Competitive Information for Squawkabilly [Scarlet/Violet]
Normal / Flying
Abilities:
Movesets for Singles
What is a good competitive moveset for Squawkabilly? These builds have been optimized for Pokemon competing in Scarlet/Violet Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Scarlet/Violet generation metagame.
Squawkabilly is an outstanding Normal and Flying-typed Pokemon. It's almost common to see Squawkabilly show up as a Scarlet/Violet opponent. Squawkabilly is weak to Electric, Ice, and Rock-typed attacks.
Item: Flame Orb / Shell Bell
Ability: Guts
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 24 Def / 28 SpD / 204 Spe
Moveset:
- Facade / Double-Edge
- Brave Bird / Fly
- U-turn / Pounce
- Protect
Physical Sweeper Squawkabilly (Guts)
Squawkabilly is a stupendous Physical Sweeper. It tries to take down the opponent's team with brute physical power. Flame Orb will burn Squawkabilly at the end of the turn which will activate Squawkabilly's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. The Shell Bell item option is to help Squawkabilly recover from the recoil damage it may take from Double-Edge and Brave Bird. With Guts, if Squawkabilly is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Squawkabilly a sweet boost.
♦ Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 33% recoil).
♦ Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
♦ Fly is a physical STAB-boosted 90-base power Flying-type move (flies up on first turn, then strikes the next turn).
♦ U-turn is a physical 70-base power Bug-type move (Squawkabilly switches out after damaging the target).
♦ Pounce is a physical 50-base power Bug-type move (100% chance to lower the target's speed by 1 stage).
♦ Protect is a status move (prevents moves from affecting your Squawkabilly this turn).
Link (click to copy):
https://hohoushome.com/b/js103a3
Item: Blunder Policy / Focus Sash
Ability: Hustle
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 24 Def / 28 SpD / 204 Spe
Moveset:
- Tera Blast
- Roost
- Protect
- Substitute
Physical Sweeper Squawkabilly (Hustle)
Squawkabilly is a wonderful Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Focus Sash helps protect Squawkabilly from being one-shotted and allowing it to atleast use a crucial move when brought out. With Hustle, Squawkabilly's attack is 1.5x and accuracy of its physical attacks is 0.8x.
♦ Roost is a status move (heals 50% hp. Flying-type removed until turn ends).
♦ Protect is a status move (prevents moves from affecting your Squawkabilly this turn).
♦ Substitute is a status move (Squawkabilly takes 1/4 its max hp to put in a substitute).
Link (click to copy):
https://hohoushome.com/b/js113a3
Movesets for Doubles
What is a good doubles moveset for Squawkabilly? These builds have been optimized for Scarlet/Violet Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Scarlet/Violet generation metagame.
Item: Flame Orb / Shell Bell
Ability: Guts
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 24 Def / 28 SpD / 204 Spe
Moveset:
- Facade / Double-Edge
- Brave Bird / Fly
- U-turn / Pounce
- Protect
Doubles Physical Sweeper Squawkabilly (Guts)
Squawkabilly is an extraordinary Physical Sweeper. This moveset attempts to take down the opponent's team with brute physical power. Flame Orb will burn Squawkabilly at the end of the turn which will activate Squawkabilly's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. The Shell Bell item option is to help Squawkabilly recover from the recoil damage it may take from Double-Edge and Brave Bird. With Guts, if Squawkabilly is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Squawkabilly a sweet boost.
♦ Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 33% recoil).
♦ Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
♦ Fly is a physical STAB-boosted 90-base power Flying-type move (flies up on first turn, then strikes the next turn).
♦ U-turn is a physical 70-base power Bug-type move (Squawkabilly switches out after damaging the target).
♦ Pounce is a physical 50-base power Bug-type move (100% chance to lower the target's speed by 1 stage).
♦ Protect is a status move (prevents moves from affecting your Squawkabilly this turn).
Link (click to copy):
https://hohoushome.com/b/jd103a3
Item: Blunder Policy / Focus Sash
Ability: Hustle
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 24 Def / 28 SpD / 204 Spe
Moveset:
- Tera Blast
- Roost
- Protect
- Substitute
Doubles Physical Sweeper Squawkabilly (Hustle)
Squawkabilly is a phenomenal Physical Sweeper. It is meant to take down the opponent's team with brute physical power. Focus Sash helps protect Squawkabilly from being one-shotted and allowing it to atleast use a crucial move when brought out. With Hustle, Squawkabilly's attack is 1.5x and accuracy of its physical attacks is 0.8x.
♦ Roost is a status move (heals 50% hp. Flying-type removed until turn ends).
♦ Protect is a status move (prevents moves from affecting your Squawkabilly this turn).
♦ Substitute is a status move (Squawkabilly takes 1/4 its max hp to put in a substitute).
Link (click to copy):
https://hohoushome.com/b/jd113a3
Terastal Phenomenon
In Pokemon Scarlet and Violet (Generation 9), each Pokémon in Paldea has a Tera Type. A Pokémon's Tera Type is inactive until the Pokémon Terastallizes, at which time the Pokémon's type will change to its Tera Type.
There are 18 types, meaning there are countless combinations of Pokémon and Tera Types. Terastallizing a Pokémon allows you to enhance your battle strategies by increasing the power of any moves that have the same type as your Pokémon’s Tera Type or by changing your Pokémon’s weaknesses.
Electric moves are bad against Ground.
Ice moves are bad against Water/Steel/Fire/Ice.
Rock moves are bad against Steel/Fighting/Ground.
The most recommended Terastral Type for Squawkabilly is: Ground or Steel
Terastallizing into one of it's default typings ( Normal or Flying ) could also prove helpful.
Select a Tera-type:
Teratype Bug movesets for Squawkabilly
Item: Flame Orb / Shell Bell
Ability: Guts
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
Tera Type: Bug
EVs: 252 Atk / 24 Def / 28 SpD / 204 Spe
Moveset:
- Facade / Double-Edge
- Brave Bird / Fly
- Tera Blast / U-turn
- Protect
Physical Sweeper Squawkabilly (Guts)
Squawkabilly is an awesome Physical Sweeper in single battles. This moveset is designed to take down the opponent's team with brute physical power. Flame Orb will burn Squawkabilly at the end of the turn which will activate Squawkabilly's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. The Shell Bell item option is to help Squawkabilly recover from the recoil damage it may take from Double-Edge and Brave Bird. With Guts, if Squawkabilly is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Squawkabilly a sweet boost.
