Competitive Information for Bidoof [X/Y]

Competitive Pokemon X/Y Movesets and Strategies for Bidoof bidoof
Base Stats for Bidoof

Normal

Abilities:
SimpleSimple: When this Pokemon's stat stages are raised or lowered, the effect is doubled instead.
,
UnawareUnaware: This Pokemon ignores other Pokemon's stat stages when taking or doing damage.
,
MoodyMoody: Raises a random stat by 2 and lowers another stat by 1 at the end of each turn.


Evolutions / Family:
Bidoof
Bibarel

Weakness Chart for Normal-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
  
  
  
  
2x
  
  
0x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
  
  
  
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for BidoofVisit Serebii's Pokedex for location, breeding, and other game details about BidoofVisit Bulbapedia for more information about Bidoof

Movesets for Singles


What is a good competitive moveset for Bidoof? These builds have been optimized for Pokemon competing in X/Y Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the X/Y generation metagame.


Bidoof is a spectacular Normal-typed Pokemon. Bidoof is not a Pokemon anyone usually expects sees on the battlefield. Bidoof's only type-related weakness is Fighting.


Species: Bidoof
Item: Life Orb / Focus Sash
Ability: Moody
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Double-Edge / Return
- Superpower
- Aqua Tail
- Thief

Physical Sweeper Bidoof (Moody)

Bidoof is a stupendous Physical Sweeper. The purpose of this moveset is to take down the opponent's team with brute physical power. Focus Sash helps protect Bidoof from being one-shotted and allowing it to atleast use a crucial move when brought out. With Moody, raises a random stat by 2 and lowers another stat by 1 at the end of each turn.

Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 33% recoil).
Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
Superpower is a physical 120-base power Fighting-type move (lowers your Bidoof's attack and defense by 1 stage).
Aqua Tail is a physical 90-base power Water-type move that deals a good amount of damage.
Thief is a physical 60-base power Dark-type move (if your Bidoof has no item, it steals the target's).




Species: Bidoof
Item: Life Orb / Focus Sash
Ability: Moody
Nature: Modest (+SpA, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
Moveset:
- Ice Beam
- Thunderbolt
- Round
- Shadow Ball

Special Sweeper Bidoof (Moody)

Bidoof is a fabulous Special Sweeper. It is primarily designed to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Bidoof from being one-shotted and allowing it to atleast use a crucial move when brought out. With Moody, raises a random stat by 2 and lowers another stat by 1 at the end of each turn.

Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
Round is a special STAB-boosted 60-base power Normal-type move (power doubles if others used round this turn).
Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).



Movesets for Doubles


What is a good doubles moveset for Bidoof? These builds have been optimized for X/Y Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the X/Y generation metagame.


Species: Bidoof
Item: Life Orb / Focus Sash
Ability: Moody
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Double-Edge / Return
- Superpower
- Aqua Tail
- Thief

Doubles Physical Sweeper Bidoof (Moody)

Bidoof is a spectacular Physical Sweeper. It tries to take down the opponent's team with brute physical power. Focus Sash helps protect Bidoof from being one-shotted and allowing it to atleast use a crucial move when brought out. With Moody, raises a random stat by 2 and lowers another stat by 1 at the end of each turn.

Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 33% recoil).
Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
Superpower is a physical 120-base power Fighting-type move (lowers your Bidoof's attack and defense by 1 stage).
Aqua Tail is a physical 90-base power Water-type move that deals a great amount of damage.
Thief is a physical 60-base power Dark-type move (if your Bidoof has no item, it steals the target's).




Species: Bidoof
Item: Life Orb / Focus Sash
Ability: Moody
Nature: Modest (+SpA, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
Moveset:
- Icy Wind / Ice Beam
- Thunderbolt
- Round
- Shadow Ball

Doubles Special Sweeper Bidoof (Moody)

Bidoof is an astounding Special Sweeper. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Bidoof from being one-shotted and allowing it to atleast use a crucial move when brought out. With Moody, raises a random stat by 2 and lowers another stat by 1 at the end of each turn.

Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
Round is a special STAB-boosted 60-base power Normal-type move (power doubles if others used round this turn).
Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).



Movepool


Wondering what moves can Bidoof learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Blizzard
110
70%
5
10% chance to freeze foe(s). Can't miss in hail.
Charge Beam
50
90%
10
70% chance to raise the user's Sp. Atk by 1.
Echoed Voice
40
100%
15
Power increases when used on consecutive turns.
Grass Knot
--
100%
20
More power the heavier the target.
Ice Beam
90
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Shock Wave
60
--
20
This move does not check accuracy.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Thunder
110
70%
10
30% chance to paralyze. Can't miss in rain.
Thunderbolt
90
100%
15
10% chance to paralyze the target.
Aqua Tail
90
90%
10
No additional effect.
Covet
60
100%
25
If the user has no item, it steals the target's.
Cut
50
95%
30
No additional effect.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 33% recoil.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Cutter
40
95%
20
Power doubles with each hit, up to 160.
Fury Swipes
18
80%
15
Hits 2-5 times in one turn.
Headbutt
70
100%
15
30% chance to flinch the target.
Hyper Fang
80
90%
15
10% chance to flinch the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Last Resort
140
100%
5
Fails unless each known move has been used.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Pluck
60
100%
20
User steals and eats the target's Berry.
Quick Attack
40
100%
30
Usually goes first.
Retaliate
70
100%
5
Power doubles if an ally fainted last turn.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Climb
90
85%
20
20% chance to confuse the target.
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rollout
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Skull Bash
130
100%
10
Raises user's Defense by 1 on turn 1. Hits turn 2.
Super Fang
--
90%
10
Does damage equal to 1/2 target's current HP.
Superpower
120
100%
5
Lowers the user's Attack and Defense by 1.
Tackle
50
100%
35
No additional effect.
Take Down
90
85%
20
Has 1/4 recoil.
Thief
60
100%
25
If the user has no item, it steals the target's.
Amnesia
--
--
20
Raises the user's Sp. Def by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Growl
--
100%
40
Lowers the foe(s) Attack by 1.
Odor Sleuth
--
--
40
Fighting, Normal hit Ghost. Evasiveness ignored.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Stealth Rock
--
--
20
Hurts foes on switch-in. Factors Rock weakness.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Thunder Wave
--
100%
20
Paralyzes the target.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Water Sport
--
--
15
For 5 turns, Fire-type attacks have 1/3 power.
Work Up
--
--
30
Raises the user's Attack and Sp. Atk by 1.
Yawn
--
--
10
Puts the target to sleep after 1 turn.

Combo List


These are a list of several common move combinations Bidoof can perform in X/Y. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive XY Move and Ability Combos for Bidoof

Create a build


Have an idea in mind for Bidoof that you'd like to test? Customize the IVs, EVs and their X/Y moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



Hooh
This feature is currently in the final stages of development.