Competitive Information for Timburr [Scarlet/Violet]
Fighting
Abilities:
If this Pokemon is statused, its Attack is 1.5x; ignores burn halving physical damage.
This Pokemon's punch-based attacks have 1.2x power. Sucker Punch is not boosted.
This Pokemon's attacks with secondary effects have 1.3x power; nullifies the effects.
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Movesets for Singles
Looking for a competitive moveset for Timburr? These builds are optimized for Scarlet/Violet Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Scarlet/Violet metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Timburr is here! This rad Pokémon is Fighting-typed and ready to shine! Timburr is not a Pokémon anyone usually expects to see on the battlefield. It can be quite a contender in the LC tier (Little Cup). It is weak to Fairy, Flying, and Psychic-typed attacks. Uncover the best movesets for Timburr below and optimize your gameplay!
Item: Flame Orb / Eject Pack
Ability: Guts
Nature: Adamant (+Atk, -SpA)
EVs: 56 Hp / 252 Atk / 20 Def / 180 SpD
Moveset:
- Close Combat / Hammer Arm
- Facade / Double-Edge
- Knock Off
- Detect / Protect
Dominating single battles, Timburr is a prestigious Physical Sweeper. This moveset focuses to crush rivals using heavy-hitting physical attacks. Flame Orb will burn Timburr at the end of the turn which will activate Timburr's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Timburr is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Timburr a sweet boost. With a Eject Pack equipped to it, if Timburr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Timburr's speed by 1 stage).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Timburr is burn/poison/paralyzed).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Detect is a status move (prevents moves from affecting your Timburr this turn).
◆ Protect is a status move (prevents moves from affecting your Timburr this turn).
Link (click to copy):
https://hohoushome.com/b/oaa214
Item: Punching Glove / Shell Bell
Ability: Iron Fist
Nature: Adamant (+Atk, -SpA)
EVs: 56 Hp / 252 Atk / 20 Def / 180 SpD
Moveset:
- Close Combat / Hammer Arm
- Double-Edge / Tera Blast
- Knock Off
- Thunder Punch
Timburr shows an incredible Physical Sweeper prowess in single battles. This moveset is designed to crush rivals using powerful physical power. Punching Glove increases the power of Timburr's punching moves by 1.2x and prevents contact with it's targets. Plus Timburr's Iron Fist ability combined with Punching Glove help it deliver nasty punches to its opposition. The Shell Bell item option is to help Timburr recover from the recoil damage it may take from Double-Edge. With Iron Fist, Timburr's punch-based attacks have 1.2x power. Sucker punch is not boosted.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Timburr's speed by 1 stage).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: phys. If attack > spa, type = tera).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/oba214
Item: Life Orb / Shell Bell
Ability: Sheer Force
Nature: Adamant (+Atk, -SpA)
EVs: 56 Hp / 252 Atk / 20 Def / 180 SpD
Moveset:
- Close Combat / Hammer Arm
- Double-Edge / Tera Blast
- Knock Off
- Poison Jab
In single battles, Timburr's Physical Sweeper role is an outstanding. This moveset design focuses to overwhelm foes with brute physical moves. Life Orb boosts the power of Timburr's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. However, Sheer Force negates the recoil damage from Life Orb while still increasing the damage from both it's ability and the orb making it an amazing item for Timburr. The Shell Bell item option is to help Timburr recover from the recoil damage it may take from Double-Edge. With Sheer Force, Timburr's attacks with secondary effects have 1.3x power; nullifies the effects.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Timburr's speed by 1 stage).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: phys. If attack > spa, type = tera).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).
Link (click to copy):
https://hohoushome.com/b/oca214
Item: Life Orb
Ability: Iron Fist
Nature: Brave (+Atk, -Spe)
EVs: 71 Hp / 183 Atk / 1 Def / 252 SpD
Moveset:
- Low Sweep
- Drain Punch
- Sleep Talk
- Rest
Taking on single battles? Timburr is a wonderful Physical Tank. It's goal is to absorb physical damage and return fire with decent force. Life Orb boosts the power of Timburr's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Iron Fist, Timburr's punch-based attacks have 1.2x power. Sucker punch is not boosted.
◆ Drain Punch is a physical STAB-boosted 75-base power Fighting-type move (Timburr recovers 50% of the damage dealt).
◆ Sleep Talk is a status move (Timburr must be asleep. Uses another known move).
◆ Rest is a status move (Timburr sleeps 2 turns and restores hp and status).
Link (click to copy):
https://hohoushome.com/b/oda214
Movesets for Doubles
Need a strong doubles moveset for Timburr? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Scarlet/Violet Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Scarlet/Violet metagame with these expert-crafted setups!
Item: Flame Orb / Eject Pack
Ability: Guts
Nature: Adamant (+Atk, -SpA)
EVs: 56 Hp / 252 Atk / 20 Def / 180 SpD
Moveset:
- Close Combat / Hammer Arm
- Facade / Double-Edge
- Rock Slide
- Detect / Protect
Taking on double battles? Timburr is a pretty decent Physical Sweeper. This moveset is tailored to crush rivals using lethal physical attacks. Flame Orb will burn Timburr at the end of the turn which will activate Timburr's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Timburr is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Timburr a sweet boost. With a Eject Pack equipped to it, if Timburr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Timburr's speed by 1 stage).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Timburr is burn/poison/paralyzed).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Detect is a status move (prevents moves from affecting your Timburr this turn).
◆ Protect is a status move (prevents moves from affecting your Timburr this turn).
Link (click to copy):
https://hohoushome.com/b/paa214
Item: Punching Glove / Shell Bell
Ability: Iron Fist
Nature: Adamant (+Atk, -SpA)
EVs: 56 Hp / 252 Atk / 20 Def / 180 SpD
Moveset:
- Close Combat / Hammer Arm
- Rock Slide
- Double-Edge / Thunder Punch
- Knock Off
Timburr thrives as an interesting Physical Sweeper perfect for double battles. This build is crafted to overwhelm foes with heavy-hitting physical moves. Punching Glove increases the power of Timburr's punching moves by 1.2x and prevents contact with it's targets. Plus Timburr's Iron Fist ability combined with Punching Glove help it deliver nasty punches to its opposition. The Shell Bell item option is to help Timburr recover from the recoil damage it may take from Double-Edge. With Iron Fist, Timburr's punch-based attacks have 1.2x power. Sucker punch is not boosted.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Timburr's speed by 1 stage).
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Link (click to copy):
https://hohoushome.com/b/pba214
Item: Life Orb / Shell Bell
Ability: Sheer Force
Nature: Adamant (+Atk, -SpA)
EVs: 56 Hp / 252 Atk / 20 Def / 180 SpD
Moveset:
- Close Combat / Hammer Arm
- Rock Slide
- Double-Edge / Tera Blast
- Knock Off
In double battles, Timburr is known as a terrific Physical Sweeper. It's primary goal is to crush rivals using overwhelming physical attacks. Life Orb boosts the power of Timburr's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. However, Sheer Force negates the recoil damage from Life Orb while still increasing the damage from both it's ability and the orb making it an amazing item for Timburr. The Shell Bell item option is to help Timburr recover from the recoil damage it may take from Double-Edge. With Sheer Force, Timburr's attacks with secondary effects have 1.3x power; nullifies the effects.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Timburr's speed by 1 stage).
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: phys. If attack > spa, type = tera).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Link (click to copy):
https://hohoushome.com/b/pca214
Terastal Phenomenon
In Pokemon Scarlet and Violet (Generation 9), each Pokémon in Paldea has a Tera Type. A Pokémon's Tera Type is inactive until the Pokémon Terastallizes, at which time the Pokémon's type will change to its Tera Type.
There are 18 types, meaning there are countless combinations of Pokémon and Tera Types. Terastallizing a Pokémon allows you to enhance your battle strategies by increasing the power of any moves that have the same type as your Pokémon’s Tera Type or by changing your Pokémon’s weaknesses.
