Competitive Information for Garchomp (mega) [X/Y]

Competitive Pokemon X/Y Movesets and Strategies for Garchomp-mega garchomp-mega
Base Stats for Garchomp-Mega

Dragon / Ground

Abilities:
Sand ForceSand Force: This Pokemon's Ground/Rock/Steel attacks do 1.3x in Sandstorm; immunity to it.


Evolutions / Family:
Garchomp

Weakness Chart for Dragon/Ground-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
  
2x
0x
2x
  
0.5x
  
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
4x
  
0.5x
  
0.5x
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for Garchomp-megaVisit Bulbapedia for more information about Garchomp-megaVisit Pikalytics for competitive usage stats on Garchomp-mega

Movesets for Singles


What is a good competitive moveset for Garchomp-mega? These builds have been optimized for Pokemon competing in X/Y Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the X/Y generation metagame.


Garchomp is an astounding Dragon and Ground-typed Pokemon. It's common to see Garchomp show up as a X/Y opponent. Garchomp is weak to Dragon, Fairy, and Ice-typed attacks.


Species: Garchomp-Mega
Item: Garchompite
Ability: Sand Force
Nature: Adamant (+Atk, -SpA)
Nature: Jolly (+Spe, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Outrage / Dragon Claw
- Earthquake / Bulldoze
- Double-Edge / Return
- Aqua Tail

Physical Sweeper Garchomp-Mega (Sand Force)

Garchomp is an interesting Physical Sweeper. The purpose of this moveset is to take down the opponent's team with brute physical power. With Sand Force, Garchomp's ground/rock/steel attacks do 1.3x in sandstorm; immunity to it.

Outrage is a physical STAB-boosted 120-base power Dragon-type move (lasts 2-3 turns. confuses your Garchomp afterwards).
Dragon Claw is a physical STAB-boosted 80-base power Dragon-type move that deals a large amount of damage.
Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Bulldoze is a physical STAB-boosted 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Aqua Tail is a physical 90-base power Water-type move that deals a mighty amount of damage.




Species: Garchomp-Mega
Item: Garchompite
Ability: Rough Skin
Nature: Jolly (+Spe, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Protect
- Rock Slide / Stone Edge
- Earthquake
- Swords Dance

Garchomp-Mega Physical Sweeper (Landshark)

Garchomp is an extraordinary Physical Sweeper. It's purpose is to take down the opponent's team with brute physical power. Best used for Doubles.

Protect is a status move (prevents moves from affecting your Garchomp this turn).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Stone Edge is a physical 100-base power Rock-type move (high critical hit ratio).
Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Swords Dance is a status move (raises your Garchomp's attack by 2 stages).




Species: Garchomp-Mega
Item: Garchompite
Ability: Rough Skin
Nature: Lonely (+Atk, -Def)
EVs: 252 Atk / 212 SpA / 4 SpD / 40 Spe
Moveset:
- Stone Edge
- Dragon Rush
- Earthquake
- Flamethrower

Garchomp-Mega Mixed Sweeper (Mega G)

Garchomp is an awesome Mixed Sweeper.

Stone Edge is a physical 100-base power Rock-type move (high critical hit ratio).
Dragon Rush is a physical STAB-boosted 100-base power Dragon-type move (20% chance to flinch the target).
Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).



Movesets for Doubles


What is a good doubles moveset for Garchomp-mega? These builds have been optimized for X/Y Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the X/Y generation metagame.


Species: Garchomp-Mega
Item: Garchompite
Ability: Sand Force
Nature: Adamant (+Atk, -SpA)
Nature: Jolly (+Spe, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Earthquake / Bulldoze
- Outrage
- Rock Slide
- Double-Edge

Doubles Physical Sweeper Garchomp-Mega (Sand Force)

Garchomp is a notable Physical Sweeper. This moveset attempts to take down the opponent's team with brute physical power. With Sand Force, Garchomp's ground/rock/steel attacks do 1.3x in sandstorm; immunity to it.

Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Bulldoze is a physical STAB-boosted 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage).
Outrage is a physical STAB-boosted 120-base power Dragon-type move (lasts 2-3 turns. confuses your Garchomp afterwards).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).



Movepool


Wondering what moves can Garchomp-mega learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Draco Meteor
130
90%
5
Lowers the user's Sp. Atk by 2.
Dragon Breath
60
100%
20
30% chance to paralyze the target.
Dragon Pulse
85
100%
10
No additional effect.
Dragon Rage
--
100%
10
Deals 40 HP of damage to the target.
Earth Power
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Fire Blast
110
85%
5
10% chance to burn the target.
Flamethrower
90
100%
15
10% chance to burn the target.
Hyper Beam
150
90%
5
User cannot move next turn.
Incinerate
60
100%
15
Destroys the foe(s) Berry/Gem.
Mud Shot
55
95%
15
100% chance to lower the target's Speed by 1.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Surf
90
100%
15
Hits adjacent Pokemon. Double damage on Dive.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Twister
40
100%
20
20% chance to flinch the foe(s).
Whirlpool
35
85%
15
Traps and damages the target for 4-5 turns.
Aerial Ace
60
--
20
This move does not check accuracy.
Aqua Tail
90
90%
10
No additional effect.
Body Slam
85
100%
15
30% chance to paralyze the target.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Crunch
80
100%
15
20% chance to lower the target's Defense by 1.
Cut
50
95%
30
No additional effect.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 33% recoil.
Dragon Claw
80
100%
15
No additional effect.
Dragon Rush
100
75%
10
20% chance to flinch the target.
Dragon Tail
60
90%
10
Forces the target to switch to a random ally.
Dual Chop
40
90%
15
Hits 2 times in one turn.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
False Swipe
40
100%
40
Always leaves the target with at least 1 HP.
Fire Fang
65
95%
15
10% chance to burn. 10% chance to flinch.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Cutter
40
95%
20
Power doubles with each hit, up to 160.
Giga Impact
150
90%
5
User cannot move next turn.
Headbutt
70
100%
15
30% chance to flinch the target.
Iron Head
80
100%
15
30% chance to flinch the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Metal Claw
50
95%
35
10% chance to raise the user's Attack by 1.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Outrage
120
100%
10
Lasts 2-3 turns. Confuses the user afterwards.
Poison Jab
80
100%
20
30% chance to poison the target.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Climb
90
85%
20
20% chance to confuse the target.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Sand Tomb
35
85%
15
Traps and damages the target for 4-5 turns.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Shadow Claw
70
100%
15
High critical hit ratio.
Slash
70
100%
20
High critical hit ratio.
Stone Edge
100
80%
5
High critical hit ratio.
Strength
80
100%
15
No additional effect.
Tackle
50
100%
35
No additional effect.
Take Down
90
85%
20
Has 1/4 recoil.
Thrash
120
100%
10
Lasts 2-3 turns. Confuses the user afterwards.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Hone Claws
--
--
15
Raises the user's Attack and accuracy by 1.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
--
20
Forces the target to switch to a random ally.
Sand Attack
--
100%
15
Lowers the target's accuracy by 1.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Scary Face
--
100%
10
Lowers the target's Speed by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Stealth Rock
--
--
20
Hurts foes on switch-in. Factors Rock weakness.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Swords Dance
--
--
20
Raises the user's Attack by 2.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.

Combo List


These are a list of several common move combinations Garchomp-mega can perform in X/Y. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive XY Move and Ability Combos for Garchomp-mega

Create a build


Have an idea in mind for Garchomp-mega that you'd like to test? Customize the IVs, EVs and their X/Y moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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