Competitive Information for Stunky [Scarlet/Violet]
Poison / Dark
Abilities:
If this Pokemon is KOed with a contact move, that move's user loses 1/4 its max HP.
This Pokemon's accuracy can't be lowered by others; ignores their evasiveness stat.
This Pokemon's attacks without a chance to flinch gain a 10% chance to flinch.
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Movesets for Singles
Looking for a competitive moveset for Stunky? These builds are optimized for Scarlet/Violet Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Scarlet/Violet metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Discover the strength of Stunky, a rad Pokémon known for its Poison and Dark typing! Stunky is not a Pokémon anyone usually expects to see on the battlefield. In the LC tier (Little Cup), it's a fierce competitor. Its only type-related weakness is Ground. Explore the movesets below to see how Stunky performs in battles.
Item: Shell Bell / Life Orb
Ability: Stench
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Foul Play / Knock Off
- Poison Jab / Poison Tail
- Double-Edge / Slash
- Shadow Claw
In single battles, Stunky's Physical Sweeper role is a spectacular. It attempts to overwhelm foes with overwhelming physical attacks. Life Orb boosts the power of Stunky's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Stunky recover from the recoil damage it may take from Double-Edge. With Stench, Stunky's attacks without a chance to flinch gain a 10% chance to flinch.
◆ Knock Off is a physical STAB-boosted 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Poison Jab is a physical STAB-boosted 80-base power Poison-type move (30% chance to poison the target).
◆ Poison Tail is a physical STAB-boosted 50-base power Poison-type move (high critical hit ratio. 10% chance to poison).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Slash is a physical 70-base power Normal-type move (high critical hit ratio).
◆ Shadow Claw is a physical 70-base power Ghost-type move (high critical hit ratio).
Link (click to copy):
https://hohoushome.com/b/oaa1b2
Movesets for Doubles
Need a strong doubles moveset for Stunky? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Scarlet/Violet Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Scarlet/Violet metagame with these expert-crafted setups!
Item: Shell Bell / Life Orb
Ability: Stench
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Foul Play / Knock Off
- Poison Jab / Poison Tail
- Double-Edge / Slash
- Shadow Claw
Ready for double battles? Stunky is a stunning Physical Sweeper. This configuration strives to take down the opponent's team with heavy-hitting physical power. Life Orb boosts the power of Stunky's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Stunky recover from the recoil damage it may take from Double-Edge. With Stench, Stunky's attacks without a chance to flinch gain a 10% chance to flinch.
◆ Knock Off is a physical STAB-boosted 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Poison Jab is a physical STAB-boosted 80-base power Poison-type move (30% chance to poison the target).
◆ Poison Tail is a physical STAB-boosted 50-base power Poison-type move (high critical hit ratio. 10% chance to poison).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Slash is a physical 70-base power Normal-type move (high critical hit ratio).
◆ Shadow Claw is a physical 70-base power Ghost-type move (high critical hit ratio).
Link (click to copy):
https://hohoushome.com/b/paa1b2
Terastal Phenomenon
In Pokemon Scarlet and Violet (Generation 9), each Pokémon in Paldea has a Tera Type. A Pokémon's Tera Type is inactive until the Pokémon Terastallizes, at which time the Pokémon's type will change to its Tera Type.
There are 18 types, meaning there are countless combinations of Pokémon and Tera Types. Terastallizing a Pokémon allows you to enhance your battle strategies by increasing the power of any moves that have the same type as your Pokémon’s Tera Type or by changing your Pokémon’s weaknesses.
Ground moves are bad against Flying.
The most recommended Terastral Type for Stunky is: Flying
Terastallizing into one of it's default typings ( Poison or Dark ) could also prove useful.
Select a Tera-type:
Teratype Bug moveset for Stunky
Item: Shell Bell / Life Orb
Ability: Aftermath
Nature: Adamant (+Atk, -SpA)
Tera Type: Bug
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Foul Play / Night Slash
- Double-Edge / Slash
- Tera Blast
- Poison Jab / Poison Tail
Stunky is a wonderful Physical Sweeper in single battles. It's goal is to take down the opponent's team with brute physical power. Life Orb boosts the power of Stunky's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Stunky recover from the recoil damage it may take from Double-Edge. With Aftermath, if Stunky is koed with a contact move that move's user loses 1/4 its max hp.
