Competitive Information for Drifblim [Black/White]

Competitive Pokemon Black/White Movesets and Strategies for Drifblim drifblim
Base Stats for Drifblim

Ghost / Flying

Abilities:
AftermathAftermath: If this Pokemon is KOed with a contact move, that move's user loses 1/4 its max HP.
,
UnburdenUnburden: Speed is doubled on held item loss; boost is lost if it switches, gets new item/Ability.
,
Flare BoostFlare Boost: While this Pokemon is burned, its special attacks have 1.5x power.


Evolutions / Family:
Drifloon
Drifblim

Weakness Chart for Ghost/Flying-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
0.25x
2x
  
2x
0x
  
  
2x
0.5x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0x
2x
0x
0.5x
  
2x
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for DrifblimVisit Serebii's Pokedex for location, breeding, and other game details about DrifblimVisit Bulbapedia for more information about Drifblim

Movesets for Singles


What is a good competitive moveset for Drifblim? These builds have been optimized for Pokemon competing in Black/White Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Black/White generation metagame.


Drifblim is an outstanding Ghost and Flying-typed Pokemon. It's super common to find yourself dealing with Drifblim when battling in the 5th generation meta. Drifblim is weak to Dark, Electric, Ghost, Ice, and Rock-typed attacks.


Species: Drifblim
Item: Life Orb
Ability: Unburden
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Return / Body Slam
- Acrobatics / Fly
- Sucker Punch / Payback
- Astonish

Physical Sweeper Drifblim (Unburden)

Drifblim is popular Physical Sweeper. It attempts to take down the opponent's team with brute physical power. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability.

Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Drifblim has no held item).
Fly is a physical STAB-boosted 90-base power Flying-type move (flies up on first turn, then strikes the next turn).
Sucker Punch is a physical priority-increased 80-base power Dark-type move (usually goes first. fails if target is not attacking).
Payback is a physical 50-base power Dark-type move (power doubles if your Drifblim moves after the target).
Astonish is a physical STAB-boosted 30-base power Ghost-type move (30% chance to flinch the target).




Species: Drifblim
Item: Flame Orb
Ability: Flare Boost
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Shadow Ball / Ominous Wind
- Thunderbolt
- Psychic
- Air Cutter

Special Sweeper Drifblim (Flare Boost)

Drifblim is a wonderful Special Sweeper. It tries to take down the opponent's team with high-damaging special attacks. Flame Orb will burn Drifblim at the end of the turn which will activate Drifblim's Flare Boost ability. With Flare Boost, while Drifblim is burned its special attacks have 1.5x power.

Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Ominous Wind is a special STAB-boosted 60-base power Ghost-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Thunderbolt is a special 95-base power Electric-type move (10% chance to paralyze the target).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Air Cutter is a special STAB-boosted 55-base power Flying-type move (high critical hit ratio. hits adjacent foes).




Species: Drifblim
Item: Leftovers
Ability: Flare Boost
Nature: Timid (+Spe, -Atk)
EVs: 224 Hp / 240 SpA / 46 Spe
Moveset:
- Clear Smog
- Shadow Ball
- Sleep Talk
- Rest

Drifblim Special Tank (Special Tank)

Drifblim is a decent Special Tank. It's primary goal is to take a mighty amount of hits from special attacks while dealing some decent damage. Leftovers are always a great recovery option to ensure Drifblim last longer regaining it's life every turn. With Flare Boost, while Drifblim is burned its special attacks have 1.5x power.

Clear Smog is a special 50-base power Poison-type move (resets all of the target's stat stages to 0).
Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Sleep Talk is a status move (Drifblim must be asleep. uses another known move).
Rest is a status move (Drifblim sleeps 2 turns and restores hp and status).




Species: Drifblim
Item: Flame Orb
Ability: Flare Boost
Nature: Modest (+SpA, -Atk)
EVs: 231 Hp / 231 SpA / 48 Spe
Moveset:
- Dream Eater
- Hypnosis
- Thunder Wave
- Thunderbolt

Drifblim Special Tank (Blimp Power)

Drifblim is a decent Special Tank. It's purpose is to take a good amount of hits from special attacks while dealing some decent damage. Flame Orb will burn Drifblim at the end of the turn which will activate Drifblim's Flare Boost ability. With Flare Boost, while Drifblim is burned its special attacks have 1.5x power.

Dream Eater is a special 100-base power Psychic-type move (Drifblim gains 1/2 hp inflicted. sleeping target only).
Hypnosis is a status move (causes the target to fall asleep).
Thunder Wave is a status move (paralyzes the target).
Thunderbolt is a special 95-base power Electric-type move (10% chance to paralyze the target).



Movesets for Doubles


What is a good doubles moveset for Drifblim? These builds have been optimized for Black/White Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Black/White generation metagame.


Species: Drifblim
Item: Life Orb
Ability: Unburden
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Return / Body Slam
- Acrobatics / Fly
- Sucker Punch / Payback
- Astonish

Doubles Physical Sweeper Drifblim (Unburden)

Drifblim is a stupendous Physical Sweeper. It attempts to take down the opponent's team with brute physical power. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability.

Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Drifblim has no held item).
Fly is a physical STAB-boosted 90-base power Flying-type move (flies up on first turn, then strikes the next turn).
Sucker Punch is a physical priority-increased 80-base power Dark-type move (usually goes first. fails if target is not attacking).
Payback is a physical 50-base power Dark-type move (power doubles if your Drifblim moves after the target).
Astonish is a physical STAB-boosted 30-base power Ghost-type move (30% chance to flinch the target).




Species: Drifblim
Item: Flame Orb
Ability: Flare Boost
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Air Cutter
- Shadow Ball
- Icy Wind
- Thunderbolt

Doubles Special Sweeper Drifblim (Flare Boost)

Drifblim is a pretty decent Special Sweeper. It is designed to take down the opponent's team with high-damaging special attacks. Flame Orb will burn Drifblim at the end of the turn which will activate Drifblim's Flare Boost ability. With Flare Boost, while Drifblim is burned its special attacks have 1.5x power.

Air Cutter is a special STAB-boosted 55-base power Flying-type move (high critical hit ratio. hits adjacent foes).
Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Thunderbolt is a special 95-base power Electric-type move (10% chance to paralyze the target).



Movepool


Wondering what moves can Drifblim learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Air Cutter
55
95%
25
High critical hit ratio. Hits adjacent foes.
Charge Beam
50
90%
10
70% chance to raise the user's Sp. Atk by 1.
Clear Smog
50
--
15
Resets all of the target's stat stages to 0.
Dream Eater
100
100%
15
User gains 1/2 HP inflicted. Sleeping target only.
Gust
40
100%
35
Power doubles during Bounce, Fly, and Sky Drop.
Hex
50
100%
10
Power doubles if the target has a status ailment.
Hyper Beam
150
90%
5
User cannot move next turn.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Ominous Wind
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Shock Wave
60
--
20
This move does not check accuracy.
Silver Wind
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Spit Up
--
100%
10
More power with more uses of Stockpile.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Thunder
120
70%
10
30% chance to paralyze. Can't miss in rain.
Thunderbolt
95
100%
15
10% chance to paralyze the target.
Weather Ball
50
100%
10
Power doubles and type varies in each weather.
Acrobatics
55
100%
15
Power doubles if the user has no held item.
Astonish
30
100%
15
30% chance to flinch the target.
Bind
15
85%
20
Traps and damages the target for 4-5 turns.
Body Slam
85
100%
15
30% chance to paralyze the target.
Constrict
10
100%
35
10% chance to lower the target's Speed by 1.
Cut
50
95%
30
No additional effect.
Explosion
250
100%
5
Hits adjacent Pokemon. The user faints.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fly
90
95%
15
Flies up on first turn, then strikes the next turn.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Gyro Ball
--
100%
5
More power the slower the user than the target.
Knock Off
20
100%
20
Removes the target's held item.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Payback
50
100%
10
Power doubles if the user moves after the target.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rollout
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Secret Power
70
100%
20
Effect varies with terrain. (30% chance acc -1)
Sucker Punch
80
100%
5
Usually goes first. Fails if target is not attacking.
Thief
40
100%
10
If the user has no item, it steals the target's.
Amnesia
--
--
20
Raises the user's Sp. Def by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Baton Pass
--
--
40
User switches, passing stat changes and more.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Defog
--
--
15
-1 evasion; clears target side's hazards/screens.
Destiny Bond
--
--
5
If an opponent knocks out the user, it also faints.
Disable
--
100%
20
For 4 turns, disables the target's last move used.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Embargo
--
100%
15
For 5 turns, the target's item has no effect.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Focus Energy
--
--
30
Raises the user's critical hit ratio by 2.
Haze
--
--
30
Eliminates all stat changes.
Hypnosis
--
60%
20
Causes the target to fall asleep.
Magic Coat
--
--
15
Bounces back certain non-damaging moves.
Memento
--
100%
10
Lowers target's Attack, Sp. Atk by 2. User faints.
Minimize
--
--
20
Raises the user's evasiveness by 2.
Pain Split
--
--
20
Shares HP of user and target equally.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Recycle
--
--
10
Restores the item the user last used.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Skill Swap
--
--
10
The user and the target trade Abilities.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Spite
--
100%
10
Lowers the PP of the target's last move by 4.
Stockpile
--
--
20
Raises user's Defense, Sp. Def by 1. Max 3 uses.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Swallow
--
--
10
Heals the user based on uses of Stockpile.
Tailwind
--
--
30
For 4 turns, allies' Speed is doubled.
Telekinesis
--
--
15
For 3 turns, target floats but moves can't miss it.
Thunder Wave
--
100%
20
Paralyzes the target.
Toxic
--
90%
10
Badly poisons the target.
Trick
--
100%
10
User switches its held item with the target's.
Will-O-Wisp
--
75%
15
Burns the target.

Combo List


These are a list of several common move combinations Drifblim can perform in Black/White. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive BW Move and Ability Combos for Drifblim

Create a build


Have an idea in mind for Drifblim that you'd like to test? Customize the IVs, EVs and their Black/White moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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