Competitive Information for Hariyama [Scarlet/Violet]


Fighting
Abilities:
Movesets for Singles
What is a good competitive moveset for Hariyama? These builds have been optimized for Pokemon competing in Scarlet/Violet Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Scarlet/Violet generation metagame.
Hariyama is pretty popular Fighting-typed Pokemon. Hariyama are common Pokemon to see in the SV metagame. Hariyama is weak to Fairy, Flying, and Psychic-typed attacks.
Item: Flame Orb / Eject Pack
Ability: Guts
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 128 Def / 128 SpD
Moveset:
- Close Combat / Drain Punch
- Facade / Body Slam
- Headlong Rush / Earthquake
- Detect / Protect
Physical Sweeper Hariyama (Guts)
Hariyama is a fabulous Physical Sweeper. It's meant to take down the opponent's team with brute physical power. Flame Orb will burn Hariyama at the end of the turn which will activate Hariyama's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Hariyama is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Hariyama a sweet boost.
♦ Drain Punch is a physical STAB-boosted 75-base power Fighting-type move (Hariyama recovers 50% of the damage dealt).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Hariyama is burn/poison/paralyzed).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Headlong Rush is a physical 120-base power Ground-type move (lowers your Hariyama's defense and special defense by 1 stage).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Detect is a status move (prevents moves from affecting your Hariyama this turn).
♦ Protect is a status move (prevents moves from affecting your Hariyama this turn).
Link (click to copy):
https://hohoushome.com/b/js10129
Item: Life Orb / Eject Pack
Ability: Sheer Force
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 128 Def / 128 SpD
Moveset:
- Close Combat / Brick Break
- Headlong Rush / Earthquake
- Knock Off
- Body Slam / Tera Blast
Physical Sweeper Hariyama (Sheer Force)
Hariyama is a sensational Physical Sweeper. It's designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Hariyama's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. However, Sheer Force negates the recoil damage from Life Orb while still increasing the damage from both it's ability and the orb making it an amazing item for Hariyama. With Sheer Force, Hariyama's attacks with secondary effects have 1.3x power; nullifies the effects.
♦ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Headlong Rush is a physical 120-base power Ground-type move (lowers your Hariyama's defense and special defense by 1 stage).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: phys. If attack > spa & type = tera type).
Link (click to copy):
https://hohoushome.com/b/js11129
Item: Leftovers
Ability: Thick Fat
Nature: Impish (+Def, -SpA)
EVs: 88 Hp / 199 Atk / 223 Def
Moveset:
- Bullet Punch
- Brick Break
- Sleep Talk
- Rest
Hariyama Physical Tank (Phaze Me Bro)
Hariyama is an astounding Physical Tank. It's primary goal is to take a decent amount of physical hits while dealing some decent damage. Leftovers are always a great recovery option to ensure Hariyama last longer regaining it's HP every turn. With Thick Fat, fire-/ice-type moves against Hariyama deal damage with a halved offensive stat.
♦ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Sleep Talk is a status move (Hariyama must be asleep. Uses another known move).
♦ Rest is a status move (Hariyama sleeps 2 turns and restores hp and status).
Link (click to copy):
https://hohoushome.com/b/js12129
Movesets for Doubles
What is a good doubles moveset for Hariyama? These builds have been optimized for Scarlet/Violet Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Scarlet/Violet generation metagame.
Item: Flame Orb / Eject Pack
Ability: Guts
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 128 Def / 128 SpD
Moveset:
- Close Combat / Drain Punch
- Earthquake / Headlong Rush
- Knock Off / Facade
- Detect / Protect
Doubles Physical Sweeper Hariyama (Guts)
Hariyama is an interesting Physical Sweeper. This moveset attempts to take down the opponent's team with brute physical power. Flame Orb will burn Hariyama at the end of the turn which will activate Hariyama's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Hariyama is statused its attack is 1.5x; ignores burn halving physical damage. Knock Off was added to provide additional threat coverage.Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Hariyama a sweet boost.
♦ Drain Punch is a physical STAB-boosted 75-base power Fighting-type move (Hariyama recovers 50% of the damage dealt).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Headlong Rush is a physical 120-base power Ground-type move (lowers your Hariyama's defense and special defense by 1 stage).
♦ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Hariyama is burn/poison/paralyzed).
♦ Detect is a status move (prevents moves from affecting your Hariyama this turn).
♦ Protect is a status move (prevents moves from affecting your Hariyama this turn).
Link (click to copy):
https://hohoushome.com/b/jd10129
Item: Life Orb / Eject Pack
Ability: Sheer Force
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 128 Def / 128 SpD
Moveset:
- Close Combat / Drain Punch
- Earthquake / Headlong Rush
- Rock Slide
- Knock Off
Doubles Physical Sweeper Hariyama (Sheer Force)
Hariyama is pretty popular Physical Sweeper. It was designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Hariyama's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. However, Sheer Force negates the recoil damage from Life Orb while still increasing the damage from both it's ability and the orb making it an amazing item for Hariyama. With Sheer Force, Hariyama's attacks with secondary effects have 1.3x power; nullifies the effects.
♦ Drain Punch is a physical STAB-boosted 75-base power Fighting-type move (Hariyama recovers 50% of the damage dealt).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Headlong Rush is a physical 120-base power Ground-type move (lowers your Hariyama's defense and special defense by 1 stage).
♦ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
♦ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Link (click to copy):
https://hohoushome.com/b/jd11129
Terastal Phenomenon
In Pokemon Scarlet and Violet (Generation 9), each Pokémon in Paldea has a Tera Type. A Pokémon's Tera Type is inactive until the Pokémon Terastallizes, at which time the Pokémon's type will change to its Tera Type.
There are 18 types, meaning there are countless combinations of Pokémon and Tera Types. Terastallizing a Pokémon allows you to enhance your battle strategies by increasing the power of any moves that have the same type as your Pokémon’s Tera Type or by changing your Pokémon’s weaknesses.
Fairy moves are bad against Steel/Poison/Fire.
Flying moves are bad against Steel/Rock/Electric.
Psychic moves are bad against Dark.
