pack
Ability: Sheer Force
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 128 Def / 128 SpD
Moveset:
- Close Combat / Brick Break
- Earthquake / Headlong Rush
- Rock Slide
- Knock Off / Double-Edge
Hariyama is a fabulous Physical Sweeper for double battles. This moveset attempts to take down the opponent's team with intense physical attacks. Life Orb boosts the power of Hariyama's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. However, Sheer Force negates the recoil damage from Life Orb while still increasing the damage from both it's ability and the orb making it an amazing item for Hariyama. With Sheer Force, Hariyama's attacks with secondary effects have 1.3x power; nullifies the effects. Knock Off was added to provide additional threat coverage. With a Eject Pack equipped to it, if Hariyama's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ Headlong Rush is a physical 120-base power Ground-type move (lowers your Hariyama's defense and special defense by 1 stage).
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Link (click to copy):
https://hohoushome.com/b/pba129
Terastal Phenomenon
In Pokemon Scarlet and Violet (Generation 9), each Pokémon in Paldea has a Tera Type. A Pokémon's Tera Type is inactive until the Pokémon Terastallizes, at which time the Pokémon's type will change to its Tera Type.
There are 18 types, meaning there are countless combinations of Pokémon and Tera Types. Terastallizing a Pokémon allows you to enhance your battle strategies by increasing the power of any moves that have the same type as your Pokémon’s Tera Type or by changing your Pokémon’s weaknesses.
Fairy moves are bad against Steel/Poison/Fire.
Flying moves are bad against Steel/Rock/Electric.
Psychic moves are bad against Dark.
The most recommended Terastral Type for Hariyama is: Steel
Select a Tera-type:
Teratype Bug movesets for Hariyama
Item: Flame Orb / Eject Pack
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Bug
EVs: 252 Atk / 128 Def / 128 SpD
Moveset:
- Close Combat / Drain Punch
- Iron Head / Facade
- Headlong Rush / Earthquake
- Detect / Protect
Hariyama is a phenomenal Physical Sweeper in single battles. It's goal is to take down the opponent's team with brute physical power. Flame Orb will burn Hariyama at the end of the turn which will activate Hariyama's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Hariyama is statused its attack is 1.5x; ignores burn halving physical damage. Iron Head was added to provide additional threat coverage.Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Hariyama a sweet boost. With a Eject Pack equipped, if Hariyama's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Drain Punch is a physical STAB-boosted 75-base power Fighting-type move (Hariyama recovers 50% of the damage dealt).
♦ Iron Head is a physical 80-base power Steel-type move (30% chance to make the target flinch).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Hariyama is burn/poison/paralyzed).
♦ Headlong Rush is a physical 120-base power Ground-type move (lowers your Hariyama's defense and special defense by 1 stage).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Detect is a status move (prevents moves from affecting your Hariyama this turn).
♦ Protect is a status move (prevents moves from affecting your Hariyama this turn).
Link (click to copy):
https://hohoushome.com/b/qaaa129
Item: Life Orb / Eject Pack
Ability: Sheer Force
Nature: Adamant (+Atk, -SpA)
Tera Type: Bug
EVs: 252 Atk / 128 Def / 128 SpD
Moveset:
- Close Combat / Brick Break
- Tera Blast
- Headlong Rush / Earthquake
- Knock Off
Hariyama is a notable Physical Sweeper in single battles. It's meant to take down the opponent's team with brute physical power. Life Orb boosts the power of Hariyama's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. However, Sheer Force negates the recoil damage from Life Orb while still increasing the damage from both it's ability and the orb making it an amazing item for Hariyama. With Sheer Force, Hariyama's attacks with secondary effects have 1.3x power; nullifies the effects. With a Eject Pack equipped, if Hariyama's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Bug-type move).
♦ Headlong Rush is a physical 120-base power Ground-type move (lowers your Hariyama's defense and special defense by 1 stage).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Link (click to copy):
https://hohoushome.com/b/qaba129
Teratype Dark movesets for Hariyama
Item: Flame Orb / Eject Pack
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Dark
EVs: 252 Atk / 128 Def / 128 SpD
Moveset:
- Close Combat / Brick Break
- Knock Off / Tera Blast
- Iron Head / Facade
- Detect / Protect
Hariyama is a wonderful Physical Sweeper in single battles. It attempts to take down the opponent's team with brute physical power. Flame Orb will burn Hariyama at the end of the turn which will activate Hariyama's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Hariyama is statused its attack is 1.5x; ignores burn halving physical damage. Iron Head was added to provide additional threat coverage.Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Hariyama a sweet boost. With a Eject Pack equipped, if Hariyama's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Knock Off is a physical TERA-boosted 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dark-type move).
♦ Iron Head is a physical 80-base power Steel-type move (30% chance to make the target flinch).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Hariyama is burn/poison/paralyzed).
♦ Detect is a status move (prevents moves from affecting your Hariyama this turn).
♦ Protect is a status move (prevents moves from affecting your Hariyama this turn).
Link (click to copy):
https://hohoushome.com/b/qbaa129
Item: Life Orb / Eject Pack
Ability: Sheer Force
Nature: Adamant (+Atk, -SpA)
Tera Type: Dark
EVs: 252 Atk / 128 Def / 128 SpD
Moveset:
- Close Combat / Brick Break
- Knock Off / Tera Blast
- Headlong Rush / Earthquake
- Iron Head / Body Slam
Hariyama is an astounding Physical Sweeper in single battles. This moveset is designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Hariyama's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. However, Sheer Force negates the recoil damage from Life Orb while still increasing the damage from both it's ability and the orb making it an amazing item for Hariyama. With Sheer Force, Hariyama's attacks with secondary effects have 1.3x power; nullifies the effects. Iron Head was added to provide additional threat coverage.With a Eject Pack equipped, if Hariyama's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Knock Off is a physical TERA-boosted 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dark-type move).
