Competitive Information for Sunkern [Scarlet/Violet]
Grass
Abilities:
If Sunny Day is active, this Pokemon's Speed is doubled.
This Pokemon's sleep counter drops by 2 instead of 1.
If Sunny Day is active, this Pokemon's Sp. Atk is 1.5x; loses 1/8 max HP per turn.
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Movesets for Singles
Looking for a competitive moveset for Sunkern? These builds are optimized for Scarlet/Violet Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Scarlet/Violet metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Sunkern is here! This cool Pokémon is Grass-typed and ready to shine! Sunkern is not a Pokémon anyone usually expects to see on the battlefield. It can be quite a contender in the LC tier (Little Cup). It is weak to Bug, Fire, Flying, Ice, and Poison-typed attacks. Explore the movesets of Sunkern below to understand its battle capabilities.
Item: Shell Bell / Life Orb
Ability: Chlorophyll
Nature: Adamant (+Atk, -SpA)
EVs: 112 Hp / 252 Atk / 72 Def / 72 SpD
Moveset:
- Double-Edge / Tera Blast
- Seed Bomb / Razor Leaf
- Morning Sun
- Curse
Sunkern is a top-notch Physical Sweeper for single battles. It's purpose is to take down the opponent's team with forceful physical moves. Life Orb boosts the power of Sunkern's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Sunkern recover from the recoil damage it may take from Double-Edge. With Chlorophyll, Sunkern's speed is doubled during sunny weather.
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: phys. If attack > spa, type = tera).
◆ Seed Bomb is a physical STAB-boosted 80-base power Grass-type move that deals a substantial amount of damage.
◆ Razor Leaf is a physical STAB-boosted 55-base power Grass-type move (high critical hit ratio. Hits adjacent foes).
◆ Morning Sun is a status move (heals your Sunkern by a weather-dependent amount).
◆ Curse is a status move (curses if ghost, else -1 spe, +1 atk, +1 def).
Link (click to copy):
https://hohoushome.com/b/oaabf
Item: Eject Pack / Choice Specs
Ability: Chlorophyll
Nature: Modest (+SpA, -Atk)
EVs: 112 Hp / 72 Def / 252 SpA / 72 SpD
IVs: 0 Atk
Moveset:
- Leaf Storm / Energy Ball
- Weather Ball
- Earth Power
- Tera Blast
Sunkern is a noteworthy Special Sweeper for single battles. It is designed to take down the opponent's team with potent special power. Choice Specs will increase the damage of Sunkern's special moves by 1.5x but will lock you into the first move you pick. With Chlorophyll, Sunkern's speed is doubled during sunny weather. With a Eject Pack equipped to it, if Sunkern's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Energy Ball is a special STAB-boosted 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
◆ Weather Ball is a special 50-base power Normal-type move (power doubles and type varies in each weather).
◆ Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: phys. If attack > spa, type = tera).
Link (click to copy):
https://hohoushome.com/b/obabf
Movesets for Doubles
Need a strong doubles moveset for Sunkern? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Scarlet/Violet Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Scarlet/Violet metagame with these expert-crafted setups!
Item: Shell Bell / Life Orb
Ability: Chlorophyll
Nature: Adamant (+Atk, -SpA)
EVs: 112 Hp / 252 Atk / 72 Def / 72 SpD
Moveset:
- Razor Leaf / Seed Bomb
- Double-Edge / Tera Blast
- Morning Sun
- Curse
Sunkern is a remarkable Physical Sweeper for double battles. The main aim of this moveset is to take down the opponent's team with forceful physical power. Life Orb boosts the power of Sunkern's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Sunkern recover from the recoil damage it may take from Double-Edge. With Chlorophyll, Sunkern's speed is doubled during sunny weather.
◆ Seed Bomb is a physical STAB-boosted 80-base power Grass-type move that deals a good amount of damage.
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: phys. If attack > spa, type = tera).
◆ Morning Sun is a status move (heals your Sunkern by a weather-dependent amount).
◆ Curse is a status move (curses if ghost, else -1 spe, +1 atk, +1 def).
Link (click to copy):
https://hohoushome.com/b/paabf
Item: Eject Pack / Choice Specs
Ability: Chlorophyll
Nature: Modest (+SpA, -Atk)
EVs: 112 Hp / 72 Def / 252 SpA / 72 SpD
IVs: 0 Atk
Moveset:
- Leaf Storm / Energy Ball
- Weather Ball
- Earth Power
- Tera Blast
Sunkern is a fabulous Special Sweeper for double battles. This moveset was constructed to take down the opponent's team with potent special power. Choice Specs will increase the damage of Sunkern's special moves by 1.5x but will lock you into the first move you pick. With Chlorophyll, Sunkern's speed is doubled during sunny weather. With a Eject Pack equipped to it, if Sunkern's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Energy Ball is a special STAB-boosted 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
◆ Weather Ball is a special 50-base power Normal-type move (power doubles and type varies in each weather).
◆ Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: phys. If attack > spa, type = tera).
Link (click to copy):
https://hohoushome.com/b/pbabf
Terastal Phenomenon
In Pokemon Scarlet and Violet (Generation 9), each Pokémon in Paldea has a Tera Type. A Pokémon's Tera Type is inactive until the Pokémon Terastallizes, at which time the Pokémon's type will change to its Tera Type.
There are 18 types, meaning there are countless combinations of Pokémon and Tera Types. Terastallizing a Pokémon allows you to enhance your battle strategies by increasing the power of any moves that have the same type as your Pokémon’s Tera Type or by changing your Pokémon’s weaknesses.
Bug moves are bad against Steel/Poison/Fairy/Fighting/Fire/Flying/Ghost.
Fire moves are bad against Water/Dragon/Rock/Fire.
Flying moves are bad against Steel/Rock/Electric.
Ice moves are bad against Water/Steel/Fire/Ice.
Poison moves are bad against Steel.
The most recommended Terastral Type for Sunkern is: Steel
Select a Tera-type:
Teratype Bug movesets for Sunkern
Item: Shell Bell / Life Orb
Ability: Chlorophyll
Nature: Brave (+Atk, -Spe)
Tera Type: Bug
EVs: 112 Hp / 252 Atk / 72 Def / 72 SpD
Moveset:
- Seed Bomb / Razor Leaf
- Double-Edge / Facade
- Tera Blast
- Leech Seed
Sunkern is an extraordinary 1 in single battles. This moveset attempts to take down the opponent's team with brute physical power. This moveset attempts to take down the opponent's team with high-damaging special attacks. This moveset attempts to take a nice amount of physical hits while dealing some decent damage. This moveset attempts to take a nice amount of hits from special attacks while dealing some decent damage. This moveset attempts to have enough defenses and bulk to take both physical and special hits. Life Orb boosts the power of Sunkern's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Sunkern recover from the recoil damage it may take from Double-Edge. With Chlorophyll, Sunkern's speed is doubled during sunny weather. Facade's damage doubles when the user has a status affliction.
