Competitive Information for Galarian Weezing [Scarlet/Violet]
Poison / Fairy
Abilities:
This Pokemon is immune to Ground; Gravity/Ingrain/Smack Down/Iron Ball nullify it.
On switch-in, this Pokemon summons Misty Terrain.
While this Pokemon is active, Abilities have no effect.
Disclaimer: All videos and opinions are owned by their respective creators and may not reflect our views.
Note: Pokemon with the Levitate ability are immune to Ground attacks.
Movesets for Singles
Looking for a competitive moveset for Weezing-galar? These builds are optimized for Scarlet/Violet Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Scarlet/Violet metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Meet Weezing-Galar, a renowned Pokémon ready to dominate with its Poison and Fairy typing! It's to see Weezing-Galar show up as a Scarlet/Violet opponent. It is weak to Ground, Psychic, and Steel-typed attacks. Explore the movesets below to see how Weezing-Galar performs in battles.
Item: Shell Bell / Life Orb
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Play Rough
- Double-Edge / Body Slam
- Assurance / Thief
- Gyro Ball
Weezing is a fabulous Physical Sweeper for single battles. This moveset design focuses to take down the opponent's team with devastating physical attacks. Life Orb boosts the power of Weezing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Weezing recover from the recoil damage it may take from Double-Edge. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect.
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Assurance is a physical 60-base power Dark-type move (power doubles if target was damaged this turn).
◆ Thief is a physical 60-base power Dark-type move (if your Weezing has no item, it steals the target's).
◆ Gyro Ball is a physical 0-base power Steel-type move (more power the slower your Weezing than the target).
Link (click to copy):
https://hohoushome.com/b/oab6e
Item: Eject Pack / Choice Specs
Ability: Levitate
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Misty Explosion / Strange Steam
- Sludge Wave / Sludge Bomb
- Overheat / Flamethrower
- Thunderbolt
Weezing is a terrific Special Sweeper for single battles. It is designed to take down the opponent's team with lethal special attacks. Choice Specs will increase the damage of Weezing's special moves by 1.5x but will lock you into the first move you pick. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect. With a Eject Pack equipped to it, if Weezing's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Strange Steam is a special STAB-boosted 90-base power Fairy-type move (20% chance to confuse the target).
◆ Sludge Wave is a special STAB-boosted 95-base power Poison-type move (10% chance to poison adjacent pokemon).
◆ Sludge Bomb is a special STAB-boosted 90-base power Poison-type move (30% chance to poison the target).
◆ Overheat is a special 130-base power Fire-type move (lowers your Weezing's special attack by 2 stages).
◆ Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
◆ Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/obb6e
Movesets for Doubles
Need a strong doubles moveset for Weezing-galar? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Scarlet/Violet Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Scarlet/Violet metagame with these expert-crafted setups!
Item: Shell Bell / Life Orb
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Play Rough
- Double-Edge / Body Slam
- Assurance / Thief
- Gyro Ball
Weezing is a superior Physical Sweeper for double battles. The intention of this moveset is to take down the opponent's team with overwhelming physical attacks. Life Orb boosts the power of Weezing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Weezing recover from the recoil damage it may take from Double-Edge. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect.
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Assurance is a physical 60-base power Dark-type move (power doubles if target was damaged this turn).
◆ Thief is a physical 60-base power Dark-type move (if your Weezing has no item, it steals the target's).
◆ Gyro Ball is a physical 0-base power Steel-type move (more power the slower your Weezing than the target).
Link (click to copy):
https://hohoushome.com/b/pab6e
Item: Life Orb / Choice Specs
Ability: Levitate
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Dazzling Gleam / Misty Explosion
- Sludge Wave / Sludge Bomb
- Heat Wave / Overheat
- Thunderbolt
Weezing is a dazzling Special Sweeper for double battles. This moveset is designed to take down the opponent's team with potent special moves. Choice Specs will increase the damage of Weezing's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Weezing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect.
◆ Misty Explosion is a special STAB-boosted 100-base power Fairy-type move (Weezing faints. Weezing on misty terrain: 1.5x power).
◆ Sludge Wave is a special STAB-boosted 95-base power Poison-type move (10% chance to poison adjacent pokemon).
◆ Sludge Bomb is a special STAB-boosted 90-base power Poison-type move (30% chance to poison the target).
◆ Heat Wave is a special 95-base power Fire-type move (10% chance to burn the foes).
◆ Overheat is a special 130-base power Fire-type move (lowers your Weezing's special attack by 2 stages).
◆ Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/pbb6e
Terastal Phenomenon
In Pokemon Scarlet and Violet (Generation 9), each Pokémon in Paldea has a Tera Type. A Pokémon's Tera Type is inactive until the Pokémon Terastallizes, at which time the Pokémon's type will change to its Tera Type.
There are 18 types, meaning there are countless combinations of Pokémon and Tera Types. Terastallizing a Pokémon allows you to enhance your battle strategies by increasing the power of any moves that have the same type as your Pokémon’s Tera Type or by changing your Pokémon’s weaknesses.
Ground moves are bad against Flying.
