Competitive Information for Groudon (primal) [X/Y]

Competitive Pokemon X/Y Movesets and Strategies for Groudon-primal groudon-primal
Base Stats for Groudon-Primal

Ground / Fire

Abilities:
Desolate LandDesolate Land: On switch-in, extremely harsh sunlight begins until this Ability is not active in battle.


Evolutions / Family:
Groudon

Weakness Chart for Ground/Fire-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
  
  
0x
0.5x
  
0.5x
  
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
2x
  
  
0.5x
  
  
0.5x
4x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for Groudon-primalVisit Bulbapedia for more information about Groudon-primal

Movesets for Singles


What is a good competitive moveset for Groudon-primal? These builds have been optimized for Pokemon competing in X/Y Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the X/Y generation metagame.


Common team mates for Groudon-primal in Pokemon X/Y:

Ho-OhArceus-FairyGiratinaFerrothornSableye-MegaGengar-MegaGiratina-OriginKlefkiArceusDeoxys-AttackMewtwo-Mega-XArceus-Ghost


Groudon is a spectacular Ground and Fire-typed Pokemon. Groudon is a normal Pokemon to see in Generation 6. Groudon's only type-related weaknesses are Ground and Water.


Species: Groudon-Primal
Item: Red Orb
Ability: Desolate Land
Nature: Relaxed (+Def, -Spe)
EVs: 252 Hp / 56 Def / 200 SpD
Moveset:
- Precipice Blades
- Roar
- Stealth Rock / Rock Slide
- Thunder Wave

Double Wall Groudon-Primal (Analytic)

Groudon is a legendary Double Wall. It's purpose is to have enough defenses and bulk to take both physical and special hits. Desolate Land changes the weather to Intense Sunlight when Groudon is sent out onto the field. This help boosts all fire attacks while the Sunlight remains active.

Precipice Blades is a physical STAB-boosted 120-base power Ground-type move (no additional effect. hits adjacent foes).
Roar is a status move (forces the target to switch to a random ally).
Stealth Rock is a status move (hurts foes on switch-in. factors rock weakness).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Thunder Wave is a status move (paralyzes the target).




Species: Groudon-Primal
Item: Life Orb
Ability: Desolate Land
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Earthquake / Bulldoze
- Double-Edge / Return
- Fire Punch
- Hammer Arm

Physical Sweeper Groudon-Primal (Desolate Land)

Groudon is a legendary Physical Sweeper. It's purpose is to take down the opponent's team with brute physical power. Life Orb boosts the power of Groudon's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. Desolate Land changes the weather to Intense Sunlight when Groudon is sent out onto the field. This help boosts all fire attacks while the Sunlight remains active.

Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Bulldoze is a physical STAB-boosted 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Fire Punch is a physical STAB-boosted 75-base power Fire-type move (10% chance to burn the target).
Hammer Arm is a physical 100-base power Fighting-type move (lowers your Groudon's speed by 1 stage).




Species: Groudon-Primal
Item: Life Orb
Ability: Desolate Land
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Eruption / Overheat
- Earth Power
- Solar Beam
- Thunderbolt

Special Sweeper Groudon-Primal (Desolate Land)

Groudon is a legendary Special Sweeper. This moveset is designed to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Groudon's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. Desolate Land changes the weather to Intense Sunlight when Groudon is sent out onto the field. This help boosts all fire attacks while the Sunlight remains active.

Eruption is a special STAB-boosted 150-base power Fire-type move (less power as Groudon's hp decreases).
Overheat is a special STAB-boosted 130-base power Fire-type move (lowers your Groudon's special attack by 2 stages).
Earth Power is a special STAB-boosted 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
Solar Beam is a special 120-base power Grass-type move (charges turn 1. hits turn 2. no charge in sunlight).
Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).



Movesets for Doubles


What is a good doubles moveset for Groudon-primal? These builds have been optimized for X/Y Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the X/Y generation metagame.


Common team mates for Groudon-primal in Pokemon X/Y:

Ho-OhArceus-FairyGiratinaFerrothornSableye-MegaGengar-MegaGiratina-OriginKlefkiArceusDeoxys-AttackMewtwo-Mega-XArceus-Ghost


Species: Groudon-Primal
Item: Life Orb
Ability: Desolate Land
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Earthquake / Bulldoze
- Rock Slide
- Double-Edge
- Fire Punch

Doubles Physical Sweeper Groudon-Primal (Desolate Land)

Groudon is a legendary Physical Sweeper. It attempts to take down the opponent's team with brute physical power. Life Orb boosts the power of Groudon's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. Desolate Land changes the weather to Intense Sunlight when Groudon is sent out onto the field. This help boosts all fire attacks while the Sunlight remains active.

Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Bulldoze is a physical STAB-boosted 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Fire Punch is a physical STAB-boosted 75-base power Fire-type move (10% chance to burn the target).




Species: Groudon-Primal
Item: Life Orb
Ability: Desolate Land
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Eruption / Lava Plume
- Earth Power
- Solar Beam
- Thunderbolt

Doubles Special Sweeper Groudon-Primal (Desolate Land)

Groudon is a legendary Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Groudon's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. Desolate Land changes the weather to Intense Sunlight when Groudon is sent out onto the field. This help boosts all fire attacks while the Sunlight remains active.

Eruption is a special STAB-boosted 150-base power Fire-type move (less power as Groudon's hp decreases).
Lava Plume is a special STAB-boosted 80-base power Fire-type move (30% chance to burn adjacent pokemon).
Earth Power is a special STAB-boosted 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
Solar Beam is a special 120-base power Grass-type move (charges turn 1. hits turn 2. no charge in sunlight).
Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).



Movepool


Wondering what moves can Groudon-primal learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Ancient Power
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Dragon Pulse
85
100%
10
No additional effect.
Earth Power
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Eruption
150
100%
5
Less power as user's HP decreases. Hits foe(s).
Fire Blast
110
85%
5
10% chance to burn the target.
Flamethrower
90
100%
15
10% chance to burn the target.
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Hyper Beam
150
90%
5
User cannot move next turn.
Incinerate
60
100%
15
Destroys the foe(s) Berry/Gem.
Lava Plume
80
100%
15
30% chance to burn adjacent Pokemon.
Mud Shot
55
95%
15
100% chance to lower the target's Speed by 1.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Overheat
130
90%
5
Lowers the user's Sp. Atk by 2.
Round
60
100%
15
Power doubles if others used Round this turn.
Shock Wave
60
--
20
This move does not check accuracy.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Thunder
110
70%
10
30% chance to paralyze. Can't miss in rain.
Thunderbolt
90
100%
15
10% chance to paralyze the target.
Uproar
90
100%
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
Aerial Ace
60
--
20
This move does not check accuracy.
Body Slam
85
100%
15
30% chance to paralyze the target.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Cut
50
95%
30
No additional effect.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 33% recoil.
Dragon Claw
80
100%
15
No additional effect.
Dragon Tail
60
90%
10
Forces the target to switch to a random ally.
Dynamic Punch
100
50%
5
100% chance to confuse the target.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fire Punch
75
100%
15
10% chance to burn the target.
Fissure
--
30%
5
OHKOs the target. Fails if user is a lower level.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Cutter
40
95%
20
Power doubles with each hit, up to 160.
Giga Impact
150
90%
5
User cannot move next turn.
Hammer Arm
100
90%
10
Lowers the user's Speed by 1.
Headbutt
70
100%
15
30% chance to flinch the target.
Iron Head
80
100%
15
30% chance to flinch the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Power-Up Punch
40
100%
20
100% chance to raise the user's Attack by 1.
Precipice Blades
120
85%
10
No additional effect. Hits adjacent foes.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Climb
90
85%
20
20% chance to confuse the target.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Rollout
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Seismic Toss
--
100%
20
Does damage equal to the user's level.
Shadow Claw
70
100%
15
High critical hit ratio.
Slash
70
100%
20
High critical hit ratio.
Smack Down
50
100%
15
Removes the target's Ground immunity.
Stone Edge
100
80%
5
High critical hit ratio.
Strength
80
100%
15
No additional effect.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
Block
--
--
5
Prevents the target from switching out.
Bulk Up
--
--
20
Raises the user's Attack and Defense by 1.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Hone Claws
--
--
15
Raises the user's Attack and accuracy by 1.
Mimic
--
--
10
The last move the target used replaces this one.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
--
20
Forces the target to switch to a random ally.
Rock Polish
--
--
20
Raises the user's Speed by 2.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Scary Face
--
100%
10
Lowers the target's Speed by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Stealth Rock
--
--
20
Hurts foes on switch-in. Factors Rock weakness.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Swords Dance
--
--
20
Raises the user's Attack by 2.
Thunder Wave
--
100%
20
Paralyzes the target.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.

Combo List


These are a list of several common move combinations Groudon-primal can perform in X/Y. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive XY Move and Ability Combos for Groudon-primal

Create a build


Have an idea in mind for Groudon-primal that you'd like to test? Customize the IVs, EVs and their X/Y moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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