Competitive Information for Scorbunny [Scarlet/Violet]
Fire
Abilities:
At 1/3 or less of its max HP, this Pokemon's offensive stat is 1.5x with Fire attacks.
This Pokemon's type changes to the type of the move it is using. Once per switch-in.
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Movesets for Singles
Looking for a competitive moveset for Scorbunny? These builds are optimized for Scarlet/Violet Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Scarlet/Violet metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Unveil the power of Scorbunny, a terrific Pokémon known for its Fire typing! Scorbunny is not a Pokémon anyone usually expects to see on the battlefield. The LC tier (Little Cup) is where it shines. It is weak to Ground, Rock, and Water-typed attacks. Discover how Scorbunny excels in battles with the movesets provided below.
Item: Focus Sash / Choice Band
Ability: Libero
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Flare Blitz / Temper Flare
- Double-Edge / Tera Blast
- High Jump Kick / Low Sweep
- U-turn
For single battles, Scorbunny is a brilliant Physical Sweeper. This approach seeks to overwhelm foes with intense physical attacks. Focus Sash helps protect Scorbunny from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Band will increase the damage of Scorbunny's physical moves by 1.5x at the cost of locking you into the first move you pick. With Libero, Scorbunny's type changes to the type of the move it is using. Once per switch-in.
◆ Temper Flare is a physical STAB-boosted 75-base power Fire-type move (power doubles if your Scorbunny's last move failed).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: phys. If attack > spa, type = tera).
◆ High Jump Kick is a physical 130-base power Fighting-type move (Scorbunny is hurt by 50% of its max hp if it misses).
◆ Low Sweep is a physical 65-base power Fighting-type move (100% chance to lower the target's speed by 1 stage).
◆ U-turn is a physical 70-base power Bug-type move (Scorbunny switches out after damaging the target).
Link (click to copy):
https://hohoushome.com/b/oaa32d
Movesets for Doubles
Need a strong doubles moveset for Scorbunny? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Scarlet/Violet Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Scarlet/Violet metagame with these expert-crafted setups!
Item: Focus Sash / Choice Band
Ability: Libero
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Flare Blitz / Temper Flare
- Double-Edge / Tera Blast
- High Jump Kick / Low Sweep
- U-turn
Scorbunny is popular Physical Sweeper to use for double battles. It's purpose is to crush rivals using intense physical attacks. Focus Sash helps protect Scorbunny from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Band will increase the damage of Scorbunny's physical moves by 1.5x at the cost of locking you into the first move you pick. With Libero, Scorbunny's type changes to the type of the move it is using. Once per switch-in.
◆ Temper Flare is a physical STAB-boosted 75-base power Fire-type move (power doubles if your Scorbunny's last move failed).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: phys. If attack > spa, type = tera).
◆ High Jump Kick is a physical 130-base power Fighting-type move (Scorbunny is hurt by 50% of its max hp if it misses).
◆ Low Sweep is a physical 65-base power Fighting-type move (100% chance to lower the target's speed by 1 stage).
◆ U-turn is a physical 70-base power Bug-type move (Scorbunny switches out after damaging the target).
Link (click to copy):
https://hohoushome.com/b/paa32d
Terastal Phenomenon
In Pokemon Scarlet and Violet (Generation 9), each Pokémon in Paldea has a Tera Type. A Pokémon's Tera Type is inactive until the Pokémon Terastallizes, at which time the Pokémon's type will change to its Tera Type.
There are 18 types, meaning there are countless combinations of Pokémon and Tera Types. Terastallizing a Pokémon allows you to enhance your battle strategies by increasing the power of any moves that have the same type as your Pokémon’s Tera Type or by changing your Pokémon’s weaknesses.
Ground moves are bad against Flying.
Rock moves are bad against Steel/Fighting/Ground.
Water moves are bad against Water/Dragon/Grass.