Fairy moves are bad against Steel/Poison/Fire.
Flying moves are bad against Steel/Rock/Electric.
Psychic moves are bad against Dark.
The most recommended Terastral Type for Timburr is: Steel
Select a Tera-type:
Teratype Bug movesets for Timburr
Item: Flame Orb / Eject Pack
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Bug
EVs: 56 Hp / 252 Atk / 20 Def / 180 SpD
Moveset:
- Close Combat / Hammer Arm
- Ice Punch / Facade
- Tera Blast
- Detect / Protect
Timburr is a sensational Physical Sweeper for single battles. The purpose of this moveset is to take down the opponent's team with brute physical power. Flame Orb will burn Timburr at the end of the turn which will activate Timburr's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Timburr is statused its attack is 1.5x; ignores burn halving physical damage. Ice Punch was added to provide additional threat coverage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Timburr a sweet boost. With a Eject Pack equipped to it, if Timburr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Timburr's speed by 1 stage).
◆ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Timburr is burn/poison/paralyzed).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Bug-type move).
◆ Detect is a status move (prevents moves from affecting your Timburr this turn).
◆ Protect is a status move (prevents moves from affecting your Timburr this turn).
Link (click to copy):
https://hohoushome.com/b/qaaa214
Item: Punching Glove / Eject Pack
Ability: Iron Fist
Nature: Adamant (+Atk, -SpA)
Tera Type: Bug
EVs: 56 Hp / 252 Atk / 20 Def / 180 SpD
Moveset:
- Close Combat / Hammer Arm
- Tera Blast
- Knock Off
- Thunder Punch
Timburr is a pretty decent Physical Sweeper for single battles. It was designed to take down the opponent's team with brute physical power. Punching Glove increases the power of Timburr's punching moves by 1.2x and prevents contact with it's targets. Plus Timburr's Iron Fist ability combined with Punching Glove help it deliver nasty punches to its opponents. With Iron Fist, Timburr's punch-based attacks have 1.2x power. Sucker punch is not boosted. With a Eject Pack equipped to it, if Timburr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Timburr's speed by 1 stage).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Bug-type move).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qaba214
Item: Life Orb / Eject Pack
Ability: Sheer Force
Nature: Adamant (+Atk, -SpA)
Tera Type: Bug
EVs: 56 Hp / 252 Atk / 20 Def / 180 SpD
Moveset:
- Close Combat / Hammer Arm
- Tera Blast
- Knock Off
- Poison Jab
Timburr is a remarkable Physical Sweeper for single battles. It is designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Timburr's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. However, Sheer Force negates the recoil damage from Life Orb while still increasing the damage from both it's ability and the orb making it an amazing item for Timburr. With Sheer Force, Timburr's attacks with secondary effects have 1.3x power; nullifies the effects. With a Eject Pack equipped to it, if Timburr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Timburr's speed by 1 stage).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Bug-type move).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).
Link (click to copy):
https://hohoushome.com/b/qaca214
Teratype Dark movesets for Timburr
Item: Flame Orb / Eject Pack
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Dark
EVs: 56 Hp / 252 Atk / 20 Def / 180 SpD
Moveset:
- Close Combat / Hammer Arm
- Knock Off / Tera Blast
- Facade
- Detect / Protect
Timburr is a wonderful Physical Sweeper for single battles. It attempts to take down the opponent's team with brute physical power. Flame Orb will burn Timburr at the end of the turn which will activate Timburr's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Timburr is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Timburr a sweet boost. With a Eject Pack equipped to it, if Timburr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Timburr's speed by 1 stage).
◆ Knock Off is a physical TERA-boosted 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dark-type move).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Timburr is burn/poison/paralyzed).
◆ Detect is a status move (prevents moves from affecting your Timburr this turn).
◆ Protect is a status move (prevents moves from affecting your Timburr this turn).
Link (click to copy):
https://hohoushome.com/b/qbaa214
Item: Punching Glove / Eject Pack
Ability: Iron Fist
Nature: Adamant (+Atk, -SpA)
Tera Type: Dark
EVs: 56 Hp / 252 Atk / 20 Def / 180 SpD
Moveset:
- Close Combat / Hammer Arm
- Knock Off / Tera Blast
- Thunder Punch
- Fire Punch
Timburr is a stupendous Physical Sweeper for single battles. The purpose of this moveset is to take down the opponent's team with brute physical power. Punching Glove increases the power of Timburr's punching moves by 1.2x and prevents contact with it's targets. Plus Timburr's Iron Fist ability combined with Punching Glove help it deliver nasty punches to its enemies. With Iron Fist, Timburr's punch-based attacks have 1.2x power. Sucker punch is not boosted. With a Eject Pack equipped to it, if Timburr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Timburr's speed by 1 stage).
◆ Knock Off is a physical TERA-boosted 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dark-type move).
◆ Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
◆ Fire Punch is a physical 75-base power Fire-type move (10% chance to burn the target).
Link (click to copy):
https://hohoushome.com/b/qbba214
Item: Life Orb / Eject Pack
Ability: Sheer Force
Nature: Adamant (+Atk, -SpA)
Tera Type: Dark
EVs: 56 Hp / 252 Atk / 20 Def / 180 SpD
Moveset:
- Close Combat / Hammer Arm
- Knock Off / Tera Blast
- Poison Jab
- Ice Punch
Timburr is an outstanding Physical Sweeper for single battles. This moveset is designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Timburr's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. However, Sheer Force negates the recoil damage from Life Orb while still increasing the damage from both it's ability and the orb making it an amazing item for Timburr. With Sheer Force, Timburr's attacks with secondary effects have 1.3x power; nullifies the effects. With a Eject Pack equipped to it, if Timburr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Timburr's speed by 1 stage).
◆ Knock Off is a physical TERA-boosted 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dark-type move).
◆ Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).
◆ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
Link (click to copy):
https://hohoushome.com/b/qbca214
Teratype Dragon movesets for Timburr
Item: Flame Orb / Eject Pack
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Dragon
EVs: 56 Hp / 252 Atk / 20 Def / 180 SpD
Moveset:
- Close Combat / Hammer Arm
- Poison Jab / Fire Punch
- Tera Blast
- Detect / Protect
Timburr is a fabulous Physical Sweeper for single battles. It's meant to take down the opponent's team with brute physical power. Flame Orb will burn Timburr at the end of the turn which will activate Timburr's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Timburr is statused its attack is 1.5x; ignores burn halving physical damage. Poison Jab or Fire Punch are added to provide additional threat coverage. With a Eject Pack equipped to it, if Timburr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Timburr's speed by 1 stage).
◆ Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).
◆ Fire Punch is a physical 75-base power Fire-type move (10% chance to burn the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dragon-type move).
◆ Detect is a status move (prevents moves from affecting your Timburr this turn).
◆ Protect is a status move (prevents moves from affecting your Timburr this turn).
Link (click to copy):
https://hohoushome.com/b/qcaa214
Item: Punching Glove / Eject Pack
Ability: Iron Fist
Nature: Adamant (+Atk, -SpA)
Tera Type: Dragon
EVs: 56 Hp / 252 Atk / 20 Def / 180 SpD
Moveset:
- Close Combat / Hammer Arm
- Tera Blast
- Knock Off
- Thunder Punch
Timburr is a notable Physical Sweeper for single battles. It is designed to take down the opponent's team with brute physical power. Punching Glove increases the power of Timburr's punching moves by 1.2x and prevents contact with it's targets. Plus Timburr's Iron Fist ability combined with Punching Glove help it deliver nasty punches to its enemies. With Iron Fist, Timburr's punch-based attacks have 1.2x power. Sucker punch is not boosted. With a Eject Pack equipped to it, if Timburr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Timburr's speed by 1 stage).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dragon-type move).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qcba214
Item: Life Orb / Eject Pack
Ability: Sheer Force
Nature: Adamant (+Atk, -SpA)
Tera Type: Dragon
EVs: 56 Hp / 252 Atk / 20 Def / 180 SpD
Moveset:
- Close Combat / Hammer Arm
- Tera Blast
- Knock Off
- Poison Jab
Timburr is an extraordinary Physical Sweeper for single battles. It's goal is to take down the opponent's team with brute physical power. Life Orb boosts the power of Timburr's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. However, Sheer Force negates the recoil damage from Life Orb while still increasing the damage from both it's ability and the orb making it an amazing item for Timburr. With Sheer Force, Timburr's attacks with secondary effects have 1.3x power; nullifies the effects. With a Eject Pack equipped to it, if Timburr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Timburr's speed by 1 stage).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dragon-type move).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).