Psychic moves are bad against Dark.
Steel moves are bad against Water/Steel/Electric/Fire.
The most recommended Terastral Type for Weezing-galar is: Electric, Flying, Dark, Water, Steel or Fire
Terastallizing into one of it's default typings ( Poison or Fairy ) could also prove helpful.
Select a Tera-type:
Teratype Bug movesets for Weezing-galar
Item: Life Orb / Choice Band
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
Tera Type: Bug
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Play Rough
- Tera Blast
- Body Slam / Facade
- Assurance / Thief
Weezing is a phenomenal Physical Sweeper for single battles. It attempts to take down the opponent's team with brute physical power. Choice Band will increase the damage of Weezing's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Weezing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect. Facade's damage doubles when the user has a status affliction.
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Bug-type move).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Weezing is burn/poison/paralyzed).
◆ Assurance is a physical 60-base power Dark-type move (power doubles if target was damaged this turn).
◆ Thief is a physical 60-base power Dark-type move (if your Weezing has no item, it steals the target's).
Link (click to copy):
https://hohoushome.com/b/qaab6e
Item: Eject Pack / Choice Specs
Ability: Levitate
Nature: Modest (+SpA, -Atk)
Tera Type: Bug
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Misty Explosion / Strange Steam
- Sludge Bomb / Sludge
- Tera Blast
- Overheat / Flamethrower
Weezing is a sensational Special Sweeper for single battles. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Weezing's special moves by 1.5x but will lock you into the first move you pick. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect. With a Eject Pack equipped to it, if Weezing's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Strange Steam is a special STAB-boosted 90-base power Fairy-type move (20% chance to confuse the target).
◆ Sludge Bomb is a special STAB-boosted 90-base power Poison-type move (30% chance to poison the target).
◆ Sludge is a special STAB-boosted 65-base power Poison-type move (30% chance to poison the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Bug-type move).
◆ Overheat is a special 130-base power Fire-type move (lowers your Weezing's special attack by 2 stages).
◆ Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
Link (click to copy):
https://hohoushome.com/b/qabb6e
Teratype Dark movesets for Weezing-galar
Item: Life Orb / Choice Band
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
Tera Type: Dark
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Play Rough
- Tera Blast / Assurance
- Body Slam / Facade
- Gyro Ball
Weezing is a stupendous Physical Sweeper for single battles. It's meant to take down the opponent's team with brute physical power. Choice Band will increase the damage of Weezing's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Weezing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect. Facade's damage doubles when the user has a status affliction.
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dark-type move).
◆ Assurance is a physical TERA-boosted 60-base power Dark-type move (power doubles if target was damaged this turn).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Weezing is burn/poison/paralyzed).
◆ Gyro Ball is a physical 0-base power Steel-type move (more power the slower your Weezing than the target).
Link (click to copy):
https://hohoushome.com/b/qbab6e
Item: Eject Pack / Choice Specs
Ability: Levitate
Nature: Modest (+SpA, -Atk)
Tera Type: Dark
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Misty Explosion / Strange Steam
- Sludge Bomb / Sludge
- Dark Pulse / Tera Blast
- Overheat / Flamethrower
Weezing is an outstanding Special Sweeper for single battles. It's goal is to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Weezing's special moves by 1.5x but will lock you into the first move you pick. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect. With a Eject Pack equipped to it, if Weezing's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Strange Steam is a special STAB-boosted 90-base power Fairy-type move (20% chance to confuse the target).
◆ Sludge Bomb is a special STAB-boosted 90-base power Poison-type move (30% chance to poison the target).
◆ Sludge is a special STAB-boosted 65-base power Poison-type move (30% chance to poison the target).
◆ Dark Pulse is a special TERA-boosted 80-base power Dark-type move (20% chance to make the target flinch).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Dark-type move).
◆ Overheat is a special 130-base power Fire-type move (lowers your Weezing's special attack by 2 stages).
◆ Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
Link (click to copy):
https://hohoushome.com/b/qbbb6e
Teratype Dragon movesets for Weezing-galar
Item: Life Orb / Choice Band
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
Tera Type: Dragon
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Play Rough
- Tera Blast
- Body Slam / Facade
- Assurance / Thief
Weezing is a notable Physical Sweeper for single battles. It tries to take down the opponent's team with brute physical power. Choice Band will increase the damage of Weezing's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Weezing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect. Facade's damage doubles when the user has a status affliction.
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dragon-type move).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Weezing is burn/poison/paralyzed).
◆ Assurance is a physical 60-base power Dark-type move (power doubles if target was damaged this turn).
◆ Thief is a physical 60-base power Dark-type move (if your Weezing has no item, it steals the target's).
Link (click to copy):
https://hohoushome.com/b/qcab6e
Item: Eject Pack / Choice Specs
Ability: Levitate
Nature: Modest (+SpA, -Atk)
Tera Type: Dragon
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Misty Explosion / Strange Steam
- Sludge Bomb / Sludge
- Tera Blast
- Overheat / Flamethrower
Weezing is a sensational Special Sweeper for single battles. It is primarily designed to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Weezing's special moves by 1.5x but will lock you into the first move you pick. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect. With a Eject Pack equipped to it, if Weezing's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Strange Steam is a special STAB-boosted 90-base power Fairy-type move (20% chance to confuse the target).
