Competitive Information for Squawkabilly [Scarlet/Violet]
Normal / Flying
Abilities:
If this Pokemon is statused, its Attack is 1.5x; ignores burn halving physical damage.
This Pokemon's Attack is 1.5x and accuracy of its physical attacks is 0.8x.
On switch-in, this Pokemon lowers the Attack of opponents by 1 stage.
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Movesets for Singles
Looking for a competitive moveset for Squawkabilly? These builds are optimized for Scarlet/Violet Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Scarlet/Violet metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Get hyped for Squawkabilly, a rad Pokémon with Normal and Flying typing! It's to see Squawkabilly show up as a Scarlet/Violet opponent. It is weak to Electric, Ice, and Rock-typed attacks. Explore the movesets of Squawkabilly below to understand its battle capabilities.
Item: Flame Orb / Shell Bell
Ability: Guts
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 24 Def / 28 SpD / 204 Spe
Moveset:
- Facade / Double-Edge
- Brave Bird / Dual Wingbeat
- Foul Play / Lash Out
- Protect
Squawkabilly is an awesome Physical Sweeper for single battles. It attempts to take down the opponent's team with forceful physical attacks. Flame Orb will burn Squawkabilly at the end of the turn which will activate Squawkabilly's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. The Shell Bell item option is to help Squawkabilly recover from the recoil damage it may take from Double-Edge and Brave Bird. With Guts, if Squawkabilly is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Squawkabilly a sweet boost.
◆ Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 33% recoil).
◆ Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
◆ Dual Wingbeat is a physical STAB-boosted 40-base power Flying-type move (hits 2 times in one turn).
◆ Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).
◆ Lash Out is a physical 75-base power Dark-type move (2x power if your Squawkabilly had a stat lowered this turn).
◆ Protect is a status move (prevents moves from affecting your Squawkabilly this turn).
Link (click to copy):
https://hohoushome.com/b/oaa3a3
Item: Blunder Policy / Focus Sash
Ability: Hustle
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 24 Def / 28 SpD / 204 Spe
Moveset:
- Tera Blast
- Roost
- Protect
- Copycat
Squawkabilly is a top-notch Physical Sweeper for single battles. This moveset is designed to take down the opponent's team with potent physical attacks. Focus Sash helps protect Squawkabilly from being one-shotted and allowing it to atleast use a crucial move when brought out. With Hustle, Squawkabilly's attack is 1.5x and accuracy of its physical attacks is 0.8x. With a Blunder Policy equipped to it, if Squawkabilly misses due to accuracy, its speed is raised by 2 stages then the Blunder Policy gets consumed.
◆ Roost is a status move (heals 50% hp. Flying-type removed until turn ends).
◆ Protect is a status move (prevents moves from affecting your Squawkabilly this turn).
◆ Copycat is a status move (uses the last move used in the battle).
Link (click to copy):
https://hohoushome.com/b/oba3a3
Movesets for Doubles
Need a strong doubles moveset for Squawkabilly? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Scarlet/Violet Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Scarlet/Violet metagame with these expert-crafted setups!
Item: Flame Orb / Shell Bell
Ability: Guts
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 24 Def / 28 SpD / 204 Spe
Moveset:
- Facade / Double-Edge
- Brave Bird / Dual Wingbeat
- Foul Play / Lash Out
- Protect
Squawkabilly is a superior Physical Sweeper for double battles. The main aim of this moveset is to take down the opponent's team with powerful physical power. Flame Orb will burn Squawkabilly at the end of the turn which will activate Squawkabilly's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. The Shell Bell item option is to help Squawkabilly recover from the recoil damage it may take from Double-Edge and Brave Bird. With Guts, if Squawkabilly is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Squawkabilly a sweet boost.
◆ Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 33% recoil).
◆ Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
◆ Dual Wingbeat is a physical STAB-boosted 40-base power Flying-type move (hits 2 times in one turn).
◆ Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).
◆ Lash Out is a physical 75-base power Dark-type move (2x power if your Squawkabilly had a stat lowered this turn).
◆ Protect is a status move (prevents moves from affecting your Squawkabilly this turn).
Link (click to copy):
https://hohoushome.com/b/paa3a3
Item: Blunder Policy / Focus Sash
Ability: Hustle
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 24 Def / 28 SpD / 204 Spe
Moveset:
- Tera Blast
- Roost
- Protect
- Copycat
Squawkabilly is a prestigious Physical Sweeper for double battles. It's goal is to take down the opponent's team with powerful physical moves. Focus Sash helps protect Squawkabilly from being one-shotted and allowing it to atleast use a crucial move when brought out. With Hustle, Squawkabilly's attack is 1.5x and accuracy of its physical attacks is 0.8x. With a Blunder Policy equipped to it, if Squawkabilly misses due to accuracy, its speed is raised by 2 stages then the Blunder Policy gets consumed.
◆ Roost is a status move (heals 50% hp. Flying-type removed until turn ends).
◆ Protect is a status move (prevents moves from affecting your Squawkabilly this turn).
◆ Copycat is a status move (uses the last move used in the battle).
Link (click to copy):
https://hohoushome.com/b/pba3a3
Terastal Phenomenon
In Pokemon Scarlet and Violet (Generation 9), each Pokémon in Paldea has a Tera Type. A Pokémon's Tera Type is inactive until the Pokémon Terastallizes, at which time the Pokémon's type will change to its Tera Type.
There are 18 types, meaning there are countless combinations of Pokémon and Tera Types. Terastallizing a Pokémon allows you to enhance your battle strategies by increasing the power of any moves that have the same type as your Pokémon’s Tera Type or by changing your Pokémon’s weaknesses.
Electric moves are bad against Ground.
Ice moves are bad against Water/Steel/Fire/Ice.
Rock moves are bad against Steel/Fighting/Ground.
The most recommended Terastral Type for Squawkabilly is: Ground or Steel
Terastallizing into one of it's default typings ( Normal or Flying ) could also prove beneficial.