Link (click to copy):
https://hohoushome.com/b/qcca214
Teratype Electric movesets for Timburr
Item: Flame Orb / Eject Pack
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Electric
EVs: 56 Hp / 252 Atk / 20 Def / 180 SpD
Moveset:
- Close Combat / Hammer Arm
- Facade
- Tera Blast / Thunder Punch
- Detect / Protect
Timburr is an astounding Physical Sweeper for single battles. The purpose of this moveset is to take down the opponent's team with brute physical power. Flame Orb will burn Timburr at the end of the turn which will activate Timburr's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Timburr is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Timburr a sweet boost. With a Eject Pack equipped to it, if Timburr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Timburr's speed by 1 stage).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Timburr is burn/poison/paralyzed).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Electric-type move).
◆ Thunder Punch is a physical TERA-boosted 75-base power Electric-type move (10% chance to paralyze the target).
◆ Detect is a status move (prevents moves from affecting your Timburr this turn).
◆ Protect is a status move (prevents moves from affecting your Timburr this turn).
Link (click to copy):
https://hohoushome.com/b/qdaa214
Item: Punching Glove / Eject Pack
Ability: Iron Fist
Nature: Adamant (+Atk, -SpA)
Tera Type: Electric
EVs: 56 Hp / 252 Atk / 20 Def / 180 SpD
Moveset:
- Close Combat / Hammer Arm
- Thunder Punch / Tera Blast
- Knock Off
- Fire Punch
Timburr is an astounding Physical Sweeper for single battles. It attempts to take down the opponent's team with brute physical power. Punching Glove increases the power of Timburr's punching moves by 1.2x and prevents contact with it's targets. Plus Timburr's Iron Fist ability combined with Punching Glove help it deliver nasty punches to its opponents. With Iron Fist, Timburr's punch-based attacks have 1.2x power. Sucker punch is not boosted. With a Eject Pack equipped to it, if Timburr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Timburr's speed by 1 stage).
◆ Thunder Punch is a physical TERA-boosted 75-base power Electric-type move (10% chance to paralyze the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Electric-type move).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Fire Punch is a physical 75-base power Fire-type move (10% chance to burn the target).
Link (click to copy):
https://hohoushome.com/b/qdba214
Item: Life Orb / Eject Pack
Ability: Sheer Force
Nature: Adamant (+Atk, -SpA)
Tera Type: Electric
EVs: 56 Hp / 252 Atk / 20 Def / 180 SpD
Moveset:
- Close Combat / Hammer Arm
- Tera Blast / Thunder Punch
- Knock Off
- Poison Jab
Timburr is a remarkable Physical Sweeper for single battles. It's designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Timburr's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. However, Sheer Force negates the recoil damage from Life Orb while still increasing the damage from both it's ability and the orb making it an amazing item for Timburr. With Sheer Force, Timburr's attacks with secondary effects have 1.3x power; nullifies the effects. With a Eject Pack equipped to it, if Timburr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Timburr's speed by 1 stage).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Electric-type move).
◆ Thunder Punch is a physical TERA-boosted 75-base power Electric-type move (10% chance to paralyze the target).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).
Link (click to copy):
https://hohoushome.com/b/qdca214
Teratype Fairy movesets for Timburr
Item: Flame Orb / Eject Pack
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Fairy
EVs: 56 Hp / 252 Atk / 20 Def / 180 SpD
Moveset:
- Close Combat / Hammer Arm
- Facade
- Tera Blast
- Detect / Protect
Timburr is a notable Physical Sweeper for single battles. It's primary goal is to take down the opponent's team with brute physical power. Flame Orb will burn Timburr at the end of the turn which will activate Timburr's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Timburr is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Timburr a sweet boost. With a Eject Pack equipped to it, if Timburr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Timburr's speed by 1 stage).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Timburr is burn/poison/paralyzed).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fairy-type move).
◆ Detect is a status move (prevents moves from affecting your Timburr this turn).
◆ Protect is a status move (prevents moves from affecting your Timburr this turn).
Link (click to copy):
https://hohoushome.com/b/qeaa214
Item: Punching Glove / Eject Pack
Ability: Iron Fist
Nature: Adamant (+Atk, -SpA)
Tera Type: Fairy
EVs: 56 Hp / 252 Atk / 20 Def / 180 SpD
Moveset:
- Close Combat / Hammer Arm
- Tera Blast
- Knock Off
- Thunder Punch
Timburr is an extraordinary Physical Sweeper for single battles. It's designed to take down the opponent's team with brute physical power. Punching Glove increases the power of Timburr's punching moves by 1.2x and prevents contact with it's targets. Plus Timburr's Iron Fist ability combined with Punching Glove help it deliver nasty punches to its opponents. With Iron Fist, Timburr's punch-based attacks have 1.2x power. Sucker punch is not boosted. With a Eject Pack equipped to it, if Timburr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Timburr's speed by 1 stage).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fairy-type move).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qeba214
Item: Life Orb / Eject Pack
Ability: Sheer Force
Nature: Adamant (+Atk, -SpA)
Tera Type: Fairy
EVs: 56 Hp / 252 Atk / 20 Def / 180 SpD
Moveset:
- Close Combat / Hammer Arm
- Tera Blast
- Knock Off
- Poison Jab
Timburr is an awesome Physical Sweeper for single battles. It's designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Timburr's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. However, Sheer Force negates the recoil damage from Life Orb while still increasing the damage from both it's ability and the orb making it an amazing item for Timburr. With Sheer Force, Timburr's attacks with secondary effects have 1.3x power; nullifies the effects. With a Eject Pack equipped to it, if Timburr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Timburr's speed by 1 stage).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fairy-type move).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).
Link (click to copy):
https://hohoushome.com/b/qeca214
Teratype Fighting movesets for Timburr
Item: Flame Orb / Eject Pack
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Fighting
EVs: 56 Hp / 252 Atk / 20 Def / 180 SpD
Moveset:
- Close Combat / Hammer Arm
- Facade
- Knock Off
- Detect / Protect
Timburr is a wonderful Physical Sweeper for single battles. It is primarily designed to take down the opponent's team with brute physical power. Flame Orb will burn Timburr at the end of the turn which will activate Timburr's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Timburr is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Timburr a sweet boost. With a Eject Pack equipped to it, if Timburr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical TERA-boosted 100-base power Fighting-type move (lowers your Timburr's speed by 1 stage).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Timburr is burn/poison/paralyzed).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Detect is a status move (prevents moves from affecting your Timburr this turn).
◆ Protect is a status move (prevents moves from affecting your Timburr this turn).