The most recommended Terastral Type for Scorbunny is: Flying, Steel, Fighting, Ground, Water, Dragon or Grass
Select a Tera-type:
Teratype Bug moveset for Scorbunny
Item: Shell Bell / Life Orb
Ability: Libero
Nature: Adamant (+Atk, -SpA)
Tera Type: Bug
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Flare Blitz / Fire Fang
- Double-Edge / Facade
- Tera Blast / U-turn
- High Jump Kick / Low Sweep
Scorbunny is popular Physical Sweeper for single battles. It's designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Scorbunny's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Scorbunny recover from the recoil damage it may take from Double-Edge and Flare Blitz. With Libero, Scorbunny's type changes to the type of the move it is using. Once per switch-in. Facade's damage doubles when the user has a status affliction.
♦ Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Scorbunny is burn/poison/paralyzed).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Bug-type move).
♦ U-turn is a physical TERA-boosted 70-base power Bug-type move (Scorbunny switches out after damaging the target).
♦ High Jump Kick is a physical 130-base power Fighting-type move (Scorbunny is hurt by 50% of its max hp if it misses).
♦ Low Sweep is a physical 65-base power Fighting-type move (100% chance to lower the target's speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/qaaa32d
Teratype Dark moveset for Scorbunny
Item: Shell Bell / Life Orb
Ability: Libero
Nature: Adamant (+Atk, -SpA)
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Flare Blitz / Fire Fang
- Double-Edge / Facade
- Tera Blast / Sucker Punch
- High Jump Kick / Low Sweep
Scorbunny is a spectacular Physical Sweeper for single battles. It is primarily designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Scorbunny's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Scorbunny recover from the recoil damage it may take from Double-Edge and Flare Blitz. With Libero, Scorbunny's type changes to the type of the move it is using. Once per switch-in. Facade's damage doubles when the user has a status affliction.
♦ Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Scorbunny is burn/poison/paralyzed).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dark-type move).
♦ Sucker Punch is a physical TERA-boosted priority-increased 70-base power Dark-type move (usually goes first. Fails if target is not attacking).
♦ High Jump Kick is a physical 130-base power Fighting-type move (Scorbunny is hurt by 50% of its max hp if it misses).
♦ Low Sweep is a physical 65-base power Fighting-type move (100% chance to lower the target's speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/qbaa32d
Teratype Dragon moveset for Scorbunny
Item: Shell Bell / Life Orb
Ability: Libero
Nature: Adamant (+Atk, -SpA)
Tera Type: Dragon
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Flare Blitz / Fire Fang
- Double-Edge / Facade
- Tera Blast
- High Jump Kick / Low Sweep
Scorbunny is a phenomenal Physical Sweeper for single battles. It is designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Scorbunny's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Scorbunny recover from the recoil damage it may take from Double-Edge and Flare Blitz. With Libero, Scorbunny's type changes to the type of the move it is using. Once per switch-in. Facade's damage doubles when the user has a status affliction.
♦ Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Scorbunny is burn/poison/paralyzed).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dragon-type move).
♦ High Jump Kick is a physical 130-base power Fighting-type move (Scorbunny is hurt by 50% of its max hp if it misses).
♦ Low Sweep is a physical 65-base power Fighting-type move (100% chance to lower the target's speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/qcaa32d
Teratype Electric moveset for Scorbunny
Item: Shell Bell / Life Orb
Ability: Libero
Nature: Adamant (+Atk, -SpA)
Tera Type: Electric
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Flare Blitz / Fire Fang
- Double-Edge / Facade
- Tera Blast
- High Jump Kick / Low Sweep
Scorbunny is a pretty decent Physical Sweeper for single battles. This moveset attempts to take down the opponent's team with brute physical power. Life Orb boosts the power of Scorbunny's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Scorbunny recover from the recoil damage it may take from Double-Edge and Flare Blitz. With Libero, Scorbunny's type changes to the type of the move it is using. Once per switch-in. Facade's damage doubles when the user has a status affliction.
♦ Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Scorbunny is burn/poison/paralyzed).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Electric-type move).
♦ High Jump Kick is a physical 130-base power Fighting-type move (Scorbunny is hurt by 50% of its max hp if it misses).
♦ Low Sweep is a physical 65-base power Fighting-type move (100% chance to lower the target's speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/qdaa32d
Teratype Fairy moveset for Scorbunny
Item: Shell Bell / Life Orb
Ability: Libero
Nature: Adamant (+Atk, -SpA)
Tera Type: Fairy
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Flare Blitz / Fire Fang
- Double-Edge / Facade
- Tera Blast
- High Jump Kick / Low Sweep
Scorbunny is a notable Physical Sweeper for single battles. It is primarily designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Scorbunny's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Scorbunny recover from the recoil damage it may take from Double-Edge and Flare Blitz. With Libero, Scorbunny's type changes to the type of the move it is using. Once per switch-in. Facade's damage doubles when the user has a status affliction.