♦ Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 33% recoil).
♦ Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
♦ Fly is a physical STAB-boosted 90-base power Flying-type move (flies up on first turn, then strikes the next turn).
♦ Tera Blast is a special STAB-boosted 80-base power Normal-type move (if terastallized: becomes a physical Bug-type move).
♦ U-turn is a physical TERA-boosted 70-base power Bug-type move (Squawkabilly switches out after damaging the target).
♦ Protect is a status move (prevents moves from affecting your Squawkabilly this turn).
Link (click to copy):
https://hohoushome.com/b/jta103a3
Item: Blunder Policy / Focus Sash
Ability: Hustle
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
Tera Type: Bug
EVs: 252 Atk / 24 Def / 28 SpD / 204 Spe
Moveset:
- Tera Blast
- Roost
- Protect
- Mimic
Physical Sweeper Squawkabilly (Hustle)
Squawkabilly is an awesome Physical Sweeper in single battles. This moveset attempts to take down the opponent's team with brute physical power. Focus Sash helps protect Squawkabilly from being one-shotted and allowing it to atleast use a crucial move when brought out. With Hustle, Squawkabilly's attack is 1.5x and accuracy of its physical attacks is 0.8x. With a Blunder Policy equipped, it if Squawkabilly misses due to accuracy, its speed is raised by 2 stages then the Blunder Policy gets consumed.
♦ Roost is a status move (heals 50% hp. Flying-type removed until turn ends).
♦ Protect is a status move (prevents moves from affecting your Squawkabilly this turn).
♦ Mimic is a status move (the last move the target used replaces this one).
Link (click to copy):
https://hohoushome.com/b/jta113a3
Teratype Dark movesets for Squawkabilly
Item: Flame Orb / Shell Bell
Ability: Guts
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
Tera Type: Dark
EVs: 252 Atk / 24 Def / 28 SpD / 204 Spe
Moveset:
- Facade / Double-Edge
- Brave Bird / Fly
- Foul Play / Tera Blast
- Protect
Physical Sweeper Squawkabilly (Guts)
Squawkabilly is a stupendous Physical Sweeper in single battles. It tries to take down the opponent's team with brute physical power. Flame Orb will burn Squawkabilly at the end of the turn which will activate Squawkabilly's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. The Shell Bell item option is to help Squawkabilly recover from the recoil damage it may take from Double-Edge and Brave Bird. With Guts, if Squawkabilly is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Squawkabilly a sweet boost.
♦ Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 33% recoil).
♦ Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
♦ Fly is a physical STAB-boosted 90-base power Flying-type move (flies up on first turn, then strikes the next turn).
♦ Foul Play is a physical TERA-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Tera Blast is a special STAB-boosted 80-base power Normal-type move (if terastallized: becomes a physical Dark-type move).
♦ Protect is a status move (prevents moves from affecting your Squawkabilly this turn).
Link (click to copy):
https://hohoushome.com/b/jtb103a3
Item: Blunder Policy / Focus Sash
Ability: Hustle
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
Tera Type: Dark
EVs: 252 Atk / 24 Def / 28 SpD / 204 Spe
Moveset:
- Tera Blast
- Roost
- Protect
- Mimic
Physical Sweeper Squawkabilly (Hustle)
Squawkabilly is an extraordinary Physical Sweeper in single battles. It's designed to take down the opponent's team with brute physical power. Focus Sash helps protect Squawkabilly from being one-shotted and allowing it to atleast use a crucial move when brought out. With Hustle, Squawkabilly's attack is 1.5x and accuracy of its physical attacks is 0.8x. With a Blunder Policy equipped, it if Squawkabilly misses due to accuracy, its speed is raised by 2 stages then the Blunder Policy gets consumed.
♦ Roost is a status move (heals 50% hp. Flying-type removed until turn ends).
♦ Protect is a status move (prevents moves from affecting your Squawkabilly this turn).
♦ Mimic is a status move (the last move the target used replaces this one).
Link (click to copy):
https://hohoushome.com/b/jtb113a3
Teratype Dragon movesets for Squawkabilly
Item: Flame Orb / Shell Bell
Ability: Guts
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
Tera Type: Dragon
EVs: 252 Atk / 24 Def / 28 SpD / 204 Spe
Moveset:
- Facade / Double-Edge
- Brave Bird / Fly
- Tera Blast
- Protect
Physical Sweeper Squawkabilly (Guts)
Squawkabilly is a sensational Physical Sweeper in single battles. This moveset attempts to take down the opponent's team with brute physical power. Flame Orb will burn Squawkabilly at the end of the turn which will activate Squawkabilly's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. The Shell Bell item option is to help Squawkabilly recover from the recoil damage it may take from Double-Edge and Brave Bird. With Guts, if Squawkabilly is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Squawkabilly a sweet boost.
♦ Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 33% recoil).
♦ Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
♦ Fly is a physical STAB-boosted 90-base power Flying-type move (flies up on first turn, then strikes the next turn).
♦ Tera Blast is a special STAB-boosted 80-base power Normal-type move (if terastallized: becomes a physical Dragon-type move).
♦ Protect is a status move (prevents moves from affecting your Squawkabilly this turn).
Link (click to copy):
https://hohoushome.com/b/jtc103a3
Item: Blunder Policy / Focus Sash
Ability: Hustle
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
Tera Type: Dragon
EVs: 252 Atk / 24 Def / 28 SpD / 204 Spe
Moveset:
- Tera Blast
- Roost
- Protect
- Mimic
Physical Sweeper Squawkabilly (Hustle)
Squawkabilly is pretty popular Physical Sweeper in single battles. It is designed to take down the opponent's team with brute physical power. Focus Sash helps protect Squawkabilly from being one-shotted and allowing it to atleast use a crucial move when brought out. With Hustle, Squawkabilly's attack is 1.5x and accuracy of its physical attacks is 0.8x. With a Blunder Policy equipped, it if Squawkabilly misses due to accuracy, its speed is raised by 2 stages then the Blunder Policy gets consumed.