Select a Tera-type:
Teratype Bug movesets for Squawkabilly
Item: Flame Orb / Shell Bell
Ability: Guts
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
Tera Type: Bug
EVs: 252 Atk / 24 Def / 28 SpD / 204 Spe
Moveset:
- Facade / Double-Edge
- Brave Bird / Fly
- Tera Blast / U-turn
- Protect
Squawkabilly is an awesome Physical Sweeper in single battles. This moveset is designed to take down the opponent's team with brute physical power. Flame Orb will burn Squawkabilly at the end of the turn which will activate Squawkabilly's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. The Shell Bell item option is to help Squawkabilly recover from the recoil damage it may take from Double-Edge and Brave Bird. With Guts, if Squawkabilly is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Squawkabilly a sweet boost.
♦ Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 33% recoil).
♦ Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
♦ Fly is a physical STAB-boosted 90-base power Flying-type move (flies up on first turn, then strikes the next turn).
♦ Tera Blast is a special STAB-boosted 80-base power Normal-type move (if terastallized: becomes a physical Bug-type move).
♦ U-turn is a physical TERA-boosted 70-base power Bug-type move (Squawkabilly switches out after damaging the target).
♦ Protect is a status move (prevents moves from affecting your Squawkabilly this turn).
Link (click to copy):
https://hohoushome.com/b/qaaa3a3
Item: Blunder Policy / Focus Sash
Ability: Hustle
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
Tera Type: Bug
EVs: 252 Atk / 24 Def / 28 SpD / 204 Spe
Moveset:
- Tera Blast
- Roost
- Protect
- Mimic
Squawkabilly is an awesome Physical Sweeper in single battles. This moveset attempts to take down the opponent's team with brute physical power. Focus Sash helps protect Squawkabilly from being one-shotted and allowing it to atleast use a crucial move when brought out. With Hustle, Squawkabilly's attack is 1.5x and accuracy of its physical attacks is 0.8x. With a Blunder Policy equipped, it if Squawkabilly misses due to accuracy, its speed is raised by 2 stages then the Blunder Policy gets consumed.
♦ Roost is a status move (heals 50% hp. Flying-type removed until turn ends).
♦ Protect is a status move (prevents moves from affecting your Squawkabilly this turn).
♦ Mimic is a status move (the last move the target used replaces this one).
Link (click to copy):
https://hohoushome.com/b/qaba3a3
Teratype Dark movesets for Squawkabilly
Item: Flame Orb / Shell Bell
Ability: Guts
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
Tera Type: Dark
EVs: 252 Atk / 24 Def / 28 SpD / 204 Spe
Moveset:
- Facade / Double-Edge
- Brave Bird / Fly
- Foul Play / Tera Blast
- Protect
Squawkabilly is a stupendous Physical Sweeper in single battles. It tries to take down the opponent's team with brute physical power. Flame Orb will burn Squawkabilly at the end of the turn which will activate Squawkabilly's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. The Shell Bell item option is to help Squawkabilly recover from the recoil damage it may take from Double-Edge and Brave Bird. With Guts, if Squawkabilly is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Squawkabilly a sweet boost.
♦ Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 33% recoil).
♦ Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
♦ Fly is a physical STAB-boosted 90-base power Flying-type move (flies up on first turn, then strikes the next turn).
♦ Foul Play is a physical TERA-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Tera Blast is a special STAB-boosted 80-base power Normal-type move (if terastallized: becomes a physical Dark-type move).
♦ Protect is a status move (prevents moves from affecting your Squawkabilly this turn).
Link (click to copy):
https://hohoushome.com/b/qbaa3a3
Item: Blunder Policy / Focus Sash
Ability: Hustle
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
Tera Type: Dark
EVs: 252 Atk / 24 Def / 28 SpD / 204 Spe
Moveset:
- Tera Blast
- Roost
- Protect
- Mimic
Squawkabilly is an extraordinary Physical Sweeper in single battles. It's designed to take down the opponent's team with brute physical power. Focus Sash helps protect Squawkabilly from being one-shotted and allowing it to atleast use a crucial move when brought out. With Hustle, Squawkabilly's attack is 1.5x and accuracy of its physical attacks is 0.8x. With a Blunder Policy equipped, it if Squawkabilly misses due to accuracy, its speed is raised by 2 stages then the Blunder Policy gets consumed.
♦ Roost is a status move (heals 50% hp. Flying-type removed until turn ends).
♦ Protect is a status move (prevents moves from affecting your Squawkabilly this turn).
♦ Mimic is a status move (the last move the target used replaces this one).
Link (click to copy):
https://hohoushome.com/b/qbba3a3
Teratype Dragon movesets for Squawkabilly
Item: Flame Orb / Shell Bell
Ability: Guts
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
Tera Type: Dragon
EVs: 252 Atk / 24 Def / 28 SpD / 204 Spe
Moveset:
- Facade / Double-Edge
- Brave Bird / Fly
- Tera Blast
- Protect
Squawkabilly is a sensational Physical Sweeper in single battles. This moveset attempts to take down the opponent's team with brute physical power. Flame Orb will burn Squawkabilly at the end of the turn which will activate Squawkabilly's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. The Shell Bell item option is to help Squawkabilly recover from the recoil damage it may take from Double-Edge and Brave Bird. With Guts, if Squawkabilly is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Squawkabilly a sweet boost.
♦ Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 33% recoil).
♦ Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
♦ Fly is a physical STAB-boosted 90-base power Flying-type move (flies up on first turn, then strikes the next turn).
♦ Tera Blast is a special STAB-boosted 80-base power Normal-type move (if terastallized: becomes a physical Dragon-type move).
♦ Protect is a status move (prevents moves from affecting your Squawkabilly this turn).
