Competitive Information for Drifblim [Sword/Shield]


Ghost / Flying
Abilities:
Movesets for Singles
What is a good competitive moveset for Drifblim? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.
KartanaDracovishTapu LeleEnteiIndeedeeNaganadelAmoongussMetagrossLandorus-TherianRotom-Heat
Drifblim is a pretty decent Ghost and Flying-typed Pokemon. It's pretty usual to see Drifblim show up as a Sword/Shield opponent. Drifblim is weak to Dark, Electric, Ghost, Ice, and Rock-typed attacks.
Item: Psychic Seed / Grassy Seed
Ability: Unburden
Nature: Jolly (+Spe, -SpA)
EVs: 4 Hp / 108 Atk / 52 Def / 92 SpD / 252 Spe
Moveset:
- Explosion
- Hypnosis
- Tailwind / Acrobatics
- Will-O-Wisp
Physical Sweeper Drifblim (Popular/Trending)
Drifblim is a pretty decent Physical Sweeper for single battles. It is designed to take down the opponent's team with brute physical power. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability. With a Psychic Seed equipped to it, if the terrain is psychic terrain, raises Drifblim's sp. Def by 1 stage then the Psychic Seed gets consumed. With a Grassy Seed equipped to it, if the terrain is grassy terrain, raises Drifblim's defense by 1 stage then the Grassy Seed gets consumed.
◆ Hypnosis is a status move (causes the target to fall asleep).
◆ Tailwind is a status move (for 4 turns, allies' speed is doubled).
◆ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Drifblim has no held item).
◆ Will-O-Wisp is a status move (burns the target).
Link (click to copy):
https://hohoushome.com/b/is10a1aa
Item: Psychic Seed / Grassy Seed
Ability: Unburden
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 156 Def / 44 SpA / 124 SpD / 180 Spe
Moveset:
- Shadow Ball
- Hypnosis
- Tailwind
- Will-O-Wisp
Special Tank Drifblim (Popular/Trending)
Drifblim is a phenomenal Special Tank for single battles. It's meant to take a great amount of hits from special attacks while dealing some decent damage. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability. With a Psychic Seed equipped to it, if the terrain is psychic terrain, raises Drifblim's sp. Def by 1 stage then the Psychic Seed gets consumed. With a Grassy Seed equipped to it, if the terrain is grassy terrain, raises Drifblim's defense by 1 stage then the Grassy Seed gets consumed.
◆ Hypnosis is a status move (causes the target to fall asleep).
◆ Tailwind is a status move (for 4 turns, allies' speed is doubled).
◆ Will-O-Wisp is a status move (burns the target).
Link (click to copy):
https://hohoushome.com/b/is11a1aa
Item: Power Herb
Ability: Unburden
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 168 Def / 88 SpD
Moveset:
- Knock Off / Sucker Punch
- Body Slam / Facade
- Acrobatics / Fly
- Phantom Force / Astonish
Physical Sweeper Drifblim (Unburden)
Drifblim is an extraordinary Physical Sweeper for single battles. This moveset attempts to take down the opponent's team with brute physical power. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability. Facade's damage doubles when the user has a status affliction. With a Power Herb equipped to it, Drifblim's two-turn moves complete in one turn (except sky drop) then the Power Herb gets consumed.
◆ Sucker Punch is a physical priority-increased 70-base power Dark-type move (usually goes first. Fails if target is not attacking).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Drifblim is burn/poison/paralyzed).
◆ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Drifblim has no held item).
◆ Fly is a physical STAB-boosted 90-base power Flying-type move (flies up on first turn, then strikes the next turn).
◆ Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. Hits turn 2. Breaks protection).
◆ Astonish is a physical STAB-boosted 30-base power Ghost-type move (30% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/is12a1aa
Item: Flame Orb
Ability: Flare Boost
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Shadow Ball / Hex
- Air Cutter / Gust
- Psychic
- Protect
Special Sweeper Drifblim (Flare Boost)
Drifblim is an awesome Special Sweeper for single battles. It's meant to take down the opponent's team with high-damaging special attacks. Flame Orb will burn Drifblim at the end of the turn which will activate Drifblim's Flare Boost ability. Use Protect to help guarantee the Orb activates on your first turn. With Flare Boost, while Drifblim is burned its special attacks have 1.5x power.
◆ Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
◆ Air Cutter is a special STAB-boosted 60-base power Flying-type move (high critical hit ratio. Hits adjacent foes).
◆ Gust is a special STAB-boosted 40-base power Flying-type move (power doubles during bounce, fly, and sky drop).
◆ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
◆ Protect is a status move (prevents moves from affecting your Drifblim this turn).
Link (click to copy):
https://hohoushome.com/b/is13a1aa
Item: Leftovers
Ability: Flare Boost
Nature: Timid (+Spe, -Atk)
EVs: 224 Hp / 240 SpA / 46 Spe
Moveset:
- Clear Smog
- Shadow Ball
- Sleep Talk
- Rest
Drifblim Special Tank (Special Tank)
Drifblim is a marvelous Special Tank for single battles. It is meant to take a substantial amount of hits from special attacks while dealing some decent damage. Leftovers are always a great recovery option to ensure Drifblim last longer regaining it's life every turn. With Flare Boost, while Drifblim is burned its special attacks have 1.5x power.
