Competitive Information for Drifblim [Scarlet/Violet]


Ghost / Flying
Abilities:
Movesets for Singles
What is a good competitive moveset for Drifblim? These builds have been optimized for Pokemon competing in Scarlet/Violet Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Scarlet/Violet generation metagame.
Drifblim is an awesome Ghost and Flying-typed Pokemon. It's a common sight to see Drifblim out in the 9th generation battlefield. This Pokemon deserves to see more play in the meta. Drifblim is weak to Dark, Electric, Ghost, Ice, and Rock-typed attacks.
Item: Power Herb
Ability: Unburden
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 168 Def / 88 SpD
Moveset:
- Body Slam / Tera Blast
- Acrobatics / Fly
- Phantom Force / Astonish
- Thief / Payback
Physical Sweeper Drifblim (Unburden)
Drifblim is popular Physical Sweeper. The purpose of this moveset is to take down the opponent's team with brute physical power. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: phys. If attack > spa & type = tera type).
♦ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Drifblim has no held item).
♦ Fly is a physical STAB-boosted 90-base power Flying-type move (flies up on first turn, then strikes the next turn).
♦ Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. Hits turn 2. Breaks protection).
♦ Astonish is a physical STAB-boosted 30-base power Ghost-type move (30% chance to make the target flinch).
♦ Thief is a physical 60-base power Dark-type move (if your Drifblim has no item, it steals the target's).
♦ Payback is a physical 50-base power Dark-type move (power doubles if your Drifblim moves after the target).
Link (click to copy):
https://hohoushome.com/b/js10a1aa
Item: Flame Orb
Ability: Flare Boost
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Shadow Ball / Hex
- Air Cutter / Air Slash
- Psychic / Psybeam
- Protect
Special Sweeper Drifblim (Flare Boost)
Drifblim is popular Special Sweeper. It's goal is to take down the opponent's team with high-damaging special attacks. Flame Orb will burn Drifblim at the end of the turn which will activate Drifblim's Flare Boost ability. Use Protect to help guarantee the Orb activates on your first turn. With Flare Boost, while Drifblim is burned its special attacks have 1.5x power.
♦ Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Air Cutter is a special STAB-boosted 60-base power Flying-type move (high critical hit ratio. Hits adjacent foes).
♦ Air Slash is a special STAB-boosted 75-base power Flying-type move (30% chance to make the target flinch).
♦ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
♦ Psybeam is a special 65-base power Psychic-type move (10% chance to confuse the target).
♦ Protect is a status move (prevents moves from affecting your Drifblim this turn).
Link (click to copy):
https://hohoushome.com/b/js11a1aa
Item: Leftovers
Ability: Flare Boost
Nature: Timid (+Spe, -Atk)
EVs: 224 Hp / 240 SpA / 46 Spe
Moveset:
- Clear Smog
- Shadow Ball
- Sleep Talk
- Rest
Drifblim Special Tank (Special Tank)
Drifblim is a phenomenal Special Tank. It is designed to take a good amount of hits from special attacks while dealing some decent damage. Leftovers are always a great recovery option to ensure Drifblim last longer regaining it's health points every turn. With Flare Boost, while Drifblim is burned its special attacks have 1.5x power.
♦ Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Sleep Talk is a status move (Drifblim must be asleep. Uses another known move).
♦ Rest is a status move (Drifblim sleeps 2 turns and restores hp and status).
Link (click to copy):
https://hohoushome.com/b/js12a1aa
Movesets for Doubles
What is a good doubles moveset for Drifblim? These builds have been optimized for Scarlet/Violet Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Scarlet/Violet generation metagame.
Item: Power Herb
Ability: Unburden
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 168 Def / 88 SpD
Moveset:
- Body Slam / Tera Blast
- Acrobatics / Fly
- Phantom Force / Astonish
- Thief / Payback
Doubles Physical Sweeper Drifblim (Unburden)
Drifblim is a fabulous Physical Sweeper. It attempts to take down the opponent's team with brute physical power. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: phys. If attack > spa & type = tera type).
♦ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Drifblim has no held item).
♦ Fly is a physical STAB-boosted 90-base power Flying-type move (flies up on first turn, then strikes the next turn).
♦ Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. Hits turn 2. Breaks protection).
♦ Astonish is a physical STAB-boosted 30-base power Ghost-type move (30% chance to make the target flinch).
♦ Thief is a physical 60-base power Dark-type move (if your Drifblim has no item, it steals the target's).
♦ Payback is a physical 50-base power Dark-type move (power doubles if your Drifblim moves after the target).
Link (click to copy):
https://hohoushome.com/b/jd10a1aa
Item: Flame Orb
Ability: Flare Boost
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Air Cutter / Air Slash
- Shadow Ball / Hex
- Icy Wind
- Protect
Doubles Special Sweeper Drifblim (Flare Boost)
Drifblim is a wonderful Special Sweeper. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. Flame Orb will burn Drifblim at the end of the turn which will activate Drifblim's Flare Boost ability. Use Protect to help guarantee the Orb activates on your first turn. With Flare Boost, while Drifblim is burned its special attacks have 1.5x power.
♦ Air Slash is a special STAB-boosted 75-base power Flying-type move (30% chance to make the target flinch).
♦ Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
♦ Protect is a status move (prevents moves from affecting your Drifblim this turn).
Link (click to copy):
https://hohoushome.com/b/jd11a1aa
Item: Weakness Policy
Ability: Unburden
Nature: Quirky
EVs: 8 Hp / 252 Def / 248 SpD
Moveset:
- Stockpile
- Substitute
- Shadow Ball / Hex
- Trick Room
Defensive Trick Room Drifblim (Unburden)
Drifblim is an outstanding Defensive Trick Room. Weakness Policy activates if Drifblim is hit by a super effective move. The Weakness Policy is consumed and its Attack and Special Attack are increased by two stages each. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability.
♦ Substitute is a status move (Drifblim takes 1/4 its max hp to put in a substitute).
♦ Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Trick Room is a status move (goes last. For 5 turns, turn order is reversed).
Link (click to copy):
https://hohoushome.com/b/jd12a1aa
Terastal Phenomenon
In Pokemon Scarlet and Violet (Generation 9), each Pokémon in Paldea has a Tera Type. A Pokémon's Tera Type is inactive until the Pokémon Terastallizes, at which time the Pokémon's type will change to its Tera Type.
There are 18 types, meaning there are countless combinations of Pokémon and Tera Types. Terastallizing a Pokémon allows you to enhance your battle strategies by increasing the power of any moves that have the same type as your Pokémon’s Tera Type or by changing your Pokémon’s weaknesses.
Dark moves are bad against Fairy/Fighting/Dark.
Electric moves are bad against Ground.
Ghost moves are bad against Normal.
Ice moves are bad against Water/Steel/Fire/Ice.
Rock moves are bad against Steel/Fighting/Ground.
The most recommended Terastral Type for Drifblim is: Fighting, Ground or Steel
Terastallizing into one of it's default typings ( Ghost or Flying ) could also prove favorable.