♦ Headlong Rush is a physical 120-base power Ground-type move (lowers your Hariyama's defense and special defense by 1 stage).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Iron Head is a physical 80-base power Steel-type move (30% chance to make the target flinch).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qbba129
Teratype Dragon movesets for Hariyama
Item: Flame Orb / Eject Pack
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Dragon
EVs: 252 Atk / 128 Def / 128 SpD
Moveset:
- Close Combat / Drain Punch
- Poison Jab / Facade
- Headlong Rush / Earthquake
- Detect / Protect
Hariyama is an interesting Physical Sweeper in single battles. It attempts to take down the opponent's team with brute physical power. Flame Orb will burn Hariyama at the end of the turn which will activate Hariyama's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Hariyama is statused its attack is 1.5x; ignores burn halving physical damage. Poison Jab was added to provide additional threat coverage.Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Hariyama a sweet boost. With a Eject Pack equipped, if Hariyama's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Drain Punch is a physical STAB-boosted 75-base power Fighting-type move (Hariyama recovers 50% of the damage dealt).
♦ Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Hariyama is burn/poison/paralyzed).
♦ Headlong Rush is a physical 120-base power Ground-type move (lowers your Hariyama's defense and special defense by 1 stage).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Detect is a status move (prevents moves from affecting your Hariyama this turn).
♦ Protect is a status move (prevents moves from affecting your Hariyama this turn).
Link (click to copy):
https://hohoushome.com/b/qcaa129
Item: Life Orb / Eject Pack
Ability: Sheer Force
Nature: Adamant (+Atk, -SpA)
Tera Type: Dragon
EVs: 252 Atk / 128 Def / 128 SpD
Moveset:
- Close Combat / Brick Break
- Tera Blast
- Headlong Rush / Earthquake
- Knock Off
Hariyama is a pretty decent Physical Sweeper in single battles. It tries to take down the opponent's team with brute physical power. Life Orb boosts the power of Hariyama's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. However, Sheer Force negates the recoil damage from Life Orb while still increasing the damage from both it's ability and the orb making it an amazing item for Hariyama. With Sheer Force, Hariyama's attacks with secondary effects have 1.3x power; nullifies the effects. With a Eject Pack equipped, if Hariyama's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dragon-type move).
♦ Headlong Rush is a physical 120-base power Ground-type move (lowers your Hariyama's defense and special defense by 1 stage).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Link (click to copy):
https://hohoushome.com/b/qcba129
Teratype Electric movesets for Hariyama
Item: Flame Orb / Eject Pack
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Electric
EVs: 252 Atk / 128 Def / 128 SpD
Moveset:
- Close Combat / Drain Punch
- Facade / Body Slam
- Tera Blast / Thunder Punch
- Detect / Protect
Hariyama is an interesting Physical Sweeper in single battles. It's designed to take down the opponent's team with brute physical power. Flame Orb will burn Hariyama at the end of the turn which will activate Hariyama's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Hariyama is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Hariyama a sweet boost. With a Eject Pack equipped, if Hariyama's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Drain Punch is a physical STAB-boosted 75-base power Fighting-type move (Hariyama recovers 50% of the damage dealt).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Hariyama is burn/poison/paralyzed).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Electric-type move).
♦ Thunder Punch is a physical TERA-boosted 75-base power Electric-type move (10% chance to paralyze the target).
♦ Detect is a status move (prevents moves from affecting your Hariyama this turn).
♦ Protect is a status move (prevents moves from affecting your Hariyama this turn).
Link (click to copy):
https://hohoushome.com/b/qdaa129
Item: Life Orb / Eject Pack
Ability: Sheer Force
Nature: Adamant (+Atk, -SpA)
Tera Type: Electric
EVs: 252 Atk / 128 Def / 128 SpD
Moveset:
- Close Combat / Brick Break
- Tera Blast / Thunder Punch
- Headlong Rush / Earthquake
- Knock Off
Hariyama is a marvelous Physical Sweeper in single battles. It's designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Hariyama's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. However, Sheer Force negates the recoil damage from Life Orb while still increasing the damage from both it's ability and the orb making it an amazing item for Hariyama. With Sheer Force, Hariyama's attacks with secondary effects have 1.3x power; nullifies the effects. With a Eject Pack equipped, if Hariyama's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Electric-type move).
♦ Thunder Punch is a physical TERA-boosted 75-base power Electric-type move (10% chance to paralyze the target).
♦ Headlong Rush is a physical 120-base power Ground-type move (lowers your Hariyama's defense and special defense by 1 stage).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Link (click to copy):
https://hohoushome.com/b/qdba129
Teratype Fairy movesets for Hariyama
Item: Flame Orb / Eject Pack
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Fairy
EVs: 252 Atk / 128 Def / 128 SpD
Moveset:
- Close Combat / Drain Punch
- Facade / Body Slam
- Headlong Rush / Earthquake
- Detect / Protect
Hariyama is a stupendous Physical Sweeper in single battles. This moveset attempts to take down the opponent's team with brute physical power. Flame Orb will burn Hariyama at the end of the turn which will activate Hariyama's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Hariyama is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Hariyama a sweet boost. With a Eject Pack equipped, if Hariyama's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Drain Punch is a physical STAB-boosted 75-base power Fighting-type move (Hariyama recovers 50% of the damage dealt).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Hariyama is burn/poison/paralyzed).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Headlong Rush is a physical 120-base power Ground-type move (lowers your Hariyama's defense and special defense by 1 stage).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Detect is a status move (prevents moves from affecting your Hariyama this turn).
