Competitive Information for Drifloon [X/Y]
Ghost / Flying
Abilities:
If this Pokemon is KOed with a contact move, that move's user loses 1/4 its max HP.
While this Pokemon is burned, its special attacks have 1.5x power.
Speed is doubled on held item loss; boost is lost if it switches, gets new item/Ability.
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Movesets for Singles
Looking for a competitive moveset for Drifloon? These builds are optimized for X/Y Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the X/Y metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Say hello to Drifloon, a sensational Pokémon that excels with Ghost and Flying typing! Drifloon is not a Pokémon anyone usually expects to see on the battlefield. It is weak to Dark, Electric, Ghost, Ice, and Rock-typed attacks. Explore the movesets of Drifloon below to understand its battle capabilities.
Item: Sitrus Berry
Ability: Unburden
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 168 Def / 88 SpD
Moveset:
- Return / Body Slam
- Knock Off / Sucker Punch
- Acrobatics
- Astonish
Drifloon is a sensational Physical Sweeper. It is primarily designed to take down the opponent's team with brute physical power. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability.
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
♦ Sucker Punch is a physical priority-increased 80-base power Dark-type move (usually goes first. fails if target is not attacking).
♦ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Drifloon has no held item).
♦ Astonish is a physical STAB-boosted 30-base power Ghost-type move (30% chance to flinch the target).
Link (click to copy):
https://hohoushome.com/b/iaa1a9
Item: Flame Orb
Ability: Flare Boost
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Shadow Ball / Hex
- Air Cutter / Gust
- Weather Ball / Round
- Protect
Drifloon is an outstanding Special Sweeper. This moveset attempts to take down the opponent's team with high-damaging special attacks. Flame Orb will burn Drifloon at the end of the turn which will activate Drifloon's Flare Boost ability. Use Protect to help guarantee the Orb activates on your first turn. With Flare Boost, while Drifloon is burned its special attacks have 1.5x power.
♦ Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Air Cutter is a special STAB-boosted 60-base power Flying-type move (high critical hit ratio. hits adjacent foes).
♦ Gust is a special STAB-boosted 40-base power Flying-type move (power doubles during bounce, fly, and sky drop).
♦ Weather Ball is a special 50-base power Normal-type move (power doubles and type varies in each weather).
♦ Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
♦ Protect is a status move (prevents moves from affecting your Drifloon this turn).
Link (click to copy):
https://hohoushome.com/b/iba1a9
Movesets for Doubles
Need a strong doubles moveset for Drifloon? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive X/Y Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the X/Y metagame with these expert-crafted setups!
Item: Sitrus Berry
Ability: Unburden
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 168 Def / 88 SpD
Moveset:
- Return / Body Slam
- Knock Off / Sucker Punch
- Acrobatics
- Astonish
Drifloon is a decent Physical Sweeper. It is designed to take down the opponent's team with brute physical power. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability.
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
♦ Sucker Punch is a physical priority-increased 80-base power Dark-type move (usually goes first. fails if target is not attacking).
♦ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Drifloon has no held item).
♦ Astonish is a physical STAB-boosted 30-base power Ghost-type move (30% chance to flinch the target).
Link (click to copy):
https://hohoushome.com/b/jaa1a9
Item: Flame Orb
Ability: Flare Boost
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Air Cutter / Gust
- Shadow Ball / Hex
- Icy Wind
- Protect
Drifloon is an awesome Special Sweeper. It's purpose is to take down the opponent's team with high-damaging special attacks. Flame Orb will burn Drifloon at the end of the turn which will activate Drifloon's Flare Boost ability. Use Protect to help guarantee the Orb activates on your first turn. With Flare Boost, while Drifloon is burned its special attacks have 1.5x power.
♦ Gust is a special STAB-boosted 40-base power Flying-type move (power doubles during bounce, fly, and sky drop).
♦ Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
♦ Protect is a status move (prevents moves from affecting your Drifloon this turn).
Link (click to copy):
https://hohoushome.com/b/jba1a9
Movepool
Want to know what moves Drifloon can learn? Check out the full list of moves available in the Pokemon X/Y generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Drifloon.
Damage Modifiers:
Combo List
These are a list of several common move combinations Drifloon can perform in X/Y. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive XY Move and Ability Combos for Drifloon
- Moves: Swagger + Psych up
- Moves: Psych up + Haze
- Moves: Rain dance + Thunder
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Stockpile + Spit up
- Moves: Stockpile + Swallow
- Moves: Pain split + Toxic
- Moves: Pain split + Will-o-wisp
- Ability: Unburden + Move: Acrobatics
- Ability: Unburden + Item: Mirror herb
- Ability: Flare boost + Item: Flame orb
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Move: Acrobatics + Item: Red Card
- Move: Acrobatics + Item: Flying Gem
- Moves with Priority: Endure, Magic Coat, Protect, Sucker Punch
- Moves that Break Screens: Defog
- Moves that inflict status (and combo with the move Hex): Thunder Wave, Hypnosis, Will-O-Wisp, Toxic
Moves that boost Drifloon's stats
- Amnesia
- Calm Mind
- Charge Beam
- Ominous Wind
- Silver Wind
- Stockpile
Most notable and possible best moves for Drifloon
- Baton Pass
- Destiny Bond
- Knock Off
- Protect
- Rest
- Toxic
Common Effort Values for Drifloon in X and Y
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Jolly Nature ( 0/252/0/0/0/252 )
- Timid Nature ( 0/0/0/252/0/252 )
- Bold Nature ( 252/0/252/0/0/4 )
- Calm Nature ( 252/0/0/0/252/4 )
- Relaxed Nature ( 252/0/88/0/168/0 )
- Sassy Nature ( 252/0/4/0/252/0 )
- Optimize Drifloon's Defensive EV-spread for Pokemon X and Y
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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