The most recommended Terastral Type for Hariyama is: Steel
Select a Tera-type:
Teratype Bug movesets for Hariyama
Item: Flame Orb / Eject Pack
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Bug
EVs: 252 Atk / 128 Def / 128 SpD
Moveset:
- Close Combat / Drain Punch
- Iron Head / Facade
- Headlong Rush / Earthquake
- Detect / Protect
Physical Sweeper Hariyama (Guts)
Hariyama is a phenomenal Physical Sweeper in single battles. It's goal is to take down the opponent's team with brute physical power. Flame Orb will burn Hariyama at the end of the turn which will activate Hariyama's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Hariyama is statused its attack is 1.5x; ignores burn halving physical damage. Iron Head was added to provide additional threat coverage.Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Hariyama a sweet boost. With a Eject Pack equipped, if Hariyama's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Drain Punch is a physical STAB-boosted 75-base power Fighting-type move (Hariyama recovers 50% of the damage dealt).
♦ Iron Head is a physical 80-base power Steel-type move (30% chance to make the target flinch).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Hariyama is burn/poison/paralyzed).
♦ Headlong Rush is a physical 120-base power Ground-type move (lowers your Hariyama's defense and special defense by 1 stage).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Detect is a status move (prevents moves from affecting your Hariyama this turn).
♦ Protect is a status move (prevents moves from affecting your Hariyama this turn).
Link (click to copy):
https://hohoushome.com/b/jta10129
Item: Life Orb / Eject Pack
Ability: Sheer Force
Nature: Adamant (+Atk, -SpA)
Tera Type: Bug
EVs: 252 Atk / 128 Def / 128 SpD
Moveset:
- Close Combat / Brick Break
- Tera Blast
- Headlong Rush / Earthquake
- Knock Off
Physical Sweeper Hariyama (Sheer Force)
Hariyama is a notable Physical Sweeper in single battles. It's meant to take down the opponent's team with brute physical power. Life Orb boosts the power of Hariyama's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. However, Sheer Force negates the recoil damage from Life Orb while still increasing the damage from both it's ability and the orb making it an amazing item for Hariyama. With Sheer Force, Hariyama's attacks with secondary effects have 1.3x power; nullifies the effects. With a Eject Pack equipped, if Hariyama's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Bug-type move).
♦ Headlong Rush is a physical 120-base power Ground-type move (lowers your Hariyama's defense and special defense by 1 stage).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Link (click to copy):
https://hohoushome.com/b/jta11129
Teratype Dark movesets for Hariyama
Item: Flame Orb / Eject Pack
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Dark
EVs: 252 Atk / 128 Def / 128 SpD
Moveset:
- Close Combat / Brick Break
- Knock Off / Tera Blast
- Iron Head / Facade
- Detect / Protect
Physical Sweeper Hariyama (Guts)
Hariyama is a wonderful Physical Sweeper in single battles. It attempts to take down the opponent's team with brute physical power. Flame Orb will burn Hariyama at the end of the turn which will activate Hariyama's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Hariyama is statused its attack is 1.5x; ignores burn halving physical damage. Iron Head was added to provide additional threat coverage.Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Hariyama a sweet boost. With a Eject Pack equipped, if Hariyama's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Knock Off is a physical TERA-boosted 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dark-type move).
♦ Iron Head is a physical 80-base power Steel-type move (30% chance to make the target flinch).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Hariyama is burn/poison/paralyzed).
♦ Detect is a status move (prevents moves from affecting your Hariyama this turn).
♦ Protect is a status move (prevents moves from affecting your Hariyama this turn).
Link (click to copy):
https://hohoushome.com/b/jtb10129
Item: Life Orb / Eject Pack
Ability: Sheer Force
Nature: Adamant (+Atk, -SpA)
Tera Type: Dark
EVs: 252 Atk / 128 Def / 128 SpD
Moveset:
- Close Combat / Brick Break
- Knock Off / Tera Blast
- Headlong Rush / Earthquake
- Iron Head / Body Slam
Physical Sweeper Hariyama (Sheer Force)
Hariyama is an astounding Physical Sweeper in single battles. This moveset is designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Hariyama's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. However, Sheer Force negates the recoil damage from Life Orb while still increasing the damage from both it's ability and the orb making it an amazing item for Hariyama. With Sheer Force, Hariyama's attacks with secondary effects have 1.3x power; nullifies the effects. Iron Head was added to provide additional threat coverage.With a Eject Pack equipped, if Hariyama's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Knock Off is a physical TERA-boosted 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dark-type move).
♦ Headlong Rush is a physical 120-base power Ground-type move (lowers your Hariyama's defense and special defense by 1 stage).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Iron Head is a physical 80-base power Steel-type move (30% chance to make the target flinch).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/jtb11129
Teratype Dragon movesets for Hariyama
Item: Flame Orb / Eject Pack
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Dragon
EVs: 252 Atk / 128 Def / 128 SpD
Moveset:
- Close Combat / Drain Punch
- Poison Jab / Facade
- Headlong Rush / Earthquake
- Detect / Protect
Physical Sweeper Hariyama (Guts)
Hariyama is an interesting Physical Sweeper in single battles. It attempts to take down the opponent's team with brute physical power. Flame Orb will burn Hariyama at the end of the turn which will activate Hariyama's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Hariyama is statused its attack is 1.5x; ignores burn halving physical damage. Poison Jab was added to provide additional threat coverage.Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Hariyama a sweet boost. With a Eject Pack equipped, if Hariyama's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Drain Punch is a physical STAB-boosted 75-base power Fighting-type move (Hariyama recovers 50% of the damage dealt).
♦ Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Hariyama is burn/poison/paralyzed).
♦ Headlong Rush is a physical 120-base power Ground-type move (lowers your Hariyama's defense and special defense by 1 stage).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Detect is a status move (prevents moves from affecting your Hariyama this turn).
♦ Protect is a status move (prevents moves from affecting your Hariyama this turn).
Link (click to copy):
https://hohoushome.com/b/jtc10129
Item: Life Orb / Eject Pack
Ability: Sheer Force
Nature: Adamant (+Atk, -SpA)
Tera Type: Dragon
EVs: 252 Atk / 128 Def / 128 SpD
Moveset:
- Close Combat / Brick Break
- Tera Blast
- Headlong Rush / Earthquake
- Knock Off
Physical Sweeper Hariyama (Sheer Force)
Hariyama is a pretty decent Physical Sweeper in single battles. It tries to take down the opponent's team with brute physical power. Life Orb boosts the power of Hariyama's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. However, Sheer Force negates the recoil damage from Life Orb while still increasing the damage from both it's ability and the orb making it an amazing item for Hariyama. With Sheer Force, Hariyama's attacks with secondary effects have 1.3x power; nullifies the effects. With a Eject Pack equipped, if Hariyama's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dragon-type move).