◆ Sludge Bomb is a special STAB-boosted 90-base power Poison-type move (30% chance to poison the target).
◆ Sludge is a special STAB-boosted 65-base power Poison-type move (30% chance to poison the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Dragon-type move).
◆ Overheat is a special 130-base power Fire-type move (lowers your Weezing's special attack by 2 stages).
◆ Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
Link (click to copy):
https://hohoushome.com/b/qcbb6e
Teratype Electric movesets for Weezing-galar
Item: Life Orb / Choice Band
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
Tera Type: Electric
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Play Rough
- Tera Blast
- Body Slam / Facade
- Assurance / Thief
Weezing is a pretty decent Physical Sweeper for single battles. This moveset attempts to take down the opponent's team with brute physical power. Choice Band will increase the damage of Weezing's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Weezing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect. Facade's damage doubles when the user has a status affliction.
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Electric-type move).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Weezing is burn/poison/paralyzed).
◆ Assurance is a physical 60-base power Dark-type move (power doubles if target was damaged this turn).
◆ Thief is a physical 60-base power Dark-type move (if your Weezing has no item, it steals the target's).
Link (click to copy):
https://hohoushome.com/b/qdab6e
Item: Eject Pack / Choice Specs
Ability: Levitate
Nature: Modest (+SpA, -Atk)
Tera Type: Electric
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Misty Explosion / Strange Steam
- Sludge Bomb / Sludge
- Thunderbolt / Tera Blast
- Overheat / Flamethrower
Weezing is a sensational Special Sweeper for single battles. It tries to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Weezing's special moves by 1.5x but will lock you into the first move you pick. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect. With a Eject Pack equipped to it, if Weezing's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Strange Steam is a special STAB-boosted 90-base power Fairy-type move (20% chance to confuse the target).
◆ Sludge Bomb is a special STAB-boosted 90-base power Poison-type move (30% chance to poison the target).
◆ Sludge is a special STAB-boosted 65-base power Poison-type move (30% chance to poison the target).
◆ Thunderbolt is a special TERA-boosted 90-base power Electric-type move (10% chance to paralyze the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Electric-type move).
◆ Overheat is a special 130-base power Fire-type move (lowers your Weezing's special attack by 2 stages).
◆ Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
Link (click to copy):
https://hohoushome.com/b/qdbb6e
Teratype Fairy movesets for Weezing-galar
Item: Life Orb / Choice Band
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
Tera Type: Fairy
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Play Rough / Tera Blast
- Body Slam / Facade
- Assurance / Thief
- Gyro Ball
Weezing is a stupendous Physical Sweeper for single battles. It's designed to take down the opponent's team with brute physical power. Choice Band will increase the damage of Weezing's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Weezing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect. Facade's damage doubles when the user has a status affliction.
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fairy-type move).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Weezing is burn/poison/paralyzed).
◆ Assurance is a physical 60-base power Dark-type move (power doubles if target was damaged this turn).
◆ Thief is a physical 60-base power Dark-type move (if your Weezing has no item, it steals the target's).
◆ Gyro Ball is a physical 0-base power Steel-type move (more power the slower your Weezing than the target).
Link (click to copy):
https://hohoushome.com/b/qeab6e
Item: Eject Pack / Choice Specs
Ability: Levitate
Nature: Modest (+SpA, -Atk)
Tera Type: Fairy
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Misty Explosion / Strange Steam
- Sludge Bomb / Sludge
- Overheat / Flamethrower
- Thunderbolt
Weezing is popular Special Sweeper for single battles. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Weezing's special moves by 1.5x but will lock you into the first move you pick. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect. With a Eject Pack equipped to it, if Weezing's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Strange Steam is a special TERA-boosted 90-base power Fairy-type move (20% chance to confuse the target).
◆ Sludge Bomb is a special STAB-boosted 90-base power Poison-type move (30% chance to poison the target).
◆ Sludge is a special STAB-boosted 65-base power Poison-type move (30% chance to poison the target).
◆ Overheat is a special 130-base power Fire-type move (lowers your Weezing's special attack by 2 stages).
◆ Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
◆ Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qebb6e
Teratype Fighting movesets for Weezing-galar
Item: Life Orb / Choice Band
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
Tera Type: Fighting
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Play Rough
- Tera Blast
- Body Slam / Facade
- Assurance / Thief
Weezing is a stupendous Physical Sweeper for single battles. It is designed to take down the opponent's team with brute physical power. Choice Band will increase the damage of Weezing's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Weezing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect. Facade's damage doubles when the user has a status affliction.
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fighting-type move).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Weezing is burn/poison/paralyzed).
◆ Assurance is a physical 60-base power Dark-type move (power doubles if target was damaged this turn).
◆ Thief is a physical 60-base power Dark-type move (if your Weezing has no item, it steals the target's).