♦ Night Slash is a physical STAB-boosted 70-base power Dark-type move (high critical hit ratio).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Slash is a physical 70-base power Normal-type move (high critical hit ratio).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Bug-type move).
♦ Poison Jab is a physical STAB-boosted 80-base power Poison-type move (30% chance to poison the target).
♦ Poison Tail is a physical STAB-boosted 50-base power Poison-type move (high critical hit ratio. 10% chance to poison).
Link (click to copy):
https://hohoushome.com/b/qaaa1b2
Teratype Dark moveset for Stunky
Item: Life Orb / Choice Band
Ability: Aftermath
Nature: Adamant (+Atk, -SpA)
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Foul Play / Night Slash
- Play Rough / Double-Edge
- Poison Jab / Poison Tail
- Shadow Claw
Stunky is a notable Physical Sweeper in single battles. It is meant to take down the opponent's team with brute physical power. Choice Band will increase the damage of Stunky's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Stunky's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Aftermath, if Stunky is koed with a contact move that move's user loses 1/4 its max hp. Play Rough was added to provide additional threat coverage.
♦ Night Slash is a physical TERA-boosted 70-base power Dark-type move (high critical hit ratio).
♦ Play Rough is a physical 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Poison Jab is a physical STAB-boosted 80-base power Poison-type move (30% chance to poison the target).
♦ Poison Tail is a physical STAB-boosted 50-base power Poison-type move (high critical hit ratio. 10% chance to poison).
♦ Shadow Claw is a physical 70-base power Ghost-type move (high critical hit ratio).
Link (click to copy):
https://hohoushome.com/b/qbaa1b2
Teratype Dragon moveset for Stunky
Item: Shell Bell / Life Orb
Ability: Aftermath
Nature: Adamant (+Atk, -SpA)
Tera Type: Dragon
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Foul Play / Night Slash
- Double-Edge / Slash
- Tera Blast
- Poison Jab / Poison Tail
Stunky is a remarkable Physical Sweeper in single battles. It is primarily designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Stunky's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Stunky recover from the recoil damage it may take from Double-Edge. With Aftermath, if Stunky is koed with a contact move that move's user loses 1/4 its max hp.
♦ Night Slash is a physical STAB-boosted 70-base power Dark-type move (high critical hit ratio).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Slash is a physical 70-base power Normal-type move (high critical hit ratio).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dragon-type move).
♦ Poison Jab is a physical STAB-boosted 80-base power Poison-type move (30% chance to poison the target).
♦ Poison Tail is a physical STAB-boosted 50-base power Poison-type move (high critical hit ratio. 10% chance to poison).
Link (click to copy):
https://hohoushome.com/b/qcaa1b2
Teratype Electric moveset for Stunky
Item: Shell Bell / Life Orb
Ability: Aftermath
Nature: Adamant (+Atk, -SpA)
Tera Type: Electric
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Foul Play / Night Slash
- Double-Edge / Slash
- Tera Blast
- Poison Jab / Poison Tail
Stunky is a fabulous Physical Sweeper in single battles. It's meant to take down the opponent's team with brute physical power. Life Orb boosts the power of Stunky's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Stunky recover from the recoil damage it may take from Double-Edge. With Aftermath, if Stunky is koed with a contact move that move's user loses 1/4 its max hp.
♦ Night Slash is a physical STAB-boosted 70-base power Dark-type move (high critical hit ratio).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Slash is a physical 70-base power Normal-type move (high critical hit ratio).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Electric-type move).
♦ Poison Jab is a physical STAB-boosted 80-base power Poison-type move (30% chance to poison the target).
♦ Poison Tail is a physical STAB-boosted 50-base power Poison-type move (high critical hit ratio. 10% chance to poison).
Link (click to copy):
https://hohoushome.com/b/qdaa1b2
Teratype Fairy moveset for Stunky
Item: Shell Bell / Life Orb
Ability: Aftermath
Nature: Adamant (+Atk, -SpA)
Tera Type: Fairy
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Foul Play / Night Slash
- Play Rough / Tera Blast
- Double-Edge / Slash
- Poison Jab / Poison Tail
Stunky is an astounding Physical Sweeper in single battles. It's meant to take down the opponent's team with brute physical power. Life Orb boosts the power of Stunky's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Stunky recover from the recoil damage it may take from Double-Edge. With Aftermath, if Stunky is koed with a contact move that move's user loses 1/4 its max hp.