♦ Razor Leaf is a physical STAB-boosted 55-base power Grass-type move (high critical hit ratio. Hits adjacent foes).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Sunkern is burn/poison/paralyzed).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Bug-type move).
♦ Leech Seed is a status move (1/8 of target's hp is restored to Sunkern every turn).
Link (click to copy):
https://hohoushome.com/b/qaaabf
Item: Eject Pack / Miracle Seed
Ability: Chlorophyll
Nature: Quiet (+SpA, -Spe)
Tera Type: Bug
EVs: 112 Hp / 72 Def / 252 SpA / 72 SpD
IVs: 0 Atk
Moveset:
- Leaf Storm / Energy Ball
- Tera Blast
- Earth Power
- Leech Seed
Sunkern is a spectacular 1 in single battles. It attempts to take down the opponent's team with brute physical power. It attempts to take down the opponent's team with high-damaging special attacks. It attempts to take a mighty amount of physical hits while dealing some decent damage. It attempts to take a mighty amount of hits from special attacks while dealing some decent damage. It attempts to have enough defenses and bulk to take both physical and special hits. With Chlorophyll, Sunkern's speed is doubled during sunny weather. With a Eject Pack equipped, if Sunkern's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed. With a Miracle Seed equipped, Sunkern's grass-type attacks have 1.2x power.
♦ Energy Ball is a special STAB-boosted 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Bug-type move).
♦ Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
♦ Leech Seed is a status move (1/8 of target's hp is restored to Sunkern every turn).
Link (click to copy):
https://hohoushome.com/b/qababf
Teratype Dark movesets for Sunkern
Item: Shell Bell / Life Orb
Ability: Chlorophyll
Nature: Brave (+Atk, -Spe)
Tera Type: Dark
EVs: 112 Hp / 252 Atk / 72 Def / 72 SpD
Moveset:
- Seed Bomb / Razor Leaf
- Double-Edge / Facade
- Tera Blast
- Leech Seed
Sunkern is a stupendous 1 in single battles. This moveset is designed to take down the opponent's team with brute physical power. This moveset is designed to take down the opponent's team with high-damaging special attacks. This moveset is designed to take a large amount of physical hits while dealing some decent damage. This moveset is designed to take a large amount of hits from special attacks while dealing some decent damage. This moveset is designed to have enough defenses and bulk to take both physical and special hits. Life Orb boosts the power of Sunkern's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Sunkern recover from the recoil damage it may take from Double-Edge. With Chlorophyll, Sunkern's speed is doubled during sunny weather. Facade's damage doubles when the user has a status affliction.
♦ Razor Leaf is a physical STAB-boosted 55-base power Grass-type move (high critical hit ratio. Hits adjacent foes).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Sunkern is burn/poison/paralyzed).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dark-type move).
♦ Leech Seed is a status move (1/8 of target's hp is restored to Sunkern every turn).
Link (click to copy):
https://hohoushome.com/b/qbaabf
Item: Eject Pack / Miracle Seed
Ability: Chlorophyll
Nature: Quiet (+SpA, -Spe)
Tera Type: Dark
EVs: 112 Hp / 72 Def / 252 SpA / 72 SpD
IVs: 0 Atk
Moveset:
- Leaf Storm / Energy Ball
- Tera Blast
- Earth Power
- Leech Seed
Sunkern is a phenomenal 1 in single battles. It is primarily designed to take down the opponent's team with brute physical power. It is primarily designed to take down the opponent's team with high-damaging special attacks. It is primarily designed to take a large amount of physical hits while dealing some decent damage. It is primarily designed to take a large amount of hits from special attacks while dealing some decent damage. It is primarily designed to have enough defenses and bulk to take both physical and special hits. With Chlorophyll, Sunkern's speed is doubled during sunny weather. With a Eject Pack equipped, if Sunkern's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed. With a Miracle Seed equipped, Sunkern's grass-type attacks have 1.2x power.
♦ Energy Ball is a special STAB-boosted 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dark-type move).
♦ Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
♦ Leech Seed is a status move (1/8 of target's hp is restored to Sunkern every turn).
Link (click to copy):
https://hohoushome.com/b/qbbabf
Teratype Dragon movesets for Sunkern
Item: Shell Bell / Life Orb
Ability: Chlorophyll
Nature: Brave (+Atk, -Spe)
Tera Type: Dragon
EVs: 112 Hp / 252 Atk / 72 Def / 72 SpD
Moveset:
- Seed Bomb / Razor Leaf
- Double-Edge / Facade
- Tera Blast
- Leech Seed
Sunkern is a marvelous 1 in single battles. It's primary goal is to take down the opponent's team with brute physical power. It's primary goal is to take down the opponent's team with high-damaging special attacks. It's primary goal is to take a good amount of physical hits while dealing some decent damage. It's primary goal is to take a good amount of hits from special attacks while dealing some decent damage. It's primary goal is to have enough defenses and bulk to take both physical and special hits. Life Orb boosts the power of Sunkern's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Sunkern recover from the recoil damage it may take from Double-Edge. With Chlorophyll, Sunkern's speed is doubled during sunny weather. Facade's damage doubles when the user has a status affliction.
♦ Razor Leaf is a physical STAB-boosted 55-base power Grass-type move (high critical hit ratio. Hits adjacent foes).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Sunkern is burn/poison/paralyzed).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dragon-type move).
♦ Leech Seed is a status move (1/8 of target's hp is restored to Sunkern every turn).
Link (click to copy):
https://hohoushome.com/b/qcaabf
Item: Eject Pack / Miracle Seed
Ability: Chlorophyll
Nature: Quiet (+SpA, -Spe)
Tera Type: Dragon
EVs: 112 Hp / 72 Def / 252 SpA / 72 SpD
IVs: 0 Atk
Moveset:
- Leaf Storm / Energy Ball
- Tera Blast
- Earth Power
- Leech Seed
Sunkern is a marvelous 1 in single battles. It is designed to take down the opponent's team with brute physical power. It is designed to take down the opponent's team with high-damaging special attacks. It is designed to take a large amount of physical hits while dealing some decent damage. It is designed to take a large amount of hits from special attacks while dealing some decent damage. It is designed to have enough defenses and bulk to take both physical and special hits. With Chlorophyll, Sunkern's speed is doubled during sunny weather. With a Eject Pack equipped, if Sunkern's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed. With a Miracle Seed equipped, Sunkern's grass-type attacks have 1.2x power.
♦ Energy Ball is a special STAB-boosted 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dragon-type move).