♦ Protect is a status move (prevents moves from affecting your Hariyama this turn).
Link (click to copy):
https://hohoushome.com/b/qeaa129
Item: Life Orb / Eject Pack
Ability: Sheer Force
Nature: Adamant (+Atk, -SpA)
Tera Type: Fairy
EVs: 252 Atk / 128 Def / 128 SpD
Moveset:
- Close Combat / Brick Break
- Tera Blast
- Headlong Rush / Earthquake
- Knock Off
Hariyama is an awesome Physical Sweeper in single battles. It's meant to take down the opponent's team with brute physical power. Life Orb boosts the power of Hariyama's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. However, Sheer Force negates the recoil damage from Life Orb while still increasing the damage from both it's ability and the orb making it an amazing item for Hariyama. With Sheer Force, Hariyama's attacks with secondary effects have 1.3x power; nullifies the effects. With a Eject Pack equipped, if Hariyama's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fairy-type move).
♦ Headlong Rush is a physical 120-base power Ground-type move (lowers your Hariyama's defense and special defense by 1 stage).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Link (click to copy):
https://hohoushome.com/b/qeba129
Teratype Fighting movesets for Hariyama
Item: Flame Orb / Eject Pack
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Fighting
EVs: 252 Atk / 128 Def / 128 SpD
Moveset:
- Close Combat / Tera Blast
- Facade / Body Slam
- Headlong Rush / Earthquake
- Detect / Protect
Hariyama is an awesome Physical Sweeper in single battles. The purpose of this moveset is to take down the opponent's team with brute physical power. Flame Orb will burn Hariyama at the end of the turn which will activate Hariyama's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Hariyama is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Hariyama a sweet boost. With a Eject Pack equipped, if Hariyama's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fighting-type move).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Hariyama is burn/poison/paralyzed).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Headlong Rush is a physical 120-base power Ground-type move (lowers your Hariyama's defense and special defense by 1 stage).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Detect is a status move (prevents moves from affecting your Hariyama this turn).
♦ Protect is a status move (prevents moves from affecting your Hariyama this turn).
Link (click to copy):
https://hohoushome.com/b/qfaa129
Item: Life Orb / Eject Pack
Ability: Sheer Force
Nature: Adamant (+Atk, -SpA)
Tera Type: Fighting
EVs: 252 Atk / 128 Def / 128 SpD
Moveset:
- Close Combat / Tera Blast
- Headlong Rush / Earthquake
- Knock Off
- Body Slam
Hariyama is an awesome Physical Sweeper in single battles. It is designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Hariyama's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. However, Sheer Force negates the recoil damage from Life Orb while still increasing the damage from both it's ability and the orb making it an amazing item for Hariyama. With Sheer Force, Hariyama's attacks with secondary effects have 1.3x power; nullifies the effects. With a Eject Pack equipped, if Hariyama's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fighting-type move).
♦ Headlong Rush is a physical 120-base power Ground-type move (lowers your Hariyama's defense and special defense by 1 stage).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qfba129
Teratype Fire movesets for Hariyama
Item: Flame Orb / Eject Pack
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Fire
EVs: 252 Atk / 128 Def / 128 SpD
Moveset:
- Close Combat / Drain Punch
- Iron Head / Facade
- Headlong Rush / Earthquake
- Detect / Protect
Hariyama is an interesting Physical Sweeper in single battles. It was designed to take down the opponent's team with brute physical power. Flame Orb will burn Hariyama at the end of the turn which will activate Hariyama's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Hariyama is statused its attack is 1.5x; ignores burn halving physical damage. Iron Head was added to provide additional threat coverage.Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Hariyama a sweet boost. With a Eject Pack equipped, if Hariyama's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Drain Punch is a physical STAB-boosted 75-base power Fighting-type move (Hariyama recovers 50% of the damage dealt).
♦ Iron Head is a physical 80-base power Steel-type move (30% chance to make the target flinch).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Hariyama is burn/poison/paralyzed).
♦ Headlong Rush is a physical 120-base power Ground-type move (lowers your Hariyama's defense and special defense by 1 stage).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Detect is a status move (prevents moves from affecting your Hariyama this turn).
♦ Protect is a status move (prevents moves from affecting your Hariyama this turn).
Link (click to copy):
https://hohoushome.com/b/qgaa129
Item: Life Orb / Eject Pack
Ability: Sheer Force
Nature: Adamant (+Atk, -SpA)
Tera Type: Fire
EVs: 252 Atk / 128 Def / 128 SpD
Moveset:
- Close Combat / Brick Break
- Tera Blast / Fire Punch
- Headlong Rush / Earthquake
- Knock Off
Hariyama is a notable Physical Sweeper in single battles. It was designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Hariyama's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. However, Sheer Force negates the recoil damage from Life Orb while still increasing the damage from both it's ability and the orb making it an amazing item for Hariyama. With Sheer Force, Hariyama's attacks with secondary effects have 1.3x power; nullifies the effects. With a Eject Pack equipped, if Hariyama's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fire-type move).
♦ Fire Punch is a physical TERA-boosted 75-base power Fire-type move (10% chance to burn the target).