Link (click to copy):
https://hohoushome.com/b/qcaa3a3
Item: Blunder Policy / Focus Sash
Ability: Hustle
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
Tera Type: Dragon
EVs: 252 Atk / 24 Def / 28 SpD / 204 Spe
Moveset:
- Tera Blast
- Roost
- Protect
- Mimic
Squawkabilly is pretty popular Physical Sweeper in single battles. It is designed to take down the opponent's team with brute physical power. Focus Sash helps protect Squawkabilly from being one-shotted and allowing it to atleast use a crucial move when brought out. With Hustle, Squawkabilly's attack is 1.5x and accuracy of its physical attacks is 0.8x. With a Blunder Policy equipped, it if Squawkabilly misses due to accuracy, its speed is raised by 2 stages then the Blunder Policy gets consumed.
♦ Roost is a status move (heals 50% hp. Flying-type removed until turn ends).
♦ Protect is a status move (prevents moves from affecting your Squawkabilly this turn).
♦ Mimic is a status move (the last move the target used replaces this one).
Link (click to copy):
https://hohoushome.com/b/qcba3a3
Teratype Electric movesets for Squawkabilly
Item: Flame Orb / Shell Bell
Ability: Guts
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
Tera Type: Electric
EVs: 252 Atk / 24 Def / 28 SpD / 204 Spe
Moveset:
- Facade / Double-Edge
- Brave Bird / Fly
- Tera Blast
- Protect
Squawkabilly is a spectacular Physical Sweeper in single battles. It's goal is to take down the opponent's team with brute physical power. Flame Orb will burn Squawkabilly at the end of the turn which will activate Squawkabilly's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. The Shell Bell item option is to help Squawkabilly recover from the recoil damage it may take from Double-Edge and Brave Bird. With Guts, if Squawkabilly is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Squawkabilly a sweet boost.
♦ Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 33% recoil).
♦ Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
♦ Fly is a physical STAB-boosted 90-base power Flying-type move (flies up on first turn, then strikes the next turn).
♦ Tera Blast is a special STAB-boosted 80-base power Normal-type move (if terastallized: becomes a physical Electric-type move).
♦ Protect is a status move (prevents moves from affecting your Squawkabilly this turn).
Link (click to copy):
https://hohoushome.com/b/qdaa3a3
Item: Blunder Policy / Focus Sash
Ability: Hustle
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
Tera Type: Electric
EVs: 252 Atk / 24 Def / 28 SpD / 204 Spe
Moveset:
- Tera Blast
- Roost
- Protect
- Mimic
Squawkabilly is a notable Physical Sweeper in single battles. It's primary goal is to take down the opponent's team with brute physical power. Focus Sash helps protect Squawkabilly from being one-shotted and allowing it to atleast use a crucial move when brought out. With Hustle, Squawkabilly's attack is 1.5x and accuracy of its physical attacks is 0.8x. With a Blunder Policy equipped, it if Squawkabilly misses due to accuracy, its speed is raised by 2 stages then the Blunder Policy gets consumed.
♦ Roost is a status move (heals 50% hp. Flying-type removed until turn ends).
♦ Protect is a status move (prevents moves from affecting your Squawkabilly this turn).
♦ Mimic is a status move (the last move the target used replaces this one).
Link (click to copy):
https://hohoushome.com/b/qdba3a3
Teratype Fairy movesets for Squawkabilly
Item: Flame Orb / Shell Bell
Ability: Guts
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
Tera Type: Fairy
EVs: 252 Atk / 24 Def / 28 SpD / 204 Spe
Moveset:
- Facade / Double-Edge
- Brave Bird / Fly
- Tera Blast
- Protect
Squawkabilly is pretty popular Physical Sweeper in single battles. It's purpose is to take down the opponent's team with brute physical power. Flame Orb will burn Squawkabilly at the end of the turn which will activate Squawkabilly's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. The Shell Bell item option is to help Squawkabilly recover from the recoil damage it may take from Double-Edge and Brave Bird. With Guts, if Squawkabilly is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Squawkabilly a sweet boost.
♦ Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 33% recoil).
♦ Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
♦ Fly is a physical STAB-boosted 90-base power Flying-type move (flies up on first turn, then strikes the next turn).
♦ Tera Blast is a special STAB-boosted 80-base power Normal-type move (if terastallized: becomes a physical Fairy-type move).
♦ Protect is a status move (prevents moves from affecting your Squawkabilly this turn).
Link (click to copy):
https://hohoushome.com/b/qeaa3a3
Item: Blunder Policy / Focus Sash
Ability: Hustle
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
Tera Type: Fairy
EVs: 252 Atk / 24 Def / 28 SpD / 204 Spe
Moveset:
- Tera Blast
- Roost
- Protect
- Mimic
Squawkabilly is a spectacular Physical Sweeper in single battles. It's goal is to take down the opponent's team with brute physical power. Focus Sash helps protect Squawkabilly from being one-shotted and allowing it to atleast use a crucial move when brought out. With Hustle, Squawkabilly's attack is 1.5x and accuracy of its physical attacks is 0.8x. With a Blunder Policy equipped, it if Squawkabilly misses due to accuracy, its speed is raised by 2 stages then the Blunder Policy gets consumed.
♦ Roost is a status move (heals 50% hp. Flying-type removed until turn ends).
♦ Protect is a status move (prevents moves from affecting your Squawkabilly this turn).
♦ Mimic is a status move (the last move the target used replaces this one).
Link (click to copy):
https://hohoushome.com/b/qeba3a3
Teratype Fighting movesets for Squawkabilly
Item: Flame Orb / Shell Bell
Ability: Guts
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
Tera Type: Fighting
EVs: 252 Atk / 24 Def / 28 SpD / 204 Spe
Moveset:
- Facade / Double-Edge
- Brave Bird / Fly
- Tera Blast / Reversal
- Protect
Squawkabilly is an outstanding Physical Sweeper in single battles. It was designed to take down the opponent's team with brute physical power. Flame Orb will burn Squawkabilly at the end of the turn which will activate Squawkabilly's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. The Shell Bell item option is to help Squawkabilly recover from the recoil damage it may take from Double-Edge and Brave Bird. With Guts, if Squawkabilly is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Squawkabilly a sweet boost.
♦ Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 33% recoil).