♦ Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
♦ Leech Seed is a status move (1/8 of target's hp is restored to Sunkern every turn).
Link (click to copy):
https://hohoushome.com/b/qcbabf
Teratype Electric movesets for Sunkern
Item: Shell Bell / Life Orb
Ability: Chlorophyll
Nature: Brave (+Atk, -Spe)
Tera Type: Electric
EVs: 112 Hp / 252 Atk / 72 Def / 72 SpD
Moveset:
- Seed Bomb / Razor Leaf
- Double-Edge / Facade
- Tera Blast
- Leech Seed
Sunkern is an interesting 1 in single battles. It's primary goal is to take down the opponent's team with brute physical power. It's primary goal is to take down the opponent's team with high-damaging special attacks. It's primary goal is to take a substantial amount of physical hits while dealing some decent damage. It's primary goal is to take a substantial amount of hits from special attacks while dealing some decent damage. It's primary goal is to have enough defenses and bulk to take both physical and special hits. Life Orb boosts the power of Sunkern's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Sunkern recover from the recoil damage it may take from Double-Edge. With Chlorophyll, Sunkern's speed is doubled during sunny weather. Facade's damage doubles when the user has a status affliction.
♦ Razor Leaf is a physical STAB-boosted 55-base power Grass-type move (high critical hit ratio. Hits adjacent foes).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Sunkern is burn/poison/paralyzed).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Electric-type move).
♦ Leech Seed is a status move (1/8 of target's hp is restored to Sunkern every turn).
Link (click to copy):
https://hohoushome.com/b/qdaabf
Item: Eject Pack / Miracle Seed
Ability: Chlorophyll
Nature: Quiet (+SpA, -Spe)
Tera Type: Electric
EVs: 112 Hp / 72 Def / 252 SpA / 72 SpD
IVs: 0 Atk
Moveset:
- Leaf Storm / Energy Ball
- Tera Blast
- Earth Power
- Leech Seed
Sunkern is a spectacular 1 in single battles. It's primary goal is to take down the opponent's team with brute physical power. It's primary goal is to take down the opponent's team with high-damaging special attacks. It's primary goal is to take a large amount of physical hits while dealing some decent damage. It's primary goal is to take a large amount of hits from special attacks while dealing some decent damage. It's primary goal is to have enough defenses and bulk to take both physical and special hits. With Chlorophyll, Sunkern's speed is doubled during sunny weather. With a Eject Pack equipped, if Sunkern's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed. With a Miracle Seed equipped, Sunkern's grass-type attacks have 1.2x power.
♦ Energy Ball is a special STAB-boosted 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Electric-type move).
♦ Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
♦ Leech Seed is a status move (1/8 of target's hp is restored to Sunkern every turn).
Link (click to copy):
https://hohoushome.com/b/qdbabf
Teratype Fairy movesets for Sunkern
Item: Shell Bell / Life Orb
Ability: Chlorophyll
Nature: Brave (+Atk, -Spe)
Tera Type: Fairy
EVs: 112 Hp / 252 Atk / 72 Def / 72 SpD
Moveset:
- Seed Bomb / Razor Leaf
- Double-Edge / Facade
- Tera Blast
- Leech Seed
Sunkern is a phenomenal 1 in single battles. The purpose of this moveset is to take down the opponent's team with brute physical power. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. The purpose of this moveset is to take a substantial amount of physical hits while dealing some decent damage. The purpose of this moveset is to take a substantial amount of hits from special attacks while dealing some decent damage. The purpose of this moveset is to have enough defenses and bulk to take both physical and special hits. Life Orb boosts the power of Sunkern's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Sunkern recover from the recoil damage it may take from Double-Edge. With Chlorophyll, Sunkern's speed is doubled during sunny weather. Facade's damage doubles when the user has a status affliction.
♦ Razor Leaf is a physical STAB-boosted 55-base power Grass-type move (high critical hit ratio. Hits adjacent foes).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Sunkern is burn/poison/paralyzed).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fairy-type move).
♦ Leech Seed is a status move (1/8 of target's hp is restored to Sunkern every turn).
Link (click to copy):
https://hohoushome.com/b/qeaabf
Item: Eject Pack / Miracle Seed
Ability: Chlorophyll
Nature: Quiet (+SpA, -Spe)
Tera Type: Fairy
EVs: 112 Hp / 72 Def / 252 SpA / 72 SpD
IVs: 0 Atk
Moveset:
- Leaf Storm / Energy Ball
- Tera Blast
- Earth Power
- Leech Seed
Sunkern is an astounding 1 in single battles. This moveset is designed to take down the opponent's team with brute physical power. This moveset is designed to take down the opponent's team with high-damaging special attacks. This moveset is designed to take a large amount of physical hits while dealing some decent damage. This moveset is designed to take a large amount of hits from special attacks while dealing some decent damage. This moveset is designed to have enough defenses and bulk to take both physical and special hits. With Chlorophyll, Sunkern's speed is doubled during sunny weather. With a Eject Pack equipped, if Sunkern's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed. With a Miracle Seed equipped, Sunkern's grass-type attacks have 1.2x power.
♦ Energy Ball is a special STAB-boosted 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fairy-type move).
♦ Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
♦ Leech Seed is a status move (1/8 of target's hp is restored to Sunkern every turn).
Link (click to copy):
https://hohoushome.com/b/qebabf
Teratype Fighting movesets for Sunkern
Item: Shell Bell / Life Orb
Ability: Chlorophyll
Nature: Brave (+Atk, -Spe)
Tera Type: Fighting
EVs: 112 Hp / 252 Atk / 72 Def / 72 SpD
Moveset:
- Seed Bomb / Razor Leaf
- Double-Edge / Facade
- Tera Blast
- Leech Seed
Sunkern is a remarkable 1 in single battles. It's designed to take down the opponent's team with brute physical power. It's designed to take down the opponent's team with high-damaging special attacks. It's designed to take a mighty amount of physical hits while dealing some decent damage. It's designed to take a mighty amount of hits from special attacks while dealing some decent damage. It's designed to have enough defenses and bulk to take both physical and special hits. Life Orb boosts the power of Sunkern's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Sunkern recover from the recoil damage it may take from Double-Edge. With Chlorophyll, Sunkern's speed is doubled during sunny weather. Facade's damage doubles when the user has a status affliction.
♦ Razor Leaf is a physical STAB-boosted 55-base power Grass-type move (high critical hit ratio. Hits adjacent foes).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Sunkern is burn/poison/paralyzed).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fighting-type move).
♦ Leech Seed is a status move (1/8 of target's hp is restored to Sunkern every turn).