Link (click to copy):
https://hohoushome.com/b/qfab6e
Item: Eject Pack / Choice Specs
Ability: Levitate
Nature: Modest (+SpA, -Atk)
Tera Type: Fighting
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Misty Explosion / Strange Steam
- Sludge Bomb / Sludge
- Tera Blast
- Overheat / Flamethrower
Weezing is a decent Special Sweeper for single battles. It attempts to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Weezing's special moves by 1.5x but will lock you into the first move you pick. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect. With a Eject Pack equipped to it, if Weezing's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Strange Steam is a special STAB-boosted 90-base power Fairy-type move (20% chance to confuse the target).
◆ Sludge Bomb is a special STAB-boosted 90-base power Poison-type move (30% chance to poison the target).
◆ Sludge is a special STAB-boosted 65-base power Poison-type move (30% chance to poison the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Fighting-type move).
◆ Overheat is a special 130-base power Fire-type move (lowers your Weezing's special attack by 2 stages).
◆ Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
Link (click to copy):
https://hohoushome.com/b/qfbb6e
Teratype Fire movesets for Weezing-galar
Item: Life Orb / Choice Band
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
Tera Type: Fire
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Play Rough
- Tera Blast
- Body Slam / Facade
- Assurance / Thief
Weezing is a pretty decent Physical Sweeper for single battles. It is meant to take down the opponent's team with brute physical power. Choice Band will increase the damage of Weezing's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Weezing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect. Facade's damage doubles when the user has a status affliction.
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fire-type move).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Weezing is burn/poison/paralyzed).
◆ Assurance is a physical 60-base power Dark-type move (power doubles if target was damaged this turn).
◆ Thief is a physical 60-base power Dark-type move (if your Weezing has no item, it steals the target's).
Link (click to copy):
https://hohoushome.com/b/qgab6e
Item: Eject Pack / Choice Specs
Ability: Levitate
Nature: Modest (+SpA, -Atk)
Tera Type: Fire
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Overheat / Flamethrower
- Misty Explosion / Strange Steam
- Sludge Bomb / Sludge
- Thunderbolt
Weezing is a sensational Special Sweeper for single battles. It's purpose is to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Weezing's special moves by 1.5x but will lock you into the first move you pick. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect. With a Eject Pack equipped to it, if Weezing's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Flamethrower is a special TERA-boosted 90-base power Fire-type move (10% chance to burn the target).
◆ Misty Explosion is a special STAB-boosted 100-base power Fairy-type move (Weezing faints. Weezing on misty terrain: 1.5x power).
◆ Strange Steam is a special STAB-boosted 90-base power Fairy-type move (20% chance to confuse the target).
◆ Sludge Bomb is a special STAB-boosted 90-base power Poison-type move (30% chance to poison the target).
◆ Sludge is a special STAB-boosted 65-base power Poison-type move (30% chance to poison the target).
◆ Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qgbb6e
Teratype Flying movesets for Weezing-galar
Item: Life Orb / Choice Band
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
Tera Type: Flying
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Play Rough
- Tera Blast
- Body Slam / Facade
- Assurance / Thief
Weezing is popular Physical Sweeper for single battles. It's designed to take down the opponent's team with brute physical power. Choice Band will increase the damage of Weezing's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Weezing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect. Facade's damage doubles when the user has a status affliction.
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Flying-type move).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Weezing is burn/poison/paralyzed).
◆ Assurance is a physical 60-base power Dark-type move (power doubles if target was damaged this turn).
◆ Thief is a physical 60-base power Dark-type move (if your Weezing has no item, it steals the target's).
Link (click to copy):
https://hohoushome.com/b/qhab6e
Item: Eject Pack / Choice Specs
Ability: Levitate
Nature: Modest (+SpA, -Atk)
Tera Type: Flying
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Misty Explosion / Strange Steam
- Sludge Bomb / Sludge
- Tera Blast
- Overheat / Flamethrower
Weezing is an interesting Special Sweeper for single battles. It's goal is to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Weezing's special moves by 1.5x but will lock you into the first move you pick. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect. With a Eject Pack equipped to it, if Weezing's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Strange Steam is a special STAB-boosted 90-base power Fairy-type move (20% chance to confuse the target).
◆ Sludge Bomb is a special STAB-boosted 90-base power Poison-type move (30% chance to poison the target).
◆ Sludge is a special STAB-boosted 65-base power Poison-type move (30% chance to poison the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Flying-type move).
◆ Overheat is a special 130-base power Fire-type move (lowers your Weezing's special attack by 2 stages).
◆ Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
Link (click to copy):
https://hohoushome.com/b/qhbb6e
Teratype Ghost movesets for Weezing-galar
Item: Life Orb / Choice Band
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
Tera Type: Ghost
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Play Rough
- Tera Blast
- Body Slam / Facade
- Assurance / Thief
Weezing is a sensational Physical Sweeper for single battles. It's purpose is to take down the opponent's team with brute physical power. Choice Band will increase the damage of Weezing's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Weezing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect. Facade's damage doubles when the user has a status affliction.