♦ Headlong Rush is a physical 120-base power Ground-type move (lowers your Hariyama's defense and special defense by 1 stage).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Link (click to copy):
https://hohoushome.com/b/jtc11129
Teratype Electric movesets for Hariyama
Item: Flame Orb / Eject Pack
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Electric
EVs: 252 Atk / 128 Def / 128 SpD
Moveset:
- Close Combat / Drain Punch
- Facade / Body Slam
- Tera Blast / Thunder Punch
- Detect / Protect
Physical Sweeper Hariyama (Guts)
Hariyama is an interesting Physical Sweeper in single battles. It's designed to take down the opponent's team with brute physical power. Flame Orb will burn Hariyama at the end of the turn which will activate Hariyama's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Hariyama is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Hariyama a sweet boost. With a Eject Pack equipped, if Hariyama's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Drain Punch is a physical STAB-boosted 75-base power Fighting-type move (Hariyama recovers 50% of the damage dealt).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Hariyama is burn/poison/paralyzed).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Electric-type move).
♦ Thunder Punch is a physical TERA-boosted 75-base power Electric-type move (10% chance to paralyze the target).
♦ Detect is a status move (prevents moves from affecting your Hariyama this turn).
♦ Protect is a status move (prevents moves from affecting your Hariyama this turn).
Link (click to copy):
https://hohoushome.com/b/jtd10129
Item: Life Orb / Eject Pack
Ability: Sheer Force
Nature: Adamant (+Atk, -SpA)
Tera Type: Electric
EVs: 252 Atk / 128 Def / 128 SpD
Moveset:
- Close Combat / Brick Break
- Tera Blast / Thunder Punch
- Headlong Rush / Earthquake
- Knock Off
Physical Sweeper Hariyama (Sheer Force)
Hariyama is a marvelous Physical Sweeper in single battles. It's designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Hariyama's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. However, Sheer Force negates the recoil damage from Life Orb while still increasing the damage from both it's ability and the orb making it an amazing item for Hariyama. With Sheer Force, Hariyama's attacks with secondary effects have 1.3x power; nullifies the effects. With a Eject Pack equipped, if Hariyama's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Electric-type move).
♦ Thunder Punch is a physical TERA-boosted 75-base power Electric-type move (10% chance to paralyze the target).
♦ Headlong Rush is a physical 120-base power Ground-type move (lowers your Hariyama's defense and special defense by 1 stage).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Link (click to copy):
https://hohoushome.com/b/jtd11129
Teratype Fairy movesets for Hariyama
Item: Flame Orb / Eject Pack
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Fairy
EVs: 252 Atk / 128 Def / 128 SpD
Moveset:
- Close Combat / Drain Punch
- Facade / Body Slam
- Headlong Rush / Earthquake
- Detect / Protect
Physical Sweeper Hariyama (Guts)
Hariyama is a stupendous Physical Sweeper in single battles. This moveset attempts to take down the opponent's team with brute physical power. Flame Orb will burn Hariyama at the end of the turn which will activate Hariyama's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Hariyama is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Hariyama a sweet boost. With a Eject Pack equipped, if Hariyama's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Drain Punch is a physical STAB-boosted 75-base power Fighting-type move (Hariyama recovers 50% of the damage dealt).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Hariyama is burn/poison/paralyzed).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Headlong Rush is a physical 120-base power Ground-type move (lowers your Hariyama's defense and special defense by 1 stage).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Detect is a status move (prevents moves from affecting your Hariyama this turn).
♦ Protect is a status move (prevents moves from affecting your Hariyama this turn).
Link (click to copy):
https://hohoushome.com/b/jte10129
Item: Life Orb / Eject Pack
Ability: Sheer Force
Nature: Adamant (+Atk, -SpA)
Tera Type: Fairy
EVs: 252 Atk / 128 Def / 128 SpD
Moveset:
- Close Combat / Brick Break
- Tera Blast
- Headlong Rush / Earthquake
- Knock Off
Physical Sweeper Hariyama (Sheer Force)
Hariyama is an awesome Physical Sweeper in single battles. It's meant to take down the opponent's team with brute physical power. Life Orb boosts the power of Hariyama's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. However, Sheer Force negates the recoil damage from Life Orb while still increasing the damage from both it's ability and the orb making it an amazing item for Hariyama. With Sheer Force, Hariyama's attacks with secondary effects have 1.3x power; nullifies the effects. With a Eject Pack equipped, if Hariyama's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fairy-type move).
♦ Headlong Rush is a physical 120-base power Ground-type move (lowers your Hariyama's defense and special defense by 1 stage).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Link (click to copy):
https://hohoushome.com/b/jte11129
Teratype Fighting movesets for Hariyama
Item: Flame Orb / Eject Pack
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Fighting
EVs: 252 Atk / 128 Def / 128 SpD
Moveset:
- Close Combat / Tera Blast
- Facade / Body Slam
- Headlong Rush / Earthquake
- Detect / Protect
Physical Sweeper Hariyama (Guts)
Hariyama is an awesome Physical Sweeper in single battles. The purpose of this moveset is to take down the opponent's team with brute physical power. Flame Orb will burn Hariyama at the end of the turn which will activate Hariyama's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Hariyama is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Hariyama a sweet boost. With a Eject Pack equipped, if Hariyama's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fighting-type move).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Hariyama is burn/poison/paralyzed).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Headlong Rush is a physical 120-base power Ground-type move (lowers your Hariyama's defense and special defense by 1 stage).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Detect is a status move (prevents moves from affecting your Hariyama this turn).
♦ Protect is a status move (prevents moves from affecting your Hariyama this turn).
Link (click to copy):
https://hohoushome.com/b/jtf10129
Item: Life Orb / Eject Pack
Ability: Sheer Force
Nature: Adamant (+Atk, -SpA)
Tera Type: Fighting
EVs: 252 Atk / 128 Def / 128 SpD
Moveset:
- Close Combat / Tera Blast
- Headlong Rush / Earthquake
- Knock Off
- Body Slam
Physical Sweeper Hariyama (Sheer Force)
Hariyama is an awesome Physical Sweeper in single battles. It is designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Hariyama's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. However, Sheer Force negates the recoil damage from Life Orb while still increasing the damage from both it's ability and the orb making it an amazing item for Hariyama. With Sheer Force, Hariyama's attacks with secondary effects have 1.3x power; nullifies the effects. With a Eject Pack equipped, if Hariyama's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fighting-type move).