Select a Tera-type:
Teratype Bug movesets for Drifblim
Item: Power Herb
Ability: Unburden
Nature: Brave (+Atk, -Spe)
Tera Type: Bug
EVs: 252 Atk / 168 Def / 88 SpD
Moveset:
- Tera Blast
- Body Slam / Facade
- Acrobatics / Fly
- Phantom Force / Astonish
Physical Sweeper Drifblim (Unburden)
Drifblim is a pretty decent 1 in single battles. It's primary goal is to take down the opponent's team with brute physical power. It's primary goal is to take down the opponent's team with high-damaging special attacks. It's primary goal is to take a nice amount of physical hits while dealing some decent damage. It's primary goal is to take a nice amount of hits from special attacks while dealing some decent damage. It's primary goal is to have enough defenses and bulk to take both physical and special hits. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability. Facade's damage doubles when the user has a status affliction. With a Power Herb equipped, Drifblim's two-turn moves complete in one turn (except sky drop) then the Power Herb gets consumed.
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Drifblim is burn/poison/paralyzed).
♦ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Drifblim has no held item).
♦ Fly is a physical STAB-boosted 90-base power Flying-type move (flies up on first turn, then strikes the next turn).
♦ Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. Hits turn 2. Breaks protection).
♦ Astonish is a physical STAB-boosted 30-base power Ghost-type move (30% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/jta10a1aa
Item: Flame Orb
Ability: Flare Boost
Nature: Quiet (+SpA, -Spe)
Tera Type: Bug
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Shadow Ball / Hex
- Tera Blast
- Air Cutter / Air Slash
- Protect
Special Sweeper Drifblim (Flare Boost)
Drifblim is a sensational 1 in single battles. It attempts to take down the opponent's team with brute physical power. It attempts to take down the opponent's team with high-damaging special attacks. It attempts to take a good amount of physical hits while dealing some decent damage. It attempts to take a good amount of hits from special attacks while dealing some decent damage. It attempts to have enough defenses and bulk to take both physical and special hits. Flame Orb will burn Drifblim at the end of the turn which will activate Drifblim's Flare Boost ability. Use Protect to help guarantee the Orb activates on your first turn. With Flare Boost, while Drifblim is burned its special attacks have 1.5x power.
♦ Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Bug-type move).
♦ Air Cutter is a special STAB-boosted 60-base power Flying-type move (high critical hit ratio. Hits adjacent foes).
♦ Air Slash is a special STAB-boosted 75-base power Flying-type move (30% chance to make the target flinch).
♦ Protect is a status move (prevents moves from affecting your Drifblim this turn).
Link (click to copy):
https://hohoushome.com/b/jta11a1aa
Teratype Dark movesets for Drifblim
Item: Power Herb
Ability: Unburden
Nature: Brave (+Atk, -Spe)
Tera Type: Dark
EVs: 252 Atk / 168 Def / 88 SpD
Moveset:
- Tera Blast / Thief
- Body Slam / Facade
- Acrobatics / Fly
- Phantom Force / Astonish
Physical Sweeper Drifblim (Unburden)
Drifblim is a pretty decent 1 in single battles. It is meant to take down the opponent's team with brute physical power. It is meant to take down the opponent's team with high-damaging special attacks. It is meant to take a considerable amount of physical hits while dealing some decent damage. It is meant to take a considerable amount of hits from special attacks while dealing some decent damage. It is meant to have enough defenses and bulk to take both physical and special hits. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability. Facade's damage doubles when the user has a status affliction. With a Power Herb equipped, Drifblim's two-turn moves complete in one turn (except sky drop) then the Power Herb gets consumed.
♦ Thief is a physical TERA-boosted 60-base power Dark-type move (if your Drifblim has no item, it steals the target's).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Drifblim is burn/poison/paralyzed).
♦ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Drifblim has no held item).
♦ Fly is a physical STAB-boosted 90-base power Flying-type move (flies up on first turn, then strikes the next turn).
♦ Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. Hits turn 2. Breaks protection).
♦ Astonish is a physical STAB-boosted 30-base power Ghost-type move (30% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/jtb10a1aa
Item: Flame Orb
Ability: Flare Boost
Nature: Quiet (+SpA, -Spe)
Tera Type: Dark
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Shadow Ball / Hex
- Tera Blast
- Air Cutter / Air Slash
- Protect
Special Sweeper Drifblim (Flare Boost)
Drifblim is a phenomenal 1 in single battles. It is designed to take down the opponent's team with brute physical power. It is designed to take down the opponent's team with high-damaging special attacks. It is designed to take a large amount of physical hits while dealing some decent damage. It is designed to take a large amount of hits from special attacks while dealing some decent damage. It is designed to have enough defenses and bulk to take both physical and special hits. Flame Orb will burn Drifblim at the end of the turn which will activate Drifblim's Flare Boost ability. Use Protect to help guarantee the Orb activates on your first turn. With Flare Boost, while Drifblim is burned its special attacks have 1.5x power.
♦ Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dark-type move).
♦ Air Cutter is a special STAB-boosted 60-base power Flying-type move (high critical hit ratio. Hits adjacent foes).
♦ Air Slash is a special STAB-boosted 75-base power Flying-type move (30% chance to make the target flinch).
♦ Protect is a status move (prevents moves from affecting your Drifblim this turn).
Link (click to copy):
https://hohoushome.com/b/jtb11a1aa
Teratype Dragon movesets for Drifblim
Item: Power Herb
Ability: Unburden
Nature: Brave (+Atk, -Spe)
Tera Type: Dragon
EVs: 252 Atk / 168 Def / 88 SpD
Moveset:
- Tera Blast
- Body Slam / Facade
- Acrobatics / Fly
- Phantom Force / Astonish
Physical Sweeper Drifblim (Unburden)
Drifblim is a spectacular 1 in single battles. It is designed to take down the opponent's team with brute physical power. It is designed to take down the opponent's team with high-damaging special attacks. It is designed to take a large amount of physical hits while dealing some decent damage. It is designed to take a large amount of hits from special attacks while dealing some decent damage. It is designed to have enough defenses and bulk to take both physical and special hits. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability. Facade's damage doubles when the user has a status affliction. With a Power Herb equipped, Drifblim's two-turn moves complete in one turn (except sky drop) then the Power Herb gets consumed.
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Drifblim is burn/poison/paralyzed).
♦ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Drifblim has no held item).
♦ Fly is a physical STAB-boosted 90-base power Flying-type move (flies up on first turn, then strikes the next turn).
♦ Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. Hits turn 2. Breaks protection).
♦ Astonish is a physical STAB-boosted 30-base power Ghost-type move (30% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/jtc10a1aa
Item: Flame Orb
Ability: Flare Boost
Nature: Quiet (+SpA, -Spe)
Tera Type: Dragon
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Shadow Ball / Hex
- Tera Blast
- Air Cutter / Air Slash
- Protect
Special Sweeper Drifblim (Flare Boost)
Drifblim is a marvelous 1 in single battles. This moveset attempts to take down the opponent's team with brute physical power. This moveset attempts to take down the opponent's team with high-damaging special attacks. This moveset attempts to take a hefty amount of physical hits while dealing some decent damage. This moveset attempts to take a hefty amount of hits from special attacks while dealing some decent damage. This moveset attempts to have enough defenses and bulk to take both physical and special hits. Flame Orb will burn Drifblim at the end of the turn which will activate Drifblim's Flare Boost ability. Use Protect to help guarantee the Orb activates on your first turn. With Flare Boost, while Drifblim is burned its special attacks have 1.5x power.