♦ Headlong Rush is a physical 120-base power Ground-type move (lowers your Hariyama's defense and special defense by 1 stage).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Link (click to copy):
https://hohoushome.com/b/qgba129
Teratype Flying movesets for Hariyama
Item: Flame Orb / Eject Pack
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Flying
EVs: 252 Atk / 128 Def / 128 SpD
Moveset:
- Close Combat / Drain Punch
- Facade / Body Slam
- Headlong Rush / Earthquake
- Detect / Protect
Hariyama is a stupendous Physical Sweeper in single battles. This moveset is designed to take down the opponent's team with brute physical power. Flame Orb will burn Hariyama at the end of the turn which will activate Hariyama's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Hariyama is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Hariyama a sweet boost. With a Eject Pack equipped, if Hariyama's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Drain Punch is a physical STAB-boosted 75-base power Fighting-type move (Hariyama recovers 50% of the damage dealt).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Hariyama is burn/poison/paralyzed).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Headlong Rush is a physical 120-base power Ground-type move (lowers your Hariyama's defense and special defense by 1 stage).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Detect is a status move (prevents moves from affecting your Hariyama this turn).
♦ Protect is a status move (prevents moves from affecting your Hariyama this turn).
Link (click to copy):
https://hohoushome.com/b/qhaa129
Item: Life Orb / Eject Pack
Ability: Sheer Force
Nature: Adamant (+Atk, -SpA)
Tera Type: Flying
EVs: 252 Atk / 128 Def / 128 SpD
Moveset:
- Close Combat / Brick Break
- Tera Blast
- Headlong Rush / Earthquake
- Knock Off
Hariyama is a spectacular Physical Sweeper in single battles. It's goal is to take down the opponent's team with brute physical power. Life Orb boosts the power of Hariyama's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. However, Sheer Force negates the recoil damage from Life Orb while still increasing the damage from both it's ability and the orb making it an amazing item for Hariyama. With Sheer Force, Hariyama's attacks with secondary effects have 1.3x power; nullifies the effects. With a Eject Pack equipped, if Hariyama's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Flying-type move).
♦ Headlong Rush is a physical 120-base power Ground-type move (lowers your Hariyama's defense and special defense by 1 stage).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Link (click to copy):
https://hohoushome.com/b/qhba129
Teratype Ghost movesets for Hariyama
Item: Flame Orb / Eject Pack
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Ghost
EVs: 252 Atk / 128 Def / 128 SpD
Moveset:
- Close Combat / Drain Punch
- Facade / Body Slam
- Headlong Rush / Earthquake
- Detect / Protect
Hariyama is a decent Physical Sweeper in single battles. It's purpose is to take down the opponent's team with brute physical power. Flame Orb will burn Hariyama at the end of the turn which will activate Hariyama's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Hariyama is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Hariyama a sweet boost. With a Eject Pack equipped, if Hariyama's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Drain Punch is a physical STAB-boosted 75-base power Fighting-type move (Hariyama recovers 50% of the damage dealt).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Hariyama is burn/poison/paralyzed).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Headlong Rush is a physical 120-base power Ground-type move (lowers your Hariyama's defense and special defense by 1 stage).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Detect is a status move (prevents moves from affecting your Hariyama this turn).
♦ Protect is a status move (prevents moves from affecting your Hariyama this turn).
Link (click to copy):
https://hohoushome.com/b/qiaa129
Item: Life Orb / Eject Pack
Ability: Sheer Force
Nature: Adamant (+Atk, -SpA)
Tera Type: Ghost
EVs: 252 Atk / 128 Def / 128 SpD
Moveset:
- Close Combat / Brick Break
- Tera Blast
- Headlong Rush / Earthquake
- Knock Off
Hariyama is a decent Physical Sweeper in single battles. It's meant to take down the opponent's team with brute physical power. Life Orb boosts the power of Hariyama's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. However, Sheer Force negates the recoil damage from Life Orb while still increasing the damage from both it's ability and the orb making it an amazing item for Hariyama. With Sheer Force, Hariyama's attacks with secondary effects have 1.3x power; nullifies the effects. With a Eject Pack equipped, if Hariyama's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ghost-type move).
♦ Headlong Rush is a physical 120-base power Ground-type move (lowers your Hariyama's defense and special defense by 1 stage).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Link (click to copy):
https://hohoushome.com/b/qiba129
Teratype Grass movesets for Hariyama
Item: Flame Orb / Eject Pack
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Grass
EVs: 252 Atk / 128 Def / 128 SpD
Moveset:
- Close Combat / Drain Punch
- Iron Head / Facade
- Headlong Rush / Earthquake
- Detect / Protect
Hariyama is a phenomenal Physical Sweeper in single battles. It's primary goal is to take down the opponent's team with brute physical power. Flame Orb will burn Hariyama at the end of the turn which will activate Hariyama's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Hariyama is statused its attack is 1.5x; ignores burn halving physical damage. Iron Head was added to provide additional threat coverage.Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Hariyama a sweet boost. With a Eject Pack equipped, if Hariyama's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Drain Punch is a physical STAB-boosted 75-base power Fighting-type move (Hariyama recovers 50% of the damage dealt).
♦ Iron Head is a physical 80-base power Steel-type move (30% chance to make the target flinch).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Hariyama is burn/poison/paralyzed).
♦ Headlong Rush is a physical 120-base power Ground-type move (lowers your Hariyama's defense and special defense by 1 stage).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Detect is a status move (prevents moves from affecting your Hariyama this turn).
♦ Protect is a status move (prevents moves from affecting your Hariyama this turn).
Link (click to copy):
https://hohoushome.com/b/qjaa129
Item: Life Orb / Eject Pack
Ability: Sheer Force
Nature: Adamant (+Atk, -SpA)
Tera Type: Grass
EVs: 252 Atk / 128 Def / 128 SpD
Moveset:
- Close Combat / Brick Break
- Tera Blast
- Headlong Rush / Earthquake
- Knock Off
Hariyama is an interesting Physical Sweeper in single battles. It attempts to take down the opponent's team with brute physical power. Life Orb boosts the power of Hariyama's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. However, Sheer Force negates the recoil damage from Life Orb while still increasing the damage from both it's ability and the orb making it an amazing item for Hariyama. With Sheer Force, Hariyama's attacks with secondary effects have 1.3x power; nullifies the effects. With a Eject Pack equipped, if Hariyama's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Grass-type move).