♦ Headlong Rush is a physical 120-base power Ground-type move (lowers your Hariyama's defense and special defense by 1 stage).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/jtf11129
Teratype Fire movesets for Hariyama
Item: Flame Orb / Eject Pack
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Fire
EVs: 252 Atk / 128 Def / 128 SpD
Moveset:
- Close Combat / Drain Punch
- Iron Head / Facade
- Headlong Rush / Earthquake
- Detect / Protect
Physical Sweeper Hariyama (Guts)
Hariyama is an interesting Physical Sweeper in single battles. It was designed to take down the opponent's team with brute physical power. Flame Orb will burn Hariyama at the end of the turn which will activate Hariyama's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Hariyama is statused its attack is 1.5x; ignores burn halving physical damage. Iron Head was added to provide additional threat coverage.Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Hariyama a sweet boost. With a Eject Pack equipped, if Hariyama's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Drain Punch is a physical STAB-boosted 75-base power Fighting-type move (Hariyama recovers 50% of the damage dealt).
♦ Iron Head is a physical 80-base power Steel-type move (30% chance to make the target flinch).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Hariyama is burn/poison/paralyzed).
♦ Headlong Rush is a physical 120-base power Ground-type move (lowers your Hariyama's defense and special defense by 1 stage).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Detect is a status move (prevents moves from affecting your Hariyama this turn).
♦ Protect is a status move (prevents moves from affecting your Hariyama this turn).
Link (click to copy):
https://hohoushome.com/b/jtg10129
Item: Life Orb / Eject Pack
Ability: Sheer Force
Nature: Adamant (+Atk, -SpA)
Tera Type: Fire
EVs: 252 Atk / 128 Def / 128 SpD
Moveset:
- Close Combat / Brick Break
- Tera Blast / Fire Punch
- Headlong Rush / Earthquake
- Knock Off
Physical Sweeper Hariyama (Sheer Force)
Hariyama is a notable Physical Sweeper in single battles. It was designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Hariyama's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. However, Sheer Force negates the recoil damage from Life Orb while still increasing the damage from both it's ability and the orb making it an amazing item for Hariyama. With Sheer Force, Hariyama's attacks with secondary effects have 1.3x power; nullifies the effects. With a Eject Pack equipped, if Hariyama's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fire-type move).
♦ Fire Punch is a physical TERA-boosted 75-base power Fire-type move (10% chance to burn the target).
♦ Headlong Rush is a physical 120-base power Ground-type move (lowers your Hariyama's defense and special defense by 1 stage).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Link (click to copy):
https://hohoushome.com/b/jtg11129
Teratype Flying movesets for Hariyama
Item: Flame Orb / Eject Pack
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Flying
EVs: 252 Atk / 128 Def / 128 SpD
Moveset:
- Close Combat / Drain Punch
- Facade / Body Slam
- Headlong Rush / Earthquake
- Detect / Protect
Physical Sweeper Hariyama (Guts)
Hariyama is a stupendous Physical Sweeper in single battles. This moveset is designed to take down the opponent's team with brute physical power. Flame Orb will burn Hariyama at the end of the turn which will activate Hariyama's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Hariyama is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Hariyama a sweet boost. With a Eject Pack equipped, if Hariyama's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Drain Punch is a physical STAB-boosted 75-base power Fighting-type move (Hariyama recovers 50% of the damage dealt).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Hariyama is burn/poison/paralyzed).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Headlong Rush is a physical 120-base power Ground-type move (lowers your Hariyama's defense and special defense by 1 stage).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Detect is a status move (prevents moves from affecting your Hariyama this turn).
♦ Protect is a status move (prevents moves from affecting your Hariyama this turn).
Link (click to copy):
https://hohoushome.com/b/jth10129
Item: Life Orb / Eject Pack
Ability: Sheer Force
Nature: Adamant (+Atk, -SpA)
Tera Type: Flying
EVs: 252 Atk / 128 Def / 128 SpD
Moveset:
- Close Combat / Brick Break
- Tera Blast
- Headlong Rush / Earthquake
- Knock Off
Physical Sweeper Hariyama (Sheer Force)
Hariyama is a spectacular Physical Sweeper in single battles. It's goal is to take down the opponent's team with brute physical power. Life Orb boosts the power of Hariyama's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. However, Sheer Force negates the recoil damage from Life Orb while still increasing the damage from both it's ability and the orb making it an amazing item for Hariyama. With Sheer Force, Hariyama's attacks with secondary effects have 1.3x power; nullifies the effects. With a Eject Pack equipped, if Hariyama's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Flying-type move).
♦ Headlong Rush is a physical 120-base power Ground-type move (lowers your Hariyama's defense and special defense by 1 stage).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Link (click to copy):
https://hohoushome.com/b/jth11129
Teratype Ghost movesets for Hariyama
Item: Flame Orb / Eject Pack
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Ghost
EVs: 252 Atk / 128 Def / 128 SpD
Moveset:
- Close Combat / Drain Punch
- Facade / Body Slam
- Headlong Rush / Earthquake
- Detect / Protect
Physical Sweeper Hariyama (Guts)
Hariyama is a decent Physical Sweeper in single battles. It's purpose is to take down the opponent's team with brute physical power. Flame Orb will burn Hariyama at the end of the turn which will activate Hariyama's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Hariyama is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Hariyama a sweet boost. With a Eject Pack equipped, if Hariyama's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Drain Punch is a physical STAB-boosted 75-base power Fighting-type move (Hariyama recovers 50% of the damage dealt).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Hariyama is burn/poison/paralyzed).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Headlong Rush is a physical 120-base power Ground-type move (lowers your Hariyama's defense and special defense by 1 stage).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Detect is a status move (prevents moves from affecting your Hariyama this turn).
♦ Protect is a status move (prevents moves from affecting your Hariyama this turn).