Link (click to copy):
https://hohoushome.com/b/qfaa214
Item: Punching Glove / Eject Pack
Ability: Iron Fist
Nature: Adamant (+Atk, -SpA)
Tera Type: Fighting
EVs: 56 Hp / 252 Atk / 20 Def / 180 SpD
Moveset:
- Close Combat / Hammer Arm
- Knock Off
- Thunder Punch
- Fire Punch
Timburr is a fabulous Physical Sweeper for single battles. It is primarily designed to take down the opponent's team with brute physical power. Punching Glove increases the power of Timburr's punching moves by 1.2x and prevents contact with it's targets. Plus Timburr's Iron Fist ability combined with Punching Glove help it deliver nasty punches to its enemies. With Iron Fist, Timburr's punch-based attacks have 1.2x power. Sucker punch is not boosted. With a Eject Pack equipped to it, if Timburr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical TERA-boosted 100-base power Fighting-type move (lowers your Timburr's speed by 1 stage).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
◆ Fire Punch is a physical 75-base power Fire-type move (10% chance to burn the target).
Link (click to copy):
https://hohoushome.com/b/qfba214
Item: Life Orb / Eject Pack
Ability: Sheer Force
Nature: Adamant (+Atk, -SpA)
Tera Type: Fighting
EVs: 56 Hp / 252 Atk / 20 Def / 180 SpD
Moveset:
- Close Combat / Hammer Arm
- Knock Off
- Poison Jab
- Ice Punch
Timburr is pretty popular Physical Sweeper for single battles. It's meant to take down the opponent's team with brute physical power. Life Orb boosts the power of Timburr's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. However, Sheer Force negates the recoil damage from Life Orb while still increasing the damage from both it's ability and the orb making it an amazing item for Timburr. With Sheer Force, Timburr's attacks with secondary effects have 1.3x power; nullifies the effects. With a Eject Pack equipped to it, if Timburr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical TERA-boosted 100-base power Fighting-type move (lowers your Timburr's speed by 1 stage).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).
◆ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
Link (click to copy):
https://hohoushome.com/b/qfca214
Teratype Fire movesets for Timburr
Item: Flame Orb / Eject Pack
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Fire
EVs: 56 Hp / 252 Atk / 20 Def / 180 SpD
Moveset:
- Close Combat / Hammer Arm
- Thunder Punch / Facade
- Tera Blast / Fire Punch
- Detect / Protect
Timburr is a remarkable Physical Sweeper for single battles. It is primarily designed to take down the opponent's team with brute physical power. Flame Orb will burn Timburr at the end of the turn which will activate Timburr's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Timburr is statused its attack is 1.5x; ignores burn halving physical damage. Thunder Punch was added to provide additional threat coverage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Timburr a sweet boost. With a Eject Pack equipped to it, if Timburr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Timburr's speed by 1 stage).
◆ Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Timburr is burn/poison/paralyzed).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fire-type move).
◆ Fire Punch is a physical TERA-boosted 75-base power Fire-type move (10% chance to burn the target).
◆ Detect is a status move (prevents moves from affecting your Timburr this turn).
◆ Protect is a status move (prevents moves from affecting your Timburr this turn).
Link (click to copy):
https://hohoushome.com/b/qgaa214
Item: Punching Glove / Eject Pack
Ability: Iron Fist
Nature: Adamant (+Atk, -SpA)
Tera Type: Fire
EVs: 56 Hp / 252 Atk / 20 Def / 180 SpD
Moveset:
- Close Combat / Hammer Arm
- Fire Punch / Tera Blast
- Knock Off
- Thunder Punch
Timburr is an outstanding Physical Sweeper for single battles. It's goal is to take down the opponent's team with brute physical power. Punching Glove increases the power of Timburr's punching moves by 1.2x and prevents contact with it's targets. Plus Timburr's Iron Fist ability combined with Punching Glove help it deliver nasty punches to its targets. With Iron Fist, Timburr's punch-based attacks have 1.2x power. Sucker punch is not boosted. With a Eject Pack equipped to it, if Timburr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Timburr's speed by 1 stage).
◆ Fire Punch is a physical TERA-boosted 75-base power Fire-type move (10% chance to burn the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fire-type move).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qgba214
Item: Life Orb / Eject Pack
Ability: Sheer Force
Nature: Adamant (+Atk, -SpA)
Tera Type: Fire
EVs: 56 Hp / 252 Atk / 20 Def / 180 SpD
Moveset:
- Close Combat / Hammer Arm
- Tera Blast / Fire Punch
- Knock Off
- Poison Jab
Timburr is popular Physical Sweeper for single battles. It's purpose is to take down the opponent's team with brute physical power. Life Orb boosts the power of Timburr's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. However, Sheer Force negates the recoil damage from Life Orb while still increasing the damage from both it's ability and the orb making it an amazing item for Timburr. With Sheer Force, Timburr's attacks with secondary effects have 1.3x power; nullifies the effects. With a Eject Pack equipped to it, if Timburr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Timburr's speed by 1 stage).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fire-type move).
◆ Fire Punch is a physical TERA-boosted 75-base power Fire-type move (10% chance to burn the target).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).
Link (click to copy):
https://hohoushome.com/b/qgca214
Teratype Flying movesets for Timburr
Item: Flame Orb / Eject Pack
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Flying
EVs: 56 Hp / 252 Atk / 20 Def / 180 SpD
Moveset:
- Close Combat / Hammer Arm
- Facade
- Tera Blast
- Detect / Protect
Timburr is a remarkable Physical Sweeper for single battles. It's meant to take down the opponent's team with brute physical power. Flame Orb will burn Timburr at the end of the turn which will activate Timburr's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Timburr is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Timburr a sweet boost. With a Eject Pack equipped to it, if Timburr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Timburr's speed by 1 stage).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Timburr is burn/poison/paralyzed).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Flying-type move).
◆ Detect is a status move (prevents moves from affecting your Timburr this turn).
◆ Protect is a status move (prevents moves from affecting your Timburr this turn).
Link (click to copy):
https://hohoushome.com/b/qhaa214
Item: Punching Glove / Eject Pack
Ability: Iron Fist
Nature: Adamant (+Atk, -SpA)
Tera Type: Flying
EVs: 56 Hp / 252 Atk / 20 Def / 180 SpD
Moveset:
- Close Combat / Hammer Arm
- Tera Blast
- Knock Off
- Thunder Punch
Timburr is a stupendous Physical Sweeper for single battles. The purpose of this moveset is to take down the opponent's team with brute physical power. Punching Glove increases the power of Timburr's punching moves by 1.2x and prevents contact with it's targets. Plus Timburr's Iron Fist ability combined with Punching Glove help it deliver nasty punches to its foes. With Iron Fist, Timburr's punch-based attacks have 1.2x power. Sucker punch is not boosted. With a Eject Pack equipped to it, if Timburr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Timburr's speed by 1 stage).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Flying-type move).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qhba214
Item: Life Orb / Eject Pack
Ability: Sheer Force
Nature: Adamant (+Atk, -SpA)
Tera Type: Flying
EVs: 56 Hp / 252 Atk / 20 Def / 180 SpD
Moveset:
- Close Combat / Hammer Arm
- Tera Blast
- Knock Off
- Poison Jab
Timburr is an interesting Physical Sweeper for single battles. It's purpose is to take down the opponent's team with brute physical power. Life Orb boosts the power of Timburr's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. However, Sheer Force negates the recoil damage from Life Orb while still increasing the damage from both it's ability and the orb making it an amazing item for Timburr. With Sheer Force, Timburr's attacks with secondary effects have 1.3x power; nullifies the effects. With a Eject Pack equipped to it, if Timburr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Timburr's speed by 1 stage).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Flying-type move).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).
Link (click to copy):
https://hohoushome.com/b/qhca214
Teratype Ghost movesets for Timburr
Item: Flame Orb / Eject Pack
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Ghost
EVs: 56 Hp / 252 Atk / 20 Def / 180 SpD
Moveset:
- Close Combat / Hammer Arm
- Facade
- Tera Blast
- Detect / Protect
Timburr is a remarkable Physical Sweeper for single battles. It's primary goal is to take down the opponent's team with brute physical power. Flame Orb will burn Timburr at the end of the turn which will activate Timburr's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Timburr is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Timburr a sweet boost. With a Eject Pack equipped to it, if Timburr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Timburr's speed by 1 stage).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Timburr is burn/poison/paralyzed).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ghost-type move).