♦ Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Scorbunny is burn/poison/paralyzed).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fairy-type move).
♦ High Jump Kick is a physical 130-base power Fighting-type move (Scorbunny is hurt by 50% of its max hp if it misses).
♦ Low Sweep is a physical 65-base power Fighting-type move (100% chance to lower the target's speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/qeaa32d
Teratype Fighting moveset for Scorbunny
Item: Focus Sash / Choice Band
Ability: Libero
Nature: Adamant (+Atk, -SpA)
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Flare Blitz / Fire Fang
- High Jump Kick / Tera Blast
- Sucker Punch / Double-Edge
- U-turn
Scorbunny is a fabulous Physical Sweeper for single battles. It attempts to take down the opponent's team with brute physical power. Focus Sash helps protect Scorbunny from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Band will increase the damage of Scorbunny's physical moves by 1.5x at the cost of locking you into the first move you pick. With Libero, Scorbunny's type changes to the type of the move it is using. Once per switch-in. Sucker Punch was added to provide additional threat coverage.
♦ Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
♦ High Jump Kick is a physical TERA-boosted 130-base power Fighting-type move (Scorbunny is hurt by 50% of its max hp if it misses).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fighting-type move).
♦ Sucker Punch is a physical priority-increased 70-base power Dark-type move (usually goes first. Fails if target is not attacking).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ U-turn is a physical 70-base power Bug-type move (Scorbunny switches out after damaging the target).
Link (click to copy):
https://hohoushome.com/b/qfaa32d
Teratype Fire moveset for Scorbunny
Item: Focus Sash / Choice Band
Ability: Libero
Nature: Adamant (+Atk, -SpA)
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Flare Blitz / Tera Blast
- Double-Edge / Facade
- High Jump Kick / Low Sweep
- U-turn
Scorbunny is a sensational Physical Sweeper for single battles. It's designed to take down the opponent's team with brute physical power. Focus Sash helps protect Scorbunny from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Band will increase the damage of Scorbunny's physical moves by 1.5x at the cost of locking you into the first move you pick. With Libero, Scorbunny's type changes to the type of the move it is using. Once per switch-in. Facade's damage doubles when the user has a status affliction.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fire-type move).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Scorbunny is burn/poison/paralyzed).
♦ High Jump Kick is a physical 130-base power Fighting-type move (Scorbunny is hurt by 50% of its max hp if it misses).
♦ Low Sweep is a physical 65-base power Fighting-type move (100% chance to lower the target's speed by 1 stage).
♦ U-turn is a physical 70-base power Bug-type move (Scorbunny switches out after damaging the target).
Link (click to copy):
https://hohoushome.com/b/qgaa32d
Teratype Flying moveset for Scorbunny
Item: Shell Bell / Life Orb
Ability: Libero
Nature: Adamant (+Atk, -SpA)
Tera Type: Flying
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Flare Blitz / Fire Fang
- Tera Blast / Acrobatics
- Double-Edge / Facade
- High Jump Kick / Low Sweep
Scorbunny is popular Physical Sweeper for single battles. It is designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Scorbunny's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Scorbunny recover from the recoil damage it may take from Double-Edge and Flare Blitz. With Libero, Scorbunny's type changes to the type of the move it is using. Once per switch-in. Facade's damage doubles when the user has a status affliction.
♦ Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Flying-type move).
♦ Acrobatics is a physical TERA-boosted 55-base power Flying-type move (power doubles if your Scorbunny has no held item).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Scorbunny is burn/poison/paralyzed).
♦ High Jump Kick is a physical 130-base power Fighting-type move (Scorbunny is hurt by 50% of its max hp if it misses).