Link (click to copy):
https://hohoushome.com/b/jti10129
Item: Life Orb / Eject Pack
Ability: Sheer Force
Nature: Adamant (+Atk, -SpA)
Tera Type: Ghost
EVs: 252 Atk / 128 Def / 128 SpD
Moveset:
- Close Combat / Brick Break
- Tera Blast
- Headlong Rush / Earthquake
- Knock Off
Physical Sweeper Hariyama (Sheer Force)
Hariyama is a decent Physical Sweeper in single battles. It's meant to take down the opponent's team with brute physical power. Life Orb boosts the power of Hariyama's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. However, Sheer Force negates the recoil damage from Life Orb while still increasing the damage from both it's ability and the orb making it an amazing item for Hariyama. With Sheer Force, Hariyama's attacks with secondary effects have 1.3x power; nullifies the effects. With a Eject Pack equipped, if Hariyama's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ghost-type move).
♦ Headlong Rush is a physical 120-base power Ground-type move (lowers your Hariyama's defense and special defense by 1 stage).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Link (click to copy):
https://hohoushome.com/b/jti11129
Teratype Grass movesets for Hariyama
Item: Flame Orb / Eject Pack
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Grass
EVs: 252 Atk / 128 Def / 128 SpD
Moveset:
- Close Combat / Drain Punch
- Iron Head / Facade
- Headlong Rush / Earthquake
- Detect / Protect
Physical Sweeper Hariyama (Guts)
Hariyama is a phenomenal Physical Sweeper in single battles. It's primary goal is to take down the opponent's team with brute physical power. Flame Orb will burn Hariyama at the end of the turn which will activate Hariyama's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Hariyama is statused its attack is 1.5x; ignores burn halving physical damage. Iron Head was added to provide additional threat coverage.Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Hariyama a sweet boost. With a Eject Pack equipped, if Hariyama's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Drain Punch is a physical STAB-boosted 75-base power Fighting-type move (Hariyama recovers 50% of the damage dealt).
♦ Iron Head is a physical 80-base power Steel-type move (30% chance to make the target flinch).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Hariyama is burn/poison/paralyzed).
♦ Headlong Rush is a physical 120-base power Ground-type move (lowers your Hariyama's defense and special defense by 1 stage).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Detect is a status move (prevents moves from affecting your Hariyama this turn).
♦ Protect is a status move (prevents moves from affecting your Hariyama this turn).
Link (click to copy):
https://hohoushome.com/b/jtj10129
Item: Life Orb / Eject Pack
Ability: Sheer Force
Nature: Adamant (+Atk, -SpA)
Tera Type: Grass
EVs: 252 Atk / 128 Def / 128 SpD
Moveset:
- Close Combat / Brick Break
- Tera Blast
- Headlong Rush / Earthquake
- Knock Off
Physical Sweeper Hariyama (Sheer Force)
Hariyama is an interesting Physical Sweeper in single battles. It attempts to take down the opponent's team with brute physical power. Life Orb boosts the power of Hariyama's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. However, Sheer Force negates the recoil damage from Life Orb while still increasing the damage from both it's ability and the orb making it an amazing item for Hariyama. With Sheer Force, Hariyama's attacks with secondary effects have 1.3x power; nullifies the effects. With a Eject Pack equipped, if Hariyama's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Grass-type move).
♦ Headlong Rush is a physical 120-base power Ground-type move (lowers your Hariyama's defense and special defense by 1 stage).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Link (click to copy):
https://hohoushome.com/b/jtj11129
Teratype Ground movesets for Hariyama
Item: Flame Orb / Eject Pack
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Ground
EVs: 252 Atk / 128 Def / 128 SpD
Moveset:
- Headlong Rush / Earthquake
- Close Combat / Drain Punch
- Poison Jab / Iron Head
- Detect / Protect
Physical Sweeper Hariyama (Guts)
Hariyama is a stupendous Physical Sweeper in single battles. The purpose of this moveset is to take down the opponent's team with brute physical power. Flame Orb will burn Hariyama at the end of the turn which will activate Hariyama's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Hariyama is statused its attack is 1.5x; ignores burn halving physical damage. Poison Jab or Iron Head are added to provide additional threat coverage.With a Eject Pack equipped, if Hariyama's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Earthquake is a physical TERA-boosted 100-base power Ground-type move (hits adjacent pokemon).
♦ Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Hariyama's defense and special defense by 1 stage).
♦ Drain Punch is a physical STAB-boosted 75-base power Fighting-type move (Hariyama recovers 50% of the damage dealt).
♦ Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).
♦ Iron Head is a physical 80-base power Steel-type move (30% chance to make the target flinch).
♦ Detect is a status move (prevents moves from affecting your Hariyama this turn).
♦ Protect is a status move (prevents moves from affecting your Hariyama this turn).
Link (click to copy):
https://hohoushome.com/b/jtk10129
Item: Life Orb / Eject Pack
Ability: Sheer Force
Nature: Adamant (+Atk, -SpA)
Tera Type: Ground
EVs: 252 Atk / 128 Def / 128 SpD
Moveset:
- Headlong Rush / Earthquake
- Close Combat / Drain Punch
- Knock Off
- Poison Jab / Iron Head
Physical Sweeper Hariyama (Sheer Force)
Hariyama is an interesting Physical Sweeper in single battles. It's goal is to take down the opponent's team with brute physical power. Life Orb boosts the power of Hariyama's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. However, Sheer Force negates the recoil damage from Life Orb while still increasing the damage from both it's ability and the orb making it an amazing item for Hariyama. With Sheer Force, Hariyama's attacks with secondary effects have 1.3x power; nullifies the effects. Poison Jab or Iron Head are added to provide additional threat coverage.With a Eject Pack equipped, if Hariyama's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Earthquake is a physical TERA-boosted 100-base power Ground-type move (hits adjacent pokemon).
♦ Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Hariyama's defense and special defense by 1 stage).
♦ Drain Punch is a physical STAB-boosted 75-base power Fighting-type move (Hariyama recovers 50% of the damage dealt).
♦ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
♦ Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).
♦ Iron Head is a physical 80-base power Steel-type move (30% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/jtk11129
Teratype Ice movesets for Hariyama
Item: Flame Orb / Eject Pack
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Ice
EVs: 252 Atk / 128 Def / 128 SpD
Moveset:
- Close Combat / Drain Punch
- Iron Head / Facade
- Tera Blast / Ice Punch
- Detect / Protect
Physical Sweeper Hariyama (Guts)
Hariyama is an outstanding Physical Sweeper in single battles. It's purpose is to take down the opponent's team with brute physical power. Flame Orb will burn Hariyama at the end of the turn which will activate Hariyama's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Hariyama is statused its attack is 1.5x; ignores burn halving physical damage. Iron Head was added to provide additional threat coverage.Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Hariyama a sweet boost. With a Eject Pack equipped, if Hariyama's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Drain Punch is a physical STAB-boosted 75-base power Fighting-type move (Hariyama recovers 50% of the damage dealt).