♦ Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Dragon-type move).
♦ Air Cutter is a special STAB-boosted 60-base power Flying-type move (high critical hit ratio. Hits adjacent foes).
♦ Air Slash is a special STAB-boosted 75-base power Flying-type move (30% chance to make the target flinch).
♦ Protect is a status move (prevents moves from affecting your Drifblim this turn).
Link (click to copy):
https://hohoushome.com/b/jtc11a1aa
Teratype Electric movesets for Drifblim
Item: Power Herb
Ability: Unburden
Nature: Brave (+Atk, -Spe)
Tera Type: Electric
EVs: 252 Atk / 168 Def / 88 SpD
Moveset:
- Tera Blast
- Body Slam / Facade
- Acrobatics / Fly
- Phantom Force / Astonish
Physical Sweeper Drifblim (Unburden)
Drifblim is a spectacular 1 in single battles. It's primary goal is to take down the opponent's team with brute physical power. It's primary goal is to take down the opponent's team with high-damaging special attacks. It's primary goal is to take a mighty amount of physical hits while dealing some decent damage. It's primary goal is to take a mighty amount of hits from special attacks while dealing some decent damage. It's primary goal is to have enough defenses and bulk to take both physical and special hits. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability. Facade's damage doubles when the user has a status affliction. With a Power Herb equipped, Drifblim's two-turn moves complete in one turn (except sky drop) then the Power Herb gets consumed.
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Drifblim is burn/poison/paralyzed).
♦ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Drifblim has no held item).
♦ Fly is a physical STAB-boosted 90-base power Flying-type move (flies up on first turn, then strikes the next turn).
♦ Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. Hits turn 2. Breaks protection).
♦ Astonish is a physical STAB-boosted 30-base power Ghost-type move (30% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/jtd10a1aa
Item: Flame Orb
Ability: Flare Boost
Nature: Quiet (+SpA, -Spe)
Tera Type: Electric
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Thunderbolt / Tera Blast
- Shadow Ball / Hex
- Air Cutter / Air Slash
- Protect
Special Sweeper Drifblim (Flare Boost)
Drifblim is an interesting 1 in single battles. It's designed to take down the opponent's team with brute physical power. It's designed to take down the opponent's team with high-damaging special attacks. It's designed to take a hefty amount of physical hits while dealing some decent damage. It's designed to take a hefty amount of hits from special attacks while dealing some decent damage. It's designed to have enough defenses and bulk to take both physical and special hits. Flame Orb will burn Drifblim at the end of the turn which will activate Drifblim's Flare Boost ability. Use Protect to help guarantee the Orb activates on your first turn. With Flare Boost, while Drifblim is burned its special attacks have 1.5x power.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Electric-type move).
♦ Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Air Cutter is a special STAB-boosted 60-base power Flying-type move (high critical hit ratio. Hits adjacent foes).
♦ Air Slash is a special STAB-boosted 75-base power Flying-type move (30% chance to make the target flinch).
♦ Protect is a status move (prevents moves from affecting your Drifblim this turn).
Link (click to copy):
https://hohoushome.com/b/jtd11a1aa
Teratype Fairy movesets for Drifblim
Item: Power Herb
Ability: Unburden
Nature: Brave (+Atk, -Spe)
Tera Type: Fairy
EVs: 252 Atk / 168 Def / 88 SpD
Moveset:
- Tera Blast
- Body Slam / Facade
- Acrobatics / Fly
- Phantom Force / Astonish
Physical Sweeper Drifblim (Unburden)
Drifblim is a sensational 1 in single battles. It was designed to take down the opponent's team with brute physical power. It was designed to take down the opponent's team with high-damaging special attacks. It was designed to take a nice amount of physical hits while dealing some decent damage. It was designed to take a nice amount of hits from special attacks while dealing some decent damage. It was designed to have enough defenses and bulk to take both physical and special hits. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability. Facade's damage doubles when the user has a status affliction. With a Power Herb equipped, Drifblim's two-turn moves complete in one turn (except sky drop) then the Power Herb gets consumed.
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Drifblim is burn/poison/paralyzed).
♦ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Drifblim has no held item).
♦ Fly is a physical STAB-boosted 90-base power Flying-type move (flies up on first turn, then strikes the next turn).
♦ Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. Hits turn 2. Breaks protection).
♦ Astonish is a physical STAB-boosted 30-base power Ghost-type move (30% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/jte10a1aa
Item: Flame Orb
Ability: Flare Boost
Nature: Quiet (+SpA, -Spe)
Tera Type: Fairy
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Shadow Ball / Hex
- Tera Blast
- Air Cutter / Air Slash
- Protect
Special Sweeper Drifblim (Flare Boost)
Drifblim is a phenomenal 1 in single battles. This moveset is designed to take down the opponent's team with brute physical power. This moveset is designed to take down the opponent's team with high-damaging special attacks. This moveset is designed to take a mighty amount of physical hits while dealing some decent damage. This moveset is designed to take a mighty amount of hits from special attacks while dealing some decent damage. This moveset is designed to have enough defenses and bulk to take both physical and special hits. Flame Orb will burn Drifblim at the end of the turn which will activate Drifblim's Flare Boost ability. Use Protect to help guarantee the Orb activates on your first turn. With Flare Boost, while Drifblim is burned its special attacks have 1.5x power.
♦ Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fairy-type move).
♦ Air Cutter is a special STAB-boosted 60-base power Flying-type move (high critical hit ratio. Hits adjacent foes).
♦ Air Slash is a special STAB-boosted 75-base power Flying-type move (30% chance to make the target flinch).
♦ Protect is a status move (prevents moves from affecting your Drifblim this turn).
Link (click to copy):
https://hohoushome.com/b/jte11a1aa
Teratype Fighting movesets for Drifblim
Item: Power Herb
Ability: Unburden
Nature: Brave (+Atk, -Spe)
Tera Type: Fighting
EVs: 252 Atk / 168 Def / 88 SpD
Moveset:
- Tera Blast
- Thief / Body Slam
- Acrobatics / Fly
- Phantom Force / Astonish
Physical Sweeper Drifblim (Unburden)
Drifblim is a marvelous 1 in single battles. It's meant to take down the opponent's team with brute physical power. It's meant to take down the opponent's team with high-damaging special attacks. It's meant to take a good amount of physical hits while dealing some decent damage. It's meant to take a good amount of hits from special attacks while dealing some decent damage. It's meant to have enough defenses and bulk to take both physical and special hits. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability. Thief was added to provide additional threat coverage.With a Power Herb equipped, Drifblim's two-turn moves complete in one turn (except sky drop) then the Power Herb gets consumed.
♦ Thief is a physical 60-base power Dark-type move (if your Drifblim has no item, it steals the target's).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Drifblim has no held item).
♦ Fly is a physical STAB-boosted 90-base power Flying-type move (flies up on first turn, then strikes the next turn).
♦ Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. Hits turn 2. Breaks protection).