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ghost-type move).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Weezing is burn/poison/paralyzed).
◆ Assurance is a physical 60-base power Dark-type move (power doubles if target was damaged this turn).
◆ Thief is a physical 60-base power Dark-type move (if your Weezing has no item, it steals the target's).
Link (click to copy):
https://hohoushome.com/b/qiab6e
Item: Eject Pack / Choice Specs
Ability: Levitate
Nature: Modest (+SpA, -Atk)
Tera Type: Ghost
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Misty Explosion / Strange Steam
- Sludge Bomb / Sludge
- Shadow Ball / Tera Blast
- Overheat / Flamethrower
Weezing is a sensational Special Sweeper for single battles. It's primary goal is to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Weezing's special moves by 1.5x but will lock you into the first move you pick. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect. With a Eject Pack equipped to it, if Weezing's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Strange Steam is a special STAB-boosted 90-base power Fairy-type move (20% chance to confuse the target).
◆ Sludge Bomb is a special STAB-boosted 90-base power Poison-type move (30% chance to poison the target).
◆ Sludge is a special STAB-boosted 65-base power Poison-type move (30% chance to poison the target).
◆ Shadow Ball is a special TERA-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Ghost-type move).
◆ Overheat is a special 130-base power Fire-type move (lowers your Weezing's special attack by 2 stages).
◆ Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
Link (click to copy):
https://hohoushome.com/b/qibb6e
Teratype Grass movesets for Weezing-galar
Item: Life Orb / Choice Band
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
Tera Type: Grass
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Play Rough
- Tera Blast
- Body Slam / Facade
- Assurance / Thief
Weezing is pretty popular Physical Sweeper for single battles. It is primarily designed to take down the opponent's team with brute physical power. Choice Band will increase the damage of Weezing's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Weezing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect. Facade's damage doubles when the user has a status affliction.
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Grass-type move).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Weezing is burn/poison/paralyzed).
◆ Assurance is a physical 60-base power Dark-type move (power doubles if target was damaged this turn).
◆ Thief is a physical 60-base power Dark-type move (if your Weezing has no item, it steals the target's).
Link (click to copy):
https://hohoushome.com/b/qjab6e
Item: Eject Pack / Choice Specs
Ability: Levitate
Nature: Modest (+SpA, -Atk)
Tera Type: Grass
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Misty Explosion / Strange Steam
- Sludge Bomb / Sludge
- Tera Blast
- Overheat / Flamethrower
Weezing is a spectacular Special Sweeper for single battles. It is primarily designed to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Weezing's special moves by 1.5x but will lock you into the first move you pick. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect. With a Eject Pack equipped to it, if Weezing's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Strange Steam is a special STAB-boosted 90-base power Fairy-type move (20% chance to confuse the target).
◆ Sludge Bomb is a special STAB-boosted 90-base power Poison-type move (30% chance to poison the target).
◆ Sludge is a special STAB-boosted 65-base power Poison-type move (30% chance to poison the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Grass-type move).
◆ Overheat is a special 130-base power Fire-type move (lowers your Weezing's special attack by 2 stages).
◆ Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
Link (click to copy):
https://hohoushome.com/b/qjbb6e
Teratype Ground movesets for Weezing-galar
Item: Life Orb / Choice Band
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
Tera Type: Ground
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Play Rough
- Tera Blast
- Body Slam / Facade
- Assurance / Thief
Weezing is a stupendous Physical Sweeper for single battles. It's designed to take down the opponent's team with brute physical power. Choice Band will increase the damage of Weezing's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Weezing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect. Facade's damage doubles when the user has a status affliction.
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ground-type move).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Weezing is burn/poison/paralyzed).
◆ Assurance is a physical 60-base power Dark-type move (power doubles if target was damaged this turn).
◆ Thief is a physical 60-base power Dark-type move (if your Weezing has no item, it steals the target's).
Link (click to copy):
https://hohoushome.com/b/qkab6e
Item: Eject Pack / Choice Specs
Ability: Levitate
Nature: Modest (+SpA, -Atk)
Tera Type: Ground
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Misty Explosion / Strange Steam
- Sludge Bomb / Sludge
- Tera Blast
- Overheat / Flamethrower
Weezing is an extraordinary Special Sweeper for single battles. It was designed to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Weezing's special moves by 1.5x but will lock you into the first move you pick. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect. With a Eject Pack equipped to it, if Weezing's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Strange Steam is a special STAB-boosted 90-base power Fairy-type move (20% chance to confuse the target).
◆ Sludge Bomb is a special STAB-boosted 90-base power Poison-type move (30% chance to poison the target).
◆ Sludge is a special STAB-boosted 65-base power Poison-type move (30% chance to poison the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Ground-type move).
◆ Overheat is a special 130-base power Fire-type move (lowers your Weezing's special attack by 2 stages).
◆ Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
Link (click to copy):
https://hohoushome.com/b/qkbb6e
Teratype Ice movesets for Weezing-galar
Item: Life Orb / Choice Band
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
Tera Type: Ice
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Play Rough
- Tera Blast
- Body Slam / Facade
- Assurance / Thief
Weezing is a sensational Physical Sweeper for single battles. It's primary goal is to take down the opponent's team with brute physical power. Choice Band will increase the damage of Weezing's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Weezing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect. Facade's damage doubles when the user has a status affliction.