◆ Detect is a status move (prevents moves from affecting your Timburr this turn).
◆ Protect is a status move (prevents moves from affecting your Timburr this turn).
Link (click to copy):
https://hohoushome.com/b/qiaa214
Item: Punching Glove / Eject Pack
Ability: Iron Fist
Nature: Adamant (+Atk, -SpA)
Tera Type: Ghost
EVs: 56 Hp / 252 Atk / 20 Def / 180 SpD
Moveset:
- Close Combat / Hammer Arm
- Tera Blast
- Knock Off
- Thunder Punch
Timburr is a marvelous Physical Sweeper for single battles. It's primary goal is to take down the opponent's team with brute physical power. Punching Glove increases the power of Timburr's punching moves by 1.2x and prevents contact with it's targets. Plus Timburr's Iron Fist ability combined with Punching Glove help it deliver nasty punches to its foes. With Iron Fist, Timburr's punch-based attacks have 1.2x power. Sucker punch is not boosted. With a Eject Pack equipped to it, if Timburr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Timburr's speed by 1 stage).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ghost-type move).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qiba214
Item: Life Orb / Eject Pack
Ability: Sheer Force
Nature: Adamant (+Atk, -SpA)
Tera Type: Ghost
EVs: 56 Hp / 252 Atk / 20 Def / 180 SpD
Moveset:
- Close Combat / Hammer Arm
- Tera Blast
- Knock Off
- Poison Jab
Timburr is a sensational Physical Sweeper for single battles. It's meant to take down the opponent's team with brute physical power. Life Orb boosts the power of Timburr's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. However, Sheer Force negates the recoil damage from Life Orb while still increasing the damage from both it's ability and the orb making it an amazing item for Timburr. With Sheer Force, Timburr's attacks with secondary effects have 1.3x power; nullifies the effects. With a Eject Pack equipped to it, if Timburr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Timburr's speed by 1 stage).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ghost-type move).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).
Link (click to copy):
https://hohoushome.com/b/qica214
Teratype Grass movesets for Timburr
Item: Flame Orb / Eject Pack
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Grass
EVs: 56 Hp / 252 Atk / 20 Def / 180 SpD
Moveset:
- Close Combat / Hammer Arm
- Ice Punch / Facade
- Tera Blast
- Detect / Protect
Timburr is a fabulous Physical Sweeper for single battles. It attempts to take down the opponent's team with brute physical power. Flame Orb will burn Timburr at the end of the turn which will activate Timburr's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Timburr is statused its attack is 1.5x; ignores burn halving physical damage. Ice Punch was added to provide additional threat coverage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Timburr a sweet boost. With a Eject Pack equipped to it, if Timburr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Timburr's speed by 1 stage).
◆ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Timburr is burn/poison/paralyzed).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Grass-type move).
◆ Detect is a status move (prevents moves from affecting your Timburr this turn).
◆ Protect is a status move (prevents moves from affecting your Timburr this turn).
Link (click to copy):
https://hohoushome.com/b/qjaa214
Item: Punching Glove / Eject Pack
Ability: Iron Fist
Nature: Adamant (+Atk, -SpA)
Tera Type: Grass
EVs: 56 Hp / 252 Atk / 20 Def / 180 SpD
Moveset:
- Close Combat / Hammer Arm
- Tera Blast
- Knock Off
- Thunder Punch
Timburr is a stupendous Physical Sweeper for single battles. This moveset attempts to take down the opponent's team with brute physical power. Punching Glove increases the power of Timburr's punching moves by 1.2x and prevents contact with it's targets. Plus Timburr's Iron Fist ability combined with Punching Glove help it deliver nasty punches to its enemies. With Iron Fist, Timburr's punch-based attacks have 1.2x power. Sucker punch is not boosted. With a Eject Pack equipped to it, if Timburr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Timburr's speed by 1 stage).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Grass-type move).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qjba214
Item: Life Orb / Eject Pack
Ability: Sheer Force
Nature: Adamant (+Atk, -SpA)
Tera Type: Grass
EVs: 56 Hp / 252 Atk / 20 Def / 180 SpD
Moveset:
- Close Combat / Hammer Arm
- Tera Blast
- Knock Off
- Poison Jab
Timburr is popular Physical Sweeper for single battles. It's goal is to take down the opponent's team with brute physical power. Life Orb boosts the power of Timburr's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. However, Sheer Force negates the recoil damage from Life Orb while still increasing the damage from both it's ability and the orb making it an amazing item for Timburr. With Sheer Force, Timburr's attacks with secondary effects have 1.3x power; nullifies the effects. With a Eject Pack equipped to it, if Timburr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Timburr's speed by 1 stage).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Grass-type move).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).
Link (click to copy):
https://hohoushome.com/b/qjca214
Teratype Ground movesets for Timburr
Item: Flame Orb / Eject Pack
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Ground
EVs: 56 Hp / 252 Atk / 20 Def / 180 SpD
Moveset:
- Close Combat / Hammer Arm
- Poison Jab / Facade
- Tera Blast
- Detect / Protect
Timburr is a stupendous Physical Sweeper for single battles. It is primarily designed to take down the opponent's team with brute physical power. Flame Orb will burn Timburr at the end of the turn which will activate Timburr's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Timburr is statused its attack is 1.5x; ignores burn halving physical damage. Poison Jab was added to provide additional threat coverage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Timburr a sweet boost. With a Eject Pack equipped to it, if Timburr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Timburr's speed by 1 stage).
◆ Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Timburr is burn/poison/paralyzed).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ground-type move).
◆ Detect is a status move (prevents moves from affecting your Timburr this turn).
◆ Protect is a status move (prevents moves from affecting your Timburr this turn).
Link (click to copy):
https://hohoushome.com/b/qkaa214
Item: Punching Glove / Eject Pack
Ability: Iron Fist
Nature: Adamant (+Atk, -SpA)
Tera Type: Ground
EVs: 56 Hp / 252 Atk / 20 Def / 180 SpD
Moveset:
- Close Combat / Hammer Arm
- Tera Blast
- Knock Off
- Thunder Punch
Timburr is pretty popular Physical Sweeper for single battles. This moveset attempts to take down the opponent's team with brute physical power. Punching Glove increases the power of Timburr's punching moves by 1.2x and prevents contact with it's targets. Plus Timburr's Iron Fist ability combined with Punching Glove help it deliver nasty punches to its opponents. With Iron Fist, Timburr's punch-based attacks have 1.2x power. Sucker punch is not boosted. With a Eject Pack equipped to it, if Timburr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Timburr's speed by 1 stage).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ground-type move).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qkba214
Item: Life Orb / Eject Pack
Ability: Sheer Force
Nature: Adamant (+Atk, -SpA)
Tera Type: Ground
EVs: 56 Hp / 252 Atk / 20 Def / 180 SpD
Moveset:
- Close Combat / Hammer Arm
- Tera Blast
- Knock Off
- Poison Jab
Timburr is an extraordinary Physical Sweeper for single battles. It tries to take down the opponent's team with brute physical power. Life Orb boosts the power of Timburr's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. However, Sheer Force negates the recoil damage from Life Orb while still increasing the damage from both it's ability and the orb making it an amazing item for Timburr. With Sheer Force, Timburr's attacks with secondary effects have 1.3x power; nullifies the effects. With a Eject Pack equipped to it, if Timburr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Timburr's speed by 1 stage).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ground-type move).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).