♦ Astonish is a physical STAB-boosted 30-base power Ghost-type move (30% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/jtf10a1aa
Item: Flame Orb
Ability: Flare Boost
Nature: Quiet (+SpA, -Spe)
Tera Type: Fighting
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Shadow Ball / Hex
- Tera Blast
- Air Cutter / Air Slash
- Protect
Special Sweeper Drifblim (Flare Boost)
Drifblim is an interesting 1 in single battles. It is meant to take down the opponent's team with brute physical power. It is meant to take down the opponent's team with high-damaging special attacks. It is meant to take a substantial amount of physical hits while dealing some decent damage. It is meant to take a substantial amount of hits from special attacks while dealing some decent damage. It is meant to have enough defenses and bulk to take both physical and special hits. Flame Orb will burn Drifblim at the end of the turn which will activate Drifblim's Flare Boost ability. Use Protect to help guarantee the Orb activates on your first turn. With Flare Boost, while Drifblim is burned its special attacks have 1.5x power.
♦ Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fighting-type move).
♦ Air Cutter is a special STAB-boosted 60-base power Flying-type move (high critical hit ratio. Hits adjacent foes).
♦ Air Slash is a special STAB-boosted 75-base power Flying-type move (30% chance to make the target flinch).
♦ Protect is a status move (prevents moves from affecting your Drifblim this turn).
Link (click to copy):
https://hohoushome.com/b/jtf11a1aa
Teratype Fire movesets for Drifblim
Item: Power Herb
Ability: Unburden
Nature: Brave (+Atk, -Spe)
Tera Type: Fire
EVs: 252 Atk / 168 Def / 88 SpD
Moveset:
- Tera Blast
- Body Slam / Facade
- Acrobatics / Fly
- Phantom Force / Astonish
Physical Sweeper Drifblim (Unburden)
Drifblim is a decent 1 in single battles. It is designed to take down the opponent's team with brute physical power. It is designed to take down the opponent's team with high-damaging special attacks. It is designed to take a mighty amount of physical hits while dealing some decent damage. It is designed to take a mighty amount of hits from special attacks while dealing some decent damage. It is designed to have enough defenses and bulk to take both physical and special hits. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability. Facade's damage doubles when the user has a status affliction. With a Power Herb equipped, Drifblim's two-turn moves complete in one turn (except sky drop) then the Power Herb gets consumed.
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Drifblim is burn/poison/paralyzed).
♦ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Drifblim has no held item).
♦ Fly is a physical STAB-boosted 90-base power Flying-type move (flies up on first turn, then strikes the next turn).
♦ Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. Hits turn 2. Breaks protection).
♦ Astonish is a physical STAB-boosted 30-base power Ghost-type move (30% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/jtg10a1aa
Item: Flame Orb
Ability: Flare Boost
Nature: Quiet (+SpA, -Spe)
Tera Type: Fire
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Shadow Ball / Hex
- Tera Blast
- Air Cutter / Air Slash
- Protect
Special Sweeper Drifblim (Flare Boost)
Drifblim is an interesting 1 in single battles. It's purpose is to take down the opponent's team with brute physical power. It's purpose is to take down the opponent's team with high-damaging special attacks. It's purpose is to take a hefty amount of physical hits while dealing some decent damage. It's purpose is to take a hefty amount of hits from special attacks while dealing some decent damage. It's purpose is to have enough defenses and bulk to take both physical and special hits. Flame Orb will burn Drifblim at the end of the turn which will activate Drifblim's Flare Boost ability. Use Protect to help guarantee the Orb activates on your first turn. With Flare Boost, while Drifblim is burned its special attacks have 1.5x power.
♦ Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Fire-type move).
♦ Air Cutter is a special STAB-boosted 60-base power Flying-type move (high critical hit ratio. Hits adjacent foes).
♦ Air Slash is a special STAB-boosted 75-base power Flying-type move (30% chance to make the target flinch).
♦ Protect is a status move (prevents moves from affecting your Drifblim this turn).
Link (click to copy):
https://hohoushome.com/b/jtg11a1aa
Teratype Flying movesets for Drifblim
Item: Power Herb
Ability: Unburden
Nature: Brave (+Atk, -Spe)
Tera Type: Flying
EVs: 252 Atk / 168 Def / 88 SpD
Moveset:
- Tera Blast / Acrobatics
- Body Slam / Facade
- Phantom Force / Astonish
- Thief / Payback
Physical Sweeper Drifblim (Unburden)
Drifblim is a fabulous 1 in single battles. It is primarily designed to take down the opponent's team with brute physical power. It is primarily designed to take down the opponent's team with high-damaging special attacks. It is primarily designed to take a great amount of physical hits while dealing some decent damage. It is primarily designed to take a great amount of hits from special attacks while dealing some decent damage. It is primarily designed to have enough defenses and bulk to take both physical and special hits. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability. Facade's damage doubles when the user has a status affliction. With a Power Herb equipped, Drifblim's two-turn moves complete in one turn (except sky drop) then the Power Herb gets consumed.
♦ Acrobatics is a physical TERA-boosted 55-base power Flying-type move (power doubles if your Drifblim has no held item).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Drifblim is burn/poison/paralyzed).
♦ Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. Hits turn 2. Breaks protection).
♦ Astonish is a physical STAB-boosted 30-base power Ghost-type move (30% chance to make the target flinch).
♦ Thief is a physical 60-base power Dark-type move (if your Drifblim has no item, it steals the target's).
♦ Payback is a physical 50-base power Dark-type move (power doubles if your Drifblim moves after the target).
Link (click to copy):
https://hohoushome.com/b/jth10a1aa
Item: Flame Orb
Ability: Flare Boost
Nature: Quiet (+SpA, -Spe)
Tera Type: Flying
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Tera Blast / Air Cutter
- Shadow Ball / Hex
- Psychic / Psybeam
- Protect
Special Sweeper Drifblim (Flare Boost)
Drifblim is a remarkable 1 in single battles. It attempts to take down the opponent's team with brute physical power. It attempts to take down the opponent's team with high-damaging special attacks. It attempts to take a good amount of physical hits while dealing some decent damage. It attempts to take a good amount of hits from special attacks while dealing some decent damage. It attempts to have enough defenses and bulk to take both physical and special hits. Flame Orb will burn Drifblim at the end of the turn which will activate Drifblim's Flare Boost ability. Use Protect to help guarantee the Orb activates on your first turn. With Flare Boost, while Drifblim is burned its special attacks have 1.5x power.
♦ Air Cutter is a special TERA-boosted 60-base power Flying-type move (high critical hit ratio. Hits adjacent foes).
♦ Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
♦ Psybeam is a special 65-base power Psychic-type move (10% chance to confuse the target).
♦ Protect is a status move (prevents moves from affecting your Drifblim this turn).
Link (click to copy):
https://hohoushome.com/b/jth11a1aa
Teratype Ghost movesets for Drifblim
Item: Weakness Policy
Ability: Unburden
Nature: Brave (+Atk, -Spe)
Tera Type: Ghost
EVs: 252 Atk / 168 Def / 88 SpD
Moveset:
- Tera Blast / Phantom Force
- Body Slam / Facade
- Acrobatics / Fly
- Thief / Payback
Physical Sweeper Drifblim (Unburden)
Drifblim is a pretty decent 1 in single battles. It's primary goal is to take down the opponent's team with brute physical power. It's primary goal is to take down the opponent's team with high-damaging special attacks. It's primary goal is to take a hefty amount of physical hits while dealing some decent damage. It's primary goal is to take a hefty amount of hits from special attacks while dealing some decent damage. It's primary goal is to have enough defenses and bulk to take both physical and special hits. Weakness Policy activates if Drifblim is hit by a super effective move. The Weakness Policy is consumed and its Attack and Special Attack are increased by two stages each. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability. Facade's damage doubles when the user has a status affliction.