♦ Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
♦ Fly is a physical STAB-boosted 90-base power Flying-type move (flies up on first turn, then strikes the next turn).
♦ Tera Blast is a special STAB-boosted 80-base power Normal-type move (if terastallized: becomes a physical Fighting-type move).
♦ Reversal is a physical TERA-boosted 0-base power Fighting-type move (more power the less hp your Squawkabilly has left).
♦ Protect is a status move (prevents moves from affecting your Squawkabilly this turn).
Link (click to copy):
https://hohoushome.com/b/qfaa3a3
Item: Blunder Policy / Focus Sash
Ability: Hustle
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
Tera Type: Fighting
EVs: 252 Atk / 24 Def / 28 SpD / 204 Spe
Moveset:
- Tera Blast
- Roost
- Protect
- Mimic
Squawkabilly is a decent Physical Sweeper in single battles. It attempts to take down the opponent's team with brute physical power. Focus Sash helps protect Squawkabilly from being one-shotted and allowing it to atleast use a crucial move when brought out. With Hustle, Squawkabilly's attack is 1.5x and accuracy of its physical attacks is 0.8x. With a Blunder Policy equipped, it if Squawkabilly misses due to accuracy, its speed is raised by 2 stages then the Blunder Policy gets consumed.
♦ Roost is a status move (heals 50% hp. Flying-type removed until turn ends).
♦ Protect is a status move (prevents moves from affecting your Squawkabilly this turn).
♦ Mimic is a status move (the last move the target used replaces this one).
Link (click to copy):
https://hohoushome.com/b/qfba3a3
Teratype Fire movesets for Squawkabilly
Item: Flame Orb / Shell Bell
Ability: Guts
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
Tera Type: Fire
EVs: 252 Atk / 24 Def / 28 SpD / 204 Spe
Moveset:
- Facade / Double-Edge
- Brave Bird / Fly
- Tera Blast
- Protect
Squawkabilly is a spectacular Physical Sweeper in single battles. This moveset attempts to take down the opponent's team with brute physical power. Flame Orb will burn Squawkabilly at the end of the turn which will activate Squawkabilly's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. The Shell Bell item option is to help Squawkabilly recover from the recoil damage it may take from Double-Edge and Brave Bird. With Guts, if Squawkabilly is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Squawkabilly a sweet boost.
♦ Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 33% recoil).
♦ Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
♦ Fly is a physical STAB-boosted 90-base power Flying-type move (flies up on first turn, then strikes the next turn).
♦ Tera Blast is a special STAB-boosted 80-base power Normal-type move (if terastallized: becomes a physical Fire-type move).
♦ Protect is a status move (prevents moves from affecting your Squawkabilly this turn).
Link (click to copy):
https://hohoushome.com/b/qgaa3a3
Item: Blunder Policy / Focus Sash
Ability: Hustle
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
Tera Type: Fire
EVs: 252 Atk / 24 Def / 28 SpD / 204 Spe
Moveset:
- Tera Blast
- Roost
- Protect
- Mimic
Squawkabilly is a marvelous Physical Sweeper in single battles. It tries to take down the opponent's team with brute physical power. Focus Sash helps protect Squawkabilly from being one-shotted and allowing it to atleast use a crucial move when brought out. With Hustle, Squawkabilly's attack is 1.5x and accuracy of its physical attacks is 0.8x. With a Blunder Policy equipped, it if Squawkabilly misses due to accuracy, its speed is raised by 2 stages then the Blunder Policy gets consumed.
♦ Roost is a status move (heals 50% hp. Flying-type removed until turn ends).
♦ Protect is a status move (prevents moves from affecting your Squawkabilly this turn).
♦ Mimic is a status move (the last move the target used replaces this one).
Link (click to copy):
https://hohoushome.com/b/qgba3a3
Teratype Flying movesets for Squawkabilly
Item: Flame Orb / Shell Bell
Ability: Guts
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
Tera Type: Flying
EVs: 252 Atk / 24 Def / 28 SpD / 204 Spe
Moveset:
- Brave Bird / Tera Blast
- Facade / Double-Edge
- Foul Play / Thief
- Protect
Squawkabilly is a sensational Physical Sweeper in single battles. It is primarily designed to take down the opponent's team with brute physical power. Flame Orb will burn Squawkabilly at the end of the turn which will activate Squawkabilly's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. The Shell Bell item option is to help Squawkabilly recover from the recoil damage it may take from Double-Edge and Brave Bird. With Guts, if Squawkabilly is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Squawkabilly a sweet boost.
♦ Tera Blast is a special STAB-boosted 80-base power Normal-type move (if terastallized: becomes a physical Flying-type move).
♦ Facade is a physical STAB-boosted 70-base power Normal-type move (power doubles if Squawkabilly is burn/poison/paralyzed).
♦ Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 33% recoil).
♦ Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Thief is a physical 60-base power Dark-type move (if your Squawkabilly has no item, it steals the target's).
♦ Protect is a status move (prevents moves from affecting your Squawkabilly this turn).
Link (click to copy):
https://hohoushome.com/b/qhaa3a3
Item: Blunder Policy / Focus Sash
Ability: Hustle
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
Tera Type: Flying
EVs: 252 Atk / 24 Def / 28 SpD / 204 Spe
Moveset:
- Tera Blast
- Roost
- Protect
- Mimic
Squawkabilly is a pretty decent Physical Sweeper in single battles. It attempts to take down the opponent's team with brute physical power. Focus Sash helps protect Squawkabilly from being one-shotted and allowing it to atleast use a crucial move when brought out. With Hustle, Squawkabilly's attack is 1.5x and accuracy of its physical attacks is 0.8x. With a Blunder Policy equipped, it if Squawkabilly misses due to accuracy, its speed is raised by 2 stages then the Blunder Policy gets consumed.
♦ Roost is a status move (heals 50% hp. Flying-type removed until turn ends).
♦ Protect is a status move (prevents moves from affecting your Squawkabilly this turn).
♦ Mimic is a status move (the last move the target used replaces this one).
