Competitive Information for Cubchoo [X/Y]
Ice
Abilities:
This Pokemon's Speed is raised 1 stage if hit by a Bug-, Dark-, or Ghost-type attack.
If Hail is active, this Pokemon's evasiveness is 1.25x; immunity to Hail.
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Movesets for Singles
Looking for a competitive moveset for Cubchoo? These builds are optimized for X/Y Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the X/Y metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Get hyped for Cubchoo, a top-notch Pokémon with Ice typing! Cubchoo is not a Pokémon anyone usually expects to see on the battlefield. It often dominates battles in the LC tier (Little Cup). It is weak to Fighting, Fire, Rock, and Steel-typed attacks. Explore the movesets below to see how Cubchoo performs in battles.
Item: Life Orb / Choice Band
Ability: Rattled
Nature: Adamant (+Atk, -SpA)
EVs: 96 Hp / 252 Atk / 80 Def / 80 SpD
Moveset:
- Superpower
- Ice Punch / Avalanche
- Rock Tomb / Return
- Shadow Claw
Cubchoo is a wonderful Physical Sweeper. It was designed to take down the opponent's team with brute physical power. Choice Band will increase the damage of Cubchoo's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Cubchoo's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Rattled, Cubchoo's speed is raised 1 stage if hit by a bug- dark- or ghost-type attack. Rock Tomb was added to provide additional threat coverage.
♦ Ice Punch is a physical STAB-boosted 75-base power Ice-type move (10% chance to freeze the target).
♦ Avalanche is a physical STAB-boosted 60-base power Ice-type move (power doubles if Cubchoo is damaged by the target).
♦ Rock Tomb is a physical 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Shadow Claw is a physical 70-base power Ghost-type move (high critical hit ratio).
Link (click to copy):
https://hohoushome.com/b/iaa265
Item: Life Orb / Choice Specs
Ability: Rattled
Nature: Modest (+SpA, -Atk)
EVs: 96 Hp / 80 Def / 252 SpA / 80 SpD
Moveset:
- Ice Beam / Frost Breath
- Surf / Brine
- Round / Snore
- Grass Knot
Cubchoo is a sensational Special Sweeper. It attempts to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Cubchoo's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Cubchoo's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Rattled, Cubchoo's speed is raised 1 stage if hit by a bug- dark- or ghost-type attack.
♦ Frost Breath is a special STAB-boosted 60-base power Ice-type move (always results in a critical hit).
♦ Surf is a special 90-base power Water-type move (hits adjacent pokemon. double damage on dive).
♦ Brine is a special 65-base power Water-type move (power doubles if the target's hp is 50% or less).
♦ Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
♦ Snore is a special 50-base power Normal-type move (Cubchoo must be asleep. 30% chance to flinch target).
♦ Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).
Link (click to copy):
https://hohoushome.com/b/iba265
Movesets for Doubles
Need a strong doubles moveset for Cubchoo? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive X/Y Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the X/Y metagame with these expert-crafted setups!
Item: Life Orb / Choice Band
Ability: Rattled
Nature: Adamant (+Atk, -SpA)
EVs: 96 Hp / 252 Atk / 80 Def / 80 SpD
Moveset:
- Superpower
- Ice Punch / Avalanche
- Rock Tomb / Return
- Shadow Claw
Cubchoo is a pretty decent Physical Sweeper. It is primarily designed to take down the opponent's team with brute physical power. Choice Band will increase the damage of Cubchoo's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Cubchoo's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Rattled, Cubchoo's speed is raised 1 stage if hit by a bug- dark- or ghost-type attack. Rock Tomb was added to provide additional threat coverage.
♦ Ice Punch is a physical STAB-boosted 75-base power Ice-type move (10% chance to freeze the target).
♦ Avalanche is a physical STAB-boosted 60-base power Ice-type move (power doubles if Cubchoo is damaged by the target).
♦ Rock Tomb is a physical 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Shadow Claw is a physical 70-base power Ghost-type move (high critical hit ratio).
Link (click to copy):
https://hohoushome.com/b/jaa265
Item: Life Orb / Choice Specs
Ability: Rattled
Nature: Modest (+SpA, -Atk)
EVs: 96 Hp / 80 Def / 252 SpA / 80 SpD
Moveset:
- Icy Wind / Ice Beam
- Surf / Brine
- Round / Snore
- Grass Knot
Cubchoo is a phenomenal Special Sweeper. It's meant to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Cubchoo's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Cubchoo's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Rattled, Cubchoo's speed is raised 1 stage if hit by a bug- dark- or ghost-type attack.
♦ Ice Beam is a special STAB-boosted 90-base power Ice-type move (10% chance to freeze the target).
♦ Surf is a special 90-base power Water-type move (hits adjacent pokemon. double damage on dive).
♦ Brine is a special 65-base power Water-type move (power doubles if the target's hp is 50% or less).
♦ Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
♦ Snore is a special 50-base power Normal-type move (Cubchoo must be asleep. 30% chance to flinch target).
♦ Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).
Link (click to copy):
https://hohoushome.com/b/jba265
Movepool
Want to know what moves Cubchoo can learn? Check out the full list of moves available in the Pokemon X/Y generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Cubchoo.
Damage Modifiers:
Combo List
These are a list of several common move combinations Cubchoo can perform in X/Y. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive XY Move and Ability Combos for Cubchoo
- Moves: Endure + Flail
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Yawn + Protect
- Move: Swagger + Item: Mirror Herb
- Move: Assurance + Item: Rocky Helmet
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Bide, Endure, Protect
- Moves that inflict status: Yawn, Toxic
Moves that boost Cubchoo's stats
- Hone Claws
- Power-Up Punch
Most notable and possible best moves for Cubchoo
- Ice Beam
- Protect
- Rest
- Toxic
Common Effort Values for Cubchoo in X and Y
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Jolly Nature ( 0/252/0/0/0/252 )
- Timid Nature ( 0/0/0/252/0/252 )
- Bold Nature ( 252/0/252/0/0/4 )
- Calm Nature ( 252/0/0/0/252/4 )
- Relaxed Nature ( 252/0/88/0/168/0 )
- Sassy Nature ( 252/0/4/0/252/0 )
- Optimize Cubchoo's Defensive EV-spread for Pokemon X and Y
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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