♦ Headlong Rush is a physical 120-base power Ground-type move (lowers your Hariyama's defense and special defense by 1 stage).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Link (click to copy):
https://hohoushome.com/b/qjba129
Teratype Ground movesets for Hariyama
Item: Flame Orb / Eject Pack
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Ground
EVs: 252 Atk / 128 Def / 128 SpD
Moveset:
- Headlong Rush / Earthquake
- Close Combat / Drain Punch
- Poison Jab / Iron Head
- Detect / Protect
Hariyama is a stupendous Physical Sweeper in single battles. The purpose of this moveset is to take down the opponent's team with brute physical power. Flame Orb will burn Hariyama at the end of the turn which will activate Hariyama's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Hariyama is statused its attack is 1.5x; ignores burn halving physical damage. Poison Jab or Iron Head are added to provide additional threat coverage.With a Eject Pack equipped, if Hariyama's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Earthquake is a physical TERA-boosted 100-base power Ground-type move (hits adjacent pokemon).
♦ Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Hariyama's defense and special defense by 1 stage).
♦ Drain Punch is a physical STAB-boosted 75-base power Fighting-type move (Hariyama recovers 50% of the damage dealt).
♦ Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).
♦ Iron Head is a physical 80-base power Steel-type move (30% chance to make the target flinch).
♦ Detect is a status move (prevents moves from affecting your Hariyama this turn).
♦ Protect is a status move (prevents moves from affecting your Hariyama this turn).
Link (click to copy):
https://hohoushome.com/b/qkaa129
Item: Life Orb / Eject Pack
Ability: Sheer Force
Nature: Adamant (+Atk, -SpA)
Tera Type: Ground
EVs: 252 Atk / 128 Def / 128 SpD
Moveset:
- Headlong Rush / Earthquake
- Close Combat / Drain Punch
- Knock Off
- Poison Jab / Iron Head
Hariyama is an interesting Physical Sweeper in single battles. It's goal is to take down the opponent's team with brute physical power. Life Orb boosts the power of Hariyama's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. However, Sheer Force negates the recoil damage from Life Orb while still increasing the damage from both it's ability and the orb making it an amazing item for Hariyama. With Sheer Force, Hariyama's attacks with secondary effects have 1.3x power; nullifies the effects. Poison Jab or Iron Head are added to provide additional threat coverage.With a Eject Pack equipped, if Hariyama's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Earthquake is a physical TERA-boosted 100-base power Ground-type move (hits adjacent pokemon).
♦ Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Hariyama's defense and special defense by 1 stage).
♦ Drain Punch is a physical STAB-boosted 75-base power Fighting-type move (Hariyama recovers 50% of the damage dealt).
♦ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
♦ Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).
♦ Iron Head is a physical 80-base power Steel-type move (30% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/qkba129
Teratype Ice movesets for Hariyama
Item: Flame Orb / Eject Pack
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Ice
EVs: 252 Atk / 128 Def / 128 SpD
Moveset:
- Close Combat / Drain Punch
- Iron Head / Facade
- Tera Blast / Ice Punch
- Detect / Protect
Hariyama is an outstanding Physical Sweeper in single battles. It's purpose is to take down the opponent's team with brute physical power. Flame Orb will burn Hariyama at the end of the turn which will activate Hariyama's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Hariyama is statused its attack is 1.5x; ignores burn halving physical damage. Iron Head was added to provide additional threat coverage.Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Hariyama a sweet boost. With a Eject Pack equipped, if Hariyama's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Drain Punch is a physical STAB-boosted 75-base power Fighting-type move (Hariyama recovers 50% of the damage dealt).
♦ Iron Head is a physical 80-base power Steel-type move (30% chance to make the target flinch).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Hariyama is burn/poison/paralyzed).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ice-type move).
♦ Ice Punch is a physical TERA-boosted 75-base power Ice-type move (10% chance to freeze the target).
♦ Detect is a status move (prevents moves from affecting your Hariyama this turn).
♦ Protect is a status move (prevents moves from affecting your Hariyama this turn).
Link (click to copy):
https://hohoushome.com/b/qlaa129
Item: Life Orb / Eject Pack
Ability: Sheer Force
Nature: Adamant (+Atk, -SpA)
Tera Type: Ice
EVs: 252 Atk / 128 Def / 128 SpD
Moveset:
- Close Combat / Brick Break
- Tera Blast / Ice Punch
- Headlong Rush / Earthquake
- Knock Off
Hariyama is an outstanding Physical Sweeper in single battles. It is meant to take down the opponent's team with brute physical power. Life Orb boosts the power of Hariyama's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. However, Sheer Force negates the recoil damage from Life Orb while still increasing the damage from both it's ability and the orb making it an amazing item for Hariyama. With Sheer Force, Hariyama's attacks with secondary effects have 1.3x power; nullifies the effects. With a Eject Pack equipped, if Hariyama's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ice-type move).
♦ Ice Punch is a physical TERA-boosted 75-base power Ice-type move (10% chance to freeze the target).
♦ Headlong Rush is a physical 120-base power Ground-type move (lowers your Hariyama's defense and special defense by 1 stage).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Link (click to copy):
https://hohoushome.com/b/qlba129
Teratype Normal movesets for Hariyama
Item: Flame Orb / Eject Pack
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Normal
EVs: 252 Atk / 128 Def / 128 SpD
Moveset:
- Facade / Body Slam
- Close Combat / Drain Punch
- Headlong Rush / Earthquake
- Detect / Protect
Hariyama is an extraordinary Physical Sweeper in single battles. It's primary goal is to take down the opponent's team with brute physical power. Flame Orb will burn Hariyama at the end of the turn which will activate Hariyama's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Hariyama is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Hariyama a sweet boost. With a Eject Pack equipped, if Hariyama's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Body Slam is a physical TERA-boosted 85-base power Normal-type move (30% chance to paralyze the target).