♦ Night Slash is a physical STAB-boosted 70-base power Dark-type move (high critical hit ratio).
♦ Play Rough is a physical TERA-boosted 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fairy-type move).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Slash is a physical 70-base power Normal-type move (high critical hit ratio).
♦ Poison Jab is a physical STAB-boosted 80-base power Poison-type move (30% chance to poison the target).
♦ Poison Tail is a physical STAB-boosted 50-base power Poison-type move (high critical hit ratio. 10% chance to poison).
Link (click to copy):
https://hohoushome.com/b/qeaa1b2
Teratype Fighting moveset for Stunky
Item: Life Orb / Choice Band
Ability: Aftermath
Nature: Adamant (+Atk, -SpA)
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Foul Play / Night Slash
- Shadow Claw / Double-Edge
- Tera Blast
- Poison Jab / Poison Tail
Stunky is a sensational Physical Sweeper in single battles. The purpose of this moveset is to take down the opponent's team with brute physical power. Choice Band will increase the damage of Stunky's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Stunky's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Aftermath, if Stunky is koed with a contact move that move's user loses 1/4 its max hp. Shadow Claw was added to provide additional threat coverage.
♦ Night Slash is a physical STAB-boosted 70-base power Dark-type move (high critical hit ratio).
♦ Shadow Claw is a physical 70-base power Ghost-type move (high critical hit ratio).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fighting-type move).
♦ Poison Jab is a physical STAB-boosted 80-base power Poison-type move (30% chance to poison the target).
♦ Poison Tail is a physical STAB-boosted 50-base power Poison-type move (high critical hit ratio. 10% chance to poison).
Link (click to copy):
https://hohoushome.com/b/qfaa1b2
Teratype Fire moveset for Stunky
Item: Shell Bell / Life Orb
Ability: Aftermath
Nature: Adamant (+Atk, -SpA)
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Foul Play / Night Slash
- Double-Edge / Slash
- Tera Blast
- Poison Jab / Poison Tail
Stunky is a notable Physical Sweeper in single battles. It was designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Stunky's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Stunky recover from the recoil damage it may take from Double-Edge. With Aftermath, if Stunky is koed with a contact move that move's user loses 1/4 its max hp.
♦ Night Slash is a physical STAB-boosted 70-base power Dark-type move (high critical hit ratio).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Slash is a physical 70-base power Normal-type move (high critical hit ratio).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fire-type move).
♦ Poison Jab is a physical STAB-boosted 80-base power Poison-type move (30% chance to poison the target).
♦ Poison Tail is a physical STAB-boosted 50-base power Poison-type move (high critical hit ratio. 10% chance to poison).
Link (click to copy):
https://hohoushome.com/b/qgaa1b2
Teratype Flying moveset for Stunky
Item: Shell Bell / Life Orb
Ability: Aftermath
Nature: Adamant (+Atk, -SpA)
Tera Type: Flying
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Foul Play / Night Slash
- Double-Edge / Slash
- Tera Blast
- Poison Jab / Poison Tail
Stunky is pretty popular Physical Sweeper in single battles. It is meant to take down the opponent's team with brute physical power. Life Orb boosts the power of Stunky's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Stunky recover from the recoil damage it may take from Double-Edge. With Aftermath, if Stunky is koed with a contact move that move's user loses 1/4 its max hp.
♦ Night Slash is a physical STAB-boosted 70-base power Dark-type move (high critical hit ratio).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Slash is a physical 70-base power Normal-type move (high critical hit ratio).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Flying-type move).
♦ Poison Jab is a physical STAB-boosted 80-base power Poison-type move (30% chance to poison the target).
♦ Poison Tail is a physical STAB-boosted 50-base power Poison-type move (high critical hit ratio. 10% chance to poison).
Link (click to copy):
https://hohoushome.com/b/qhaa1b2
Teratype Ghost moveset for Stunky
Item: Shell Bell / Life Orb
Ability: Aftermath
Nature: Adamant (+Atk, -SpA)
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Foul Play / Night Slash
- Shadow Claw / Tera Blast
- Double-Edge / Slash
- Poison Jab / Poison Tail
Stunky is a phenomenal Physical Sweeper in single battles. It is designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Stunky's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Stunky recover from the recoil damage it may take from Double-Edge. With Aftermath, if Stunky is koed with a contact move that move's user loses 1/4 its max hp.