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ice-type move).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Weezing is burn/poison/paralyzed).
◆ Assurance is a physical 60-base power Dark-type move (power doubles if target was damaged this turn).
◆ Thief is a physical 60-base power Dark-type move (if your Weezing has no item, it steals the target's).
Link (click to copy):
https://hohoushome.com/b/qlab6e
Item: Eject Pack / Choice Specs
Ability: Levitate
Nature: Modest (+SpA, -Atk)
Tera Type: Ice
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Misty Explosion / Strange Steam
- Sludge Bomb / Sludge
- Tera Blast
- Overheat / Flamethrower
Weezing is a marvelous Special Sweeper for single battles. It's meant to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Weezing's special moves by 1.5x but will lock you into the first move you pick. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect. With a Eject Pack equipped to it, if Weezing's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Strange Steam is a special STAB-boosted 90-base power Fairy-type move (20% chance to confuse the target).
◆ Sludge Bomb is a special STAB-boosted 90-base power Poison-type move (30% chance to poison the target).
◆ Sludge is a special STAB-boosted 65-base power Poison-type move (30% chance to poison the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Ice-type move).
◆ Overheat is a special 130-base power Fire-type move (lowers your Weezing's special attack by 2 stages).
◆ Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
Link (click to copy):
https://hohoushome.com/b/qlbb6e
Teratype Normal movesets for Weezing-galar
Item: Life Orb / Choice Band
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
Tera Type: Normal
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Body Slam / Tera Blast
- Play Rough
- Assurance / Thief
- Gyro Ball
Weezing is a marvelous Physical Sweeper for single battles. It is designed to take down the opponent's team with brute physical power. Choice Band will increase the damage of Weezing's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Weezing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect.
◆ Tera Blast is a special TERA-boosted 80-base power Normal-type move (if terastallized: becomes a physical Normal-type move).
◆ Play Rough is a physical STAB-boosted 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
◆ Assurance is a physical 60-base power Dark-type move (power doubles if target was damaged this turn).
◆ Thief is a physical 60-base power Dark-type move (if your Weezing has no item, it steals the target's).
◆ Gyro Ball is a physical 0-base power Steel-type move (more power the slower your Weezing than the target).
Link (click to copy):
https://hohoushome.com/b/qmab6e
Item: Eject Pack / Choice Specs
Ability: Levitate
Nature: Modest (+SpA, -Atk)
Tera Type: Normal
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Misty Explosion / Strange Steam
- Sludge Bomb / Sludge
- Tera Blast / Hyper Beam
- Overheat / Flamethrower
Weezing is pretty popular Special Sweeper for single battles. This moveset attempts to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Weezing's special moves by 1.5x but will lock you into the first move you pick. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect. With a Eject Pack equipped to it, if Weezing's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Strange Steam is a special STAB-boosted 90-base power Fairy-type move (20% chance to confuse the target).
◆ Sludge Bomb is a special STAB-boosted 90-base power Poison-type move (30% chance to poison the target).
◆ Sludge is a special STAB-boosted 65-base power Poison-type move (30% chance to poison the target).
◆ Tera Blast is a special TERA-boosted 80-base power Normal-type move (if terastallized: becomes a Normal-type move).
◆ Hyper Beam is a special TERA-boosted 150-base power Normal-type move (Weezing cannot move next turn).
◆ Overheat is a special 130-base power Fire-type move (lowers your Weezing's special attack by 2 stages).
◆ Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
Link (click to copy):
https://hohoushome.com/b/qmbb6e
Teratype Poison movesets for Weezing-galar
Item: Life Orb / Choice Band
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
Tera Type: Poison
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Tera Blast
- Play Rough
- Body Slam / Facade
- Assurance / Thief
Weezing is a decent Physical Sweeper for single battles. It is designed to take down the opponent's team with brute physical power. Choice Band will increase the damage of Weezing's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Weezing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect. Facade's damage doubles when the user has a status affliction.
◆ Play Rough is a physical STAB-boosted 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Weezing is burn/poison/paralyzed).
◆ Assurance is a physical 60-base power Dark-type move (power doubles if target was damaged this turn).
◆ Thief is a physical 60-base power Dark-type move (if your Weezing has no item, it steals the target's).
Link (click to copy):
https://hohoushome.com/b/qnab6e
Item: Eject Pack / Choice Specs
Ability: Levitate
Nature: Modest (+SpA, -Atk)
Tera Type: Poison
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Sludge Bomb / Tera Blast
- Misty Explosion / Strange Steam
- Overheat / Flamethrower
- Thunderbolt
Weezing is pretty popular Special Sweeper for single battles. It's designed to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Weezing's special moves by 1.5x but will lock you into the first move you pick. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect. With a Eject Pack equipped to it, if Weezing's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Poison-type move).