Link (click to copy):
https://hohoushome.com/b/qfaabf
Item: Eject Pack / Miracle Seed
Ability: Chlorophyll
Nature: Quiet (+SpA, -Spe)
Tera Type: Fighting
EVs: 112 Hp / 72 Def / 252 SpA / 72 SpD
IVs: 0 Atk
Moveset:
- Leaf Storm / Energy Ball
- Tera Blast
- Earth Power
- Leech Seed
Sunkern is a marvelous 1 in single battles. The purpose of this moveset is to take down the opponent's team with brute physical power. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. The purpose of this moveset is to take a large amount of physical hits while dealing some decent damage. The purpose of this moveset is to take a large amount of hits from special attacks while dealing some decent damage. The purpose of this moveset is to have enough defenses and bulk to take both physical and special hits. With Chlorophyll, Sunkern's speed is doubled during sunny weather. With a Eject Pack equipped, if Sunkern's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed. With a Miracle Seed equipped, Sunkern's grass-type attacks have 1.2x power.
♦ Energy Ball is a special STAB-boosted 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fighting-type move).
♦ Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
♦ Leech Seed is a status move (1/8 of target's hp is restored to Sunkern every turn).
Link (click to copy):
https://hohoushome.com/b/qfbabf
Teratype Fire movesets for Sunkern
Item: Shell Bell / Life Orb
Ability: Chlorophyll
Nature: Brave (+Atk, -Spe)
Tera Type: Fire
EVs: 112 Hp / 252 Atk / 72 Def / 72 SpD
Moveset:
- Seed Bomb / Razor Leaf
- Double-Edge / Facade
- Tera Blast
- Leech Seed
Sunkern is popular 1 in single battles. It attempts to take down the opponent's team with brute physical power. It attempts to take down the opponent's team with high-damaging special attacks. It attempts to take a substantial amount of physical hits while dealing some decent damage. It attempts to take a substantial amount of hits from special attacks while dealing some decent damage. It attempts to have enough defenses and bulk to take both physical and special hits. Life Orb boosts the power of Sunkern's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Sunkern recover from the recoil damage it may take from Double-Edge. With Chlorophyll, Sunkern's speed is doubled during sunny weather. Facade's damage doubles when the user has a status affliction.
♦ Razor Leaf is a physical STAB-boosted 55-base power Grass-type move (high critical hit ratio. Hits adjacent foes).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Sunkern is burn/poison/paralyzed).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fire-type move).
♦ Leech Seed is a status move (1/8 of target's hp is restored to Sunkern every turn).
Link (click to copy):
https://hohoushome.com/b/qgaabf
Item: Eject Pack / Miracle Seed
Ability: Chlorophyll
Nature: Quiet (+SpA, -Spe)
Tera Type: Fire
EVs: 112 Hp / 72 Def / 252 SpA / 72 SpD
IVs: 0 Atk
Moveset:
- Leaf Storm / Energy Ball
- Tera Blast
- Earth Power
- Leech Seed
Sunkern is a spectacular 1 in single battles. It's goal is to take down the opponent's team with brute physical power. It's goal is to take down the opponent's team with high-damaging special attacks. It's goal is to take a decent amount of physical hits while dealing some decent damage. It's goal is to take a decent amount of hits from special attacks while dealing some decent damage. It's goal is to have enough defenses and bulk to take both physical and special hits. With Chlorophyll, Sunkern's speed is doubled during sunny weather. With a Eject Pack equipped, if Sunkern's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed. With a Miracle Seed equipped, Sunkern's grass-type attacks have 1.2x power.
♦ Energy Ball is a special STAB-boosted 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fire-type move).
♦ Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
♦ Leech Seed is a status move (1/8 of target's hp is restored to Sunkern every turn).
Link (click to copy):
https://hohoushome.com/b/qgbabf
Teratype Flying movesets for Sunkern
Item: Shell Bell / Life Orb
Ability: Chlorophyll
Nature: Brave (+Atk, -Spe)
Tera Type: Flying
EVs: 112 Hp / 252 Atk / 72 Def / 72 SpD
Moveset:
- Seed Bomb / Razor Leaf
- Double-Edge / Facade
- Tera Blast
- Leech Seed
Sunkern is an interesting 1 in single battles. This moveset attempts to take down the opponent's team with brute physical power. This moveset attempts to take down the opponent's team with high-damaging special attacks. This moveset attempts to take a substantial amount of physical hits while dealing some decent damage. This moveset attempts to take a substantial amount of hits from special attacks while dealing some decent damage. This moveset attempts to have enough defenses and bulk to take both physical and special hits. Life Orb boosts the power of Sunkern's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Sunkern recover from the recoil damage it may take from Double-Edge. With Chlorophyll, Sunkern's speed is doubled during sunny weather. Facade's damage doubles when the user has a status affliction.
♦ Razor Leaf is a physical STAB-boosted 55-base power Grass-type move (high critical hit ratio. Hits adjacent foes).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Sunkern is burn/poison/paralyzed).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Flying-type move).
♦ Leech Seed is a status move (1/8 of target's hp is restored to Sunkern every turn).
Link (click to copy):
https://hohoushome.com/b/qhaabf
Item: Eject Pack / Miracle Seed
Ability: Chlorophyll
Nature: Quiet (+SpA, -Spe)
Tera Type: Flying
EVs: 112 Hp / 72 Def / 252 SpA / 72 SpD
IVs: 0 Atk
Moveset:
- Leaf Storm / Energy Ball
- Tera Blast
- Earth Power
- Leech Seed
Sunkern is a decent 1 in single battles. It is meant to take down the opponent's team with brute physical power. It is meant to take down the opponent's team with high-damaging special attacks. It is meant to take a decent amount of physical hits while dealing some decent damage. It is meant to take a decent amount of hits from special attacks while dealing some decent damage. It is meant to have enough defenses and bulk to take both physical and special hits. With Chlorophyll, Sunkern's speed is doubled during sunny weather. With a Eject Pack equipped, if Sunkern's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed. With a Miracle Seed equipped, Sunkern's grass-type attacks have 1.2x power.
♦ Energy Ball is a special STAB-boosted 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Flying-type move).
♦ Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
♦ Leech Seed is a status move (1/8 of target's hp is restored to Sunkern every turn).
Link (click to copy):
https://hohoushome.com/b/qhbabf
Teratype Ghost movesets for Sunkern
Item: Shell Bell / Life Orb
Ability: Chlorophyll
Nature: Brave (+Atk, -Spe)
Tera Type: Ghost
EVs: 112 Hp / 252 Atk / 72 Def / 72 SpD
Moveset:
- Seed Bomb / Razor Leaf
- Double-Edge / Facade
- Tera Blast
- Leech Seed
Sunkern is a wonderful 1 in single battles. It's designed to take down the opponent's team with brute physical power. It's designed to take down the opponent's team with high-damaging special attacks. It's designed to take a substantial amount of physical hits while dealing some decent damage. It's designed to take a substantial amount of hits from special attacks while dealing some decent damage. It's designed to have enough defenses and bulk to take both physical and special hits. Life Orb boosts the power of Sunkern's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Sunkern recover from the recoil damage it may take from Double-Edge. With Chlorophyll, Sunkern's speed is doubled during sunny weather. Facade's damage doubles when the user has a status affliction.