♦ Night Slash is a physical STAB-boosted 70-base power Dark-type move (high critical hit ratio).
♦ Shadow Claw is a physical TERA-boosted 70-base power Ghost-type move (high critical hit ratio).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ghost-type move).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Slash is a physical 70-base power Normal-type move (high critical hit ratio).
♦ Poison Jab is a physical STAB-boosted 80-base power Poison-type move (30% chance to poison the target).
♦ Poison Tail is a physical STAB-boosted 50-base power Poison-type move (high critical hit ratio. 10% chance to poison).
Link (click to copy):
https://hohoushome.com/b/qiaa1b2
Teratype Grass moveset for Stunky
Item: Shell Bell / Life Orb
Ability: Aftermath
Nature: Adamant (+Atk, -SpA)
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Foul Play / Night Slash
- Double-Edge / Slash
- Tera Blast / Trailblaze
- Poison Jab / Poison Tail
Stunky is a spectacular Physical Sweeper in single battles. This moveset attempts to take down the opponent's team with brute physical power. Life Orb boosts the power of Stunky's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Stunky recover from the recoil damage it may take from Double-Edge. With Aftermath, if Stunky is koed with a contact move that move's user loses 1/4 its max hp.
♦ Night Slash is a physical STAB-boosted 70-base power Dark-type move (high critical hit ratio).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Slash is a physical 70-base power Normal-type move (high critical hit ratio).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Grass-type move).
♦ Trailblaze is a physical TERA-boosted 50-base power Grass-type move (100% chance to raise your Stunky's speed by 1 stage).
♦ Poison Jab is a physical STAB-boosted 80-base power Poison-type move (30% chance to poison the target).
♦ Poison Tail is a physical STAB-boosted 50-base power Poison-type move (high critical hit ratio. 10% chance to poison).
Link (click to copy):
https://hohoushome.com/b/qjaa1b2
Teratype Ground moveset for Stunky
Item: Shell Bell / Life Orb
Ability: Aftermath
Nature: Adamant (+Atk, -SpA)
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Foul Play / Night Slash
- Double-Edge / Slash
- Tera Blast / Dig
- Poison Jab / Poison Tail
Stunky is a pretty decent Physical Sweeper in single battles. This moveset attempts to take down the opponent's team with brute physical power. Life Orb boosts the power of Stunky's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Stunky recover from the recoil damage it may take from Double-Edge. With Aftermath, if Stunky is koed with a contact move that move's user loses 1/4 its max hp.
♦ Night Slash is a physical STAB-boosted 70-base power Dark-type move (high critical hit ratio).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Slash is a physical 70-base power Normal-type move (high critical hit ratio).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ground-type move).
♦ Dig is a physical TERA-boosted 80-base power Ground-type move (digs underground turn 1, strikes turn 2).
♦ Poison Jab is a physical STAB-boosted 80-base power Poison-type move (30% chance to poison the target).
♦ Poison Tail is a physical STAB-boosted 50-base power Poison-type move (high critical hit ratio. 10% chance to poison).
Link (click to copy):
https://hohoushome.com/b/qkaa1b2
Teratype Ice moveset for Stunky
Item: Shell Bell / Life Orb
Ability: Aftermath
Nature: Adamant (+Atk, -SpA)
Tera Type: Ice
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Foul Play / Night Slash
- Double-Edge / Slash
- Tera Blast
- Poison Jab / Poison Tail
Stunky is a pretty decent Physical Sweeper in single battles. This moveset is designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Stunky's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Stunky recover from the recoil damage it may take from Double-Edge. With Aftermath, if Stunky is koed with a contact move that move's user loses 1/4 its max hp.
♦ Night Slash is a physical STAB-boosted 70-base power Dark-type move (high critical hit ratio).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Slash is a physical 70-base power Normal-type move (high critical hit ratio).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ice-type move).
♦ Poison Jab is a physical STAB-boosted 80-base power Poison-type move (30% chance to poison the target).
♦ Poison Tail is a physical STAB-boosted 50-base power Poison-type move (high critical hit ratio. 10% chance to poison).