Link (click to copy):
https://hohoushome.com/b/qhba3a3
Teratype Ghost movesets for Squawkabilly
Item: Flame Orb / Shell Bell
Ability: Guts
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
Tera Type: Ghost
EVs: 252 Atk / 24 Def / 28 SpD / 204 Spe
Moveset:
- Facade / Double-Edge
- Brave Bird / Fly
- Tera Blast
- Protect
Squawkabilly is a stupendous Physical Sweeper in single battles. It tries to take down the opponent's team with brute physical power. Flame Orb will burn Squawkabilly at the end of the turn which will activate Squawkabilly's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. The Shell Bell item option is to help Squawkabilly recover from the recoil damage it may take from Double-Edge and Brave Bird. With Guts, if Squawkabilly is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Squawkabilly a sweet boost.
♦ Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 33% recoil).
♦ Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
♦ Fly is a physical STAB-boosted 90-base power Flying-type move (flies up on first turn, then strikes the next turn).
♦ Tera Blast is a special STAB-boosted 80-base power Normal-type move (if terastallized: becomes a physical Ghost-type move).
♦ Protect is a status move (prevents moves from affecting your Squawkabilly this turn).
Link (click to copy):
https://hohoushome.com/b/qiaa3a3
Item: Blunder Policy / Focus Sash
Ability: Hustle
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
Tera Type: Ghost
EVs: 252 Atk / 24 Def / 28 SpD / 204 Spe
Moveset:
- Tera Blast
- Roost
- Protect
- Mimic
Squawkabilly is popular Physical Sweeper in single battles. It's purpose is to take down the opponent's team with brute physical power. Focus Sash helps protect Squawkabilly from being one-shotted and allowing it to atleast use a crucial move when brought out. With Hustle, Squawkabilly's attack is 1.5x and accuracy of its physical attacks is 0.8x. With a Blunder Policy equipped, it if Squawkabilly misses due to accuracy, its speed is raised by 2 stages then the Blunder Policy gets consumed.
♦ Roost is a status move (heals 50% hp. Flying-type removed until turn ends).
♦ Protect is a status move (prevents moves from affecting your Squawkabilly this turn).
♦ Mimic is a status move (the last move the target used replaces this one).
Link (click to copy):
https://hohoushome.com/b/qiba3a3
Teratype Grass movesets for Squawkabilly
Item: Flame Orb / Shell Bell
Ability: Guts
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
Tera Type: Grass
EVs: 252 Atk / 24 Def / 28 SpD / 204 Spe
Moveset:
- Facade / Double-Edge
- Brave Bird / Fly
- Tera Blast
- Protect
Squawkabilly is a remarkable Physical Sweeper in single battles. This moveset is designed to take down the opponent's team with brute physical power. Flame Orb will burn Squawkabilly at the end of the turn which will activate Squawkabilly's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. The Shell Bell item option is to help Squawkabilly recover from the recoil damage it may take from Double-Edge and Brave Bird. With Guts, if Squawkabilly is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Squawkabilly a sweet boost.
♦ Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 33% recoil).
♦ Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
♦ Fly is a physical STAB-boosted 90-base power Flying-type move (flies up on first turn, then strikes the next turn).
♦ Tera Blast is a special STAB-boosted 80-base power Normal-type move (if terastallized: becomes a physical Grass-type move).
♦ Protect is a status move (prevents moves from affecting your Squawkabilly this turn).
Link (click to copy):
https://hohoushome.com/b/qjaa3a3
Item: Blunder Policy / Focus Sash
Ability: Hustle
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
Tera Type: Grass
EVs: 252 Atk / 24 Def / 28 SpD / 204 Spe
Moveset:
- Tera Blast
- Roost
- Protect
- Mimic
Squawkabilly is a remarkable Physical Sweeper in single battles. It's purpose is to take down the opponent's team with brute physical power. Focus Sash helps protect Squawkabilly from being one-shotted and allowing it to atleast use a crucial move when brought out. With Hustle, Squawkabilly's attack is 1.5x and accuracy of its physical attacks is 0.8x. With a Blunder Policy equipped, it if Squawkabilly misses due to accuracy, its speed is raised by 2 stages then the Blunder Policy gets consumed.
♦ Roost is a status move (heals 50% hp. Flying-type removed until turn ends).
♦ Protect is a status move (prevents moves from affecting your Squawkabilly this turn).
♦ Mimic is a status move (the last move the target used replaces this one).
Link (click to copy):
https://hohoushome.com/b/qjba3a3
Teratype Ground movesets for Squawkabilly
Item: Flame Orb / Shell Bell
Ability: Guts
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
Tera Type: Ground
EVs: 252 Atk / 24 Def / 28 SpD / 204 Spe
Moveset:
- Facade / Double-Edge
- Brave Bird / Fly
- Tera Blast
- Protect
Squawkabilly is a pretty decent Physical Sweeper in single battles. It's primary goal is to take down the opponent's team with brute physical power. Flame Orb will burn Squawkabilly at the end of the turn which will activate Squawkabilly's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. The Shell Bell item option is to help Squawkabilly recover from the recoil damage it may take from Double-Edge and Brave Bird. With Guts, if Squawkabilly is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Squawkabilly a sweet boost.
♦ Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 33% recoil).
♦ Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
♦ Fly is a physical STAB-boosted 90-base power Flying-type move (flies up on first turn, then strikes the next turn).
♦ Tera Blast is a special STAB-boosted 80-base power Normal-type move (if terastallized: becomes a physical Ground-type move).
♦ Protect is a status move (prevents moves from affecting your Squawkabilly this turn).