♦ Iron Head is a physical 80-base power Steel-type move (30% chance to make the target flinch).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Hariyama is burn/poison/paralyzed).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ice-type move).
♦ Ice Punch is a physical TERA-boosted 75-base power Ice-type move (10% chance to freeze the target).
♦ Detect is a status move (prevents moves from affecting your Hariyama this turn).
♦ Protect is a status move (prevents moves from affecting your Hariyama this turn).
Link (click to copy):
https://hohoushome.com/b/jtl10129
Item: Life Orb / Eject Pack
Ability: Sheer Force
Nature: Adamant (+Atk, -SpA)
Tera Type: Ice
EVs: 252 Atk / 128 Def / 128 SpD
Moveset:
- Close Combat / Brick Break
- Tera Blast / Ice Punch
- Headlong Rush / Earthquake
- Knock Off
Physical Sweeper Hariyama (Sheer Force)
Hariyama is an outstanding Physical Sweeper in single battles. It is meant to take down the opponent's team with brute physical power. Life Orb boosts the power of Hariyama's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. However, Sheer Force negates the recoil damage from Life Orb while still increasing the damage from both it's ability and the orb making it an amazing item for Hariyama. With Sheer Force, Hariyama's attacks with secondary effects have 1.3x power; nullifies the effects. With a Eject Pack equipped, if Hariyama's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ice-type move).
♦ Ice Punch is a physical TERA-boosted 75-base power Ice-type move (10% chance to freeze the target).
♦ Headlong Rush is a physical 120-base power Ground-type move (lowers your Hariyama's defense and special defense by 1 stage).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Link (click to copy):
https://hohoushome.com/b/jtl11129
Teratype Normal movesets for Hariyama
Item: Flame Orb / Eject Pack
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Normal
EVs: 252 Atk / 128 Def / 128 SpD
Moveset:
- Facade / Body Slam
- Close Combat / Drain Punch
- Headlong Rush / Earthquake
- Detect / Protect
Physical Sweeper Hariyama (Guts)
Hariyama is an extraordinary Physical Sweeper in single battles. It's primary goal is to take down the opponent's team with brute physical power. Flame Orb will burn Hariyama at the end of the turn which will activate Hariyama's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Hariyama is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Hariyama a sweet boost. With a Eject Pack equipped, if Hariyama's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Body Slam is a physical TERA-boosted 85-base power Normal-type move (30% chance to paralyze the target).
♦ Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Hariyama's defense and special defense by 1 stage).
♦ Drain Punch is a physical STAB-boosted 75-base power Fighting-type move (Hariyama recovers 50% of the damage dealt).
♦ Headlong Rush is a physical 120-base power Ground-type move (lowers your Hariyama's defense and special defense by 1 stage).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Detect is a status move (prevents moves from affecting your Hariyama this turn).
♦ Protect is a status move (prevents moves from affecting your Hariyama this turn).
Link (click to copy):
https://hohoushome.com/b/jtm10129
Item: Life Orb / Eject Pack
Ability: Sheer Force
Nature: Adamant (+Atk, -SpA)
Tera Type: Normal
EVs: 252 Atk / 128 Def / 128 SpD
Moveset:
- Close Combat / Drain Punch
- Body Slam / Tera Blast
- Headlong Rush / Earthquake
- Knock Off
Physical Sweeper Hariyama (Sheer Force)
Hariyama is an interesting Physical Sweeper in single battles. It is designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Hariyama's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. However, Sheer Force negates the recoil damage from Life Orb while still increasing the damage from both it's ability and the orb making it an amazing item for Hariyama. With Sheer Force, Hariyama's attacks with secondary effects have 1.3x power; nullifies the effects. With a Eject Pack equipped, if Hariyama's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Drain Punch is a physical STAB-boosted 75-base power Fighting-type move (Hariyama recovers 50% of the damage dealt).
♦ Body Slam is a physical TERA-boosted 85-base power Normal-type move (30% chance to paralyze the target).
♦ Tera Blast is a special TERA-boosted 80-base power Normal-type move (if terastallized: becomes a physical Normal-type move).
♦ Headlong Rush is a physical 120-base power Ground-type move (lowers your Hariyama's defense and special defense by 1 stage).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Link (click to copy):
https://hohoushome.com/b/jtm11129
Teratype Poison movesets for Hariyama
Item: Flame Orb / Eject Pack
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Poison
EVs: 252 Atk / 128 Def / 128 SpD
Moveset:
- Close Combat / Drain Punch
- Knock Off / Facade
- Headlong Rush / Earthquake
- Detect / Protect
Physical Sweeper Hariyama (Guts)
Hariyama is a pretty decent Physical Sweeper in single battles. It is primarily designed to take down the opponent's team with brute physical power. Flame Orb will burn Hariyama at the end of the turn which will activate Hariyama's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Hariyama is statused its attack is 1.5x; ignores burn halving physical damage. Knock Off was added to provide additional threat coverage.Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Hariyama a sweet boost. With a Eject Pack equipped, if Hariyama's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Drain Punch is a physical STAB-boosted 75-base power Fighting-type move (Hariyama recovers 50% of the damage dealt).
♦ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Hariyama is burn/poison/paralyzed).
♦ Headlong Rush is a physical 120-base power Ground-type move (lowers your Hariyama's defense and special defense by 1 stage).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Detect is a status move (prevents moves from affecting your Hariyama this turn).
♦ Protect is a status move (prevents moves from affecting your Hariyama this turn).
Link (click to copy):
https://hohoushome.com/b/jtn10129
Item: Life Orb / Eject Pack
Ability: Sheer Force
Nature: Adamant (+Atk, -SpA)
Tera Type: Poison
EVs: 252 Atk / 128 Def / 128 SpD
Moveset:
- Close Combat / Brick Break
- Poison Jab / Tera Blast
- Headlong Rush / Earthquake
- Knock Off
Physical Sweeper Hariyama (Sheer Force)
Hariyama is an awesome Physical Sweeper in single battles. It is designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Hariyama's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. However, Sheer Force negates the recoil damage from Life Orb while still increasing the damage from both it's ability and the orb making it an amazing item for Hariyama. With Sheer Force, Hariyama's attacks with secondary effects have 1.3x power; nullifies the effects. With a Eject Pack equipped, if Hariyama's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Poison Jab is a physical TERA-boosted 80-base power Poison-type move (30% chance to poison the target).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Poison-type move).