♦ Roost is a status move (heals 50% hp. Flying-type removed until turn ends).
♦ Protect is a status move (prevents moves from affecting your Squawkabilly this turn).
♦ Mimic is a status move (the last move the target used replaces this one).
Link (click to copy):
https://hohoushome.com/b/jtc113a3
Teratype Electric movesets for Squawkabilly
Item: Flame Orb / Shell Bell
Ability: Guts
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
Tera Type: Electric
EVs: 252 Atk / 24 Def / 28 SpD / 204 Spe
Moveset:
- Facade / Double-Edge
- Brave Bird / Fly
- Tera Blast
- Protect
Physical Sweeper Squawkabilly (Guts)
Squawkabilly is a spectacular Physical Sweeper in single battles. It's goal is to take down the opponent's team with brute physical power. Flame Orb will burn Squawkabilly at the end of the turn which will activate Squawkabilly's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. The Shell Bell item option is to help Squawkabilly recover from the recoil damage it may take from Double-Edge and Brave Bird. With Guts, if Squawkabilly is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Squawkabilly a sweet boost.
♦ Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 33% recoil).
♦ Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
♦ Fly is a physical STAB-boosted 90-base power Flying-type move (flies up on first turn, then strikes the next turn).
♦ Tera Blast is a special STAB-boosted 80-base power Normal-type move (if terastallized: becomes a physical Electric-type move).
♦ Protect is a status move (prevents moves from affecting your Squawkabilly this turn).
Link (click to copy):
https://hohoushome.com/b/jtd103a3
Item: Blunder Policy / Focus Sash
Ability: Hustle
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
Tera Type: Electric
EVs: 252 Atk / 24 Def / 28 SpD / 204 Spe
Moveset:
- Tera Blast
- Roost
- Protect
- Mimic
Physical Sweeper Squawkabilly (Hustle)
Squawkabilly is a notable Physical Sweeper in single battles. It's primary goal is to take down the opponent's team with brute physical power. Focus Sash helps protect Squawkabilly from being one-shotted and allowing it to atleast use a crucial move when brought out. With Hustle, Squawkabilly's attack is 1.5x and accuracy of its physical attacks is 0.8x. With a Blunder Policy equipped, it if Squawkabilly misses due to accuracy, its speed is raised by 2 stages then the Blunder Policy gets consumed.
♦ Roost is a status move (heals 50% hp. Flying-type removed until turn ends).
♦ Protect is a status move (prevents moves from affecting your Squawkabilly this turn).
♦ Mimic is a status move (the last move the target used replaces this one).
Link (click to copy):
https://hohoushome.com/b/jtd113a3
Teratype Fairy movesets for Squawkabilly
Item: Flame Orb / Shell Bell
Ability: Guts
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
Tera Type: Fairy
EVs: 252 Atk / 24 Def / 28 SpD / 204 Spe
Moveset:
- Facade / Double-Edge
- Brave Bird / Fly
- Tera Blast
- Protect
Physical Sweeper Squawkabilly (Guts)
Squawkabilly is pretty popular Physical Sweeper in single battles. It's purpose is to take down the opponent's team with brute physical power. Flame Orb will burn Squawkabilly at the end of the turn which will activate Squawkabilly's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. The Shell Bell item option is to help Squawkabilly recover from the recoil damage it may take from Double-Edge and Brave Bird. With Guts, if Squawkabilly is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Squawkabilly a sweet boost.
♦ Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 33% recoil).
♦ Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
♦ Fly is a physical STAB-boosted 90-base power Flying-type move (flies up on first turn, then strikes the next turn).
♦ Tera Blast is a special STAB-boosted 80-base power Normal-type move (if terastallized: becomes a physical Fairy-type move).
♦ Protect is a status move (prevents moves from affecting your Squawkabilly this turn).
Link (click to copy):
https://hohoushome.com/b/jte103a3
Item: Blunder Policy / Focus Sash
Ability: Hustle
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
Tera Type: Fairy
EVs: 252 Atk / 24 Def / 28 SpD / 204 Spe
Moveset:
- Tera Blast
- Roost
- Protect
- Mimic
Physical Sweeper Squawkabilly (Hustle)
Squawkabilly is a spectacular Physical Sweeper in single battles. It's goal is to take down the opponent's team with brute physical power. Focus Sash helps protect Squawkabilly from being one-shotted and allowing it to atleast use a crucial move when brought out. With Hustle, Squawkabilly's attack is 1.5x and accuracy of its physical attacks is 0.8x. With a Blunder Policy equipped, it if Squawkabilly misses due to accuracy, its speed is raised by 2 stages then the Blunder Policy gets consumed.
♦ Roost is a status move (heals 50% hp. Flying-type removed until turn ends).
♦ Protect is a status move (prevents moves from affecting your Squawkabilly this turn).
♦ Mimic is a status move (the last move the target used replaces this one).
Link (click to copy):
https://hohoushome.com/b/jte113a3
Teratype Fighting movesets for Squawkabilly
Item: Flame Orb / Shell Bell
Ability: Guts
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
Tera Type: Fighting
EVs: 252 Atk / 24 Def / 28 SpD / 204 Spe
Moveset:
- Facade / Double-Edge
- Brave Bird / Fly
- Tera Blast / Reversal
- Protect
Physical Sweeper Squawkabilly (Guts)
Squawkabilly is an outstanding Physical Sweeper in single battles. It was designed to take down the opponent's team with brute physical power. Flame Orb will burn Squawkabilly at the end of the turn which will activate Squawkabilly's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. The Shell Bell item option is to help Squawkabilly recover from the recoil damage it may take from Double-Edge and Brave Bird. With Guts, if Squawkabilly is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Squawkabilly a sweet boost.
♦ Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 33% recoil).
♦ Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
♦ Fly is a physical STAB-boosted 90-base power Flying-type move (flies up on first turn, then strikes the next turn).