Link (click to copy):
https://hohoushome.com/b/qkaa3a3
Item: Blunder Policy / Focus Sash
Ability: Hustle
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
Tera Type: Ground
EVs: 252 Atk / 24 Def / 28 SpD / 204 Spe
Moveset:
- Tera Blast
- Roost
- Protect
- Mimic
Squawkabilly is an interesting Physical Sweeper in single battles. It is primarily designed to take down the opponent's team with brute physical power. Focus Sash helps protect Squawkabilly from being one-shotted and allowing it to atleast use a crucial move when brought out. With Hustle, Squawkabilly's attack is 1.5x and accuracy of its physical attacks is 0.8x. With a Blunder Policy equipped, it if Squawkabilly misses due to accuracy, its speed is raised by 2 stages then the Blunder Policy gets consumed.
♦ Roost is a status move (heals 50% hp. Flying-type removed until turn ends).
♦ Protect is a status move (prevents moves from affecting your Squawkabilly this turn).
♦ Mimic is a status move (the last move the target used replaces this one).
Link (click to copy):
https://hohoushome.com/b/qkba3a3
Teratype Ice movesets for Squawkabilly
Item: Flame Orb / Shell Bell
Ability: Guts
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
Tera Type: Ice
EVs: 252 Atk / 24 Def / 28 SpD / 204 Spe
Moveset:
- Facade / Double-Edge
- Brave Bird / Fly
- Tera Blast
- Protect
Squawkabilly is an awesome Physical Sweeper in single battles. It's meant to take down the opponent's team with brute physical power. Flame Orb will burn Squawkabilly at the end of the turn which will activate Squawkabilly's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. The Shell Bell item option is to help Squawkabilly recover from the recoil damage it may take from Double-Edge and Brave Bird. With Guts, if Squawkabilly is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Squawkabilly a sweet boost.
♦ Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 33% recoil).
♦ Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
♦ Fly is a physical STAB-boosted 90-base power Flying-type move (flies up on first turn, then strikes the next turn).
♦ Tera Blast is a special STAB-boosted 80-base power Normal-type move (if terastallized: becomes a physical Ice-type move).
♦ Protect is a status move (prevents moves from affecting your Squawkabilly this turn).
Link (click to copy):
https://hohoushome.com/b/qlaa3a3
Item: Blunder Policy / Focus Sash
Ability: Hustle
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
Tera Type: Ice
EVs: 252 Atk / 24 Def / 28 SpD / 204 Spe
Moveset:
- Tera Blast
- Roost
- Protect
- Mimic
Squawkabilly is popular Physical Sweeper in single battles. It's designed to take down the opponent's team with brute physical power. Focus Sash helps protect Squawkabilly from being one-shotted and allowing it to atleast use a crucial move when brought out. With Hustle, Squawkabilly's attack is 1.5x and accuracy of its physical attacks is 0.8x. With a Blunder Policy equipped, it if Squawkabilly misses due to accuracy, its speed is raised by 2 stages then the Blunder Policy gets consumed.
♦ Roost is a status move (heals 50% hp. Flying-type removed until turn ends).
♦ Protect is a status move (prevents moves from affecting your Squawkabilly this turn).
♦ Mimic is a status move (the last move the target used replaces this one).
Link (click to copy):
https://hohoushome.com/b/qlba3a3
Teratype Normal movesets for Squawkabilly
Item: Flame Orb / Shell Bell
Ability: Guts
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
Tera Type: Normal
EVs: 252 Atk / 24 Def / 28 SpD / 204 Spe
Moveset:
- Facade / Double-Edge
- Brave Bird / Fly
- Foul Play / Thief
- Protect
Squawkabilly is popular Physical Sweeper in single battles. It is meant to take down the opponent's team with brute physical power. Flame Orb will burn Squawkabilly at the end of the turn which will activate Squawkabilly's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. The Shell Bell item option is to help Squawkabilly recover from the recoil damage it may take from Double-Edge and Brave Bird. With Guts, if Squawkabilly is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Squawkabilly a sweet boost.
♦ Double-Edge is a physical TERA-boosted 120-base power Normal-type move (has 33% recoil).
♦ Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
♦ Fly is a physical STAB-boosted 90-base power Flying-type move (flies up on first turn, then strikes the next turn).
♦ Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Thief is a physical 60-base power Dark-type move (if your Squawkabilly has no item, it steals the target's).
♦ Protect is a status move (prevents moves from affecting your Squawkabilly this turn).
Link (click to copy):
https://hohoushome.com/b/qmaa3a3
Item: Blunder Policy / Focus Sash
Ability: Hustle
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
Tera Type: Normal
EVs: 252 Atk / 24 Def / 28 SpD / 204 Spe
Moveset:
- Tera Blast
- Roost
- Protect
- Mimic
Squawkabilly is an outstanding Physical Sweeper in single battles. It's primary goal is to take down the opponent's team with brute physical power. Focus Sash helps protect Squawkabilly from being one-shotted and allowing it to atleast use a crucial move when brought out. With Hustle, Squawkabilly's attack is 1.5x and accuracy of its physical attacks is 0.8x. With a Blunder Policy equipped, it if Squawkabilly misses due to accuracy, its speed is raised by 2 stages then the Blunder Policy gets consumed.
♦ Roost is a status move (heals 50% hp. Flying-type removed until turn ends).
♦ Protect is a status move (prevents moves from affecting your Squawkabilly this turn).
♦ Mimic is a status move (the last move the target used replaces this one).
Link (click to copy):
https://hohoushome.com/b/qmba3a3
Teratype Poison movesets for Squawkabilly
Item: Flame Orb / Shell Bell
Ability: Guts
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
Tera Type: Poison
EVs: 252 Atk / 24 Def / 28 SpD / 204 Spe
Moveset:
- Facade / Double-Edge
- Brave Bird / Fly
- Tera Blast
- Protect
Squawkabilly is a wonderful Physical Sweeper in single battles. It's designed to take down the opponent's team with brute physical power. Flame Orb will burn Squawkabilly at the end of the turn which will activate Squawkabilly's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. The Shell Bell item option is to help Squawkabilly recover from the recoil damage it may take from Double-Edge and Brave Bird. With Guts, if Squawkabilly is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Squawkabilly a sweet boost.
♦ Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 33% recoil).