♦ Razor Leaf is a physical STAB-boosted 55-base power Grass-type move (high critical hit ratio. Hits adjacent foes).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Sunkern is burn/poison/paralyzed).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ghost-type move).
♦ Leech Seed is a status move (1/8 of target's hp is restored to Sunkern every turn).
Link (click to copy):
https://hohoushome.com/b/qiaabf
Item: Eject Pack / Miracle Seed
Ability: Chlorophyll
Nature: Quiet (+SpA, -Spe)
Tera Type: Ghost
EVs: 112 Hp / 72 Def / 252 SpA / 72 SpD
IVs: 0 Atk
Moveset:
- Leaf Storm / Energy Ball
- Tera Blast
- Earth Power
- Leech Seed
Sunkern is an outstanding 1 in single battles. It's designed to take down the opponent's team with brute physical power. It's designed to take down the opponent's team with high-damaging special attacks. It's designed to take a considerable amount of physical hits while dealing some decent damage. It's designed to take a considerable amount of hits from special attacks while dealing some decent damage. It's designed to have enough defenses and bulk to take both physical and special hits. With Chlorophyll, Sunkern's speed is doubled during sunny weather. With a Eject Pack equipped, if Sunkern's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed. With a Miracle Seed equipped, Sunkern's grass-type attacks have 1.2x power.
♦ Energy Ball is a special STAB-boosted 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ghost-type move).
♦ Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
♦ Leech Seed is a status move (1/8 of target's hp is restored to Sunkern every turn).
Link (click to copy):
https://hohoushome.com/b/qibabf
Teratype Grass movesets for Sunkern
Item: Shell Bell / Life Orb
Ability: Chlorophyll
Nature: Brave (+Atk, -Spe)
Tera Type: Grass
EVs: 112 Hp / 252 Atk / 72 Def / 72 SpD
Moveset:
- Seed Bomb / Tera Blast
- Double-Edge / Facade
- Leech Seed
- Curse
Sunkern is a decent 1 in single battles. It was designed to take down the opponent's team with brute physical power. It was designed to take down the opponent's team with high-damaging special attacks. It was designed to take a hefty amount of physical hits while dealing some decent damage. It was designed to take a hefty amount of hits from special attacks while dealing some decent damage. It was designed to have enough defenses and bulk to take both physical and special hits. Life Orb boosts the power of Sunkern's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Sunkern recover from the recoil damage it may take from Double-Edge. With Chlorophyll, Sunkern's speed is doubled during sunny weather. Facade's damage doubles when the user has a status affliction.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Grass-type move).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Sunkern is burn/poison/paralyzed).
♦ Leech Seed is a status move (1/8 of target's hp is restored to Sunkern every turn).
♦ Curse is a status move (curses if ghost, else -1 spe, +1 atk, +1 def).
Link (click to copy):
https://hohoushome.com/b/qjaabf
Item: Life Orb / Miracle Seed
Ability: Chlorophyll
Nature: Quiet (+SpA, -Spe)
Tera Type: Grass
EVs: 112 Hp / 72 Def / 252 SpA / 72 SpD
IVs: 0 Atk
Moveset:
- Leaf Storm / Energy Ball
- Earth Power
- Leech Seed
- Curse
Sunkern is a notable 1 in single battles. It's primary goal is to take down the opponent's team with brute physical power. It's primary goal is to take down the opponent's team with high-damaging special attacks. It's primary goal is to take a nice amount of physical hits while dealing some decent damage. It's primary goal is to take a nice amount of hits from special attacks while dealing some decent damage. It's primary goal is to have enough defenses and bulk to take both physical and special hits. Life Orb boosts the power of Sunkern's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Chlorophyll, Sunkern's speed is doubled during sunny weather. With a Miracle Seed equipped, Sunkern's grass-type attacks have 1.2x power.
♦ Energy Ball is a special TERA-boosted 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
♦ Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
♦ Leech Seed is a status move (1/8 of target's hp is restored to Sunkern every turn).
♦ Curse is a status move (curses if ghost, else -1 spe, +1 atk, +1 def).
Link (click to copy):
https://hohoushome.com/b/qjbabf
Teratype Ground movesets for Sunkern
Item: Shell Bell / Life Orb
Ability: Chlorophyll
Nature: Brave (+Atk, -Spe)
Tera Type: Ground
EVs: 112 Hp / 252 Atk / 72 Def / 72 SpD
Moveset:
- Seed Bomb / Razor Leaf
- Double-Edge / Facade
- Tera Blast
- Leech Seed
Sunkern is an interesting 1 in single battles. It attempts to take down the opponent's team with brute physical power. It attempts to take down the opponent's team with high-damaging special attacks. It attempts to take a considerable amount of physical hits while dealing some decent damage. It attempts to take a considerable amount of hits from special attacks while dealing some decent damage. It attempts to have enough defenses and bulk to take both physical and special hits. Life Orb boosts the power of Sunkern's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Sunkern recover from the recoil damage it may take from Double-Edge. With Chlorophyll, Sunkern's speed is doubled during sunny weather. Facade's damage doubles when the user has a status affliction.
♦ Razor Leaf is a physical STAB-boosted 55-base power Grass-type move (high critical hit ratio. Hits adjacent foes).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Sunkern is burn/poison/paralyzed).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ground-type move).
♦ Leech Seed is a status move (1/8 of target's hp is restored to Sunkern every turn).
Link (click to copy):
https://hohoushome.com/b/qkaabf
Item: Life Orb / Miracle Seed
Ability: Chlorophyll
Nature: Quiet (+SpA, -Spe)
Tera Type: Ground
EVs: 112 Hp / 72 Def / 252 SpA / 72 SpD
IVs: 0 Atk
Moveset:
- Leaf Storm / Energy Ball
- Earth Power / Tera Blast
- Leech Seed
- Curse
Sunkern is a marvelous 1 in single battles. It is designed to take down the opponent's team with brute physical power. It is designed to take down the opponent's team with high-damaging special attacks. It is designed to take a good amount of physical hits while dealing some decent damage. It is designed to take a good amount of hits from special attacks while dealing some decent damage. It is designed to have enough defenses and bulk to take both physical and special hits. Life Orb boosts the power of Sunkern's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Chlorophyll, Sunkern's speed is doubled during sunny weather. With a Miracle Seed equipped, Sunkern's grass-type attacks have 1.2x power.