Link (click to copy):
https://hohoushome.com/b/qkca214
Teratype Ice movesets for Timburr
Item: Flame Orb / Eject Pack
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Ice
EVs: 56 Hp / 252 Atk / 20 Def / 180 SpD
Moveset:
- Close Combat / Hammer Arm
- Fire Punch / Facade
- Tera Blast / Ice Punch
- Detect / Protect
Timburr is a stupendous Physical Sweeper for single battles. It's purpose is to take down the opponent's team with brute physical power. Flame Orb will burn Timburr at the end of the turn which will activate Timburr's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Timburr is statused its attack is 1.5x; ignores burn halving physical damage. Fire Punch was added to provide additional threat coverage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Timburr a sweet boost. With a Eject Pack equipped to it, if Timburr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Timburr's speed by 1 stage).
◆ Fire Punch is a physical 75-base power Fire-type move (10% chance to burn the target).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Timburr is burn/poison/paralyzed).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ice-type move).
◆ Ice Punch is a physical TERA-boosted 75-base power Ice-type move (10% chance to freeze the target).
◆ Detect is a status move (prevents moves from affecting your Timburr this turn).
◆ Protect is a status move (prevents moves from affecting your Timburr this turn).
Link (click to copy):
https://hohoushome.com/b/qlaa214
Item: Punching Glove / Eject Pack
Ability: Iron Fist
Nature: Adamant (+Atk, -SpA)
Tera Type: Ice
EVs: 56 Hp / 252 Atk / 20 Def / 180 SpD
Moveset:
- Close Combat / Hammer Arm
- Ice Punch / Tera Blast
- Knock Off
- Thunder Punch
Timburr is an awesome Physical Sweeper for single battles. It attempts to take down the opponent's team with brute physical power. Punching Glove increases the power of Timburr's punching moves by 1.2x and prevents contact with it's targets. Plus Timburr's Iron Fist ability combined with Punching Glove help it deliver nasty punches to its enemies. With Iron Fist, Timburr's punch-based attacks have 1.2x power. Sucker punch is not boosted. With a Eject Pack equipped to it, if Timburr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Timburr's speed by 1 stage).
◆ Ice Punch is a physical TERA-boosted 75-base power Ice-type move (10% chance to freeze the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ice-type move).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qlba214
Item: Life Orb / Eject Pack
Ability: Sheer Force
Nature: Adamant (+Atk, -SpA)
Tera Type: Ice
EVs: 56 Hp / 252 Atk / 20 Def / 180 SpD
Moveset:
- Close Combat / Hammer Arm
- Tera Blast / Ice Punch
- Knock Off
- Poison Jab
Timburr is a spectacular Physical Sweeper for single battles. It's meant to take down the opponent's team with brute physical power. Life Orb boosts the power of Timburr's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. However, Sheer Force negates the recoil damage from Life Orb while still increasing the damage from both it's ability and the orb making it an amazing item for Timburr. With Sheer Force, Timburr's attacks with secondary effects have 1.3x power; nullifies the effects. With a Eject Pack equipped to it, if Timburr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Timburr's speed by 1 stage).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ice-type move).
◆ Ice Punch is a physical TERA-boosted 75-base power Ice-type move (10% chance to freeze the target).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).
Link (click to copy):
https://hohoushome.com/b/qlca214
Teratype Normal movesets for Timburr
Item: Flame Orb / Eject Pack
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Normal
EVs: 56 Hp / 252 Atk / 20 Def / 180 SpD
Moveset:
- Facade / Tera Blast
- Close Combat / Hammer Arm
- Knock Off
- Detect / Protect
Timburr is an extraordinary Physical Sweeper for single battles. It's primary goal is to take down the opponent's team with brute physical power. Flame Orb will burn Timburr at the end of the turn which will activate Timburr's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Timburr is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Timburr a sweet boost. With a Eject Pack equipped to it, if Timburr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Tera Blast is a special TERA-boosted 80-base power Normal-type move (if terastallized: becomes a physical Normal-type move).
◆ Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Timburr's defense and special defense by 1 stage).
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Timburr's speed by 1 stage).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Detect is a status move (prevents moves from affecting your Timburr this turn).
◆ Protect is a status move (prevents moves from affecting your Timburr this turn).
Link (click to copy):
https://hohoushome.com/b/qmaa214
Item: Punching Glove / Eject Pack
Ability: Iron Fist
Nature: Adamant (+Atk, -SpA)
Tera Type: Normal
EVs: 56 Hp / 252 Atk / 20 Def / 180 SpD
Moveset:
- Close Combat / Hammer Arm
- Tera Blast / Facade
- Knock Off
- Thunder Punch
Timburr is an outstanding Physical Sweeper for single battles. This moveset attempts to take down the opponent's team with brute physical power. Punching Glove increases the power of Timburr's punching moves by 1.2x and prevents contact with it's targets. Plus Timburr's Iron Fist ability combined with Punching Glove help it deliver nasty punches to its foes. With Iron Fist, Timburr's punch-based attacks have 1.2x power. Sucker punch is not boosted. Facade's damage doubles when the user has a status affliction. With a Eject Pack equipped to it, if Timburr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Timburr's speed by 1 stage).
◆ Tera Blast is a special TERA-boosted 80-base power Normal-type move (if terastallized: becomes a physical Normal-type move).
◆ Facade is a physical TERA-boosted 70-base power Normal-type move (power doubles if Timburr is burn/poison/paralyzed).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qmba214
Item: Life Orb / Eject Pack
Ability: Sheer Force
Nature: Adamant (+Atk, -SpA)
Tera Type: Normal
EVs: 56 Hp / 252 Atk / 20 Def / 180 SpD
Moveset:
- Close Combat / Hammer Arm
- Tera Blast / Facade
- Knock Off
- Poison Jab
Timburr is a fabulous Physical Sweeper for single battles. It was designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Timburr's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. However, Sheer Force negates the recoil damage from Life Orb while still increasing the damage from both it's ability and the orb making it an amazing item for Timburr. With Sheer Force, Timburr's attacks with secondary effects have 1.3x power; nullifies the effects. Facade's damage doubles when the user has a status affliction. With a Eject Pack equipped to it, if Timburr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Timburr's speed by 1 stage).
◆ Tera Blast is a special TERA-boosted 80-base power Normal-type move (if terastallized: becomes a physical Normal-type move).
◆ Facade is a physical TERA-boosted 70-base power Normal-type move (power doubles if Timburr is burn/poison/paralyzed).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).
Link (click to copy):
https://hohoushome.com/b/qmca214
Teratype Poison movesets for Timburr
Item: Flame Orb / Eject Pack
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Poison
EVs: 56 Hp / 252 Atk / 20 Def / 180 SpD
Moveset:
- Close Combat / Hammer Arm
- Facade
- Poison Jab / Tera Blast
- Detect / Protect
Timburr is an extraordinary Physical Sweeper for single battles. It was designed to take down the opponent's team with brute physical power. Flame Orb will burn Timburr at the end of the turn which will activate Timburr's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Timburr is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Timburr a sweet boost. With a Eject Pack equipped to it, if Timburr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Timburr's speed by 1 stage).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Timburr is burn/poison/paralyzed).
◆ Poison Jab is a physical TERA-boosted 80-base power Poison-type move (30% chance to poison the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Poison-type move).
◆ Detect is a status move (prevents moves from affecting your Timburr this turn).
◆ Protect is a status move (prevents moves from affecting your Timburr this turn).
Link (click to copy):
https://hohoushome.com/b/qnaa214
Item: Punching Glove / Eject Pack
Ability: Iron Fist
Nature: Adamant (+Atk, -SpA)
Tera Type: Poison
EVs: 56 Hp / 252 Atk / 20 Def / 180 SpD
Moveset:
- Close Combat / Hammer Arm
- Poison Jab / Tera Blast
- Knock Off
- Thunder Punch
Timburr is an outstanding Physical Sweeper for single battles. The purpose of this moveset is to take down the opponent's team with brute physical power. Punching Glove increases the power of Timburr's punching moves by 1.2x and prevents contact with it's targets. Plus Timburr's Iron Fist ability combined with Punching Glove help it deliver nasty punches to its foes. With Iron Fist, Timburr's punch-based attacks have 1.2x power. Sucker punch is not boosted. With a Eject Pack equipped to it, if Timburr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Timburr's speed by 1 stage).