♦ Tera Blast is a special STAB-boosted 80-base power Normal-type move (if terastallized: becomes a physical Fighting-type move).
♦ Reversal is a physical TERA-boosted 0-base power Fighting-type move (more power the less hp your Squawkabilly has left).
♦ Protect is a status move (prevents moves from affecting your Squawkabilly this turn).
Link (click to copy):
https://hohoushome.com/b/jtf103a3
Item: Blunder Policy / Focus Sash
Ability: Hustle
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
Tera Type: Fighting
EVs: 252 Atk / 24 Def / 28 SpD / 204 Spe
Moveset:
- Tera Blast
- Roost
- Protect
- Mimic
Physical Sweeper Squawkabilly (Hustle)
Squawkabilly is a decent Physical Sweeper in single battles. It attempts to take down the opponent's team with brute physical power. Focus Sash helps protect Squawkabilly from being one-shotted and allowing it to atleast use a crucial move when brought out. With Hustle, Squawkabilly's attack is 1.5x and accuracy of its physical attacks is 0.8x. With a Blunder Policy equipped, it if Squawkabilly misses due to accuracy, its speed is raised by 2 stages then the Blunder Policy gets consumed.
♦ Roost is a status move (heals 50% hp. Flying-type removed until turn ends).
♦ Protect is a status move (prevents moves from affecting your Squawkabilly this turn).
♦ Mimic is a status move (the last move the target used replaces this one).
Link (click to copy):
https://hohoushome.com/b/jtf113a3
Teratype Fire movesets for Squawkabilly
Item: Flame Orb / Shell Bell
Ability: Guts
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
Tera Type: Fire
EVs: 252 Atk / 24 Def / 28 SpD / 204 Spe
Moveset:
- Facade / Double-Edge
- Brave Bird / Fly
- Tera Blast
- Protect
Physical Sweeper Squawkabilly (Guts)
Squawkabilly is a spectacular Physical Sweeper in single battles. This moveset attempts to take down the opponent's team with brute physical power. Flame Orb will burn Squawkabilly at the end of the turn which will activate Squawkabilly's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. The Shell Bell item option is to help Squawkabilly recover from the recoil damage it may take from Double-Edge and Brave Bird. With Guts, if Squawkabilly is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Squawkabilly a sweet boost.
♦ Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 33% recoil).
♦ Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
♦ Fly is a physical STAB-boosted 90-base power Flying-type move (flies up on first turn, then strikes the next turn).
♦ Tera Blast is a special STAB-boosted 80-base power Normal-type move (if terastallized: becomes a physical Fire-type move).
♦ Protect is a status move (prevents moves from affecting your Squawkabilly this turn).
Link (click to copy):
https://hohoushome.com/b/jtg103a3
Item: Blunder Policy / Focus Sash
Ability: Hustle
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
Tera Type: Fire
EVs: 252 Atk / 24 Def / 28 SpD / 204 Spe
Moveset:
- Tera Blast
- Roost
- Protect
- Mimic
Physical Sweeper Squawkabilly (Hustle)
Squawkabilly is a marvelous Physical Sweeper in single battles. It tries to take down the opponent's team with brute physical power. Focus Sash helps protect Squawkabilly from being one-shotted and allowing it to atleast use a crucial move when brought out. With Hustle, Squawkabilly's attack is 1.5x and accuracy of its physical attacks is 0.8x. With a Blunder Policy equipped, it if Squawkabilly misses due to accuracy, its speed is raised by 2 stages then the Blunder Policy gets consumed.
♦ Roost is a status move (heals 50% hp. Flying-type removed until turn ends).
♦ Protect is a status move (prevents moves from affecting your Squawkabilly this turn).
♦ Mimic is a status move (the last move the target used replaces this one).
Link (click to copy):
https://hohoushome.com/b/jtg113a3
Teratype Flying movesets for Squawkabilly
Item: Flame Orb / Shell Bell
Ability: Guts
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
Tera Type: Flying
EVs: 252 Atk / 24 Def / 28 SpD / 204 Spe
Moveset:
- Brave Bird / Tera Blast
- Facade / Double-Edge
- Foul Play / Thief
- Protect
Physical Sweeper Squawkabilly (Guts)
Squawkabilly is a sensational Physical Sweeper in single battles. It is primarily designed to take down the opponent's team with brute physical power. Flame Orb will burn Squawkabilly at the end of the turn which will activate Squawkabilly's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. The Shell Bell item option is to help Squawkabilly recover from the recoil damage it may take from Double-Edge and Brave Bird. With Guts, if Squawkabilly is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Squawkabilly a sweet boost.
♦ Tera Blast is a special STAB-boosted 80-base power Normal-type move (if terastallized: becomes a physical Flying-type move).
♦ Facade is a physical STAB-boosted 70-base power Normal-type move (power doubles if Squawkabilly is burn/poison/paralyzed).
♦ Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 33% recoil).
♦ Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Thief is a physical 60-base power Dark-type move (if your Squawkabilly has no item, it steals the target's).
♦ Protect is a status move (prevents moves from affecting your Squawkabilly this turn).
Link (click to copy):
https://hohoushome.com/b/jth103a3
Item: Blunder Policy / Focus Sash
Ability: Hustle
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
Tera Type: Flying
EVs: 252 Atk / 24 Def / 28 SpD / 204 Spe
Moveset:
- Tera Blast
- Roost
- Protect
- Mimic
Physical Sweeper Squawkabilly (Hustle)
Squawkabilly is a pretty decent Physical Sweeper in single battles. It attempts to take down the opponent's team with brute physical power. Focus Sash helps protect Squawkabilly from being one-shotted and allowing it to atleast use a crucial move when brought out. With Hustle, Squawkabilly's attack is 1.5x and accuracy of its physical attacks is 0.8x. With a Blunder Policy equipped, it if Squawkabilly misses due to accuracy, its speed is raised by 2 stages then the Blunder Policy gets consumed.
♦ Roost is a status move (heals 50% hp. Flying-type removed until turn ends).
♦ Protect is a status move (prevents moves from affecting your Squawkabilly this turn).
♦ Mimic is a status move (the last move the target used replaces this one).