♦ Energy Ball is a special STAB-boosted 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
♦ Earth Power is a special TERA-boosted 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ground-type move).
♦ Leech Seed is a status move (1/8 of target's hp is restored to Sunkern every turn).
♦ Curse is a status move (curses if ghost, else -1 spe, +1 atk, +1 def).
Link (click to copy):
https://hohoushome.com/b/qkbabf
Teratype Ice movesets for Sunkern
Item: Shell Bell / Life Orb
Ability: Chlorophyll
Nature: Brave (+Atk, -Spe)
Tera Type: Ice
EVs: 112 Hp / 252 Atk / 72 Def / 72 SpD
Moveset:
- Seed Bomb / Razor Leaf
- Double-Edge / Facade
- Tera Blast
- Leech Seed
Sunkern is a pretty decent 1 in single battles. It tries to take down the opponent's team with brute physical power. It tries to take down the opponent's team with high-damaging special attacks. It tries to take a great amount of physical hits while dealing some decent damage. It tries to take a great amount of hits from special attacks while dealing some decent damage. It tries to have enough defenses and bulk to take both physical and special hits. Life Orb boosts the power of Sunkern's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Sunkern recover from the recoil damage it may take from Double-Edge. With Chlorophyll, Sunkern's speed is doubled during sunny weather. Facade's damage doubles when the user has a status affliction.
♦ Razor Leaf is a physical STAB-boosted 55-base power Grass-type move (high critical hit ratio. Hits adjacent foes).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Sunkern is burn/poison/paralyzed).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ice-type move).
♦ Leech Seed is a status move (1/8 of target's hp is restored to Sunkern every turn).
Link (click to copy):
https://hohoushome.com/b/qlaabf
Item: Eject Pack / Miracle Seed
Ability: Chlorophyll
Nature: Quiet (+SpA, -Spe)
Tera Type: Ice
EVs: 112 Hp / 72 Def / 252 SpA / 72 SpD
IVs: 0 Atk
Moveset:
- Leaf Storm / Energy Ball
- Tera Blast
- Earth Power
- Leech Seed
Sunkern is a pretty decent 1 in single battles. It tries to take down the opponent's team with brute physical power. It tries to take down the opponent's team with high-damaging special attacks. It tries to take a mighty amount of physical hits while dealing some decent damage. It tries to take a mighty amount of hits from special attacks while dealing some decent damage. It tries to have enough defenses and bulk to take both physical and special hits. With Chlorophyll, Sunkern's speed is doubled during sunny weather. With a Eject Pack equipped, if Sunkern's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed. With a Miracle Seed equipped, Sunkern's grass-type attacks have 1.2x power.
♦ Energy Ball is a special STAB-boosted 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ice-type move).
♦ Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
♦ Leech Seed is a status move (1/8 of target's hp is restored to Sunkern every turn).
Link (click to copy):
https://hohoushome.com/b/qlbabf
Teratype Normal movesets for Sunkern
Item: Shell Bell / Life Orb
Ability: Chlorophyll
Nature: Brave (+Atk, -Spe)
Tera Type: Normal
EVs: 112 Hp / 252 Atk / 72 Def / 72 SpD
Moveset:
- Double-Edge / Tera Blast
- Seed Bomb / Razor Leaf
- Leech Seed
- Curse
Sunkern is pretty popular 1 in single battles. It was designed to take down the opponent's team with brute physical power. It was designed to take down the opponent's team with high-damaging special attacks. It was designed to take a decent amount of physical hits while dealing some decent damage. It was designed to take a decent amount of hits from special attacks while dealing some decent damage. It was designed to have enough defenses and bulk to take both physical and special hits. Life Orb boosts the power of Sunkern's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Sunkern recover from the recoil damage it may take from Double-Edge. With Chlorophyll, Sunkern's speed is doubled during sunny weather.
♦ Tera Blast is a special TERA-boosted 80-base power Normal-type move (if terastallized: becomes a physical Normal-type move).
♦ Seed Bomb is a physical STAB-boosted 80-base power Grass-type move that deals a substantial amount of damage.
♦ Razor Leaf is a physical STAB-boosted 55-base power Grass-type move (high critical hit ratio. Hits adjacent foes).
♦ Leech Seed is a status move (1/8 of target's hp is restored to Sunkern every turn).
♦ Curse is a status move (curses if ghost, else -1 spe, +1 atk, +1 def).
Link (click to copy):
https://hohoushome.com/b/qmaabf
Item: Eject Pack / Miracle Seed
Ability: Chlorophyll
Nature: Quiet (+SpA, -Spe)
Tera Type: Normal
EVs: 112 Hp / 72 Def / 252 SpA / 72 SpD
IVs: 0 Atk
Moveset:
- Leaf Storm / Energy Ball
- Tera Blast
- Earth Power
- Leech Seed
Sunkern is a phenomenal 1 in single battles. It's primary goal is to take down the opponent's team with brute physical power. It's primary goal is to take down the opponent's team with high-damaging special attacks. It's primary goal is to take a good amount of physical hits while dealing some decent damage. It's primary goal is to take a good amount of hits from special attacks while dealing some decent damage. It's primary goal is to have enough defenses and bulk to take both physical and special hits. With Chlorophyll, Sunkern's speed is doubled during sunny weather. With a Eject Pack equipped, if Sunkern's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed. With a Miracle Seed equipped, Sunkern's grass-type attacks have 1.2x power.
♦ Energy Ball is a special STAB-boosted 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
♦ Tera Blast is a special TERA-boosted 80-base power Normal-type move (if terastallized: becomes a physical Normal-type move).
♦ Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
♦ Leech Seed is a status move (1/8 of target's hp is restored to Sunkern every turn).
Link (click to copy):
https://hohoushome.com/b/qmbabf
Teratype Poison movesets for Sunkern
Item: Shell Bell / Life Orb
Ability: Chlorophyll
Nature: Brave (+Atk, -Spe)
Tera Type: Poison
EVs: 112 Hp / 252 Atk / 72 Def / 72 SpD
Moveset:
- Seed Bomb / Razor Leaf
- Double-Edge / Facade
- Tera Blast
- Leech Seed
Sunkern is an outstanding 1 in single battles. It is primarily designed to take down the opponent's team with brute physical power. It is primarily designed to take down the opponent's team with high-damaging special attacks. It is primarily designed to take a great amount of physical hits while dealing some decent damage. It is primarily designed to take a great amount of hits from special attacks while dealing some decent damage. It is primarily designed to have enough defenses and bulk to take both physical and special hits. Life Orb boosts the power of Sunkern's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Sunkern recover from the recoil damage it may take from Double-Edge. With Chlorophyll, Sunkern's speed is doubled during sunny weather. Facade's damage doubles when the user has a status affliction.