♦ Headlong Rush is a physical 120-base power Ground-type move (lowers your Hariyama's defense and special defense by 1 stage).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Link (click to copy):
https://hohoushome.com/b/jtn11129
Teratype Psychic movesets for Hariyama
Item: Flame Orb / Eject Pack
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Psychic
EVs: 252 Atk / 128 Def / 128 SpD
Moveset:
- Close Combat / Drain Punch
- Knock Off / Facade
- Headlong Rush / Earthquake
- Detect / Protect
Physical Sweeper Hariyama (Guts)
Hariyama is a notable Physical Sweeper in single battles. It attempts to take down the opponent's team with brute physical power. Flame Orb will burn Hariyama at the end of the turn which will activate Hariyama's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Hariyama is statused its attack is 1.5x; ignores burn halving physical damage. Knock Off was added to provide additional threat coverage.Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Hariyama a sweet boost. With a Eject Pack equipped, if Hariyama's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Drain Punch is a physical STAB-boosted 75-base power Fighting-type move (Hariyama recovers 50% of the damage dealt).
♦ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Hariyama is burn/poison/paralyzed).
♦ Headlong Rush is a physical 120-base power Ground-type move (lowers your Hariyama's defense and special defense by 1 stage).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Detect is a status move (prevents moves from affecting your Hariyama this turn).
♦ Protect is a status move (prevents moves from affecting your Hariyama this turn).
Link (click to copy):
https://hohoushome.com/b/jto10129
Item: Life Orb / Eject Pack
Ability: Sheer Force
Nature: Adamant (+Atk, -SpA)
Tera Type: Psychic
EVs: 252 Atk / 128 Def / 128 SpD
Moveset:
- Close Combat / Brick Break
- Tera Blast / Zen Headbutt
- Headlong Rush / Earthquake
- Knock Off
Physical Sweeper Hariyama (Sheer Force)
Hariyama is a pretty decent Physical Sweeper in single battles. It is meant to take down the opponent's team with brute physical power. Life Orb boosts the power of Hariyama's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. However, Sheer Force negates the recoil damage from Life Orb while still increasing the damage from both it's ability and the orb making it an amazing item for Hariyama. With Sheer Force, Hariyama's attacks with secondary effects have 1.3x power; nullifies the effects. With a Eject Pack equipped, if Hariyama's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Psychic-type move).
♦ Zen Headbutt is a physical TERA-boosted 80-base power Psychic-type move (20% chance to make the target flinch).
♦ Headlong Rush is a physical 120-base power Ground-type move (lowers your Hariyama's defense and special defense by 1 stage).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Link (click to copy):
https://hohoushome.com/b/jto11129
Teratype Rock movesets for Hariyama
Item: Flame Orb / Eject Pack
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Rock
EVs: 252 Atk / 128 Def / 128 SpD
Moveset:
- Close Combat / Drain Punch
- Poison Jab / Facade
- Headlong Rush / Earthquake
- Detect / Protect
Physical Sweeper Hariyama (Guts)
Hariyama is an interesting Physical Sweeper in single battles. It was designed to take down the opponent's team with brute physical power. Flame Orb will burn Hariyama at the end of the turn which will activate Hariyama's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Hariyama is statused its attack is 1.5x; ignores burn halving physical damage. Poison Jab was added to provide additional threat coverage.Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Hariyama a sweet boost. With a Eject Pack equipped, if Hariyama's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Drain Punch is a physical STAB-boosted 75-base power Fighting-type move (Hariyama recovers 50% of the damage dealt).
♦ Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Hariyama is burn/poison/paralyzed).
♦ Headlong Rush is a physical 120-base power Ground-type move (lowers your Hariyama's defense and special defense by 1 stage).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Detect is a status move (prevents moves from affecting your Hariyama this turn).
♦ Protect is a status move (prevents moves from affecting your Hariyama this turn).
Link (click to copy):
https://hohoushome.com/b/jtp10129
Item: Life Orb / Eject Pack
Ability: Sheer Force
Nature: Adamant (+Atk, -SpA)
Tera Type: Rock
EVs: 252 Atk / 128 Def / 128 SpD
Moveset:
- Close Combat / Drain Punch
- Tera Blast / Rock Slide
- Headlong Rush / Earthquake
- Knock Off
Physical Sweeper Hariyama (Sheer Force)
Hariyama is an extraordinary Physical Sweeper in single battles. It's primary goal is to take down the opponent's team with brute physical power. Life Orb boosts the power of Hariyama's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. However, Sheer Force negates the recoil damage from Life Orb while still increasing the damage from both it's ability and the orb making it an amazing item for Hariyama. With Sheer Force, Hariyama's attacks with secondary effects have 1.3x power; nullifies the effects. With a Eject Pack equipped, if Hariyama's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Drain Punch is a physical STAB-boosted 75-base power Fighting-type move (Hariyama recovers 50% of the damage dealt).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Rock-type move).
♦ Rock Slide is a physical TERA-boosted 75-base power Rock-type move (30% chance to make the foes flinch).
♦ Headlong Rush is a physical 120-base power Ground-type move (lowers your Hariyama's defense and special defense by 1 stage).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Link (click to copy):
https://hohoushome.com/b/jtp11129
Teratype Steel movesets for Hariyama
Item: Flame Orb / Eject Pack
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Steel
EVs: 252 Atk / 128 Def / 128 SpD
Moveset:
- Close Combat / Drain Punch
- Facade / Body Slam
- Headlong Rush / Earthquake
- Detect / Protect
Physical Sweeper Hariyama (Guts)
Hariyama is a decent Physical Sweeper in single battles. It is designed to take down the opponent's team with brute physical power. Flame Orb will burn Hariyama at the end of the turn which will activate Hariyama's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Hariyama is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Hariyama a sweet boost. With a Eject Pack equipped, if Hariyama's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Drain Punch is a physical STAB-boosted 75-base power Fighting-type move (Hariyama recovers 50% of the damage dealt).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Hariyama is burn/poison/paralyzed).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Headlong Rush is a physical 120-base power Ground-type move (lowers your Hariyama's defense and special defense by 1 stage).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Detect is a status move (prevents moves from affecting your Hariyama this turn).
♦ Protect is a status move (prevents moves from affecting your Hariyama this turn).