Link (click to copy):
https://hohoushome.com/b/jth113a3
Teratype Ghost movesets for Squawkabilly
Item: Flame Orb / Shell Bell
Ability: Guts
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
Tera Type: Ghost
EVs: 252 Atk / 24 Def / 28 SpD / 204 Spe
Moveset:
- Facade / Double-Edge
- Brave Bird / Fly
- Tera Blast
- Protect
Physical Sweeper Squawkabilly (Guts)
Squawkabilly is a stupendous Physical Sweeper in single battles. It tries to take down the opponent's team with brute physical power. Flame Orb will burn Squawkabilly at the end of the turn which will activate Squawkabilly's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. The Shell Bell item option is to help Squawkabilly recover from the recoil damage it may take from Double-Edge and Brave Bird. With Guts, if Squawkabilly is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Squawkabilly a sweet boost.
♦ Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 33% recoil).
♦ Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
♦ Fly is a physical STAB-boosted 90-base power Flying-type move (flies up on first turn, then strikes the next turn).
♦ Tera Blast is a special STAB-boosted 80-base power Normal-type move (if terastallized: becomes a physical Ghost-type move).
♦ Protect is a status move (prevents moves from affecting your Squawkabilly this turn).
Link (click to copy):
https://hohoushome.com/b/jti103a3
Item: Blunder Policy / Focus Sash
Ability: Hustle
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
Tera Type: Ghost
EVs: 252 Atk / 24 Def / 28 SpD / 204 Spe
Moveset:
- Tera Blast
- Roost
- Protect
- Mimic
Physical Sweeper Squawkabilly (Hustle)
Squawkabilly is popular Physical Sweeper in single battles. It's purpose is to take down the opponent's team with brute physical power. Focus Sash helps protect Squawkabilly from being one-shotted and allowing it to atleast use a crucial move when brought out. With Hustle, Squawkabilly's attack is 1.5x and accuracy of its physical attacks is 0.8x. With a Blunder Policy equipped, it if Squawkabilly misses due to accuracy, its speed is raised by 2 stages then the Blunder Policy gets consumed.
♦ Roost is a status move (heals 50% hp. Flying-type removed until turn ends).
♦ Protect is a status move (prevents moves from affecting your Squawkabilly this turn).
♦ Mimic is a status move (the last move the target used replaces this one).
Link (click to copy):
https://hohoushome.com/b/jti113a3
Teratype Grass movesets for Squawkabilly
Item: Flame Orb / Shell Bell
Ability: Guts
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
Tera Type: Grass
EVs: 252 Atk / 24 Def / 28 SpD / 204 Spe
Moveset:
- Facade / Double-Edge
- Brave Bird / Fly
- Tera Blast
- Protect
Physical Sweeper Squawkabilly (Guts)
Squawkabilly is a remarkable Physical Sweeper in single battles. This moveset is designed to take down the opponent's team with brute physical power. Flame Orb will burn Squawkabilly at the end of the turn which will activate Squawkabilly's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. The Shell Bell item option is to help Squawkabilly recover from the recoil damage it may take from Double-Edge and Brave Bird. With Guts, if Squawkabilly is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Squawkabilly a sweet boost.
♦ Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 33% recoil).
♦ Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
♦ Fly is a physical STAB-boosted 90-base power Flying-type move (flies up on first turn, then strikes the next turn).
♦ Tera Blast is a special STAB-boosted 80-base power Normal-type move (if terastallized: becomes a physical Grass-type move).
♦ Protect is a status move (prevents moves from affecting your Squawkabilly this turn).
Link (click to copy):
https://hohoushome.com/b/jtj103a3
Item: Blunder Policy / Focus Sash
Ability: Hustle
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
Tera Type: Grass
EVs: 252 Atk / 24 Def / 28 SpD / 204 Spe
Moveset:
- Tera Blast
- Roost
- Protect
- Mimic
Physical Sweeper Squawkabilly (Hustle)
Squawkabilly is a remarkable Physical Sweeper in single battles. It's purpose is to take down the opponent's team with brute physical power. Focus Sash helps protect Squawkabilly from being one-shotted and allowing it to atleast use a crucial move when brought out. With Hustle, Squawkabilly's attack is 1.5x and accuracy of its physical attacks is 0.8x. With a Blunder Policy equipped, it if Squawkabilly misses due to accuracy, its speed is raised by 2 stages then the Blunder Policy gets consumed.
♦ Roost is a status move (heals 50% hp. Flying-type removed until turn ends).
♦ Protect is a status move (prevents moves from affecting your Squawkabilly this turn).
♦ Mimic is a status move (the last move the target used replaces this one).
Link (click to copy):
https://hohoushome.com/b/jtj113a3
Teratype Ground movesets for Squawkabilly
Item: Flame Orb / Shell Bell
Ability: Guts
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
Tera Type: Ground
EVs: 252 Atk / 24 Def / 28 SpD / 204 Spe
Moveset:
- Facade / Double-Edge
- Brave Bird / Fly
- Tera Blast
- Protect
Physical Sweeper Squawkabilly (Guts)
Squawkabilly is a pretty decent Physical Sweeper in single battles. It's primary goal is to take down the opponent's team with brute physical power. Flame Orb will burn Squawkabilly at the end of the turn which will activate Squawkabilly's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. The Shell Bell item option is to help Squawkabilly recover from the recoil damage it may take from Double-Edge and Brave Bird. With Guts, if Squawkabilly is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Squawkabilly a sweet boost.
♦ Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 33% recoil).
♦ Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
♦ Fly is a physical STAB-boosted 90-base power Flying-type move (flies up on first turn, then strikes the next turn).
♦ Tera Blast is a special STAB-boosted 80-base power Normal-type move (if terastallized: becomes a physical Ground-type move).
♦ Protect is a status move (prevents moves from affecting your Squawkabilly this turn).