♦ Phantom Force is a physical TERA-boosted 90-base power Ghost-type move (disappears turn 1. Hits turn 2. Breaks protection).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Drifblim is burn/poison/paralyzed).
♦ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Drifblim has no held item).
♦ Fly is a physical STAB-boosted 90-base power Flying-type move (flies up on first turn, then strikes the next turn).
♦ Thief is a physical 60-base power Dark-type move (if your Drifblim has no item, it steals the target's).
♦ Payback is a physical 50-base power Dark-type move (power doubles if your Drifblim moves after the target).
Link (click to copy):
https://hohoushome.com/b/jti10a1aa
Item: Flame Orb
Ability: Flare Boost
Nature: Quiet (+SpA, -Spe)
Tera Type: Ghost
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Shadow Ball / Tera Blast
- Air Cutter / Air Slash
- Psychic / Psybeam
- Protect
Special Sweeper Drifblim (Flare Boost)
Drifblim is an astounding 1 in single battles. It is meant to take down the opponent's team with brute physical power. It is meant to take down the opponent's team with high-damaging special attacks. It is meant to take a substantial amount of physical hits while dealing some decent damage. It is meant to take a substantial amount of hits from special attacks while dealing some decent damage. It is meant to have enough defenses and bulk to take both physical and special hits. Flame Orb will burn Drifblim at the end of the turn which will activate Drifblim's Flare Boost ability. Use Protect to help guarantee the Orb activates on your first turn. With Flare Boost, while Drifblim is burned its special attacks have 1.5x power.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ghost-type move).
♦ Air Cutter is a special STAB-boosted 60-base power Flying-type move (high critical hit ratio. Hits adjacent foes).
♦ Air Slash is a special STAB-boosted 75-base power Flying-type move (30% chance to make the target flinch).
♦ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
♦ Psybeam is a special 65-base power Psychic-type move (10% chance to confuse the target).
♦ Protect is a status move (prevents moves from affecting your Drifblim this turn).
Link (click to copy):
https://hohoushome.com/b/jti11a1aa
Teratype Grass movesets for Drifblim
Item: Power Herb
Ability: Unburden
Nature: Brave (+Atk, -Spe)
Tera Type: Grass
EVs: 252 Atk / 168 Def / 88 SpD
Moveset:
- Tera Blast
- Body Slam / Facade
- Acrobatics / Fly
- Phantom Force / Astonish
Physical Sweeper Drifblim (Unburden)
Drifblim is a stupendous 1 in single battles. This moveset is designed to take down the opponent's team with brute physical power. This moveset is designed to take down the opponent's team with high-damaging special attacks. This moveset is designed to take a large amount of physical hits while dealing some decent damage. This moveset is designed to take a large amount of hits from special attacks while dealing some decent damage. This moveset is designed to have enough defenses and bulk to take both physical and special hits. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability. Facade's damage doubles when the user has a status affliction. With a Power Herb equipped, Drifblim's two-turn moves complete in one turn (except sky drop) then the Power Herb gets consumed.
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Drifblim is burn/poison/paralyzed).
♦ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Drifblim has no held item).
♦ Fly is a physical STAB-boosted 90-base power Flying-type move (flies up on first turn, then strikes the next turn).
♦ Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. Hits turn 2. Breaks protection).
♦ Astonish is a physical STAB-boosted 30-base power Ghost-type move (30% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/jtj10a1aa
Item: Flame Orb
Ability: Flare Boost
Nature: Quiet (+SpA, -Spe)
Tera Type: Grass
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Shadow Ball / Hex
- Tera Blast
- Air Cutter / Air Slash
- Protect
Special Sweeper Drifblim (Flare Boost)
Drifblim is a wonderful 1 in single battles. It attempts to take down the opponent's team with brute physical power. It attempts to take down the opponent's team with high-damaging special attacks. It attempts to take a considerable amount of physical hits while dealing some decent damage. It attempts to take a considerable amount of hits from special attacks while dealing some decent damage. It attempts to have enough defenses and bulk to take both physical and special hits. Flame Orb will burn Drifblim at the end of the turn which will activate Drifblim's Flare Boost ability. Use Protect to help guarantee the Orb activates on your first turn. With Flare Boost, while Drifblim is burned its special attacks have 1.5x power.
♦ Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Grass-type move).
♦ Air Cutter is a special STAB-boosted 60-base power Flying-type move (high critical hit ratio. Hits adjacent foes).
♦ Air Slash is a special STAB-boosted 75-base power Flying-type move (30% chance to make the target flinch).
♦ Protect is a status move (prevents moves from affecting your Drifblim this turn).
Link (click to copy):
https://hohoushome.com/b/jtj11a1aa
Teratype Ground movesets for Drifblim
Item: Power Herb
Ability: Unburden
Nature: Brave (+Atk, -Spe)
Tera Type: Ground
EVs: 252 Atk / 168 Def / 88 SpD
Moveset:
- Tera Blast
- Body Slam / Facade
- Acrobatics / Fly
- Phantom Force / Astonish
Physical Sweeper Drifblim (Unburden)
Drifblim is popular 1 in single battles. It tries to take down the opponent's team with brute physical power. It tries to take down the opponent's team with high-damaging special attacks. It tries to take a hefty amount of physical hits while dealing some decent damage. It tries to take a hefty amount of hits from special attacks while dealing some decent damage. It tries to have enough defenses and bulk to take both physical and special hits. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability. Facade's damage doubles when the user has a status affliction. With a Power Herb equipped, Drifblim's two-turn moves complete in one turn (except sky drop) then the Power Herb gets consumed.
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Drifblim is burn/poison/paralyzed).
♦ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Drifblim has no held item).
♦ Fly is a physical STAB-boosted 90-base power Flying-type move (flies up on first turn, then strikes the next turn).
♦ Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. Hits turn 2. Breaks protection).
♦ Astonish is a physical STAB-boosted 30-base power Ghost-type move (30% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/jtk10a1aa
Item: Flame Orb
Ability: Flare Boost
Nature: Quiet (+SpA, -Spe)
Tera Type: Ground
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Shadow Ball / Hex
- Tera Blast
- Air Cutter / Air Slash
- Protect
Special Sweeper Drifblim (Flare Boost)
Drifblim is pretty popular 1 in single battles. It's primary goal is to take down the opponent's team with brute physical power. It's primary goal is to take down the opponent's team with high-damaging special attacks. It's primary goal is to take a mighty amount of physical hits while dealing some decent damage. It's primary goal is to take a mighty amount of hits from special attacks while dealing some decent damage. It's primary goal is to have enough defenses and bulk to take both physical and special hits. Flame Orb will burn Drifblim at the end of the turn which will activate Drifblim's Flare Boost ability. Use Protect to help guarantee the Orb activates on your first turn. With Flare Boost, while Drifblim is burned its special attacks have 1.5x power.
♦ Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ground-type move).