♦ Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
♦ Fly is a physical STAB-boosted 90-base power Flying-type move (flies up on first turn, then strikes the next turn).
♦ Tera Blast is a special STAB-boosted 80-base power Normal-type move (if terastallized: becomes a physical Poison-type move).
♦ Protect is a status move (prevents moves from affecting your Squawkabilly this turn).
Link (click to copy):
https://hohoushome.com/b/qnaa3a3
Item: Blunder Policy / Focus Sash
Ability: Hustle
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
Tera Type: Poison
EVs: 252 Atk / 24 Def / 28 SpD / 204 Spe
Moveset:
- Tera Blast
- Roost
- Protect
- Mimic
Squawkabilly is an extraordinary Physical Sweeper in single battles. It's primary goal is to take down the opponent's team with brute physical power. Focus Sash helps protect Squawkabilly from being one-shotted and allowing it to atleast use a crucial move when brought out. With Hustle, Squawkabilly's attack is 1.5x and accuracy of its physical attacks is 0.8x. With a Blunder Policy equipped, it if Squawkabilly misses due to accuracy, its speed is raised by 2 stages then the Blunder Policy gets consumed.
♦ Roost is a status move (heals 50% hp. Flying-type removed until turn ends).
♦ Protect is a status move (prevents moves from affecting your Squawkabilly this turn).
♦ Mimic is a status move (the last move the target used replaces this one).
Link (click to copy):
https://hohoushome.com/b/qnba3a3
Teratype Psychic movesets for Squawkabilly
Item: Flame Orb / Shell Bell
Ability: Guts
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
Tera Type: Psychic
EVs: 252 Atk / 24 Def / 28 SpD / 204 Spe
Moveset:
- Facade / Double-Edge
- Brave Bird / Fly
- Tera Blast
- Protect
Squawkabilly is an interesting Physical Sweeper in single battles. It is designed to take down the opponent's team with brute physical power. Flame Orb will burn Squawkabilly at the end of the turn which will activate Squawkabilly's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. The Shell Bell item option is to help Squawkabilly recover from the recoil damage it may take from Double-Edge and Brave Bird. With Guts, if Squawkabilly is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Squawkabilly a sweet boost.
♦ Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 33% recoil).
♦ Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
♦ Fly is a physical STAB-boosted 90-base power Flying-type move (flies up on first turn, then strikes the next turn).
♦ Tera Blast is a special STAB-boosted 80-base power Normal-type move (if terastallized: becomes a physical Psychic-type move).
♦ Protect is a status move (prevents moves from affecting your Squawkabilly this turn).
Link (click to copy):
https://hohoushome.com/b/qoaa3a3
Item: Blunder Policy / Focus Sash
Ability: Hustle
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
Tera Type: Psychic
EVs: 252 Atk / 24 Def / 28 SpD / 204 Spe
Moveset:
- Tera Blast
- Roost
- Protect
- Mimic
Squawkabilly is an interesting Physical Sweeper in single battles. It's primary goal is to take down the opponent's team with brute physical power. Focus Sash helps protect Squawkabilly from being one-shotted and allowing it to atleast use a crucial move when brought out. With Hustle, Squawkabilly's attack is 1.5x and accuracy of its physical attacks is 0.8x. With a Blunder Policy equipped, it if Squawkabilly misses due to accuracy, its speed is raised by 2 stages then the Blunder Policy gets consumed.
♦ Roost is a status move (heals 50% hp. Flying-type removed until turn ends).
♦ Protect is a status move (prevents moves from affecting your Squawkabilly this turn).
♦ Mimic is a status move (the last move the target used replaces this one).
Link (click to copy):
https://hohoushome.com/b/qoba3a3
Teratype Rock movesets for Squawkabilly
Item: Flame Orb / Shell Bell
Ability: Guts
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
Tera Type: Rock
EVs: 252 Atk / 24 Def / 28 SpD / 204 Spe
Moveset:
- Facade / Double-Edge
- Brave Bird / Fly
- Tera Blast
- Protect
Squawkabilly is a remarkable Physical Sweeper in single battles. It's primary goal is to take down the opponent's team with brute physical power. Flame Orb will burn Squawkabilly at the end of the turn which will activate Squawkabilly's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. The Shell Bell item option is to help Squawkabilly recover from the recoil damage it may take from Double-Edge and Brave Bird. With Guts, if Squawkabilly is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Squawkabilly a sweet boost.
♦ Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 33% recoil).
♦ Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
♦ Fly is a physical STAB-boosted 90-base power Flying-type move (flies up on first turn, then strikes the next turn).
♦ Tera Blast is a special STAB-boosted 80-base power Normal-type move (if terastallized: becomes a physical Rock-type move).
♦ Protect is a status move (prevents moves from affecting your Squawkabilly this turn).
Link (click to copy):
https://hohoushome.com/b/qpaa3a3
Item: Blunder Policy / Focus Sash
Ability: Hustle
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
Tera Type: Rock
EVs: 252 Atk / 24 Def / 28 SpD / 204 Spe
Moveset:
- Tera Blast
- Roost
- Protect
- Mimic
Squawkabilly is an interesting Physical Sweeper in single battles. The purpose of this moveset is to take down the opponent's team with brute physical power. Focus Sash helps protect Squawkabilly from being one-shotted and allowing it to atleast use a crucial move when brought out. With Hustle, Squawkabilly's attack is 1.5x and accuracy of its physical attacks is 0.8x. With a Blunder Policy equipped, it if Squawkabilly misses due to accuracy, its speed is raised by 2 stages then the Blunder Policy gets consumed.
♦ Roost is a status move (heals 50% hp. Flying-type removed until turn ends).
♦ Protect is a status move (prevents moves from affecting your Squawkabilly this turn).
♦ Mimic is a status move (the last move the target used replaces this one).