◆ Poison Jab is a physical TERA-boosted 80-base power Poison-type move (30% chance to poison the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Poison-type move).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qnba214
Item: Life Orb / Eject Pack
Ability: Sheer Force
Nature: Adamant (+Atk, -SpA)
Tera Type: Poison
EVs: 56 Hp / 252 Atk / 20 Def / 180 SpD
Moveset:
- Close Combat / Hammer Arm
- Poison Jab / Tera Blast
- Knock Off
- Fire Punch
Timburr is a fabulous Physical Sweeper for single battles. This moveset is designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Timburr's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. However, Sheer Force negates the recoil damage from Life Orb while still increasing the damage from both it's ability and the orb making it an amazing item for Timburr. With Sheer Force, Timburr's attacks with secondary effects have 1.3x power; nullifies the effects. With a Eject Pack equipped to it, if Timburr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Timburr's speed by 1 stage).
◆ Poison Jab is a physical TERA-boosted 80-base power Poison-type move (30% chance to poison the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Poison-type move).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Fire Punch is a physical 75-base power Fire-type move (10% chance to burn the target).
Link (click to copy):
https://hohoushome.com/b/qnca214
Teratype Psychic movesets for Timburr
Item: Flame Orb / Eject Pack
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Psychic
EVs: 56 Hp / 252 Atk / 20 Def / 180 SpD
Moveset:
- Close Combat / Hammer Arm
- Facade
- Tera Blast
- Detect / Protect
Timburr is a pretty decent Physical Sweeper for single battles. It tries to take down the opponent's team with brute physical power. Flame Orb will burn Timburr at the end of the turn which will activate Timburr's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Timburr is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Timburr a sweet boost. With a Eject Pack equipped to it, if Timburr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Timburr's speed by 1 stage).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Timburr is burn/poison/paralyzed).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Psychic-type move).
◆ Detect is a status move (prevents moves from affecting your Timburr this turn).
◆ Protect is a status move (prevents moves from affecting your Timburr this turn).
Link (click to copy):
https://hohoushome.com/b/qoaa214
Item: Punching Glove / Eject Pack
Ability: Iron Fist
Nature: Adamant (+Atk, -SpA)
Tera Type: Psychic
EVs: 56 Hp / 252 Atk / 20 Def / 180 SpD
Moveset:
- Close Combat / Hammer Arm
- Tera Blast
- Knock Off
- Thunder Punch
Timburr is an outstanding Physical Sweeper for single battles. The purpose of this moveset is to take down the opponent's team with brute physical power. Punching Glove increases the power of Timburr's punching moves by 1.2x and prevents contact with it's targets. Plus Timburr's Iron Fist ability combined with Punching Glove help it deliver nasty punches to its enemies. With Iron Fist, Timburr's punch-based attacks have 1.2x power. Sucker punch is not boosted. With a Eject Pack equipped to it, if Timburr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Timburr's speed by 1 stage).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Psychic-type move).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qoba214
Item: Life Orb / Eject Pack
Ability: Sheer Force
Nature: Adamant (+Atk, -SpA)
Tera Type: Psychic
EVs: 56 Hp / 252 Atk / 20 Def / 180 SpD
Moveset:
- Close Combat / Hammer Arm
- Tera Blast
- Knock Off
- Poison Jab
Timburr is an outstanding Physical Sweeper for single battles. It attempts to take down the opponent's team with brute physical power. Life Orb boosts the power of Timburr's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. However, Sheer Force negates the recoil damage from Life Orb while still increasing the damage from both it's ability and the orb making it an amazing item for Timburr. With Sheer Force, Timburr's attacks with secondary effects have 1.3x power; nullifies the effects. With a Eject Pack equipped to it, if Timburr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Timburr's speed by 1 stage).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Psychic-type move).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).
Link (click to copy):
https://hohoushome.com/b/qoca214
Teratype Rock movesets for Timburr
Item: Flame Orb / Eject Pack
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Rock
EVs: 56 Hp / 252 Atk / 20 Def / 180 SpD
Moveset:
- Close Combat / Hammer Arm
- Poison Jab / Facade
- Tera Blast / Rock Slide
- Detect / Protect
Timburr is a phenomenal Physical Sweeper for single battles. This moveset is designed to take down the opponent's team with brute physical power. Flame Orb will burn Timburr at the end of the turn which will activate Timburr's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Timburr is statused its attack is 1.5x; ignores burn halving physical damage. Poison Jab was added to provide additional threat coverage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Timburr a sweet boost. With a Eject Pack equipped to it, if Timburr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Timburr's speed by 1 stage).
◆ Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Timburr is burn/poison/paralyzed).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Rock-type move).
◆ Rock Slide is a physical TERA-boosted 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Detect is a status move (prevents moves from affecting your Timburr this turn).
◆ Protect is a status move (prevents moves from affecting your Timburr this turn).
Link (click to copy):
https://hohoushome.com/b/qpaa214
Item: Punching Glove / Eject Pack
Ability: Iron Fist
Nature: Adamant (+Atk, -SpA)
Tera Type: Rock
EVs: 56 Hp / 252 Atk / 20 Def / 180 SpD
Moveset:
- Close Combat / Hammer Arm
- Tera Blast / Rock Slide
- Knock Off
- Thunder Punch
Timburr is pretty popular Physical Sweeper for single battles. It's designed to take down the opponent's team with brute physical power. Punching Glove increases the power of Timburr's punching moves by 1.2x and prevents contact with it's targets. Plus Timburr's Iron Fist ability combined with Punching Glove help it deliver nasty punches to its foes. With Iron Fist, Timburr's punch-based attacks have 1.2x power. Sucker punch is not boosted. With a Eject Pack equipped to it, if Timburr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Timburr's speed by 1 stage).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Rock-type move).
◆ Rock Slide is a physical TERA-boosted 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qpba214
Item: Life Orb / Eject Pack
Ability: Sheer Force
Nature: Adamant (+Atk, -SpA)
Tera Type: Rock
EVs: 56 Hp / 252 Atk / 20 Def / 180 SpD
Moveset:
- Close Combat / Hammer Arm
- Tera Blast / Rock Slide
- Knock Off
- Poison Jab
Timburr is an outstanding Physical Sweeper for single battles. It was designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Timburr's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. However, Sheer Force negates the recoil damage from Life Orb while still increasing the damage from both it's ability and the orb making it an amazing item for Timburr. With Sheer Force, Timburr's attacks with secondary effects have 1.3x power; nullifies the effects. With a Eject Pack equipped to it, if Timburr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Timburr's speed by 1 stage).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Rock-type move).
◆ Rock Slide is a physical TERA-boosted 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).
Link (click to copy):
https://hohoushome.com/b/qpca214
Teratype Steel movesets for Timburr
Item: Flame Orb / Eject Pack
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Steel
EVs: 56 Hp / 252 Atk / 20 Def / 180 SpD
Moveset:
- Close Combat / Hammer Arm
- Ice Punch / Facade
- Tera Blast
- Detect / Protect
Timburr is a notable Physical Sweeper for single battles. It's meant to take down the opponent's team with brute physical power. Flame Orb will burn Timburr at the end of the turn which will activate Timburr's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Timburr is statused its attack is 1.5x; ignores burn halving physical damage. Ice Punch was added to provide additional threat coverage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Timburr a sweet boost. With a Eject Pack equipped to it, if Timburr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Timburr's speed by 1 stage).
◆ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Timburr is burn/poison/paralyzed).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Steel-type move).
