Competitive Information for Carvanha [X/Y]

Competitive Pokemon X/Y Movesets and Strategies for Carvanha carvanha
Base Stats for Carvanha

Water / Dark

Abilities:
Rough SkinRough Skin: Pokemon making contact with this Pokemon lose 1/8 of their max HP.
,
Speed BoostSpeed Boost: This Pokemon's Speed is raised 1 stage at the end of each full turn on the field.


Evolutions / Family:
Carvanha
Sharpedo

Weakness Chart for Water/Dark-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
2x
0.5x
  
2x
2x
2x
0.5x
  
0.5x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
  
0.5x
  
  
0x
  
0.5x
0.5x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for CarvanhaVisit Serebii's Pokedex for location, breeding, and other game details about CarvanhaVisit Bulbapedia for more information about Carvanha

Movesets for Singles


What is a good competitive moveset for Carvanha? These builds have been optimized for Pokemon competing in X/Y Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the X/Y generation metagame.


Carvanha is a notable Water and Dark-typed Pokemon. Carvanha is not a Pokemon anyone usually expects sees on the battlefield. Carvanha is weak to Bug, Electric, Fairy, Fighting, and Grass-typed attacks.


Species: Carvanha
Item: Life Orb / Focus Sash
Ability: Speed Boost
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Double-Edge / Return
- Waterfall
- Crunch / Bite
- Zen Headbutt

Physical Sweeper Carvanha (Speed Boost)

Carvanha is popular Physical Sweeper. It is primarily designed to take down the opponent's team with brute physical power. Focus Sash helps protect Carvanha from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Carvanha's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Speed Boost, Carvanha's speed is raised 1 stage at the end of each full turn on the field.

Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to flinch the target).
Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
Bite is a physical STAB-boosted 60-base power Dark-type move (30% chance to flinch the target).
Zen Headbutt is a physical 80-base power Psychic-type move (20% chance to flinch the target).



Movesets for Doubles


What is a good doubles moveset for Carvanha? These builds have been optimized for X/Y Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the X/Y generation metagame.


Species: Carvanha
Item: Life Orb / Focus Sash
Ability: Speed Boost
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Double-Edge / Return
- Waterfall
- Crunch / Bite
- Zen Headbutt

Doubles Physical Sweeper Carvanha (Speed Boost)

Carvanha is a notable Physical Sweeper. This moveset attempts to take down the opponent's team with brute physical power. Focus Sash helps protect Carvanha from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Carvanha's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Speed Boost, Carvanha's speed is raised 1 stage at the end of each full turn on the field.

Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to flinch the target).
Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
Bite is a physical STAB-boosted 60-base power Dark-type move (30% chance to flinch the target).
Zen Headbutt is a physical 80-base power Psychic-type move (20% chance to flinch the target).



Movepool


Wondering what moves can Carvanha learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Ancient Power
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Blizzard
110
70%
5
10% chance to freeze foe(s). Can't miss in hail.
Brine
65
100%
10
Power doubles if the target's HP is 50% or less.
Dark Pulse
80
100%
15
20% chance to flinch the target.
Hydro Pump
110
80%
5
No additional effect.
Ice Beam
90
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Scald
80
100%
15
30% chance to burn the target. Thaws target.
Snarl
55
95%
15
100% chance to lower the foe(s) Sp. Atk by 1.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Surf
90
100%
15
Hits adjacent Pokemon. Double damage on Dive.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Uproar
90
100%
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
Water Pulse
60
100%
20
20% chance to confuse the target.
Whirlpool
35
85%
15
Traps and damages the target for 4-5 turns.
Aqua Jet
40
100%
20
Usually goes first.
Assurance
60
100%
10
Power doubles if target was damaged this turn.
Bite
60
100%
25
30% chance to flinch the target.
Bounce
85
85%
5
Bounces turn 1. Hits turn 2. 30% paralyze.
Crunch
80
100%
15
20% chance to lower the target's Defense by 1.
Dive
80
100%
10
Dives underwater turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 33% recoil.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Cutter
40
95%
20
Power doubles with each hit, up to 160.
Ice Fang
65
95%
15
10% chance to freeze. 10% chance to flinch.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Payback
50
100%
10
Power doubles if the user moves after the target.
Poison Fang
50
100%
15
50% chance to badly poison the target.
Rage
20
100%
20
Raises the user's Attack by 1 if hit during use.
Retaliate
70
100%
5
Power doubles if an ally fainted last turn.
Return
--
100%
20
Max 102 power at maximum Happiness.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Super Fang
--
90%
10
Does damage equal to 1/2 target's current HP.
Take Down
90
85%
20
Has 1/4 recoil.
Thief
60
100%
25
If the user has no item, it steals the target's.
Thrash
120
100%
10
Lasts 2-3 turns. Confuses the user afterwards.
Waterfall
80
100%
15
20% chance to flinch the target.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
Agility
--
--
30
Raises the user's Speed by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Destiny Bond
--
--
5
If an opponent knocks out the user, it also faints.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Focus Energy
--
--
30
Raises the user's critical hit ratio by 2.
Hail
--
--
10
For 5 turns, hail crashes down.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Mimic
--
--
10
The last move the target used replaces this one.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Refresh
--
--
20
User cures its burn, poison, or paralysis.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Scary Face
--
100%
10
Lowers the target's Speed by 2.
Screech
--
85%
40
Lowers the target's Defense by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Spite
--
100%
10
Lowers the PP of the target's last move by 4.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Torment
--
100%
15
Target can't select the same move twice in a row.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.

Combo List


These are a list of several common move combinations Carvanha can perform in X/Y. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive XY Move and Ability Combos for Carvanha

Create a build


Have an idea in mind for Carvanha that you'd like to test? Customize the IVs, EVs and their X/Y moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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