♦ Razor Leaf is a physical STAB-boosted 55-base power Grass-type move (high critical hit ratio. Hits adjacent foes).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Sunkern is burn/poison/paralyzed).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Poison-type move).
♦ Leech Seed is a status move (1/8 of target's hp is restored to Sunkern every turn).
Link (click to copy):
https://hohoushome.com/b/qnaabf
Item: Eject Pack / Miracle Seed
Ability: Chlorophyll
Nature: Quiet (+SpA, -Spe)
Tera Type: Poison
EVs: 112 Hp / 72 Def / 252 SpA / 72 SpD
IVs: 0 Atk
Moveset:
- Leaf Storm / Energy Ball
- Tera Blast
- Earth Power
- Leech Seed
Sunkern is an extraordinary 1 in single battles. It's primary goal is to take down the opponent's team with brute physical power. It's primary goal is to take down the opponent's team with high-damaging special attacks. It's primary goal is to take a mighty amount of physical hits while dealing some decent damage. It's primary goal is to take a mighty amount of hits from special attacks while dealing some decent damage. It's primary goal is to have enough defenses and bulk to take both physical and special hits. With Chlorophyll, Sunkern's speed is doubled during sunny weather. With a Eject Pack equipped, if Sunkern's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed. With a Miracle Seed equipped, Sunkern's grass-type attacks have 1.2x power.
♦ Energy Ball is a special STAB-boosted 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Poison-type move).
♦ Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
♦ Leech Seed is a status move (1/8 of target's hp is restored to Sunkern every turn).
Link (click to copy):
https://hohoushome.com/b/qnbabf
Teratype Psychic movesets for Sunkern
Item: Shell Bell / Life Orb
Ability: Chlorophyll
Nature: Brave (+Atk, -Spe)
Tera Type: Psychic
EVs: 112 Hp / 252 Atk / 72 Def / 72 SpD
Moveset:
- Seed Bomb / Razor Leaf
- Double-Edge / Facade
- Tera Blast
- Leech Seed
Sunkern is a decent 1 in single battles. This moveset is designed to take down the opponent's team with brute physical power. This moveset is designed to take down the opponent's team with high-damaging special attacks. This moveset is designed to take a considerable amount of physical hits while dealing some decent damage. This moveset is designed to take a considerable amount of hits from special attacks while dealing some decent damage. This moveset is designed to have enough defenses and bulk to take both physical and special hits. Life Orb boosts the power of Sunkern's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Sunkern recover from the recoil damage it may take from Double-Edge. With Chlorophyll, Sunkern's speed is doubled during sunny weather. Facade's damage doubles when the user has a status affliction.
♦ Razor Leaf is a physical STAB-boosted 55-base power Grass-type move (high critical hit ratio. Hits adjacent foes).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Sunkern is burn/poison/paralyzed).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Psychic-type move).
♦ Leech Seed is a status move (1/8 of target's hp is restored to Sunkern every turn).
Link (click to copy):
https://hohoushome.com/b/qoaabf
Item: Eject Pack / Miracle Seed
Ability: Chlorophyll
Nature: Quiet (+SpA, -Spe)
Tera Type: Psychic
EVs: 112 Hp / 72 Def / 252 SpA / 72 SpD
IVs: 0 Atk
Moveset:
- Leaf Storm / Energy Ball
- Tera Blast
- Earth Power
- Leech Seed
Sunkern is an awesome 1 in single battles. It's purpose is to take down the opponent's team with brute physical power. It's purpose is to take down the opponent's team with high-damaging special attacks. It's purpose is to take a mighty amount of physical hits while dealing some decent damage. It's purpose is to take a mighty amount of hits from special attacks while dealing some decent damage. It's purpose is to have enough defenses and bulk to take both physical and special hits. With Chlorophyll, Sunkern's speed is doubled during sunny weather. With a Eject Pack equipped, if Sunkern's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed. With a Miracle Seed equipped, Sunkern's grass-type attacks have 1.2x power.
♦ Energy Ball is a special STAB-boosted 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Psychic-type move).
♦ Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
♦ Leech Seed is a status move (1/8 of target's hp is restored to Sunkern every turn).
Link (click to copy):
https://hohoushome.com/b/qobabf
Teratype Rock movesets for Sunkern
Item: Shell Bell / Life Orb
Ability: Chlorophyll
Nature: Brave (+Atk, -Spe)
Tera Type: Rock
EVs: 112 Hp / 252 Atk / 72 Def / 72 SpD
Moveset:
- Seed Bomb / Razor Leaf
- Double-Edge / Facade
- Tera Blast
- Leech Seed
Sunkern is a marvelous 1 in single battles. It's primary goal is to take down the opponent's team with brute physical power. It's primary goal is to take down the opponent's team with high-damaging special attacks. It's primary goal is to take a hefty amount of physical hits while dealing some decent damage. It's primary goal is to take a hefty amount of hits from special attacks while dealing some decent damage. It's primary goal is to have enough defenses and bulk to take both physical and special hits. Life Orb boosts the power of Sunkern's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Sunkern recover from the recoil damage it may take from Double-Edge. With Chlorophyll, Sunkern's speed is doubled during sunny weather. Facade's damage doubles when the user has a status affliction.
♦ Razor Leaf is a physical STAB-boosted 55-base power Grass-type move (high critical hit ratio. Hits adjacent foes).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Sunkern is burn/poison/paralyzed).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Rock-type move).
♦ Leech Seed is a status move (1/8 of target's hp is restored to Sunkern every turn).
Link (click to copy):
https://hohoushome.com/b/qpaabf
Item: Eject Pack / Miracle Seed
Ability: Chlorophyll
Nature: Quiet (+SpA, -Spe)
Tera Type: Rock
EVs: 112 Hp / 72 Def / 252 SpA / 72 SpD
IVs: 0 Atk
Moveset:
- Leaf Storm / Energy Ball
- Tera Blast
- Earth Power
- Leech Seed
Sunkern is a sensational 1 in single battles. It is meant to take down the opponent's team with brute physical power. It is meant to take down the opponent's team with high-damaging special attacks. It is meant to take a decent amount of physical hits while dealing some decent damage. It is meant to take a decent amount of hits from special attacks while dealing some decent damage. It is meant to have enough defenses and bulk to take both physical and special hits. With Chlorophyll, Sunkern's speed is doubled during sunny weather. With a Eject Pack equipped, if Sunkern's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed. With a Miracle Seed equipped, Sunkern's grass-type attacks have 1.2x power.
♦ Energy Ball is a special STAB-boosted 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Rock-type move).
♦ Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
♦ Leech Seed is a status move (1/8 of target's hp is restored to Sunkern every turn).