Link (click to copy):
https://hohoushome.com/b/jtk103a3
Item: Blunder Policy / Focus Sash
Ability: Hustle
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
Tera Type: Ground
EVs: 252 Atk / 24 Def / 28 SpD / 204 Spe
Moveset:
- Tera Blast
- Roost
- Protect
- Mimic
Physical Sweeper Squawkabilly (Hustle)
Squawkabilly is an interesting Physical Sweeper in single battles. It is primarily designed to take down the opponent's team with brute physical power. Focus Sash helps protect Squawkabilly from being one-shotted and allowing it to atleast use a crucial move when brought out. With Hustle, Squawkabilly's attack is 1.5x and accuracy of its physical attacks is 0.8x. With a Blunder Policy equipped, it if Squawkabilly misses due to accuracy, its speed is raised by 2 stages then the Blunder Policy gets consumed.
♦ Roost is a status move (heals 50% hp. Flying-type removed until turn ends).
♦ Protect is a status move (prevents moves from affecting your Squawkabilly this turn).
♦ Mimic is a status move (the last move the target used replaces this one).
Link (click to copy):
https://hohoushome.com/b/jtk113a3
Teratype Ice movesets for Squawkabilly
Item: Flame Orb / Shell Bell
Ability: Guts
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
Tera Type: Ice
EVs: 252 Atk / 24 Def / 28 SpD / 204 Spe
Moveset:
- Facade / Double-Edge
- Brave Bird / Fly
- Tera Blast
- Protect
Physical Sweeper Squawkabilly (Guts)
Squawkabilly is an awesome Physical Sweeper in single battles. It's meant to take down the opponent's team with brute physical power. Flame Orb will burn Squawkabilly at the end of the turn which will activate Squawkabilly's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. The Shell Bell item option is to help Squawkabilly recover from the recoil damage it may take from Double-Edge and Brave Bird. With Guts, if Squawkabilly is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Squawkabilly a sweet boost.
♦ Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 33% recoil).
♦ Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
♦ Fly is a physical STAB-boosted 90-base power Flying-type move (flies up on first turn, then strikes the next turn).
♦ Tera Blast is a special STAB-boosted 80-base power Normal-type move (if terastallized: becomes a physical Ice-type move).
♦ Protect is a status move (prevents moves from affecting your Squawkabilly this turn).
Link (click to copy):
https://hohoushome.com/b/jtl103a3
Item: Blunder Policy / Focus Sash
Ability: Hustle
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
Tera Type: Ice
EVs: 252 Atk / 24 Def / 28 SpD / 204 Spe
Moveset:
- Tera Blast
- Roost
- Protect
- Mimic
Physical Sweeper Squawkabilly (Hustle)
Squawkabilly is popular Physical Sweeper in single battles. It's designed to take down the opponent's team with brute physical power. Focus Sash helps protect Squawkabilly from being one-shotted and allowing it to atleast use a crucial move when brought out. With Hustle, Squawkabilly's attack is 1.5x and accuracy of its physical attacks is 0.8x. With a Blunder Policy equipped, it if Squawkabilly misses due to accuracy, its speed is raised by 2 stages then the Blunder Policy gets consumed.
♦ Roost is a status move (heals 50% hp. Flying-type removed until turn ends).
♦ Protect is a status move (prevents moves from affecting your Squawkabilly this turn).
♦ Mimic is a status move (the last move the target used replaces this one).
Link (click to copy):
https://hohoushome.com/b/jtl113a3
Teratype Normal movesets for Squawkabilly
Item: Flame Orb / Shell Bell
Ability: Guts
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
Tera Type: Normal
EVs: 252 Atk / 24 Def / 28 SpD / 204 Spe
Moveset:
- Facade / Double-Edge
- Brave Bird / Fly
- Foul Play / Thief
- Protect
Physical Sweeper Squawkabilly (Guts)
Squawkabilly is popular Physical Sweeper in single battles. It is meant to take down the opponent's team with brute physical power. Flame Orb will burn Squawkabilly at the end of the turn which will activate Squawkabilly's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. The Shell Bell item option is to help Squawkabilly recover from the recoil damage it may take from Double-Edge and Brave Bird. With Guts, if Squawkabilly is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Squawkabilly a sweet boost.
♦ Double-Edge is a physical TERA-boosted 120-base power Normal-type move (has 33% recoil).
♦ Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
♦ Fly is a physical STAB-boosted 90-base power Flying-type move (flies up on first turn, then strikes the next turn).
♦ Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Thief is a physical 60-base power Dark-type move (if your Squawkabilly has no item, it steals the target's).
♦ Protect is a status move (prevents moves from affecting your Squawkabilly this turn).
Link (click to copy):
https://hohoushome.com/b/jtm103a3
Item: Blunder Policy / Focus Sash
Ability: Hustle
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
Tera Type: Normal
EVs: 252 Atk / 24 Def / 28 SpD / 204 Spe
Moveset:
- Tera Blast
- Roost
- Protect
- Mimic
Physical Sweeper Squawkabilly (Hustle)
Squawkabilly is an outstanding Physical Sweeper in single battles. It's primary goal is to take down the opponent's team with brute physical power. Focus Sash helps protect Squawkabilly from being one-shotted and allowing it to atleast use a crucial move when brought out. With Hustle, Squawkabilly's attack is 1.5x and accuracy of its physical attacks is 0.8x. With a Blunder Policy equipped, it if Squawkabilly misses due to accuracy, its speed is raised by 2 stages then the Blunder Policy gets consumed.
♦ Roost is a status move (heals 50% hp. Flying-type removed until turn ends).
♦ Protect is a status move (prevents moves from affecting your Squawkabilly this turn).
♦ Mimic is a status move (the last move the target used replaces this one).
Link (click to copy):
https://hohoushome.com/b/jtm113a3
Teratype Poison movesets for Squawkabilly
Item: Flame Orb / Shell Bell
Ability: Guts
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
Tera Type: Poison
EVs: 252 Atk / 24 Def / 28 SpD / 204 Spe
Moveset:
- Facade / Double-Edge
- Brave Bird / Fly
- Tera Blast
- Protect
Physical Sweeper Squawkabilly (Guts)
Squawkabilly is a wonderful Physical Sweeper in single battles. It's designed to take down the opponent's team with brute physical power. Flame Orb will burn Squawkabilly at the end of the turn which will activate Squawkabilly's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. The Shell Bell item option is to help Squawkabilly recover from the recoil damage it may take from Double-Edge and Brave Bird. With Guts, if Squawkabilly is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Squawkabilly a sweet boost.
