Competitive Information for Audino [X/Y]


Normal
Abilities:
Movesets for Singles
What is a good competitive moveset for Audino? These builds have been optimized for Pokemon competing in X/Y Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the X/Y generation metagame.
Audino is a remarkable Normal-typed Pokemon. It's a usual sight to see Audino out in the 6th generation battlefield. Audino's only type-related weakness is Fighting.
Item: Shell Bell / Life Orb
Ability: Regenerator
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Double-Edge / Return
- Knock Off
- Wild Charge / Thunder Punch
- Fire Punch
Physical Sweeper Audino (Regenerator)
Audino is a sensational Physical Sweeper. It tries to take down the opponent's team with brute physical power. Life Orb boosts the power of Audino's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Regenerator, Audino restores 1/3 of its maximum hp rounded down when it switches out.
♦ Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
♦ Wild Charge is a physical 90-base power Electric-type move (has 1/4 recoil).
♦ Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
♦ Fire Punch is a physical 75-base power Fire-type move (10% chance to burn the target).
Link (click to copy):
https://hohoushome.com/b/gs10a213
Item: Life Orb / Choice Specs
Ability: Regenerator
Nature: Modest (+SpA, -Atk)
EVs: 252 Hp / 252 SpA / 4 SpD
Moveset:
- Hyper Voice / Hyper Beam
- Flamethrower
- Ice Beam
- Thunderbolt
Special Sweeper Audino (Regenerator)
Audino is a phenomenal Special Sweeper. This moveset is designed to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Audino's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Audino's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Regenerator, Audino restores 1/3 of its maximum hp rounded down when it switches out.
♦ Hyper Beam is a special STAB-boosted 150-base power Normal-type move (Audino cannot move next turn).
♦ Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
♦ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
♦ Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/gs11a213
Item: Choice Scarf
Ability: Healer
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 252 Def / 4 Spe
Moveset:
- Wild Charge / Ice Punch
- Work Up
- Zen Headbutt / Facade
- Drain Punch / Thunder Punch
Audino Physical Tank (Scarfdino)
Audino is a fabulous Physical Tank. It tries to take a hefty amount of physical hits while dealing some decent damage. Choice Scarf will increase Audino's speed by 1.5x but will lock you into the first move you pick. With Healer, 30% chance of curing an adjacent ally's status at the end of each turn. Facade's damage doubles when the user has a status affliction.
♦ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
♦ Work Up is a status move (raises your Audino's attack and special attack by 1 stage).
♦ Zen Headbutt is a physical 80-base power Psychic-type move (20% chance to flinch the target).
♦ Facade is a physical STAB-boosted 70-base power Normal-type move (power doubles if Audino is burn/poison/paralyzed).
♦ Drain Punch is a physical 75-base power Fighting-type move (Audino recovers 50% of the damage dealt).
♦ Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/gs12a213
Movesets for Doubles
What is a good doubles moveset for Audino? These builds have been optimized for X/Y Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the X/Y generation metagame.
Item: Shell Bell / Life Orb
Ability: Healer
Nature: Adamant (+Atk, -SpA)
EVs: 252 Hp / 252 Atk / 4 SpD
Moveset:
- Double-Edge / Return
- Knock Off
- Wild Charge / Thunder Punch
- Fire Punch
Doubles Physical Sweeper Audino (Healer)
Audino is a notable Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Life Orb boosts the power of Audino's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Healer, 30% chance of curing an adjacent ally's status at the end of each turn.
♦ Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
♦ Wild Charge is a physical 90-base power Electric-type move (has 1/4 recoil).
♦ Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
♦ Fire Punch is a physical 75-base power Fire-type move (10% chance to burn the target).
Link (click to copy):
https://hohoushome.com/b/gd10a213
Item: Life Orb / Choice Specs
Ability: Healer
Nature: Modest (+SpA, -Atk)
EVs: 252 Hp / 252 SpA / 4 SpD
Moveset:
- Hyper Voice / Hyper Beam
- Dazzling Gleam
- Surf
- Incinerate
Doubles Special Sweeper Audino (Healer)
Audino is a fabulous Special Sweeper. It's goal is to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Audino's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Audino's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Healer, 30% chance of curing an adjacent ally's status at the end of each turn.
♦ Hyper Beam is a special STAB-boosted 150-base power Normal-type move (Audino cannot move next turn).
♦ Dazzling Gleam is a special 80-base power Fairy-type move (no additional effect. hits adjacent foes).
♦ Surf is a special 90-base power Water-type move (hits adjacent pokemon. double damage on dive).
♦ Incinerate is a special 60-base power Fire-type move (destroys the foes berry/gem).
Link (click to copy):
https://hohoushome.com/b/gd11a213
Item: Shell Bell
Ability: Healer
Nature: Quirky
EVs: 252 Hp / 128 Def / 128 SpD
Moveset:
- Toxic
- Pain Split
- Double-Edge / Return
- Trick Room
Defensive Trick Room Audino (Healer)
Audino is a sensational Defensive Trick Room. With Healer, 30% chance of curing an adjacent ally's status at the end of each turn.
♦ Pain Split is a status move (shares hp of Audino and target equally).
♦ Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 33% recoil).
♦ Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Trick Room is a status move (goes last. for 5 turns, turn order is reversed).
Link (click to copy):
https://hohoushome.com/b/gd12a213
Movepool
Wondering what moves can Audino learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.
Damage Modifiers:
Combo List
These are a list of several common move combinations Audino can perform in X/Y. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive XY Move and Ability Combos for Audino
- Moves: Sunny day + Solar beam
- Moves: Swagger + Psych up
- Moves: Rain dance + Thunder
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Substitute + Drain punch
- Moves: Thunderbolt + Ice beam
- Moves: Yawn + Protect
- Moves: Pain split + Toxic
- Ability: Klutz + Move: Skill swap
- Ability: Klutz + Move: Entrainment
- Move: Swagger + Item: Mirror Herb
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Helping Hand, Magic Coat, Protect, Snatch, Baby-Doll Eyes
- Moves that inflict status: Yawn, Thunder Wave, Toxic
Moves that boost Audino's stats
- Amnesia
- Calm Mind
- Charge Beam
- Power-Up Punch
- Work Up
Most notable and possible best moves for Audino
- Ice Beam
- Knock Off
- Light Screen
- Protect
- Reflect
- Rest
- Toxic
Common Effort Values for Audino in X and Y
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Optimize Audino's EV spread for Pokemon X and Y
Related Videos
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Here are the best movesets for Audino. Top rated Audino X/Y movesets. You can find Audino builds X/Y. Audino movesets X/Y are listed here. VGC Audino Competitive Movesets can be found here. Find various EV spreads, find the best nature for Audino in X/Y along with competitive movesets. Basic info and Movesets for evolution