♦ Low Sweep is a physical 65-base power Fighting-type move (100% chance to lower the target's speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/qhaa32d
Teratype Ghost moveset for Scorbunny
Item: Shell Bell / Life Orb
Ability: Libero
Nature: Adamant (+Atk, -SpA)
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Flare Blitz / Fire Fang
- Double-Edge / Facade
- Tera Blast
- High Jump Kick / Low Sweep
Scorbunny is a fabulous Physical Sweeper for single battles. This moveset is designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Scorbunny's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Scorbunny recover from the recoil damage it may take from Double-Edge and Flare Blitz. With Libero, Scorbunny's type changes to the type of the move it is using. Once per switch-in. Facade's damage doubles when the user has a status affliction.
♦ Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Scorbunny is burn/poison/paralyzed).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ghost-type move).
♦ High Jump Kick is a physical 130-base power Fighting-type move (Scorbunny is hurt by 50% of its max hp if it misses).
♦ Low Sweep is a physical 65-base power Fighting-type move (100% chance to lower the target's speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/qiaa32d
Teratype Grass moveset for Scorbunny
Item: Shell Bell / Life Orb
Ability: Libero
Nature: Adamant (+Atk, -SpA)
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Flare Blitz / Fire Fang
- Double-Edge / Facade
- Tera Blast / Trailblaze
- High Jump Kick / Low Sweep
Scorbunny is a pretty decent Physical Sweeper for single battles. It's purpose is to take down the opponent's team with brute physical power. Life Orb boosts the power of Scorbunny's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Scorbunny recover from the recoil damage it may take from Double-Edge and Flare Blitz. With Libero, Scorbunny's type changes to the type of the move it is using. Once per switch-in. Facade's damage doubles when the user has a status affliction.
♦ Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Scorbunny is burn/poison/paralyzed).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Grass-type move).
♦ Trailblaze is a physical TERA-boosted 50-base power Grass-type move (100% chance to raise your Scorbunny's speed by 1 stage).
♦ High Jump Kick is a physical 130-base power Fighting-type move (Scorbunny is hurt by 50% of its max hp if it misses).
♦ Low Sweep is a physical 65-base power Fighting-type move (100% chance to lower the target's speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/qjaa32d
Teratype Ground moveset for Scorbunny
Item: Shell Bell / Life Orb
Ability: Libero
Nature: Adamant (+Atk, -SpA)
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Flare Blitz / Fire Fang
- Double-Edge / Facade
- Tera Blast
- High Jump Kick / Low Sweep
Scorbunny is an astounding Physical Sweeper for single battles. It's meant to take down the opponent's team with brute physical power. Life Orb boosts the power of Scorbunny's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Scorbunny recover from the recoil damage it may take from Double-Edge and Flare Blitz. With Libero, Scorbunny's type changes to the type of the move it is using. Once per switch-in. Facade's damage doubles when the user has a status affliction.
♦ Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Scorbunny is burn/poison/paralyzed).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ground-type move).
♦ High Jump Kick is a physical 130-base power Fighting-type move (Scorbunny is hurt by 50% of its max hp if it misses).
♦ Low Sweep is a physical 65-base power Fighting-type move (100% chance to lower the target's speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/qkaa32d
Teratype Ice moveset for Scorbunny
Item: Shell Bell / Life Orb
Ability: Libero
Nature: Adamant (+Atk, -SpA)
Tera Type: Ice
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Flare Blitz / Fire Fang
- Double-Edge / Facade
- Tera Blast
- High Jump Kick / Low Sweep
Scorbunny is a stupendous Physical Sweeper for single battles. It's primary goal is to take down the opponent's team with brute physical power. Life Orb boosts the power of Scorbunny's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Scorbunny recover from the recoil damage it may take from Double-Edge and Flare Blitz. With Libero, Scorbunny's type changes to the type of the move it is using. Once per switch-in. Facade's damage doubles when the user has a status affliction.
♦ Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Scorbunny is burn/poison/paralyzed).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ice-type move).
♦ High Jump Kick is a physical 130-base power Fighting-type move (Scorbunny is hurt by 50% of its max hp if it misses).