♦ Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Hariyama's defense and special defense by 1 stage).
♦ Drain Punch is a physical STAB-boosted 75-base power Fighting-type move (Hariyama recovers 50% of the damage dealt).
♦ Headlong Rush is a physical 120-base power Ground-type move (lowers your Hariyama's defense and special defense by 1 stage).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Detect is a status move (prevents moves from affecting your Hariyama this turn).
♦ Protect is a status move (prevents moves from affecting your Hariyama this turn).
Link (click to copy):
https://hohoushome.com/b/qmaa129
Item: Life Orb / Eject Pack
Ability: Sheer Force
Nature: Adamant (+Atk, -SpA)
Tera Type: Normal
EVs: 252 Atk / 128 Def / 128 SpD
Moveset:
- Close Combat / Drain Punch
- Body Slam / Tera Blast
- Headlong Rush / Earthquake
- Knock Off
Hariyama is an interesting Physical Sweeper in single battles. It is designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Hariyama's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. However, Sheer Force negates the recoil damage from Life Orb while still increasing the damage from both it's ability and the orb making it an amazing item for Hariyama. With Sheer Force, Hariyama's attacks with secondary effects have 1.3x power; nullifies the effects. With a Eject Pack equipped, if Hariyama's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Drain Punch is a physical STAB-boosted 75-base power Fighting-type move (Hariyama recovers 50% of the damage dealt).
♦ Body Slam is a physical TERA-boosted 85-base power Normal-type move (30% chance to paralyze the target).
♦ Tera Blast is a special TERA-boosted 80-base power Normal-type move (if terastallized: becomes a physical Normal-type move).
♦ Headlong Rush is a physical 120-base power Ground-type move (lowers your Hariyama's defense and special defense by 1 stage).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Link (click to copy):
https://hohoushome.com/b/qmba129
Teratype Poison movesets for Hariyama
Item: Flame Orb / Eject Pack
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Poison
EVs: 252 Atk / 128 Def / 128 SpD
Moveset:
- Close Combat / Drain Punch
- Knock Off / Facade
- Headlong Rush / Earthquake
- Detect / Protect
Hariyama is a pretty decent Physical Sweeper in single battles. It is primarily designed to take down the opponent's team with brute physical power. Flame Orb will burn Hariyama at the end of the turn which will activate Hariyama's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Hariyama is statused its attack is 1.5x; ignores burn halving physical damage. Knock Off was added to provide additional threat coverage.Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Hariyama a sweet boost. With a Eject Pack equipped, if Hariyama's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Drain Punch is a physical STAB-boosted 75-base power Fighting-type move (Hariyama recovers 50% of the damage dealt).
♦ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Hariyama is burn/poison/paralyzed).
♦ Headlong Rush is a physical 120-base power Ground-type move (lowers your Hariyama's defense and special defense by 1 stage).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Detect is a status move (prevents moves from affecting your Hariyama this turn).
♦ Protect is a status move (prevents moves from affecting your Hariyama this turn).
Link (click to copy):
https://hohoushome.com/b/qnaa129
Item: Life Orb / Eject Pack
Ability: Sheer Force
Nature: Adamant (+Atk, -SpA)
Tera Type: Poison
EVs: 252 Atk / 128 Def / 128 SpD
Moveset:
- Close Combat / Brick Break
- Poison Jab / Tera Blast
- Headlong Rush / Earthquake
- Knock Off
Hariyama is an awesome Physical Sweeper in single battles. It is designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Hariyama's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. However, Sheer Force negates the recoil damage from Life Orb while still increasing the damage from both it's ability and the orb making it an amazing item for Hariyama. With Sheer Force, Hariyama's attacks with secondary effects have 1.3x power; nullifies the effects. With a Eject Pack equipped, if Hariyama's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Poison Jab is a physical TERA-boosted 80-base power Poison-type move (30% chance to poison the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Poison-type move).
♦ Headlong Rush is a physical 120-base power Ground-type move (lowers your Hariyama's defense and special defense by 1 stage).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Link (click to copy):
https://hohoushome.com/b/qnba129
Teratype Psychic movesets for Hariyama
Item: Flame Orb / Eject Pack
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Psychic
EVs: 252 Atk / 128 Def / 128 SpD
Moveset:
- Close Combat / Drain Punch
- Knock Off / Facade
- Headlong Rush / Earthquake
- Detect / Protect
Hariyama is a notable Physical Sweeper in single battles. It attempts to take down the opponent's team with brute physical power. Flame Orb will burn Hariyama at the end of the turn which will activate Hariyama's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Hariyama is statused its attack is 1.5x; ignores burn halving physical damage. Knock Off was added to provide additional threat coverage.Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Hariyama a sweet boost. With a Eject Pack equipped, if Hariyama's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Drain Punch is a physical STAB-boosted 75-base power Fighting-type move (Hariyama recovers 50% of the damage dealt).
♦ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Hariyama is burn/poison/paralyzed).
♦ Headlong Rush is a physical 120-base power Ground-type move (lowers your Hariyama's defense and special defense by 1 stage).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Detect is a status move (prevents moves from affecting your Hariyama this turn).
♦ Protect is a status move (prevents moves from affecting your Hariyama this turn).