♦ Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 33% recoil).
♦ Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
♦ Fly is a physical STAB-boosted 90-base power Flying-type move (flies up on first turn, then strikes the next turn).
♦ Tera Blast is a special STAB-boosted 80-base power Normal-type move (if terastallized: becomes a physical Poison-type move).
♦ Protect is a status move (prevents moves from affecting your Squawkabilly this turn).
Link (click to copy):
https://hohoushome.com/b/jtn103a3
Item: Blunder Policy / Focus Sash
Ability: Hustle
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
Tera Type: Poison
EVs: 252 Atk / 24 Def / 28 SpD / 204 Spe
Moveset:
- Tera Blast
- Roost
- Protect
- Mimic
Physical Sweeper Squawkabilly (Hustle)
Squawkabilly is an extraordinary Physical Sweeper in single battles. It's primary goal is to take down the opponent's team with brute physical power. Focus Sash helps protect Squawkabilly from being one-shotted and allowing it to atleast use a crucial move when brought out. With Hustle, Squawkabilly's attack is 1.5x and accuracy of its physical attacks is 0.8x. With a Blunder Policy equipped, it if Squawkabilly misses due to accuracy, its speed is raised by 2 stages then the Blunder Policy gets consumed.
♦ Roost is a status move (heals 50% hp. Flying-type removed until turn ends).
♦ Protect is a status move (prevents moves from affecting your Squawkabilly this turn).
♦ Mimic is a status move (the last move the target used replaces this one).
Link (click to copy):
https://hohoushome.com/b/jtn113a3
Teratype Psychic movesets for Squawkabilly
Item: Flame Orb / Shell Bell
Ability: Guts
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
Tera Type: Psychic
EVs: 252 Atk / 24 Def / 28 SpD / 204 Spe
Moveset:
- Facade / Double-Edge
- Brave Bird / Fly
- Tera Blast
- Protect
Physical Sweeper Squawkabilly (Guts)
Squawkabilly is an interesting Physical Sweeper in single battles. It is designed to take down the opponent's team with brute physical power. Flame Orb will burn Squawkabilly at the end of the turn which will activate Squawkabilly's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. The Shell Bell item option is to help Squawkabilly recover from the recoil damage it may take from Double-Edge and Brave Bird. With Guts, if Squawkabilly is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Squawkabilly a sweet boost.
♦ Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 33% recoil).
♦ Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
♦ Fly is a physical STAB-boosted 90-base power Flying-type move (flies up on first turn, then strikes the next turn).
♦ Tera Blast is a special STAB-boosted 80-base power Normal-type move (if terastallized: becomes a physical Psychic-type move).
♦ Protect is a status move (prevents moves from affecting your Squawkabilly this turn).
Link (click to copy):
https://hohoushome.com/b/jto103a3
Item: Blunder Policy / Focus Sash
Ability: Hustle
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
Tera Type: Psychic
EVs: 252 Atk / 24 Def / 28 SpD / 204 Spe
Moveset:
- Tera Blast
- Roost
- Protect
- Mimic
Physical Sweeper Squawkabilly (Hustle)
Squawkabilly is an interesting Physical Sweeper in single battles. It's primary goal is to take down the opponent's team with brute physical power. Focus Sash helps protect Squawkabilly from being one-shotted and allowing it to atleast use a crucial move when brought out. With Hustle, Squawkabilly's attack is 1.5x and accuracy of its physical attacks is 0.8x. With a Blunder Policy equipped, it if Squawkabilly misses due to accuracy, its speed is raised by 2 stages then the Blunder Policy gets consumed.
♦ Roost is a status move (heals 50% hp. Flying-type removed until turn ends).
♦ Protect is a status move (prevents moves from affecting your Squawkabilly this turn).
♦ Mimic is a status move (the last move the target used replaces this one).
Link (click to copy):
https://hohoushome.com/b/jto113a3
Teratype Rock movesets for Squawkabilly
Item: Flame Orb / Shell Bell
Ability: Guts
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
Tera Type: Rock
EVs: 252 Atk / 24 Def / 28 SpD / 204 Spe
Moveset:
- Facade / Double-Edge
- Brave Bird / Fly
- Tera Blast
- Protect
Physical Sweeper Squawkabilly (Guts)
Squawkabilly is a remarkable Physical Sweeper in single battles. It's primary goal is to take down the opponent's team with brute physical power. Flame Orb will burn Squawkabilly at the end of the turn which will activate Squawkabilly's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. The Shell Bell item option is to help Squawkabilly recover from the recoil damage it may take from Double-Edge and Brave Bird. With Guts, if Squawkabilly is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Squawkabilly a sweet boost.
♦ Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 33% recoil).
♦ Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
♦ Fly is a physical STAB-boosted 90-base power Flying-type move (flies up on first turn, then strikes the next turn).
♦ Tera Blast is a special STAB-boosted 80-base power Normal-type move (if terastallized: becomes a physical Rock-type move).
♦ Protect is a status move (prevents moves from affecting your Squawkabilly this turn).
Link (click to copy):
https://hohoushome.com/b/jtp103a3
Item: Blunder Policy / Focus Sash
Ability: Hustle
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
Tera Type: Rock
EVs: 252 Atk / 24 Def / 28 SpD / 204 Spe
Moveset:
- Tera Blast
- Roost
- Protect
- Mimic
Physical Sweeper Squawkabilly (Hustle)
Squawkabilly is an interesting Physical Sweeper in single battles. The purpose of this moveset is to take down the opponent's team with brute physical power. Focus Sash helps protect Squawkabilly from being one-shotted and allowing it to atleast use a crucial move when brought out. With Hustle, Squawkabilly's attack is 1.5x and accuracy of its physical attacks is 0.8x. With a Blunder Policy equipped, it if Squawkabilly misses due to accuracy, its speed is raised by 2 stages then the Blunder Policy gets consumed.
♦ Roost is a status move (heals 50% hp. Flying-type removed until turn ends).