♦ Air Cutter is a special STAB-boosted 60-base power Flying-type move (high critical hit ratio. Hits adjacent foes).
♦ Air Slash is a special STAB-boosted 75-base power Flying-type move (30% chance to make the target flinch).
♦ Protect is a status move (prevents moves from affecting your Drifblim this turn).
Link (click to copy):
https://hohoushome.com/b/jtk11a1aa
Teratype Ice movesets for Drifblim
Item: Power Herb
Ability: Unburden
Nature: Brave (+Atk, -Spe)
Tera Type: Ice
EVs: 252 Atk / 168 Def / 88 SpD
Moveset:
- Tera Blast
- Body Slam / Facade
- Acrobatics / Fly
- Phantom Force / Astonish
Physical Sweeper Drifblim (Unburden)
Drifblim is a remarkable 1 in single battles. It's primary goal is to take down the opponent's team with brute physical power. It's primary goal is to take down the opponent's team with high-damaging special attacks. It's primary goal is to take a substantial amount of physical hits while dealing some decent damage. It's primary goal is to take a substantial amount of hits from special attacks while dealing some decent damage. It's primary goal is to have enough defenses and bulk to take both physical and special hits. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability. Facade's damage doubles when the user has a status affliction. With a Power Herb equipped, Drifblim's two-turn moves complete in one turn (except sky drop) then the Power Herb gets consumed.
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Drifblim is burn/poison/paralyzed).
♦ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Drifblim has no held item).
♦ Fly is a physical STAB-boosted 90-base power Flying-type move (flies up on first turn, then strikes the next turn).
♦ Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. Hits turn 2. Breaks protection).
♦ Astonish is a physical STAB-boosted 30-base power Ghost-type move (30% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/jtl10a1aa
Item: Flame Orb
Ability: Flare Boost
Nature: Quiet (+SpA, -Spe)
Tera Type: Ice
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Shadow Ball / Hex
- Tera Blast / Icy Wind
- Air Cutter / Air Slash
- Protect
Special Sweeper Drifblim (Flare Boost)
Drifblim is popular 1 in single battles. It's goal is to take down the opponent's team with brute physical power. It's goal is to take down the opponent's team with high-damaging special attacks. It's goal is to take a great amount of physical hits while dealing some decent damage. It's goal is to take a great amount of hits from special attacks while dealing some decent damage. It's goal is to have enough defenses and bulk to take both physical and special hits. Flame Orb will burn Drifblim at the end of the turn which will activate Drifblim's Flare Boost ability. Use Protect to help guarantee the Orb activates on your first turn. With Flare Boost, while Drifblim is burned its special attacks have 1.5x power.
♦ Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Ice-type move).
♦ Icy Wind is a special TERA-boosted 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
♦ Air Cutter is a special STAB-boosted 60-base power Flying-type move (high critical hit ratio. Hits adjacent foes).
♦ Air Slash is a special STAB-boosted 75-base power Flying-type move (30% chance to make the target flinch).
♦ Protect is a status move (prevents moves from affecting your Drifblim this turn).
Link (click to copy):
https://hohoushome.com/b/jtl11a1aa
Teratype Normal movesets for Drifblim
Item: Power Herb
Ability: Unburden
Nature: Brave (+Atk, -Spe)
Tera Type: Normal
EVs: 252 Atk / 168 Def / 88 SpD
Moveset:
- Body Slam / Tera Blast
- Acrobatics / Fly
- Phantom Force / Astonish
- Thief / Payback
Physical Sweeper Drifblim (Unburden)
Drifblim is a fabulous 1 in single battles. This moveset is designed to take down the opponent's team with brute physical power. This moveset is designed to take down the opponent's team with high-damaging special attacks. This moveset is designed to take a large amount of physical hits while dealing some decent damage. This moveset is designed to take a large amount of hits from special attacks while dealing some decent damage. This moveset is designed to have enough defenses and bulk to take both physical and special hits. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability. With a Power Herb equipped, Drifblim's two-turn moves complete in one turn (except sky drop) then the Power Herb gets consumed.
♦ Tera Blast is a special TERA-boosted 80-base power Normal-type move (if terastallized: becomes a physical Normal-type move).
♦ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Drifblim has no held item).
♦ Fly is a physical STAB-boosted 90-base power Flying-type move (flies up on first turn, then strikes the next turn).
♦ Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. Hits turn 2. Breaks protection).
♦ Astonish is a physical STAB-boosted 30-base power Ghost-type move (30% chance to make the target flinch).
♦ Thief is a physical 60-base power Dark-type move (if your Drifblim has no item, it steals the target's).
♦ Payback is a physical 50-base power Dark-type move (power doubles if your Drifblim moves after the target).
Link (click to copy):
https://hohoushome.com/b/jtm10a1aa
Item: Flame Orb
Ability: Flare Boost
Nature: Quiet (+SpA, -Spe)
Tera Type: Normal
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Shadow Ball / Hex
- Tera Blast / Hyper Beam
- Air Cutter / Air Slash
- Protect
Special Sweeper Drifblim (Flare Boost)
Drifblim is a remarkable 1 in single battles. It is primarily designed to take down the opponent's team with brute physical power. It is primarily designed to take down the opponent's team with high-damaging special attacks. It is primarily designed to take a large amount of physical hits while dealing some decent damage. It is primarily designed to take a large amount of hits from special attacks while dealing some decent damage. It is primarily designed to have enough defenses and bulk to take both physical and special hits. Flame Orb will burn Drifblim at the end of the turn which will activate Drifblim's Flare Boost ability. Use Protect to help guarantee the Orb activates on your first turn. With Flare Boost, while Drifblim is burned its special attacks have 1.5x power.
♦ Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Tera Blast is a special TERA-boosted 80-base power Normal-type move (if terastallized: becomes a physical Normal-type move).
♦ Hyper Beam is a special TERA-boosted 150-base power Normal-type move (Drifblim cannot move next turn).
♦ Air Cutter is a special STAB-boosted 60-base power Flying-type move (high critical hit ratio. Hits adjacent foes).
♦ Air Slash is a special STAB-boosted 75-base power Flying-type move (30% chance to make the target flinch).
♦ Protect is a status move (prevents moves from affecting your Drifblim this turn).
Link (click to copy):
https://hohoushome.com/b/jtm11a1aa
Teratype Poison movesets for Drifblim
Item: Power Herb
Ability: Unburden
Nature: Brave (+Atk, -Spe)
Tera Type: Poison
EVs: 252 Atk / 168 Def / 88 SpD
Moveset:
- Tera Blast
- Thief / Body Slam
- Acrobatics / Fly
- Phantom Force / Astonish
Physical Sweeper Drifblim (Unburden)
Drifblim is an extraordinary 1 in single battles. This moveset attempts to take down the opponent's team with brute physical power. This moveset attempts to take down the opponent's team with high-damaging special attacks. This moveset attempts to take a large amount of physical hits while dealing some decent damage. This moveset attempts to take a large amount of hits from special attacks while dealing some decent damage. This moveset attempts to have enough defenses and bulk to take both physical and special hits. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability. Thief was added to provide additional threat coverage.With a Power Herb equipped, Drifblim's two-turn moves complete in one turn (except sky drop) then the Power Herb gets consumed.