Link (click to copy):
https://hohoushome.com/b/qoaa129
Item: Life Orb / Eject Pack
Ability: Sheer Force
Nature: Adamant (+Atk, -SpA)
Tera Type: Psychic
EVs: 252 Atk / 128 Def / 128 SpD
Moveset:
- Close Combat / Brick Break
- Tera Blast / Zen Headbutt
- Headlong Rush / Earthquake
- Knock Off
Hariyama is a pretty decent Physical Sweeper in single battles. It is meant to take down the opponent's team with brute physical power. Life Orb boosts the power of Hariyama's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. However, Sheer Force negates the recoil damage from Life Orb while still increasing the damage from both it's ability and the orb making it an amazing item for Hariyama. With Sheer Force, Hariyama's attacks with secondary effects have 1.3x power; nullifies the effects. With a Eject Pack equipped, if Hariyama's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Psychic-type move).
♦ Zen Headbutt is a physical TERA-boosted 80-base power Psychic-type move (20% chance to make the target flinch).
♦ Headlong Rush is a physical 120-base power Ground-type move (lowers your Hariyama's defense and special defense by 1 stage).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Link (click to copy):
https://hohoushome.com/b/qoba129
Teratype Rock movesets for Hariyama
Item: Flame Orb / Eject Pack
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Rock
EVs: 252 Atk / 128 Def / 128 SpD
Moveset:
- Close Combat / Drain Punch
- Poison Jab / Facade
- Headlong Rush / Earthquake
- Detect / Protect
Hariyama is an interesting Physical Sweeper in single battles. It was designed to take down the opponent's team with brute physical power. Flame Orb will burn Hariyama at the end of the turn which will activate Hariyama's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Hariyama is statused its attack is 1.5x; ignores burn halving physical damage. Poison Jab was added to provide additional threat coverage.Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Hariyama a sweet boost. With a Eject Pack equipped, if Hariyama's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Drain Punch is a physical STAB-boosted 75-base power Fighting-type move (Hariyama recovers 50% of the damage dealt).
♦ Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Hariyama is burn/poison/paralyzed).
♦ Headlong Rush is a physical 120-base power Ground-type move (lowers your Hariyama's defense and special defense by 1 stage).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Detect is a status move (prevents moves from affecting your Hariyama this turn).
♦ Protect is a status move (prevents moves from affecting your Hariyama this turn).
Link (click to copy):
https://hohoushome.com/b/qpaa129
Item: Life Orb / Eject Pack
Ability: Sheer Force
Nature: Adamant (+Atk, -SpA)
Tera Type: Rock
EVs: 252 Atk / 128 Def / 128 SpD
Moveset:
- Close Combat / Drain Punch
- Tera Blast / Rock Slide
- Headlong Rush / Earthquake
- Knock Off
Hariyama is an extraordinary Physical Sweeper in single battles. It's primary goal is to take down the opponent's team with brute physical power. Life Orb boosts the power of Hariyama's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. However, Sheer Force negates the recoil damage from Life Orb while still increasing the damage from both it's ability and the orb making it an amazing item for Hariyama. With Sheer Force, Hariyama's attacks with secondary effects have 1.3x power; nullifies the effects. With a Eject Pack equipped, if Hariyama's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Drain Punch is a physical STAB-boosted 75-base power Fighting-type move (Hariyama recovers 50% of the damage dealt).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Rock-type move).
♦ Rock Slide is a physical TERA-boosted 75-base power Rock-type move (30% chance to make the foes flinch).
♦ Headlong Rush is a physical 120-base power Ground-type move (lowers your Hariyama's defense and special defense by 1 stage).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Link (click to copy):
https://hohoushome.com/b/qpba129
Teratype Steel movesets for Hariyama
Item: Flame Orb / Eject Pack
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Steel
EVs: 252 Atk / 128 Def / 128 SpD
Moveset:
- Close Combat / Drain Punch
- Facade / Body Slam
- Headlong Rush / Earthquake
- Detect / Protect
Hariyama is a decent Physical Sweeper in single battles. It is designed to take down the opponent's team with brute physical power. Flame Orb will burn Hariyama at the end of the turn which will activate Hariyama's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Hariyama is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Hariyama a sweet boost. With a Eject Pack equipped, if Hariyama's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Drain Punch is a physical STAB-boosted 75-base power Fighting-type move (Hariyama recovers 50% of the damage dealt).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Hariyama is burn/poison/paralyzed).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Headlong Rush is a physical 120-base power Ground-type move (lowers your Hariyama's defense and special defense by 1 stage).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Detect is a status move (prevents moves from affecting your Hariyama this turn).
♦ Protect is a status move (prevents moves from affecting your Hariyama this turn).
Link (click to copy):
https://hohoushome.com/b/qqaa129
Item: Life Orb / Eject Pack
Ability: Sheer Force
Nature: Adamant (+Atk, -SpA)
Tera Type: Steel
EVs: 252 Atk / 128 Def / 128 SpD
Moveset:
- Close Combat / Brick Break
- Tera Blast / Iron Head
- Headlong Rush / Earthquake
- Knock Off
Hariyama is an astounding Physical Sweeper in single battles. It's meant to take down the opponent's team with brute physical power. Life Orb boosts the power of Hariyama's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. However, Sheer Force negates the recoil damage from Life Orb while still increasing the damage from both it's ability and the orb making it an amazing item for Hariyama. With Sheer Force, Hariyama's attacks with secondary effects have 1.3x power; nullifies the effects. With a Eject Pack equipped, if Hariyama's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Steel-type move).
♦ Iron Head is a physical TERA-boosted 80-base power Steel-type move (30% chance to make the target flinch).