♦ Low Sweep is a physical 65-base power Fighting-type move (100% chance to lower the target's speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/qlaa32d
Teratype Normal moveset for Scorbunny
Item: Focus Sash / Choice Band
Ability: Libero
Nature: Adamant (+Atk, -SpA)
Tera Type: Normal
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Double-Edge / Tera Blast
- Flare Blitz / Fire Fang
- High Jump Kick / Low Sweep
- Sucker Punch
Scorbunny is a marvelous Physical Sweeper for single battles. It is primarily designed to take down the opponent's team with brute physical power. Focus Sash helps protect Scorbunny from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Band will increase the damage of Scorbunny's physical moves by 1.5x at the cost of locking you into the first move you pick. With Libero, Scorbunny's type changes to the type of the move it is using. Once per switch-in.
♦ Tera Blast is a special TERA-boosted 80-base power Normal-type move (if terastallized: becomes a physical Normal-type move).
♦ Flare Blitz is a physical STAB-boosted 120-base power Fire-type move (has 33% recoil. 10% chance to burn. Thaws Scorbunny).
♦ Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
♦ High Jump Kick is a physical 130-base power Fighting-type move (Scorbunny is hurt by 50% of its max hp if it misses).
♦ Low Sweep is a physical 65-base power Fighting-type move (100% chance to lower the target's speed by 1 stage).
♦ Sucker Punch is a physical priority-increased 70-base power Dark-type move (usually goes first. Fails if target is not attacking).
Link (click to copy):
https://hohoushome.com/b/qmaa32d
Teratype Poison moveset for Scorbunny
Item: Focus Sash / Choice Band
Ability: Libero
Nature: Adamant (+Atk, -SpA)
Tera Type: Poison
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Flare Blitz / Fire Fang
- Sucker Punch / Double-Edge
- Tera Blast
- High Jump Kick / Low Sweep
Scorbunny is a remarkable Physical Sweeper for single battles. This moveset attempts to take down the opponent's team with brute physical power. Focus Sash helps protect Scorbunny from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Band will increase the damage of Scorbunny's physical moves by 1.5x at the cost of locking you into the first move you pick. With Libero, Scorbunny's type changes to the type of the move it is using. Once per switch-in. Sucker Punch was added to provide additional threat coverage.
♦ Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
♦ Sucker Punch is a physical priority-increased 70-base power Dark-type move (usually goes first. Fails if target is not attacking).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Poison-type move).
♦ High Jump Kick is a physical 130-base power Fighting-type move (Scorbunny is hurt by 50% of its max hp if it misses).
♦ Low Sweep is a physical 65-base power Fighting-type move (100% chance to lower the target's speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/qnaa32d
Teratype Psychic moveset for Scorbunny
Item: Focus Sash / Choice Band
Ability: Libero
Nature: Adamant (+Atk, -SpA)
Tera Type: Psychic
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Flare Blitz / Fire Fang
- Sucker Punch / Double-Edge
- Tera Blast
- High Jump Kick / Low Sweep
Scorbunny is a wonderful Physical Sweeper for single battles. It tries to take down the opponent's team with brute physical power. Focus Sash helps protect Scorbunny from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Band will increase the damage of Scorbunny's physical moves by 1.5x at the cost of locking you into the first move you pick. With Libero, Scorbunny's type changes to the type of the move it is using. Once per switch-in. Sucker Punch was added to provide additional threat coverage.
♦ Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
♦ Sucker Punch is a physical priority-increased 70-base power Dark-type move (usually goes first. Fails if target is not attacking).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Psychic-type move).
♦ High Jump Kick is a physical 130-base power Fighting-type move (Scorbunny is hurt by 50% of its max hp if it misses).
♦ Low Sweep is a physical 65-base power Fighting-type move (100% chance to lower the target's speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/qoaa32d
Teratype Rock moveset for Scorbunny
Item: Focus Sash / Choice Band
Ability: Libero
Nature: Adamant (+Atk, -SpA)
Tera Type: Rock
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Flare Blitz / Fire Fang
- U-turn / Double-Edge
- Tera Blast
- High Jump Kick / Low Sweep
Scorbunny is an extraordinary Physical Sweeper for single battles. It's purpose is to take down the opponent's team with brute physical power. Focus Sash helps protect Scorbunny from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Band will increase the damage of Scorbunny's physical moves by 1.5x at the cost of locking you into the first move you pick. With Libero, Scorbunny's type changes to the type of the move it is using. Once per switch-in. U-turn was added to provide additional threat coverage.
♦ Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
♦ U-turn is a physical 70-base power Bug-type move (Scorbunny switches out after damaging the target).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Rock-type move).