Link (click to copy):
https://hohoushome.com/b/jtq10129
Item: Life Orb / Eject Pack
Ability: Sheer Force
Nature: Adamant (+Atk, -SpA)
Tera Type: Steel
EVs: 252 Atk / 128 Def / 128 SpD
Moveset:
- Close Combat / Brick Break
- Tera Blast / Iron Head
- Headlong Rush / Earthquake
- Knock Off
Physical Sweeper Hariyama (Sheer Force)
Hariyama is an astounding Physical Sweeper in single battles. It's meant to take down the opponent's team with brute physical power. Life Orb boosts the power of Hariyama's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. However, Sheer Force negates the recoil damage from Life Orb while still increasing the damage from both it's ability and the orb making it an amazing item for Hariyama. With Sheer Force, Hariyama's attacks with secondary effects have 1.3x power; nullifies the effects. With a Eject Pack equipped, if Hariyama's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Steel-type move).
♦ Iron Head is a physical TERA-boosted 80-base power Steel-type move (30% chance to make the target flinch).
♦ Headlong Rush is a physical 120-base power Ground-type move (lowers your Hariyama's defense and special defense by 1 stage).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Link (click to copy):
https://hohoushome.com/b/jtq11129
Teratype Water movesets for Hariyama
Item: Flame Orb / Eject Pack
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Water
EVs: 252 Atk / 128 Def / 128 SpD
Moveset:
- Close Combat / Drain Punch
- Poison Jab / Facade
- Headlong Rush / Earthquake
- Detect / Protect
Physical Sweeper Hariyama (Guts)
Hariyama is an interesting Physical Sweeper in single battles. It tries to take down the opponent's team with brute physical power. Flame Orb will burn Hariyama at the end of the turn which will activate Hariyama's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Hariyama is statused its attack is 1.5x; ignores burn halving physical damage. Poison Jab was added to provide additional threat coverage.Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Hariyama a sweet boost. With a Eject Pack equipped, if Hariyama's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Drain Punch is a physical STAB-boosted 75-base power Fighting-type move (Hariyama recovers 50% of the damage dealt).
♦ Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Hariyama is burn/poison/paralyzed).
♦ Headlong Rush is a physical 120-base power Ground-type move (lowers your Hariyama's defense and special defense by 1 stage).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Detect is a status move (prevents moves from affecting your Hariyama this turn).
♦ Protect is a status move (prevents moves from affecting your Hariyama this turn).
Link (click to copy):
https://hohoushome.com/b/jtr10129
Item: Life Orb / Eject Pack
Ability: Sheer Force
Nature: Adamant (+Atk, -SpA)
Tera Type: Water
EVs: 252 Atk / 128 Def / 128 SpD
Moveset:
- Close Combat / Brick Break
- Tera Blast
- Headlong Rush / Earthquake
- Knock Off
Physical Sweeper Hariyama (Sheer Force)
Hariyama is an awesome Physical Sweeper in single battles. It's goal is to take down the opponent's team with brute physical power. Life Orb boosts the power of Hariyama's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. However, Sheer Force negates the recoil damage from Life Orb while still increasing the damage from both it's ability and the orb making it an amazing item for Hariyama. With Sheer Force, Hariyama's attacks with secondary effects have 1.3x power; nullifies the effects. With a Eject Pack equipped, if Hariyama's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
♦ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Water-type move).
♦ Headlong Rush is a physical 120-base power Ground-type move (lowers your Hariyama's defense and special defense by 1 stage).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Link (click to copy):
https://hohoushome.com/b/jtr11129
Movepool
Wondering what moves can Hariyama learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.
Damage Modifiers:
Combo List
These are a list of several common move combinations Hariyama can perform in Scarlet/Violet. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SV Move and Ability Combos for Hariyama
- Moves: Belly drum + Rest
- Moves: Endure + Reversal
- Moves: Rest + Sleep talk
- Moves: Substitute + Drain punch
- Moves: Substitute + Reversal
- Moves: Body Press + Bulk Up
- Ability: Guts + Item: Flame orb
- Ability: Sheer force + Item: Life orb
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Ability: Sheer Force + Additional Effect Move: Body Slam
- Ability: Sheer Force + Additional Effect Move: Bulldoze
- Ability: Sheer Force + Additional Effect Move: Chilling Water
- Ability: Sheer Force + Additional Effect Move: Fake Out
- Ability: Sheer Force + Additional Effect Move: Fire Punch
- Ability: Sheer Force + Additional Effect Move: Fling
- Ability: Sheer Force + Additional Effect Move: Force Palm
- Ability: Sheer Force + Additional Effect Move: Ice Punch
- Ability: Sheer Force + Additional Effect Move: Iron Head
- Ability: Sheer Force + Additional Effect Move: Low Sweep
- Ability: Sheer Force + Additional Effect Move: Mud-Slap
- Ability: Sheer Force + Additional Effect Move: Poison Jab
- Ability: Sheer Force + Additional Effect Move: Thunder Punch
- Ability: Sheer Force + Additional Effect Move: Dynamic Punch
- Item: Blunder Policy + Move: Dynamic Punch
- Ability: Sheer Force + Additional Effect Move: Focus Blast
- Ability: Sheer Force + Additional Effect Move: Rock Slide
- Ability: Sheer Force + Additional Effect Move: Zen Headbutt
- Ability: Sheer Force + Additional Effect Move: Mud Shot
- Ability: Sheer Force + Additional Effect Move: Rock Tomb
- Moves with Priority: Detect, Endure, Helping Hand, Protect, Wide Guard, Bullet Punch, Fake Out, Feint
- Moves that Break Screens: Brick Break
Moves that boost Hariyama's stats
- Belly Drum
- Bulk Up
Most notable and possible best moves for Hariyama
- Earthquake
- Fake Out
- Knock Off
- Protect
- Rest
- Taunt
Common Effort Values for Hariyama in Scarlet and Violet
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Optimize Hariyama's EV spread for Pokemon Scarlet and Violet
Related Videos
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Here are the best movesets for Hariyama. Top rated Hariyama Scarlet/Violet movesets. You can find Hariyama builds Scarlet/Violet. Hariyama movesets Scarlet/Violet are listed here. VGC Hariyama Competitive Movesets can be found here. Find various EV spreads, find the best nature for Hariyama in Scarlet/Violet along with competitive movesets. Basic info and Movesets for evolution