Competitive Information for Drifloon [Sword/Shield]

Competitive Pokemon Sword/Shield Movesets and Strategies for Drifloon drifloon
Base Stats for Drifloon

Ghost / Flying

Abilities:
AftermathAftermath: If this Pokemon is KOed with a contact move, that move's user loses 1/4 its max HP.
,
UnburdenUnburden: Speed is doubled on held item loss; boost is lost if it switches, gets new item/Ability.
,
Flare BoostFlare Boost: While this Pokemon is burned, its special attacks have 1.5x power.


Evolutions / Family:
Drifloon
Drifblim

Weakness Chart for Ghost/Flying-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.25x
2x
  
2x
  
0x
  
  
2x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
0x
2x
0x
0.5x
  
2x
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for DrifloonVisit Serebii's Pokedex for location, breeding, and other game details about DrifloonVisit Bulbapedia for more information about Drifloon

Movesets for Singles


What is a good competitive moveset for Drifloon? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.


Drifloon is a phenomenal Ghost and Flying-typed Pokemon. Drifloon is not a Pokemon anyone usually expects sees on the battlefield. Drifloon is weak to Dark, Electric, Ghost, Ice, and Rock-typed attacks.


Species: Drifloon
Item: Focus Sash
Ability: Unburden
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Body Slam / Facade
- Acrobatics
- Thief / Brutal Swing
- Astonish

Physical Sweeper Drifloon (Unburden)

Drifloon is a pretty decent Physical Sweeper. It is primarily designed to take down the opponent's team with brute physical power. Focus Sash helps protect Drifloon from being one-shotted and allowing it to atleast use a crucial move when brought out. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability. Facade's damage doubles when the user has a status affliction.

Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Facade is a physical 70-base power Normal-type move (power doubles if Drifloon is burn/poison/paralyzed).
Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Drifloon has no held item).
Thief is a physical 60-base power Dark-type move (if your Drifloon has no item, it steals the target's).
Brutal Swing is a physical 60-base power Dark-type move (no additional effect. hits adjacent pokemon).
Astonish is a physical STAB-boosted 30-base power Ghost-type move (30% chance to flinch the target).




Species: Drifloon
Item: Flame Orb / Focus Sash
Ability: Flare Boost
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Shadow Ball / Hex
- Psychic
- Thunderbolt
- Protect

Special Sweeper Drifloon (Flare Boost)

Drifloon is a pretty decent Special Sweeper. It is meant to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Drifloon from being one-shotted and allowing it to atleast use a crucial move when brought out. Flame Orb will burn Drifloon at the end of the turn which will activate Drifloon's Flare Boost ability. Use Protect to help guarantee the Orb activates on your first turn. With Flare Boost, while Drifloon is burned its special attacks have 1.5x power.

Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
Protect is a status move (prevents moves from affecting your Drifloon this turn).



Movesets for Doubles


What is a good doubles moveset for Drifloon? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.


Species: Drifloon
Item: Focus Sash
Ability: Unburden
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Brutal Swing / Thief
- Body Slam / Facade
- Acrobatics
- Astonish

Doubles Physical Sweeper Drifloon (Unburden)

Drifloon is a sensational Physical Sweeper. It attempts to take down the opponent's team with brute physical power. Focus Sash helps protect Drifloon from being one-shotted and allowing it to atleast use a crucial move when brought out. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability. Facade's damage doubles when the user has a status affliction.

Brutal Swing is a physical 60-base power Dark-type move (no additional effect. hits adjacent pokemon).
Thief is a physical 60-base power Dark-type move (if your Drifloon has no item, it steals the target's).
Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Facade is a physical 70-base power Normal-type move (power doubles if Drifloon is burn/poison/paralyzed).
Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Drifloon has no held item).
Astonish is a physical STAB-boosted 30-base power Ghost-type move (30% chance to flinch the target).




Species: Drifloon
Item: Flame Orb / Focus Sash
Ability: Flare Boost
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Shadow Ball / Hex
- Icy Wind
- Psychic
- Protect

Doubles Special Sweeper Drifloon (Flare Boost)

Drifloon is an awesome Special Sweeper. This moveset is designed to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Drifloon from being one-shotted and allowing it to atleast use a crucial move when brought out. Flame Orb will burn Drifloon at the end of the turn which will activate Drifloon's Flare Boost ability. Use Protect to help guarantee the Orb activates on your first turn. With Flare Boost, while Drifloon is burned its special attacks have 1.5x power.

Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Protect is a status move (prevents moves from affecting your Drifloon this turn).



Movepool


Wondering what moves can Drifloon learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Clear Smog
50
--
15
Resets all of the target's stat stages to 0.
Gust
40
100%
35
Power doubles during Bounce, Fly, and Sky Drop.
Hex
65
100%
10
Power doubles if the target has a status ailment.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Spit Up
--
100%
10
More power with more uses of Stockpile.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Thunder
110
70%
10
30% chance to paralyze. Can't miss in rain.
Thunderbolt
90
100%
15
10% chance to paralyze the target.
Weather Ball
50
100%
10
Power doubles and type varies in each weather.
Acrobatics
55
100%
15
Power doubles if the user has no held item.
Astonish
30
100%
15
30% chance to flinch the target.
Body Slam
85
100%
15
30% chance to paralyze the target.
Brutal Swing
60
100%
20
No additional effect. Hits adjacent Pokemon.
Explosion
250
100%
5
Hits adjacent Pokemon. The user faints.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Gyro Ball
--
100%
5
More power the slower the user than the target.
Payback
50
100%
10
Power doubles if the user moves after the target.
Self-Destruct
200
100%
5
Hits adjacent Pokemon. The user faints.
Thief
60
100%
25
If the user has no item, it steals the target's.
Ally Switch
--
--
15
The user swaps positions with its ally.
Amnesia
--
--
20
Raises the user's Sp. Def by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Baton Pass
--
--
40
User switches, passing stat changes and more.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Defog
--
--
15
-1 evasion; clears user and target side's hazards.
Destiny Bond
--
--
5
If an opponent knocks out the user, it also faints.
Disable
--
100%
20
For 4 turns, disables the target's last move used.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Focus Energy
--
--
30
Raises the user's critical hit ratio by 2.
Haze
--
--
30
Eliminates all stat changes.
Hypnosis
--
60%
20
Causes the target to fall asleep.
Memento
--
100%
10
Lowers target's Attack, Sp. Atk by 2. User faints.
Minimize
--
--
10
Raises the user's evasiveness by 2.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Skill Swap
--
--
10
The user and the target trade Abilities.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Stockpile
--
--
20
Raises user's Defense, Sp. Def by 1. Max 3 uses.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swallow
--
--
10
Heals the user based on uses of Stockpile.
Tailwind
--
--
15
For 4 turns, allies' Speed is doubled.
Thunder Wave
--
90%
20
Paralyzes the target.
Trick
--
100%
10
User switches its held item with the target's.
Will-O-Wisp
--
85%
15
Burns the target.

Combo List


These are a list of several common move combinations Drifloon can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SS Move and Ability Combos for Drifloon

Create a build


Have an idea in mind for Drifloon that you'd like to test? Customize the IVs, EVs and their Sword/Shield moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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