Link (click to copy):
https://hohoushome.com/b/qpbabf
Teratype Steel movesets for Sunkern
Item: Shell Bell / Life Orb
Ability: Chlorophyll
Nature: Brave (+Atk, -Spe)
Tera Type: Steel
EVs: 112 Hp / 252 Atk / 72 Def / 72 SpD
Moveset:
- Seed Bomb / Razor Leaf
- Double-Edge / Facade
- Tera Blast
- Leech Seed
Sunkern is an awesome 1 in single battles. It's purpose is to take down the opponent's team with brute physical power. It's purpose is to take down the opponent's team with high-damaging special attacks. It's purpose is to take a good amount of physical hits while dealing some decent damage. It's purpose is to take a good amount of hits from special attacks while dealing some decent damage. It's purpose is to have enough defenses and bulk to take both physical and special hits. Life Orb boosts the power of Sunkern's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Sunkern recover from the recoil damage it may take from Double-Edge. With Chlorophyll, Sunkern's speed is doubled during sunny weather. Facade's damage doubles when the user has a status affliction.
♦ Razor Leaf is a physical STAB-boosted 55-base power Grass-type move (high critical hit ratio. Hits adjacent foes).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Sunkern is burn/poison/paralyzed).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Steel-type move).
♦ Leech Seed is a status move (1/8 of target's hp is restored to Sunkern every turn).
Link (click to copy):
https://hohoushome.com/b/qqaabf
Item: Eject Pack / Miracle Seed
Ability: Chlorophyll
Nature: Quiet (+SpA, -Spe)
Tera Type: Steel
EVs: 112 Hp / 72 Def / 252 SpA / 72 SpD
IVs: 0 Atk
Moveset:
- Leaf Storm / Energy Ball
- Tera Blast
- Earth Power
- Leech Seed
Sunkern is a pretty decent 1 in single battles. It's goal is to take down the opponent's team with brute physical power. It's goal is to take down the opponent's team with high-damaging special attacks. It's goal is to take a mighty amount of physical hits while dealing some decent damage. It's goal is to take a mighty amount of hits from special attacks while dealing some decent damage. It's goal is to have enough defenses and bulk to take both physical and special hits. With Chlorophyll, Sunkern's speed is doubled during sunny weather. With a Eject Pack equipped, if Sunkern's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed. With a Miracle Seed equipped, Sunkern's grass-type attacks have 1.2x power.
♦ Energy Ball is a special STAB-boosted 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Steel-type move).
♦ Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
♦ Leech Seed is a status move (1/8 of target's hp is restored to Sunkern every turn).
Link (click to copy):
https://hohoushome.com/b/qqbabf
Teratype Water movesets for Sunkern
Item: Shell Bell / Life Orb
Ability: Chlorophyll
Nature: Brave (+Atk, -Spe)
Tera Type: Water
EVs: 112 Hp / 252 Atk / 72 Def / 72 SpD
Moveset:
- Seed Bomb / Razor Leaf
- Double-Edge / Facade
- Tera Blast
- Leech Seed
Sunkern is popular 1 in single battles. It was designed to take down the opponent's team with brute physical power. It was designed to take down the opponent's team with high-damaging special attacks. It was designed to take a substantial amount of physical hits while dealing some decent damage. It was designed to take a substantial amount of hits from special attacks while dealing some decent damage. It was designed to have enough defenses and bulk to take both physical and special hits. Life Orb boosts the power of Sunkern's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Sunkern recover from the recoil damage it may take from Double-Edge. With Chlorophyll, Sunkern's speed is doubled during sunny weather. Facade's damage doubles when the user has a status affliction.
♦ Razor Leaf is a physical STAB-boosted 55-base power Grass-type move (high critical hit ratio. Hits adjacent foes).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Sunkern is burn/poison/paralyzed).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Water-type move).
♦ Leech Seed is a status move (1/8 of target's hp is restored to Sunkern every turn).
Link (click to copy):
https://hohoushome.com/b/qraabf
Item: Eject Pack / Miracle Seed
Ability: Chlorophyll
Nature: Quiet (+SpA, -Spe)
Tera Type: Water
EVs: 112 Hp / 72 Def / 252 SpA / 72 SpD
IVs: 0 Atk
Moveset:
- Leaf Storm / Energy Ball
- Tera Blast
- Earth Power
- Leech Seed
Sunkern is an extraordinary 1 in single battles. It is designed to take down the opponent's team with brute physical power. It is designed to take down the opponent's team with high-damaging special attacks. It is designed to take a mighty amount of physical hits while dealing some decent damage. It is designed to take a mighty amount of hits from special attacks while dealing some decent damage. It is designed to have enough defenses and bulk to take both physical and special hits. With Chlorophyll, Sunkern's speed is doubled during sunny weather. With a Eject Pack equipped, if Sunkern's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed. With a Miracle Seed equipped, Sunkern's grass-type attacks have 1.2x power.
♦ Energy Ball is a special STAB-boosted 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Water-type move).
♦ Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
♦ Leech Seed is a status move (1/8 of target's hp is restored to Sunkern every turn).
Link (click to copy):
https://hohoushome.com/b/qrbabf
Movepool
Want to know what moves Sunkern can learn? Check out the full list of moves available in the Pokemon Scarlet/Violet generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Sunkern.
Damage Modifiers:
Combo List
These are a list of several common move combinations Sunkern can perform in Scarlet/Violet. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SV Move and Ability Combos for Sunkern
- Moves: Sunny day + Solar beam
- Moves: Sunny day + Growth
- Moves: Endure + Endeavor
- Moves: Rest + Sleep talk
- Moves: Substitute + Leech seed
- Moves: Ingrain + Leech seed
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Move: Endeavor + Item: Focus Sash
- Moves with Priority: Endure, Helping Hand, Protect
Moves that boost Sunkern's stats
- Curse
- Growth
- Trailblaze
Most notable and possible best moves for Sunkern
- Light Screen
- Protect
- Rest
Common Effort Values for Sunkern in Scarlet and Violet
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Jolly Nature ( 0/252/0/0/0/252 )
- Timid Nature ( 0/0/0/252/0/252 )
- Bold Nature ( 252/0/252/0/0/4 )
- Calm Nature ( 252/0/0/0/252/4 )
- Relaxed Nature ( 252/0/88/0/168/0 )
- Sassy Nature ( 252/0/4/0/252/0 )
- Optimize Sunkern's Defensive EV-spread for Pokemon Scarlet and Violet
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Sunkern. Top rated Sunkern Scarlet/Violet movesets. You can find Sunkern builds Scarlet/Violet. Sunkern movesets Scarlet/Violet are listed here. VGC Sunkern Competitive Movesets can be found here. Find various EV spreads, find the best nature for Sunkern in Scarlet/Violet along with competitive movesets. Basic info and Movesets for Sunflora evolution