Link (click to copy):
https://hohoushome.com/b/qpba3a3
Teratype Steel movesets for Squawkabilly
Item: Flame Orb / Shell Bell
Ability: Guts
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
Tera Type: Steel
EVs: 252 Atk / 24 Def / 28 SpD / 204 Spe
Moveset:
- Facade / Double-Edge
- Brave Bird / Fly
- Tera Blast
- Protect
Squawkabilly is a phenomenal Physical Sweeper in single battles. It's primary goal is to take down the opponent's team with brute physical power. Flame Orb will burn Squawkabilly at the end of the turn which will activate Squawkabilly's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. The Shell Bell item option is to help Squawkabilly recover from the recoil damage it may take from Double-Edge and Brave Bird. With Guts, if Squawkabilly is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Squawkabilly a sweet boost.
♦ Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 33% recoil).
♦ Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
♦ Fly is a physical STAB-boosted 90-base power Flying-type move (flies up on first turn, then strikes the next turn).
♦ Tera Blast is a special STAB-boosted 80-base power Normal-type move (if terastallized: becomes a physical Steel-type move).
♦ Protect is a status move (prevents moves from affecting your Squawkabilly this turn).
Link (click to copy):
https://hohoushome.com/b/qqaa3a3
Item: Blunder Policy / Focus Sash
Ability: Hustle
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
Tera Type: Steel
EVs: 252 Atk / 24 Def / 28 SpD / 204 Spe
Moveset:
- Tera Blast
- Roost
- Protect
- Mimic
Squawkabilly is a stupendous Physical Sweeper in single battles. This moveset attempts to take down the opponent's team with brute physical power. Focus Sash helps protect Squawkabilly from being one-shotted and allowing it to atleast use a crucial move when brought out. With Hustle, Squawkabilly's attack is 1.5x and accuracy of its physical attacks is 0.8x. With a Blunder Policy equipped, it if Squawkabilly misses due to accuracy, its speed is raised by 2 stages then the Blunder Policy gets consumed.
♦ Roost is a status move (heals 50% hp. Flying-type removed until turn ends).
♦ Protect is a status move (prevents moves from affecting your Squawkabilly this turn).
♦ Mimic is a status move (the last move the target used replaces this one).
Link (click to copy):
https://hohoushome.com/b/qqba3a3
Teratype Water movesets for Squawkabilly
Item: Flame Orb / Shell Bell
Ability: Guts
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
Tera Type: Water
EVs: 252 Atk / 24 Def / 28 SpD / 204 Spe
Moveset:
- Facade / Double-Edge
- Brave Bird / Fly
- Tera Blast
- Protect
Squawkabilly is a fabulous Physical Sweeper in single battles. It attempts to take down the opponent's team with brute physical power. Flame Orb will burn Squawkabilly at the end of the turn which will activate Squawkabilly's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. The Shell Bell item option is to help Squawkabilly recover from the recoil damage it may take from Double-Edge and Brave Bird. With Guts, if Squawkabilly is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Squawkabilly a sweet boost.
♦ Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 33% recoil).
♦ Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
♦ Fly is a physical STAB-boosted 90-base power Flying-type move (flies up on first turn, then strikes the next turn).
♦ Tera Blast is a special STAB-boosted 80-base power Normal-type move (if terastallized: becomes a physical Water-type move).
♦ Protect is a status move (prevents moves from affecting your Squawkabilly this turn).
Link (click to copy):
https://hohoushome.com/b/qraa3a3
Item: Blunder Policy / Focus Sash
Ability: Hustle
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
Tera Type: Water
EVs: 252 Atk / 24 Def / 28 SpD / 204 Spe
Moveset:
- Tera Blast
- Roost
- Protect
- Mimic
Squawkabilly is an outstanding Physical Sweeper in single battles. It's purpose is to take down the opponent's team with brute physical power. Focus Sash helps protect Squawkabilly from being one-shotted and allowing it to atleast use a crucial move when brought out. With Hustle, Squawkabilly's attack is 1.5x and accuracy of its physical attacks is 0.8x. With a Blunder Policy equipped, it if Squawkabilly misses due to accuracy, its speed is raised by 2 stages then the Blunder Policy gets consumed.
♦ Roost is a status move (heals 50% hp. Flying-type removed until turn ends).
♦ Protect is a status move (prevents moves from affecting your Squawkabilly this turn).
♦ Mimic is a status move (the last move the target used replaces this one).
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Movepool
Want to know what moves Squawkabilly can learn? Check out the full list of moves available in the Pokemon Scarlet/Violet generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Squawkabilly.
Damage Modifiers:
Combo List
These are a list of several common move combinations Squawkabilly can perform in Scarlet/Violet. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SV Move and Ability Combos for Squawkabilly
- Moves: Swagger + Flatter
- Moves: Swagger + Foul play
- Moves: Endure + Reversal
- Moves: Endure + Endeavor
- Moves: Rest + Sleep talk
- Moves: Substitute + Reversal
- Ability: Guts + Item: Flame orb
- Ability: Hustle + Item: Blunder policy
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Move: Endeavor + Item: Focus Sash
- Moves with Priority: Endure, Helping Hand, Protect, Quick Attack
Most notable and possible best moves for Squawkabilly
- Parting Shot
- Protect
- Rest
- Roost
- Taunt
- U-turn
Common Effort Values for Squawkabilly in Scarlet and Violet
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Jolly Nature ( 0/252/0/0/0/252 )
- Timid Nature ( 0/0/0/252/0/252 )
- Bold Nature ( 252/0/252/0/0/4 )
- Calm Nature ( 252/0/0/0/252/4 )
- Relaxed Nature ( 252/0/88/0/168/0 )
- Sassy Nature ( 252/0/4/0/252/0 )
- Optimize Squawkabilly's Defensive EV-spread for Pokemon Scarlet and Violet
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Squawkabilly. Top rated Squawkabilly Scarlet/Violet movesets. You can find Squawkabilly builds Scarlet/Violet. Squawkabilly movesets Scarlet/Violet are listed here. VGC Squawkabilly Competitive Movesets can be found here. Find various EV spreads, find the best nature for Squawkabilly in Scarlet/Violet along with competitive movesets. Basic info and Movesets for evolution