◆ Misty Explosion is a special STAB-boosted 100-base power Fairy-type move (Weezing faints. Weezing on misty terrain: 1.5x power).
◆ Strange Steam is a special STAB-boosted 90-base power Fairy-type move (20% chance to confuse the target).
◆ Overheat is a special 130-base power Fire-type move (lowers your Weezing's special attack by 2 stages).
◆ Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
◆ Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/qnbb6e
Teratype Psychic movesets for Weezing-galar
Item: Life Orb / Choice Band
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
Tera Type: Psychic
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Play Rough
- Tera Blast
- Body Slam / Facade
- Assurance / Thief
Weezing is an astounding Physical Sweeper for single battles. It attempts to take down the opponent's team with brute physical power. Choice Band will increase the damage of Weezing's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Weezing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect. Facade's damage doubles when the user has a status affliction.
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Psychic-type move).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Weezing is burn/poison/paralyzed).
◆ Assurance is a physical 60-base power Dark-type move (power doubles if target was damaged this turn).
◆ Thief is a physical 60-base power Dark-type move (if your Weezing has no item, it steals the target's).
Link (click to copy):
https://hohoushome.com/b/qoab6e
Item: Eject Pack / Choice Specs
Ability: Levitate
Nature: Modest (+SpA, -Atk)
Tera Type: Psychic
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Misty Explosion / Strange Steam
- Sludge Bomb / Sludge
- Tera Blast / Psybeam
- Overheat / Flamethrower
Weezing is a decent Special Sweeper for single battles. It's purpose is to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Weezing's special moves by 1.5x but will lock you into the first move you pick. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect. With a Eject Pack equipped to it, if Weezing's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Strange Steam is a special STAB-boosted 90-base power Fairy-type move (20% chance to confuse the target).
◆ Sludge Bomb is a special STAB-boosted 90-base power Poison-type move (30% chance to poison the target).
◆ Sludge is a special STAB-boosted 65-base power Poison-type move (30% chance to poison the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Psychic-type move).
◆ Psybeam is a special TERA-boosted 65-base power Psychic-type move (10% chance to confuse the target).
◆ Overheat is a special 130-base power Fire-type move (lowers your Weezing's special attack by 2 stages).
◆ Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
Link (click to copy):
https://hohoushome.com/b/qobb6e
Teratype Rock movesets for Weezing-galar
Item: Life Orb / Choice Band
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
Tera Type: Rock
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Play Rough
- Tera Blast
- Body Slam / Facade
- Assurance / Thief
Weezing is a notable Physical Sweeper for single battles. It was designed to take down the opponent's team with brute physical power. Choice Band will increase the damage of Weezing's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Weezing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect. Facade's damage doubles when the user has a status affliction.
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Rock-type move).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Weezing is burn/poison/paralyzed).
◆ Assurance is a physical 60-base power Dark-type move (power doubles if target was damaged this turn).
◆ Thief is a physical 60-base power Dark-type move (if your Weezing has no item, it steals the target's).
Link (click to copy):
https://hohoushome.com/b/qpab6e
Item: Eject Pack / Choice Specs
Ability: Levitate
Nature: Modest (+SpA, -Atk)
Tera Type: Rock
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Misty Explosion / Strange Steam
- Sludge Bomb / Sludge
- Tera Blast
- Overheat / Flamethrower
Weezing is a remarkable Special Sweeper for single battles. This moveset attempts to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Weezing's special moves by 1.5x but will lock you into the first move you pick. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect. With a Eject Pack equipped to it, if Weezing's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Strange Steam is a special STAB-boosted 90-base power Fairy-type move (20% chance to confuse the target).
◆ Sludge Bomb is a special STAB-boosted 90-base power Poison-type move (30% chance to poison the target).
◆ Sludge is a special STAB-boosted 65-base power Poison-type move (30% chance to poison the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Rock-type move).
◆ Overheat is a special 130-base power Fire-type move (lowers your Weezing's special attack by 2 stages).
◆ Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
Link (click to copy):
https://hohoushome.com/b/qpbb6e
Teratype Steel movesets for Weezing-galar
Item: Life Orb / Choice Band
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
Tera Type: Steel
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Play Rough
- Tera Blast / Gyro Ball
- Body Slam / Facade
- Assurance / Thief
Weezing is a sensational Physical Sweeper for single battles. The purpose of this moveset is to take down the opponent's team with brute physical power. Choice Band will increase the damage of Weezing's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Weezing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect. Facade's damage doubles when the user has a status affliction.
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Steel-type move).
◆ Gyro Ball is a physical TERA-boosted 0-base power Steel-type move (more power the slower your Weezing than the target).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Weezing is burn/poison/paralyzed).
◆ Assurance is a physical 60-base power Dark-type move (power doubles if target was damaged this turn).
◆ Thief is a physical 60-base power Dark-type move (if your Weezing has no item, it steals the target's).