◆ Detect is a status move (prevents moves from affecting your Timburr this turn).
◆ Protect is a status move (prevents moves from affecting your Timburr this turn).
Link (click to copy):
https://hohoushome.com/b/qqaa214
Item: Punching Glove / Eject Pack
Ability: Iron Fist
Nature: Adamant (+Atk, -SpA)
Tera Type: Steel
EVs: 56 Hp / 252 Atk / 20 Def / 180 SpD
Moveset:
- Close Combat / Hammer Arm
- Tera Blast
- Knock Off
- Thunder Punch
Timburr is a notable Physical Sweeper for single battles. It's meant to take down the opponent's team with brute physical power. Punching Glove increases the power of Timburr's punching moves by 1.2x and prevents contact with it's targets. Plus Timburr's Iron Fist ability combined with Punching Glove help it deliver nasty punches to its enemies. With Iron Fist, Timburr's punch-based attacks have 1.2x power. Sucker punch is not boosted. With a Eject Pack equipped to it, if Timburr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Timburr's speed by 1 stage).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Steel-type move).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qqba214
Item: Life Orb / Eject Pack
Ability: Sheer Force
Nature: Adamant (+Atk, -SpA)
Tera Type: Steel
EVs: 56 Hp / 252 Atk / 20 Def / 180 SpD
Moveset:
- Close Combat / Hammer Arm
- Tera Blast
- Knock Off
- Poison Jab
Timburr is a remarkable Physical Sweeper for single battles. It's goal is to take down the opponent's team with brute physical power. Life Orb boosts the power of Timburr's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. However, Sheer Force negates the recoil damage from Life Orb while still increasing the damage from both it's ability and the orb making it an amazing item for Timburr. With Sheer Force, Timburr's attacks with secondary effects have 1.3x power; nullifies the effects. With a Eject Pack equipped to it, if Timburr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Timburr's speed by 1 stage).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Steel-type move).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).
Link (click to copy):
https://hohoushome.com/b/qqca214
Teratype Water movesets for Timburr
Item: Flame Orb / Eject Pack
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Tera Type: Water
EVs: 56 Hp / 252 Atk / 20 Def / 180 SpD
Moveset:
- Close Combat / Hammer Arm
- Poison Jab / Ice Punch
- Tera Blast
- Detect / Protect
Timburr is a sensational Physical Sweeper for single battles. It's primary goal is to take down the opponent's team with brute physical power. Flame Orb will burn Timburr at the end of the turn which will activate Timburr's Guts ability. Use Detect or Protect to help guarantee the Orb activates on your first turn. With Guts, if Timburr is statused its attack is 1.5x; ignores burn halving physical damage. Poison Jab or Ice Punch are added to provide additional threat coverage. With a Eject Pack equipped to it, if Timburr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Timburr's speed by 1 stage).
◆ Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).
◆ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Water-type move).
◆ Detect is a status move (prevents moves from affecting your Timburr this turn).
◆ Protect is a status move (prevents moves from affecting your Timburr this turn).
Link (click to copy):
https://hohoushome.com/b/qraa214
Item: Punching Glove / Eject Pack
Ability: Iron Fist
Nature: Adamant (+Atk, -SpA)
Tera Type: Water
EVs: 56 Hp / 252 Atk / 20 Def / 180 SpD
Moveset:
- Close Combat / Hammer Arm
- Tera Blast
- Knock Off
- Thunder Punch
Timburr is a remarkable Physical Sweeper for single battles. This moveset attempts to take down the opponent's team with brute physical power. Punching Glove increases the power of Timburr's punching moves by 1.2x and prevents contact with it's targets. Plus Timburr's Iron Fist ability combined with Punching Glove help it deliver nasty punches to its opponents. With Iron Fist, Timburr's punch-based attacks have 1.2x power. Sucker punch is not boosted. With a Eject Pack equipped to it, if Timburr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Timburr's speed by 1 stage).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Water-type move).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qrba214
Item: Life Orb / Eject Pack
Ability: Sheer Force
Nature: Adamant (+Atk, -SpA)
Tera Type: Water
EVs: 56 Hp / 252 Atk / 20 Def / 180 SpD
Moveset:
- Close Combat / Hammer Arm
- Tera Blast
- Knock Off
- Poison Jab
Timburr is a fabulous Physical Sweeper for single battles. This moveset is designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Timburr's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. However, Sheer Force negates the recoil damage from Life Orb while still increasing the damage from both it's ability and the orb making it an amazing item for Timburr. With Sheer Force, Timburr's attacks with secondary effects have 1.3x power; nullifies the effects. With a Eject Pack equipped to it, if Timburr's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Hammer Arm is a physical STAB-boosted 100-base power Fighting-type move (lowers your Timburr's speed by 1 stage).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Water-type move).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).
Link (click to copy):
https://hohoushome.com/b/qrca214
Movepool
Want to know what moves Timburr can learn? Check out the full list of moves available in the Pokemon Scarlet/Violet generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Timburr.
Damage Modifiers:
Combo List
These are a list of several common move combinations Timburr can perform in Scarlet/Violet. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SV Move and Ability Combos for Timburr
- Moves: Endure + Reversal
- Moves: Rest + Sleep talk
- Moves: Substitute + Drain punch
- Moves: Substitute + Reversal
- Ability: Guts + Item: Flame orb
- Ability: Sheer force + Item: Life orb
- Ability: Iron fist + Item: Punching glove
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Ability: Iron Fist + Punching Move: Drain Punch
- Ability: Iron Fist + Punching Move: Fire Punch
- Ability: Sheer Force + Additional Effect Move: Fire Punch
- Ability: Sheer Force + Additional Effect Move: Fling
- Ability: Iron Fist + Punching Move: Focus Punch
- Ability: Iron Fist + Punching Move: Ice Punch
- Ability: Sheer Force + Additional Effect Move: Ice Punch
- Ability: Sheer Force + Additional Effect Move: Low Sweep
- Ability: Iron Fist + Punching Move: Mach Punch
- Ability: Sheer Force + Additional Effect Move: Poison Jab
- Ability: Iron Fist + Punching Move: Thunder Punch
- Ability: Sheer Force + Additional Effect Move: Thunder Punch
- Ability: Iron Fist + Punching Move: Dynamic Punch
- Ability: Sheer Force + Additional Effect Move: Dynamic Punch
- Item: Blunder Policy + Move: Dynamic Punch
- Ability: Sheer Force + Additional Effect Move: Focus Blast
- Ability: Iron Fist + Punching Move: Hammer Arm
- Ability: Sheer Force + Additional Effect Move: Rock Tomb
- Ability: Sheer Force + Additional Effect Move: Rock Slide
- Moves with Priority: Detect, Endure, Helping Hand, Protect, Wide Guard, Mach Punch
- Moves that Break Screens: Defog, Brick Break
Moves that boost Timburr's stats
- Bulk Up
- Curse
Most notable and possible best moves for Timburr
- Knock Off
- Protect
- Rest
- Taunt
Common Effort Values for Timburr in Scarlet and Violet
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Jolly Nature ( 0/252/0/0/0/252 )
- Timid Nature ( 0/0/0/252/0/252 )
- Bold Nature ( 252/0/252/0/0/4 )
- Calm Nature ( 252/0/0/0/252/4 )
- Relaxed Nature ( 252/0/88/0/168/0 )
- Sassy Nature ( 252/0/4/0/252/0 )
- Optimize Timburr's Defensive EV-spread for Pokemon Scarlet and Violet
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Timburr. Top rated Timburr Scarlet/Violet movesets. You can find Timburr builds Scarlet/Violet. Timburr movesets Scarlet/Violet are listed here. VGC Timburr Competitive Movesets can be found here. Find various EV spreads, find the best nature for Timburr in Scarlet/Violet along with competitive movesets. Basic info and Movesets for Gurdurr evolution