♦ Thief is a physical 60-base power Dark-type move (if your Drifblim has no item, it steals the target's).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Drifblim has no held item).
♦ Fly is a physical STAB-boosted 90-base power Flying-type move (flies up on first turn, then strikes the next turn).
♦ Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. Hits turn 2. Breaks protection).
♦ Astonish is a physical STAB-boosted 30-base power Ghost-type move (30% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/jtn10a1aa
Item: Flame Orb
Ability: Flare Boost
Nature: Quiet (+SpA, -Spe)
Tera Type: Poison
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Shadow Ball / Hex
- Tera Blast
- Air Cutter / Air Slash
- Protect
Special Sweeper Drifblim (Flare Boost)
Drifblim is a wonderful 1 in single battles. It's primary goal is to take down the opponent's team with brute physical power. It's primary goal is to take down the opponent's team with high-damaging special attacks. It's primary goal is to take a good amount of physical hits while dealing some decent damage. It's primary goal is to take a good amount of hits from special attacks while dealing some decent damage. It's primary goal is to have enough defenses and bulk to take both physical and special hits. Flame Orb will burn Drifblim at the end of the turn which will activate Drifblim's Flare Boost ability. Use Protect to help guarantee the Orb activates on your first turn. With Flare Boost, while Drifblim is burned its special attacks have 1.5x power.
♦ Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Poison-type move).
♦ Air Cutter is a special STAB-boosted 60-base power Flying-type move (high critical hit ratio. Hits adjacent foes).
♦ Air Slash is a special STAB-boosted 75-base power Flying-type move (30% chance to make the target flinch).
♦ Protect is a status move (prevents moves from affecting your Drifblim this turn).
Link (click to copy):
https://hohoushome.com/b/jtn11a1aa
Teratype Psychic movesets for Drifblim
Item: Power Herb
Ability: Unburden
Nature: Brave (+Atk, -Spe)
Tera Type: Psychic
EVs: 252 Atk / 168 Def / 88 SpD
Moveset:
- Tera Blast
- Thief / Body Slam
- Acrobatics / Fly
- Phantom Force / Astonish
Physical Sweeper Drifblim (Unburden)
Drifblim is a remarkable 1 in single battles. It's designed to take down the opponent's team with brute physical power. It's designed to take down the opponent's team with high-damaging special attacks. It's designed to take a mighty amount of physical hits while dealing some decent damage. It's designed to take a mighty amount of hits from special attacks while dealing some decent damage. It's designed to have enough defenses and bulk to take both physical and special hits. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability. Thief was added to provide additional threat coverage.With a Power Herb equipped, Drifblim's two-turn moves complete in one turn (except sky drop) then the Power Herb gets consumed.
♦ Thief is a physical 60-base power Dark-type move (if your Drifblim has no item, it steals the target's).
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Drifblim has no held item).
♦ Fly is a physical STAB-boosted 90-base power Flying-type move (flies up on first turn, then strikes the next turn).
♦ Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. Hits turn 2. Breaks protection).
♦ Astonish is a physical STAB-boosted 30-base power Ghost-type move (30% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/jto10a1aa
Item: Flame Orb
Ability: Flare Boost
Nature: Quiet (+SpA, -Spe)
Tera Type: Psychic
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Psychic / Tera Blast
- Shadow Ball / Hex
- Air Cutter / Air Slash
- Protect
Special Sweeper Drifblim (Flare Boost)
Drifblim is a decent 1 in single battles. It was designed to take down the opponent's team with brute physical power. It was designed to take down the opponent's team with high-damaging special attacks. It was designed to take a hefty amount of physical hits while dealing some decent damage. It was designed to take a hefty amount of hits from special attacks while dealing some decent damage. It was designed to have enough defenses and bulk to take both physical and special hits. Flame Orb will burn Drifblim at the end of the turn which will activate Drifblim's Flare Boost ability. Use Protect to help guarantee the Orb activates on your first turn. With Flare Boost, while Drifblim is burned its special attacks have 1.5x power.
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Psychic-type move).
♦ Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Air Cutter is a special STAB-boosted 60-base power Flying-type move (high critical hit ratio. Hits adjacent foes).
♦ Air Slash is a special STAB-boosted 75-base power Flying-type move (30% chance to make the target flinch).
♦ Protect is a status move (prevents moves from affecting your Drifblim this turn).
Link (click to copy):
https://hohoushome.com/b/jto11a1aa
Teratype Rock movesets for Drifblim
Item: Power Herb
Ability: Unburden
Nature: Brave (+Atk, -Spe)
Tera Type: Rock
EVs: 252 Atk / 168 Def / 88 SpD
Moveset:
- Tera Blast
- Body Slam / Facade
- Acrobatics / Fly
- Phantom Force / Astonish
Physical Sweeper Drifblim (Unburden)
Drifblim is popular 1 in single battles. It's goal is to take down the opponent's team with brute physical power. It's goal is to take down the opponent's team with high-damaging special attacks. It's goal is to take a hefty amount of physical hits while dealing some decent damage. It's goal is to take a hefty amount of hits from special attacks while dealing some decent damage. It's goal is to have enough defenses and bulk to take both physical and special hits. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability. Facade's damage doubles when the user has a status affliction. With a Power Herb equipped, Drifblim's two-turn moves complete in one turn (except sky drop) then the Power Herb gets consumed.
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Drifblim is burn/poison/paralyzed).
♦ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Drifblim has no held item).
♦ Fly is a physical STAB-boosted 90-base power Flying-type move (flies up on first turn, then strikes the next turn).
♦ Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. Hits turn 2. Breaks protection).
♦ Astonish is a physical STAB-boosted 30-base power Ghost-type move (30% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/jtp10a1aa
Item: Flame Orb
Ability: Flare Boost
Nature: Quiet (+SpA, -Spe)
Tera Type: Rock
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Shadow Ball / Hex
- Tera Blast
- Air Cutter / Air Slash
- Protect
Special Sweeper Drifblim (Flare Boost)
Drifblim is a notable 1 in single battles. It's purpose is to take down the opponent's team with brute physical power. It's purpose is to take down the opponent's team with high-damaging special attacks. It's purpose is to take a great amount of physical hits while dealing some decent damage. It's purpose is to take a great amount of hits from special attacks while dealing some decent damage. It's purpose is to have enough defenses and bulk to take both physical and special hits. Flame Orb will burn Drifblim at the end of the turn which will activate Drifblim's Flare Boost ability. Use Protect to help guarantee the Orb activates on your first turn. With Flare Boost, while Drifblim is burned its special attacks have 1.5x power.
♦ Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Rock-type move).
♦ Air Cutter is a special STAB-boosted 60-base power Flying-type move (high critical hit ratio. Hits adjacent foes).
♦ Air Slash is a special STAB-boosted 75-base power Flying-type move (30% chance to make the target flinch).
♦ Protect is a status move (prevents moves from affecting your Drifblim this turn).
