Competitive Information for Amaura [X/Y]

Competitive Pokemon X/Y Movesets and Strategies for Amaura amaura
Base Stats for Amaura

Rock / Ice

Abilities:
Snow WarningSnow Warning: On switch-in, this Pokemon summons Hail.
,
RefrigerateRefrigerate: This Pokemon's Normal-type moves become Ice type and have 1.3x power.


Evolutions / Family:
Amaura
Aurorus

Weakness Chart for Rock/Ice-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
  
  
  
  
4x
  
0.5x
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
2x
0.5x
0.5x
0.5x
  
2x
4x
2x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for AmauraVisit Serebii's Pokedex for location, breeding, and other game details about AmauraVisit Bulbapedia for more information about Amaura

Movesets for Singles


What is a good competitive moveset for Amaura? These builds have been optimized for Pokemon competing in X/Y Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the X/Y generation metagame.


Amaura is popular Rock and Ice-typed Pokemon. Amaura is not a Pokemon anyone usually expects sees on the battlefield. Amaura is weak to Fighting, Grass, Ground, Rock, Steel, and Water-typed attacks.


Species: Amaura
Item: Icy Rock / Chople Berry
Ability: Snow Warning
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Outrage
- Return
- Rock Slide
- Avalanche

Physical Sweeper Amaura (Snow Warning)

Amaura is an outstanding Physical Sweeper. It tries to take down the opponent's team with brute physical power. Focus Sash helps protect Amaura from being one-shotted and allowing it to atleast use a crucial move when brought out. Snow Warning changes the weather to Hail when Amaura is sent out onto the field. This help boosts all ice attacks while the Hail remains active.

Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. confuses your Amaura afterwards).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to flinch the foes).
Avalanche is a physical STAB-boosted 60-base power Ice-type move (power doubles if Amaura is damaged by the target).




Species: Amaura
Item: Icy Rock / Chople Berry
Ability: Snow Warning
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Blizzard / Ice Beam
- Ancient Power
- Earth Power
- Hyper Voice

Special Sweeper Amaura (Snow Warning)

Amaura is an astounding Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Amaura from being one-shotted and allowing it to atleast use a crucial move when brought out. Snow Warning changes the weather to Hail when Amaura is sent out onto the field. This help boosts all ice attacks while the Hail remains active.

Blizzard is a special STAB-boosted 110-base power Ice-type move (10% chance to freeze foes. can't miss in hail).
Ice Beam is a special STAB-boosted 90-base power Ice-type move (10% chance to freeze the target).
Ancient Power is a special STAB-boosted 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
Hyper Voice is a special 90-base power Normal-type move (no additional effect. hits adjacent foes).



Movesets for Doubles


What is a good doubles moveset for Amaura? These builds have been optimized for X/Y Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the X/Y generation metagame.


Species: Amaura
Item: Icy Rock / Chople Berry
Ability: Snow Warning
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Rock Slide
- Outrage
- Return
- Avalanche

Doubles Physical Sweeper Amaura (Snow Warning)

Amaura is an astounding Physical Sweeper. The purpose of this moveset is to take down the opponent's team with brute physical power. Focus Sash helps protect Amaura from being one-shotted and allowing it to atleast use a crucial move when brought out. Snow Warning changes the weather to Hail when Amaura is sent out onto the field. This help boosts all ice attacks while the Hail remains active.

Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to flinch the foes).
Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. confuses your Amaura afterwards).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Avalanche is a physical STAB-boosted 60-base power Ice-type move (power doubles if Amaura is damaged by the target).




Species: Amaura
Item: Icy Rock / Chople Berry
Ability: Snow Warning
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Blizzard / Icy Wind
- Hyper Voice
- Discharge
- Ancient Power

Doubles Special Sweeper Amaura (Snow Warning)

Amaura is a marvelous Special Sweeper. It's purpose is to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Amaura from being one-shotted and allowing it to atleast use a crucial move when brought out. Snow Warning changes the weather to Hail when Amaura is sent out onto the field. This help boosts all ice attacks while the Hail remains active.

Blizzard is a special STAB-boosted 110-base power Ice-type move (10% chance to freeze foes. can't miss in hail).
Icy Wind is a special STAB-boosted 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Hyper Voice is a special 90-base power Normal-type move (no additional effect. hits adjacent foes).
Discharge is a special 80-base power Electric-type move (30% chance to paralyze adjacent pokemon).
Ancient Power is a special STAB-boosted 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).



Movepool


Wondering what moves can Amaura learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Ancient Power
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Aurora Beam
65
100%
20
10% chance to lower the target's Attack by 1.
Blizzard
110
70%
5
10% chance to freeze foe(s). Can't miss in hail.
Charge Beam
50
90%
10
70% chance to raise the user's Sp. Atk by 1.
Dark Pulse
80
100%
15
20% chance to flinch the target.
Discharge
80
100%
15
30% chance to paralyze adjacent Pokemon.
Dream Eater
100
100%
15
User gains 1/2 HP inflicted. Sleeping target only.
Earth Power
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Echoed Voice
40
100%
15
Power increases when used on consecutive turns.
Flash Cannon
80
100%
10
10% chance to lower the target's Sp. Def by 1.
Frost Breath
60
90%
10
Always results in a critical hit.
Hyper Beam
150
90%
5
User cannot move next turn.
Hyper Voice
90
100%
10
No additional effect. Hits adjacent foes.
Ice Beam
90
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Mirror Coat
--
100%
20
If hit by special attack, returns double damage.
Powder Snow
40
100%
25
10% chance to freeze the foe(s).
Round
60
100%
15
Power doubles if others used Round this turn.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Thunderbolt
90
100%
15
10% chance to paralyze the target.
Water Pulse
60
100%
20
20% chance to confuse the target.
Aqua Tail
90
90%
10
No additional effect.
Avalanche
60
100%
10
Power doubles if user is damaged by the target.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Dragon Tail
60
90%
10
Forces the target to switch to a random ally.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Iron Head
80
100%
15
30% chance to flinch the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Outrage
120
100%
10
Lasts 2-3 turns. Confuses the user afterwards.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Throw
50
90%
15
No additional effect.
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Stone Edge
100
80%
5
High critical hit ratio.
Take Down
90
85%
20
Has 1/4 recoil.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Barrier
--
--
20
Raises the user's Defense by 2.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Encore
--
100%
5
Target repeats its last move for its next 3 turns.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Growl
--
100%
40
Lowers the foe(s) Attack by 1.
Hail
--
--
10
For 5 turns, hail crashes down.
Haze
--
--
30
Eliminates all stat changes.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Magnet Rise
--
--
10
For 5 turns, the user has immunity to Ground.
Mist
--
--
30
For 5 turns, protects user's party from stat drops.
Nature Power
--
--
20
Attack depends on terrain (default Tri Attack).
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
--
20
Forces the target to switch to a random ally.
Rock Polish
--
--
20
Raises the user's Speed by 2.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Stealth Rock
--
--
20
Hurts foes on switch-in. Factors Rock weakness.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Thunder Wave
--
100%
20
Paralyzes the target.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.

Combo List


These are a list of several common move combinations Amaura can perform in X/Y. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive XY Move and Ability Combos for Amaura

Create a build


Have an idea in mind for Amaura that you'd like to test? Customize the IVs, EVs and their X/Y moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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