♦ Protect is a status move (prevents moves from affecting your Squawkabilly this turn).
♦ Mimic is a status move (the last move the target used replaces this one).
Link (click to copy):
https://hohoushome.com/b/jtp113a3
Teratype Steel movesets for Squawkabilly
Item: Flame Orb / Shell Bell
Ability: Guts
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
Tera Type: Steel
EVs: 252 Atk / 24 Def / 28 SpD / 204 Spe
Moveset:
- Facade / Double-Edge
- Brave Bird / Fly
- Tera Blast
- Protect
Physical Sweeper Squawkabilly (Guts)
Squawkabilly is a phenomenal Physical Sweeper in single battles. It's primary goal is to take down the opponent's team with brute physical power. Flame Orb will burn Squawkabilly at the end of the turn which will activate Squawkabilly's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. The Shell Bell item option is to help Squawkabilly recover from the recoil damage it may take from Double-Edge and Brave Bird. With Guts, if Squawkabilly is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Squawkabilly a sweet boost.
♦ Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 33% recoil).
♦ Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
♦ Fly is a physical STAB-boosted 90-base power Flying-type move (flies up on first turn, then strikes the next turn).
♦ Tera Blast is a special STAB-boosted 80-base power Normal-type move (if terastallized: becomes a physical Steel-type move).
♦ Protect is a status move (prevents moves from affecting your Squawkabilly this turn).
Link (click to copy):
https://hohoushome.com/b/jtq103a3
Item: Blunder Policy / Focus Sash
Ability: Hustle
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
Tera Type: Steel
EVs: 252 Atk / 24 Def / 28 SpD / 204 Spe
Moveset:
- Tera Blast
- Roost
- Protect
- Mimic
Physical Sweeper Squawkabilly (Hustle)
Squawkabilly is a stupendous Physical Sweeper in single battles. This moveset attempts to take down the opponent's team with brute physical power. Focus Sash helps protect Squawkabilly from being one-shotted and allowing it to atleast use a crucial move when brought out. With Hustle, Squawkabilly's attack is 1.5x and accuracy of its physical attacks is 0.8x. With a Blunder Policy equipped, it if Squawkabilly misses due to accuracy, its speed is raised by 2 stages then the Blunder Policy gets consumed.
♦ Roost is a status move (heals 50% hp. Flying-type removed until turn ends).
♦ Protect is a status move (prevents moves from affecting your Squawkabilly this turn).
♦ Mimic is a status move (the last move the target used replaces this one).
Link (click to copy):
https://hohoushome.com/b/jtq113a3
Teratype Water movesets for Squawkabilly
Item: Flame Orb / Shell Bell
Ability: Guts
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
Tera Type: Water
EVs: 252 Atk / 24 Def / 28 SpD / 204 Spe
Moveset:
- Facade / Double-Edge
- Brave Bird / Fly
- Tera Blast
- Protect
Physical Sweeper Squawkabilly (Guts)
Squawkabilly is a fabulous Physical Sweeper in single battles. It attempts to take down the opponent's team with brute physical power. Flame Orb will burn Squawkabilly at the end of the turn which will activate Squawkabilly's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. The Shell Bell item option is to help Squawkabilly recover from the recoil damage it may take from Double-Edge and Brave Bird. With Guts, if Squawkabilly is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Squawkabilly a sweet boost.
♦ Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 33% recoil).
♦ Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
♦ Fly is a physical STAB-boosted 90-base power Flying-type move (flies up on first turn, then strikes the next turn).
♦ Tera Blast is a special STAB-boosted 80-base power Normal-type move (if terastallized: becomes a physical Water-type move).
♦ Protect is a status move (prevents moves from affecting your Squawkabilly this turn).
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Item: Blunder Policy / Focus Sash
Ability: Hustle
Nature: Jolly (+Spe, -SpA)
Nature: Adamant (+Atk, -SpA)
Tera Type: Water
EVs: 252 Atk / 24 Def / 28 SpD / 204 Spe
Moveset:
- Tera Blast
- Roost
- Protect
- Mimic
Physical Sweeper Squawkabilly (Hustle)
Squawkabilly is an outstanding Physical Sweeper in single battles. It's purpose is to take down the opponent's team with brute physical power. Focus Sash helps protect Squawkabilly from being one-shotted and allowing it to atleast use a crucial move when brought out. With Hustle, Squawkabilly's attack is 1.5x and accuracy of its physical attacks is 0.8x. With a Blunder Policy equipped, it if Squawkabilly misses due to accuracy, its speed is raised by 2 stages then the Blunder Policy gets consumed.
♦ Roost is a status move (heals 50% hp. Flying-type removed until turn ends).
♦ Protect is a status move (prevents moves from affecting your Squawkabilly this turn).
♦ Mimic is a status move (the last move the target used replaces this one).
Link (click to copy):
https://hohoushome.com/b/jtr113a3
Movepool
Wondering what moves can Squawkabilly learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.
Damage Modifiers:
Combo List
These are a list of several common move combinations Squawkabilly can perform in Scarlet/Violet. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SV Move and Ability Combos for Squawkabilly
- Moves: Swagger + Flatter
- Moves: Swagger + Foul play
- Moves: Endure + Reversal
- Moves: Endure + Endeavor
- Moves: Rest + Sleep talk
- Moves: Substitute + Reversal
- Ability: Guts + Item: Flame orb
- Ability: Hustle + Item: Blunder policy
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Move: Endeavor + Item: Focus Sash
- Moves with Priority: Endure, Helping Hand, Protect, Quick Attack
Most notable and possible best moves for Squawkabilly
- Parting Shot
- Protect
- Rest
- Roost
- Taunt
- U-turn
Common Effort Values for Squawkabilly in Scarlet and Violet
Related Videos
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Here are the best movesets for Squawkabilly. Top rated Squawkabilly Scarlet/Violet movesets. You can find Squawkabilly builds Scarlet/Violet. Squawkabilly movesets Scarlet/Violet are listed here. VGC Squawkabilly Competitive Movesets can be found here. Find various EV spreads, find the best nature for Squawkabilly in Scarlet/Violet along with competitive movesets. Basic info and Movesets for evolution