◆ Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
◆ Sleep Talk is a status move (Drifblim must be asleep. Uses another known move).
◆ Rest is a status move (Drifblim sleeps 2 turns and restores hp and status).
Link (click to copy):
https://hohoushome.com/b/is14a1aa
Item: Flame Orb
Ability: Flare Boost
Nature: Modest (+SpA, -Atk)
EVs: 231 Hp / 231 SpA / 48 Spe
Moveset:
- Dream Eater
- Hypnosis
- Thunder Wave
- Thunderbolt
Drifblim Special Tank (Blimp Power)
Drifblim is a pretty decent Special Tank for single battles. It's meant to take a decent amount of hits from special attacks while dealing some decent damage. Flame Orb will burn Drifblim at the end of the turn which will activate Drifblim's Flare Boost ability. With Flare Boost, while Drifblim is burned its special attacks have 1.5x power.
◆ Hypnosis is a status move (causes the target to fall asleep).
◆ Thunder Wave is a status move (paralyzes the target).
◆ Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/is15a1aa
Movesets for Doubles
What is a good doubles moveset for Drifblim? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.
KartanaDracovishTapu LeleEnteiIndeedeeNaganadelAmoongussMetagrossLandorus-TherianRotom-Heat
Item: Power Herb
Ability: Unburden
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 168 Def / 88 SpD
Moveset:
- Knock Off / Brutal Swing
- Body Slam / Facade
- Acrobatics / Fly
- Phantom Force / Astonish
Doubles Physical Sweeper Drifblim (Unburden)
Drifblim is an interesting Physical Sweeper for double battles. This moveset attempts to take down the opponent's team with brute physical power. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability. Facade's damage doubles when the user has a status affliction. With a Power Herb equipped to it, Drifblim's two-turn moves complete in one turn (except sky drop) then the Power Herb gets consumed.
◆ Brutal Swing is a physical 60-base power Dark-type move (no additional effect. Hits adjacent pokemon).
◆ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Drifblim is burn/poison/paralyzed).
◆ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Drifblim has no held item).
◆ Fly is a physical STAB-boosted 90-base power Flying-type move (flies up on first turn, then strikes the next turn).
◆ Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. Hits turn 2. Breaks protection).
◆ Astonish is a physical STAB-boosted 30-base power Ghost-type move (30% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/id10a1aa
Item: Flame Orb
Ability: Flare Boost
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Air Cutter / Gust
- Shadow Ball / Hex
- Icy Wind
- Protect
Doubles Special Sweeper Drifblim (Flare Boost)
Drifblim is an awesome Special Sweeper for double battles. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. Flame Orb will burn Drifblim at the end of the turn which will activate Drifblim's Flare Boost ability. Use Protect to help guarantee the Orb activates on your first turn. With Flare Boost, while Drifblim is burned its special attacks have 1.5x power.
◆ Gust is a special STAB-boosted 40-base power Flying-type move (power doubles during bounce, fly, and sky drop).
◆ Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
◆ Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
◆ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
◆ Protect is a status move (prevents moves from affecting your Drifblim this turn).
Link (click to copy):
https://hohoushome.com/b/id11a1aa
Movepool
Wondering what moves can Drifblim learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.
Damage Modifiers:
Combo List
These are a list of several common move combinations Drifblim can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SS Move and Ability Combos for Drifblim
- Moves: Swagger + Psych up
- Moves: Psych up + Haze
- Moves: Rain dance + Thunder
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Stockpile + Spit up
- Moves: Stockpile + Swallow
- Moves: Pain split + Toxic
- Moves: Pain split + Will-o-wisp
- Ability: Unburden + Move: Acrobatics
- Ability: Unburden + Item: Mirror herb
- Ability: Flare boost + Item: Flame orb
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Move: Acrobatics + Item: Red Card
- Move: Acrobatics + Item: Flying Gem
- Moves with Priority: Endure, Protect, Magic Coat, Sucker Punch, Ally Switch
- Moves that Break Screens: Defog
- Moves that inflict status (and combo with the move Hex): Thunder Wave, Toxic, Hypnosis, Will-O-Wisp
Moves that boost Drifblim's stats
- Amnesia
- Calm Mind
- Charge Beam
- Stockpile
Most notable and possible best moves for Drifblim
- Acrobatics
- Ally Switch
- Baton Pass
- Clear Smog
- Destiny Bond
- Explosion
- Gyro Ball
- Hypnosis
- Icy Wind
- Knock Off
- Phantom Force
- Protect
- Rain Dance
- Rest
- Shadow Ball
- Strength Sap
- Tailwind
- Toxic
- Will-O-Wisp
Common Effort Values for Drifblim in Sword and Shield
- Jolly Nature ( 4/108/52/0/92/252 )
- Modest Nature ( 4/0/156/44/124/180 )
- Optimize Drifblim's EV spread for Pokemon Sword and Shield
Related Videos
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Here are the best movesets for Drifblim. Top rated Drifblim Sword/Shield movesets. You can find Drifblim builds Sword/Shield. Drifblim movesets Sword/Shield are listed here. VGC Drifblim Competitive Movesets can be found here. Find various EV spreads, find the best nature for Drifblim in Sword/Shield along with competitive movesets. Basic info and Movesets for evolution