Link (click to copy):
https://hohoushome.com/b/qlaa1b2
Teratype Normal moveset for Stunky
Item: Shell Bell / Life Orb
Ability: Aftermath
Nature: Adamant (+Atk, -SpA)
Tera Type: Normal
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Double-Edge / Slash
- Foul Play / Night Slash
- Poison Jab / Poison Tail
- Shadow Claw
Stunky is a marvelous Physical Sweeper in single battles. It's meant to take down the opponent's team with brute physical power. Life Orb boosts the power of Stunky's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Stunky recover from the recoil damage it may take from Double-Edge. With Aftermath, if Stunky is koed with a contact move that move's user loses 1/4 its max hp.
♦ Slash is a physical TERA-boosted 70-base power Normal-type move (high critical hit ratio).
♦ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
♦ Night Slash is a physical STAB-boosted 70-base power Dark-type move (high critical hit ratio).
♦ Poison Jab is a physical STAB-boosted 80-base power Poison-type move (30% chance to poison the target).
♦ Poison Tail is a physical STAB-boosted 50-base power Poison-type move (high critical hit ratio. 10% chance to poison).
♦ Shadow Claw is a physical 70-base power Ghost-type move (high critical hit ratio).
Link (click to copy):
https://hohoushome.com/b/qmaa1b2
Teratype Poison moveset for Stunky
Item: Shell Bell / Life Orb
Ability: Aftermath
Nature: Adamant (+Atk, -SpA)
Tera Type: Poison
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Foul Play / Night Slash
- Tera Blast / Poison Jab
- Double-Edge / Slash
- Shadow Claw
Stunky is a wonderful Physical Sweeper in single battles. It tries to take down the opponent's team with brute physical power. Life Orb boosts the power of Stunky's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Stunky recover from the recoil damage it may take from Double-Edge. With Aftermath, if Stunky is koed with a contact move that move's user loses 1/4 its max hp.
♦ Night Slash is a physical STAB-boosted 70-base power Dark-type move (high critical hit ratio).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Poison-type move).
♦ Poison Jab is a physical TERA-boosted 80-base power Poison-type move (30% chance to poison the target).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Slash is a physical 70-base power Normal-type move (high critical hit ratio).
♦ Shadow Claw is a physical 70-base power Ghost-type move (high critical hit ratio).
Link (click to copy):
https://hohoushome.com/b/qnaa1b2
Teratype Psychic moveset for Stunky
Item: Expert Belt / Choice Band
Ability: Aftermath
Nature: Adamant (+Atk, -SpA)
Tera Type: Psychic
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Foul Play / Night Slash
- Shadow Claw / Play Rough
- Tera Blast
- Poison Jab / Poison Tail
Stunky is an outstanding Physical Sweeper in single battles. It attempts to take down the opponent's team with brute physical power. Expert Belt boosts the damage of Stunky's super effective moves by 20%. Choice Band will increase the damage of Stunky's physical moves by 1.5x at the cost of locking you into the first move you pick. With Aftermath, if Stunky is koed with a contact move that move's user loses 1/4 its max hp. Shadow Claw or Play Rough are added to provide additional threat coverage.
♦ Night Slash is a physical STAB-boosted 70-base power Dark-type move (high critical hit ratio).
♦ Shadow Claw is a physical 70-base power Ghost-type move (high critical hit ratio).
♦ Play Rough is a physical 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Psychic-type move).
♦ Poison Jab is a physical STAB-boosted 80-base power Poison-type move (30% chance to poison the target).
♦ Poison Tail is a physical STAB-boosted 50-base power Poison-type move (high critical hit ratio. 10% chance to poison).
Link (click to copy):
https://hohoushome.com/b/qoaa1b2
Teratype Rock moveset for Stunky
Item: Life Orb / Choice Band
Ability: Aftermath
Nature: Adamant (+Atk, -SpA)
Tera Type: Rock
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Foul Play / Night Slash
- Play Rough / Double-Edge
- Tera Blast
- Poison Jab / Poison Tail
Stunky is a remarkable Physical Sweeper in single battles. It attempts to take down the opponent's team with brute physical power. Choice Band will increase the damage of Stunky's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Stunky's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Aftermath, if Stunky is koed with a contact move that move's user loses 1/4 its max hp. Play Rough was added to provide additional threat coverage.