♦ High Jump Kick is a physical 130-base power Fighting-type move (Scorbunny is hurt by 50% of its max hp if it misses).
♦ Low Sweep is a physical 65-base power Fighting-type move (100% chance to lower the target's speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/qpaa32d
Teratype Steel moveset for Scorbunny
Item: Shell Bell / Life Orb
Ability: Libero
Nature: Adamant (+Atk, -SpA)
Tera Type: Steel
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Flare Blitz / Fire Fang
- Double-Edge / Facade
- Tera Blast
- High Jump Kick / Low Sweep
Scorbunny is an astounding Physical Sweeper for single battles. This moveset attempts to take down the opponent's team with brute physical power. Life Orb boosts the power of Scorbunny's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Scorbunny recover from the recoil damage it may take from Double-Edge and Flare Blitz. With Libero, Scorbunny's type changes to the type of the move it is using. Once per switch-in. Facade's damage doubles when the user has a status affliction.
♦ Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Scorbunny is burn/poison/paralyzed).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Steel-type move).
♦ High Jump Kick is a physical 130-base power Fighting-type move (Scorbunny is hurt by 50% of its max hp if it misses).
♦ Low Sweep is a physical 65-base power Fighting-type move (100% chance to lower the target's speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/qqaa32d
Teratype Water moveset for Scorbunny
Item: Shell Bell / Life Orb
Ability: Libero
Nature: Adamant (+Atk, -SpA)
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Flare Blitz / Fire Fang
- Double-Edge / Facade
- Tera Blast
- High Jump Kick / Low Sweep
Scorbunny is a decent Physical Sweeper for single battles. It was designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Scorbunny's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Scorbunny recover from the recoil damage it may take from Double-Edge and Flare Blitz. With Libero, Scorbunny's type changes to the type of the move it is using. Once per switch-in. Facade's damage doubles when the user has a status affliction.
♦ Fire Fang is a physical STAB-boosted 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Scorbunny is burn/poison/paralyzed).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Water-type move).
♦ High Jump Kick is a physical 130-base power Fighting-type move (Scorbunny is hurt by 50% of its max hp if it misses).
♦ Low Sweep is a physical 65-base power Fighting-type move (100% chance to lower the target's speed by 1 stage).
Link (click to copy):
https://hohoushome.com/b/qraa32d
Movepool
Want to know what moves Scorbunny can learn? Check out the full list of moves available in the Pokemon Scarlet/Violet generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Scorbunny.
Damage Modifiers:
Combo List
These are a list of several common move combinations Scorbunny can perform in Scarlet/Violet. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SV Move and Ability Combos for Scorbunny
- Moves: Endure + Reversal
- Moves: Rest + Sleep talk
- Moves: Substitute + Reversal
- Ability: Blaze + Item: Focus sash
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Move: Acrobatics + Item: Red Card
- Move: Acrobatics + Item: Flying Gem
- Moves with Priority: Endure, Helping Hand, Protect, Quick Attack, Sucker Punch
- Moves that inflict status: Burning Jealousy
Moves that boost Scorbunny's stats
- Agility
- Flame Charge
- Trailblaze
Most notable and possible best moves for Scorbunny
- Baton Pass
- Protect
- Rest
- Taunt
- U-turn
Common Effort Values for Scorbunny in Scarlet and Violet
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Jolly Nature ( 0/252/0/0/0/252 )
- Timid Nature ( 0/0/0/252/0/252 )
- Bold Nature ( 252/0/252/0/0/4 )
- Calm Nature ( 252/0/0/0/252/4 )
- Relaxed Nature ( 252/0/88/0/168/0 )
- Sassy Nature ( 252/0/4/0/252/0 )
- Optimize Scorbunny's Defensive EV-spread for Pokemon Scarlet and Violet
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Scorbunny. Top rated Scorbunny Scarlet/Violet movesets. You can find Scorbunny builds Scarlet/Violet. Scorbunny movesets Scarlet/Violet are listed here. VGC Scorbunny Competitive Movesets can be found here. Find various EV spreads, find the best nature for Scorbunny in Scarlet/Violet along with competitive movesets. Basic info and Movesets for Raboot evolution