♦ Headlong Rush is a physical 120-base power Ground-type move (lowers your Hariyama's defense and special defense by 1 stage).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Link (click to copy):
https://hohoushome.com/b/qqba129
Teratype Water movesets for Hariyama
Item: Flame Orb / Eject Pack
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Water
EVs: 252 Atk / 128 Def / 128 SpD
Moveset:
- Close Combat / Drain Punch
- Poison Jab / Facade
- Headlong Rush / Earthquake
- Detect / Protect
Hariyama is an interesting Physical Sweeper in single battles. It tries to take down the opponent's team with brute physical power. Flame Orb will burn Hariyama at the end of the turn which will activate Hariyama's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Hariyama is statused its attack is 1.5x; ignores burn halving physical damage. Poison Jab was added to provide additional threat coverage.Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Hariyama a sweet boost. With a Eject Pack equipped, if Hariyama's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Drain Punch is a physical STAB-boosted 75-base power Fighting-type move (Hariyama recovers 50% of the damage dealt).
♦ Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Hariyama is burn/poison/paralyzed).
♦ Headlong Rush is a physical 120-base power Ground-type move (lowers your Hariyama's defense and special defense by 1 stage).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Detect is a status move (prevents moves from affecting your Hariyama this turn).
♦ Protect is a status move (prevents moves from affecting your Hariyama this turn).
Link (click to copy):
https://hohoushome.com/b/qraa129
Item: Life Orb / Eject Pack
Ability: Sheer Force
Nature: Adamant (+Atk, -SpA)
Tera Type: Water
EVs: 252 Atk / 128 Def / 128 SpD
Moveset:
- Close Combat / Brick Break
- Tera Blast
- Headlong Rush / Earthquake
- Knock Off
Hariyama is an awesome Physical Sweeper in single battles. It's goal is to take down the opponent's team with brute physical power. Life Orb boosts the power of Hariyama's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. However, Sheer Force negates the recoil damage from Life Orb while still increasing the damage from both it's ability and the orb making it an amazing item for Hariyama. With Sheer Force, Hariyama's attacks with secondary effects have 1.3x power; nullifies the effects. With a Eject Pack equipped, if Hariyama's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Water-type move).
♦ Headlong Rush is a physical 120-base power Ground-type move (lowers your Hariyama's defense and special defense by 1 stage).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Link (click to copy):
https://hohoushome.com/b/qrba129
Movepool
Want to know what moves Hariyama can learn? Check out the full list of moves available in the Pokemon Scarlet/Violet generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Hariyama.
Damage Modifiers:
Combo List
These are a list of several common move combinations Hariyama can perform in Scarlet/Violet. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SV Move and Ability Combos for Hariyama
- Moves: Belly drum + Rest
- Moves: Endure + Reversal
- Moves: Rest + Sleep talk
- Moves: Substitute + Drain punch
- Moves: Substitute + Reversal
- Moves: Body Press + Bulk Up
- Moves: Body Press + Curse
- Ability: Guts + Item: Flame orb
- Ability: Sheer force + Item: Life orb
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Ability: Sheer Force + Additional Effect Move: Body Slam
- Ability: Sheer Force + Additional Effect Move: Bulldoze
- Ability: Sheer Force + Additional Effect Move: Chilling Water
- Ability: Sheer Force + Additional Effect Move: Fake Out
- Ability: Sheer Force + Additional Effect Move: Fire Punch
- Ability: Sheer Force + Additional Effect Move: Fling
- Ability: Sheer Force + Additional Effect Move: Force Palm
- Ability: Sheer Force + Additional Effect Move: Ice Punch
- Ability: Sheer Force + Additional Effect Move: Iron Head
- Ability: Sheer Force + Additional Effect Move: Low Sweep
- Ability: Sheer Force + Additional Effect Move: Mud-Slap
- Ability: Sheer Force + Additional Effect Move: Mud Shot
- Ability: Sheer Force + Additional Effect Move: Poison Jab
- Ability: Sheer Force + Additional Effect Move: Throat Chop
- Ability: Sheer Force + Additional Effect Move: Thunder Punch
- Ability: Sheer Force + Additional Effect Move: Dynamic Punch
- Item: Blunder Policy + Move: Dynamic Punch
- Ability: Sheer Force + Additional Effect Move: Focus Blast
- Ability: Sheer Force + Additional Effect Move: Rock Tomb
- Ability: Sheer Force + Additional Effect Move: Rock Slide
- Ability: Sheer Force + Additional Effect Move: Zen Headbutt
- Moves with Priority: Detect, Endure, Helping Hand, Protect, Wide Guard, Bullet Punch, Fake Out, Feint, Upper Hand, Vacuum Wave
- Moves that Break Screens: Brick Break
Moves that boost Hariyama's stats
- Belly Drum
- Bulk Up
- Curse
Most notable and possible best moves for Hariyama
- Earthquake
- Fake Out
- Knock Off
- Protect
- Rest
- Taunt
Common Effort Values for Hariyama in Scarlet and Violet
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Jolly Nature ( 0/252/0/0/0/252 )
- Timid Nature ( 0/0/0/252/0/252 )
- Bold Nature ( 252/0/252/0/0/4 )
- Calm Nature ( 252/0/0/0/252/4 )
- Relaxed Nature ( 252/0/88/0/168/0 )
- Sassy Nature ( 252/0/4/0/252/0 )
- Optimize Hariyama's Defensive EV-spread for Pokemon Scarlet and Violet
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Hariyama. Top rated Hariyama Scarlet/Violet movesets. You can find Hariyama builds Scarlet/Violet. Hariyama movesets Scarlet/Violet are listed here. VGC Hariyama Competitive Movesets can be found here. Find various EV spreads, find the best nature for Hariyama in Scarlet/Violet along with competitive movesets. Basic info and Movesets for evolution