♦ Night Slash is a physical STAB-boosted 70-base power Dark-type move (high critical hit ratio).
♦ Play Rough is a physical 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Rock-type move).
♦ Poison Jab is a physical STAB-boosted 80-base power Poison-type move (30% chance to poison the target).
♦ Poison Tail is a physical STAB-boosted 50-base power Poison-type move (high critical hit ratio. 10% chance to poison).
Link (click to copy):
https://hohoushome.com/b/qpaa1b2
Teratype Steel moveset for Stunky
Item: Shell Bell / Life Orb
Ability: Aftermath
Nature: Adamant (+Atk, -SpA)
Tera Type: Steel
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Foul Play / Night Slash
- Double-Edge / Slash
- Tera Blast
- Poison Jab / Poison Tail
Stunky is a remarkable Physical Sweeper in single battles. It's purpose is to take down the opponent's team with brute physical power. Life Orb boosts the power of Stunky's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Stunky recover from the recoil damage it may take from Double-Edge. With Aftermath, if Stunky is koed with a contact move that move's user loses 1/4 its max hp.
♦ Night Slash is a physical STAB-boosted 70-base power Dark-type move (high critical hit ratio).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Slash is a physical 70-base power Normal-type move (high critical hit ratio).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Steel-type move).
♦ Poison Jab is a physical STAB-boosted 80-base power Poison-type move (30% chance to poison the target).
♦ Poison Tail is a physical STAB-boosted 50-base power Poison-type move (high critical hit ratio. 10% chance to poison).
Link (click to copy):
https://hohoushome.com/b/qqaa1b2
Teratype Water moveset for Stunky
Item: Shell Bell / Life Orb
Ability: Aftermath
Nature: Adamant (+Atk, -SpA)
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Foul Play / Night Slash
- Double-Edge / Slash
- Tera Blast
- Poison Jab / Poison Tail
Stunky is a marvelous Physical Sweeper in single battles. It's primary goal is to take down the opponent's team with brute physical power. Life Orb boosts the power of Stunky's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Stunky recover from the recoil damage it may take from Double-Edge. With Aftermath, if Stunky is koed with a contact move that move's user loses 1/4 its max hp.
♦ Night Slash is a physical STAB-boosted 70-base power Dark-type move (high critical hit ratio).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Slash is a physical 70-base power Normal-type move (high critical hit ratio).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Water-type move).
♦ Poison Jab is a physical STAB-boosted 80-base power Poison-type move (30% chance to poison the target).
♦ Poison Tail is a physical STAB-boosted 50-base power Poison-type move (high critical hit ratio. 10% chance to poison).
Link (click to copy):
https://hohoushome.com/b/qraa1b2
Movepool
Want to know what moves Stunky can learn? Check out the full list of moves available in the Pokemon Scarlet/Violet generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Stunky.
Damage Modifiers:
Combo List
These are a list of several common move combinations Stunky can perform in Scarlet/Violet. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SV Move and Ability Combos for Stunky
- Moves: Rest + Sleep talk
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Endure, Helping Hand, Protect, Feint, Sucker Punch
- Moves that inflict status (and combo with the move Hex): Toxic
Moves that boost Stunky's stats
- Nasty Plot
- Trailblaze
Most notable and possible best moves for Stunky
- Knock Off
- Protect
- Rest
- Snarl
- Taunt
- Toxic
Common Effort Values for Stunky in Scarlet and Violet
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Jolly Nature ( 0/252/0/0/0/252 )
- Timid Nature ( 0/0/0/252/0/252 )
- Bold Nature ( 252/0/252/0/0/4 )
- Calm Nature ( 252/0/0/0/252/4 )
- Relaxed Nature ( 252/0/88/0/168/0 )
- Sassy Nature ( 252/0/4/0/252/0 )
- Optimize Stunky's Defensive EV-spread for Pokemon Scarlet and Violet
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Stunky. Top rated Stunky Scarlet/Violet movesets. You can find Stunky builds Scarlet/Violet. Stunky movesets Scarlet/Violet are listed here. VGC Stunky Competitive Movesets can be found here. Find various EV spreads, find the best nature for Stunky in Scarlet/Violet along with competitive movesets. Basic info and Movesets for Skuntank evolution