Link (click to copy):
https://hohoushome.com/b/qqab6e
Item: Eject Pack / Choice Specs
Ability: Levitate
Nature: Modest (+SpA, -Atk)
Tera Type: Steel
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Misty Explosion / Strange Steam
- Sludge Bomb / Sludge
- Tera Blast
- Overheat / Flamethrower
Weezing is a marvelous Special Sweeper for single battles. It was designed to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Weezing's special moves by 1.5x but will lock you into the first move you pick. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect. With a Eject Pack equipped to it, if Weezing's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Strange Steam is a special STAB-boosted 90-base power Fairy-type move (20% chance to confuse the target).
◆ Sludge Bomb is a special STAB-boosted 90-base power Poison-type move (30% chance to poison the target).
◆ Sludge is a special STAB-boosted 65-base power Poison-type move (30% chance to poison the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Steel-type move).
◆ Overheat is a special 130-base power Fire-type move (lowers your Weezing's special attack by 2 stages).
◆ Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
Link (click to copy):
https://hohoushome.com/b/qqbb6e
Teratype Water movesets for Weezing-galar
Item: Life Orb / Choice Band
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
Tera Type: Water
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Play Rough
- Tera Blast
- Body Slam / Facade
- Assurance / Thief
Weezing is a wonderful Physical Sweeper for single battles. It is designed to take down the opponent's team with brute physical power. Choice Band will increase the damage of Weezing's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Weezing's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect. Facade's damage doubles when the user has a status affliction.
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Water-type move).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Weezing is burn/poison/paralyzed).
◆ Assurance is a physical 60-base power Dark-type move (power doubles if target was damaged this turn).
◆ Thief is a physical 60-base power Dark-type move (if your Weezing has no item, it steals the target's).
Link (click to copy):
https://hohoushome.com/b/qrab6e
Item: Eject Pack / Choice Specs
Ability: Levitate
Nature: Modest (+SpA, -Atk)
Tera Type: Water
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Misty Explosion / Strange Steam
- Sludge Bomb / Sludge
- Tera Blast
- Overheat / Flamethrower
Weezing is a pretty decent Special Sweeper for single battles. It's goal is to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Weezing's special moves by 1.5x but will lock you into the first move you pick. With Levitate, Weezing is immune to damaging Ground-typed moves (except Thousand Arrows). Levitate also makes Weezing unaffected by the effects of Spikes, Arena Trap, Toxic Spikes, Sticky Web, Rototiller or terrain effects. Keep in mind that Ingrain, Gravity, Smack down and the Iron ball item will nullify Levitate's effect. With a Eject Pack equipped to it, if Weezing's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ Strange Steam is a special STAB-boosted 90-base power Fairy-type move (20% chance to confuse the target).
◆ Sludge Bomb is a special STAB-boosted 90-base power Poison-type move (30% chance to poison the target).
◆ Sludge is a special STAB-boosted 65-base power Poison-type move (30% chance to poison the target).
◆ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a Water-type move).
◆ Overheat is a special 130-base power Fire-type move (lowers your Weezing's special attack by 2 stages).
◆ Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
Link (click to copy):
https://hohoushome.com/b/qrbb6e
Movepool
Want to know what moves Weezing-galar can learn? Check out the full list of moves available in the Pokemon Scarlet/Violet generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Weezing-galar.
Damage Modifiers:
Combo List
These are a list of several common move combinations Weezing-galar can perform in Scarlet/Violet. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SV Move and Ability Combos for Weezing-galar
- Moves: Rain dance + Thunder
- Moves: Rest + Sleep talk
- Moves: Stockpile + Spit up
- Moves: Stockpile + Swallow
- Moves: Pain split + Toxic
- Moves: Pain split + Will-o-wisp
- Move: Assurance + Item: Rocky Helmet
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Move: Double Hit + Item: King's Rock
- Moves with Priority: Endure, Protect
- Moves that Break Screens: Defog
- Moves that inflict status: Will-O-Wisp, Toxic
- Ability: Levitate + Terastral Type: Electric
Moves that boost Weezing-galar's stats
- Aromatic Mist
- Curse
- Stockpile
Most notable and possible best moves for Weezing-galar
- Destiny Bond
- Protect
- Rest
- Taunt
- Toxic
Common Effort Values for Weezing-galar in Scarlet and Violet
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Jolly Nature ( 0/252/0/0/0/252 )
- Timid Nature ( 0/0/0/252/0/252 )
- Bold Nature ( 252/0/252/0/0/4 )
- Calm Nature ( 252/0/0/0/252/4 )
- Relaxed Nature ( 252/0/88/0/168/0 )
- Sassy Nature ( 252/0/4/0/252/0 )
- Optimize Weezing-galar's Defensive EV-spread for Pokemon Scarlet and Violet
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
THIS SECTION IS CURRENTLY UNDER CONSTRUCTION
Some builds on this page have been hidden, click here to display them
Here are the best movesets for Weezing-galar. Top rated Weezing-galar Scarlet/Violet movesets. You can find Weezing-galar builds Scarlet/Violet. Weezing-galar movesets Scarlet/Violet are listed here. VGC Weezing-galar Competitive Movesets can be found here. Find various EV spreads, find the best nature for Weezing-galar in Scarlet/Violet along with competitive movesets. Basic info and Movesets for evolution