Link (click to copy):
https://hohoushome.com/b/jtp11a1aa
Teratype Steel movesets for Drifblim
Item: Power Herb
Ability: Unburden
Nature: Brave (+Atk, -Spe)
Tera Type: Steel
EVs: 252 Atk / 168 Def / 88 SpD
Moveset:
- Tera Blast
- Body Slam / Facade
- Acrobatics / Fly
- Phantom Force / Astonish
Physical Sweeper Drifblim (Unburden)
Drifblim is a remarkable 1 in single battles. This moveset attempts to take down the opponent's team with brute physical power. This moveset attempts to take down the opponent's team with high-damaging special attacks. This moveset attempts to take a mighty amount of physical hits while dealing some decent damage. This moveset attempts to take a mighty amount of hits from special attacks while dealing some decent damage. This moveset attempts to have enough defenses and bulk to take both physical and special hits. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability. Facade's damage doubles when the user has a status affliction. With a Power Herb equipped, Drifblim's two-turn moves complete in one turn (except sky drop) then the Power Herb gets consumed.
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Drifblim is burn/poison/paralyzed).
♦ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Drifblim has no held item).
♦ Fly is a physical STAB-boosted 90-base power Flying-type move (flies up on first turn, then strikes the next turn).
♦ Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. Hits turn 2. Breaks protection).
♦ Astonish is a physical STAB-boosted 30-base power Ghost-type move (30% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/jtq10a1aa
Item: Flame Orb
Ability: Flare Boost
Nature: Quiet (+SpA, -Spe)
Tera Type: Steel
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Shadow Ball / Hex
- Tera Blast
- Air Cutter / Air Slash
- Protect
Special Sweeper Drifblim (Flare Boost)
Drifblim is an extraordinary 1 in single battles. It is meant to take down the opponent's team with brute physical power. It is meant to take down the opponent's team with high-damaging special attacks. It is meant to take a considerable amount of physical hits while dealing some decent damage. It is meant to take a considerable amount of hits from special attacks while dealing some decent damage. It is meant to have enough defenses and bulk to take both physical and special hits. Flame Orb will burn Drifblim at the end of the turn which will activate Drifblim's Flare Boost ability. Use Protect to help guarantee the Orb activates on your first turn. With Flare Boost, while Drifblim is burned its special attacks have 1.5x power.
♦ Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Steel-type move).
♦ Air Cutter is a special STAB-boosted 60-base power Flying-type move (high critical hit ratio. Hits adjacent foes).
♦ Air Slash is a special STAB-boosted 75-base power Flying-type move (30% chance to make the target flinch).
♦ Protect is a status move (prevents moves from affecting your Drifblim this turn).
Link (click to copy):
https://hohoushome.com/b/jtq11a1aa
Teratype Water movesets for Drifblim
Item: Power Herb
Ability: Unburden
Nature: Brave (+Atk, -Spe)
Tera Type: Water
EVs: 252 Atk / 168 Def / 88 SpD
Moveset:
- Tera Blast
- Body Slam / Facade
- Acrobatics / Fly
- Phantom Force / Astonish
Physical Sweeper Drifblim (Unburden)
Drifblim is a notable 1 in single battles. It is meant to take down the opponent's team with brute physical power. It is meant to take down the opponent's team with high-damaging special attacks. It is meant to take a substantial amount of physical hits while dealing some decent damage. It is meant to take a substantial amount of hits from special attacks while dealing some decent damage. It is meant to have enough defenses and bulk to take both physical and special hits. With Unburden, speed is doubled on held item loss; boost is lost if it switches gets new item/ability. Facade's damage doubles when the user has a status affliction. With a Power Herb equipped, Drifblim's two-turn moves complete in one turn (except sky drop) then the Power Herb gets consumed.
♦ Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Drifblim is burn/poison/paralyzed).
♦ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Drifblim has no held item).
♦ Fly is a physical STAB-boosted 90-base power Flying-type move (flies up on first turn, then strikes the next turn).
♦ Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. Hits turn 2. Breaks protection).
♦ Astonish is a physical STAB-boosted 30-base power Ghost-type move (30% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/jtr10a1aa
Item: Flame Orb
Ability: Flare Boost
Nature: Quiet (+SpA, -Spe)
Tera Type: Water
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Shadow Ball / Hex
- Tera Blast
- Air Cutter / Air Slash
- Protect
Special Sweeper Drifblim (Flare Boost)
Drifblim is pretty popular 1 in single battles. It is primarily designed to take down the opponent's team with brute physical power. It is primarily designed to take down the opponent's team with high-damaging special attacks. It is primarily designed to take a nice amount of physical hits while dealing some decent damage. It is primarily designed to take a nice amount of hits from special attacks while dealing some decent damage. It is primarily designed to have enough defenses and bulk to take both physical and special hits. Flame Orb will burn Drifblim at the end of the turn which will activate Drifblim's Flare Boost ability. Use Protect to help guarantee the Orb activates on your first turn. With Flare Boost, while Drifblim is burned its special attacks have 1.5x power.
♦ Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
♦ Tera Blast is a special 80-base power Normal-type move (if terastallized: becomes a physical Water-type move).
♦ Air Cutter is a special STAB-boosted 60-base power Flying-type move (high critical hit ratio. Hits adjacent foes).
♦ Air Slash is a special STAB-boosted 75-base power Flying-type move (30% chance to make the target flinch).
♦ Protect is a status move (prevents moves from affecting your Drifblim this turn).
Link (click to copy):
https://hohoushome.com/b/jtr11a1aa
Movepool
Wondering what moves can Drifblim learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.
Damage Modifiers:
Combo List
These are a list of several common move combinations Drifblim can perform in Scarlet/Violet. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SV Move and Ability Combos for Drifblim
- Moves: Rain dance + Thunder
- Moves: Rest + Sleep talk
- Moves: Stockpile + Spit up
- Moves: Stockpile + Swallow
- Ability: Unburden + Move: Acrobatics
- Ability: Unburden + Item: Mirror herb
- Ability: Flare boost + Item: Flame orb
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Move: Acrobatics + Item: Red Card
- Move: Acrobatics + Item: Flying Gem
- Moves with Priority: Endure, Protect, Helping Hand
- Moves that Break Screens: Defog
- Moves that inflict status (and combo with the move Hex): Hypnosis, Thunder Wave, Will-O-Wisp
Moves that boost Drifblim's stats
- Amnesia
- Calm Mind
- Stockpile
- Note:This Pokemon can also learn Stored Power.
Most notable and possible best moves for Drifblim
- Baton Pass
- Destiny Bond
- Protect
- Rest
- Stored Power
Common Effort Values for Drifblim in Scarlet and Violet
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Optimize Drifblim's EV spread for Pokemon Scarlet and Violet
Related Videos
Here are various how-to-use and competitive moveset analysis video guides for Drifblim in Scarlet/Violet. These featured videos will most likely contain additional strategies and combos not listed on our site. Disclaimer: All videos belong to their respective owners along with the views, thoughts, and opinions expressed in the videos. They belong solely to the author and not to us.
We currently do not have any competitive video guides for Drifblim in Scarlet/Violet
Want to have your Competitive Pokemon videos sponsored on our site? Contact us!
Some builds on this page have been hidden, click here to display them
Here are the best movesets for Drifblim. Top rated Drifblim Scarlet/Violet movesets. You can find Drifblim builds Scarlet/Violet. Drifblim movesets Scarlet/Violet are listed here. VGC Drifblim Competitive Movesets can be found here. Find various EV spreads, find the best nature for Drifblim in Scarlet/Violet along with competitive movesets. Basic info and Movesets for evolution