Competitive Information for Pumpkaboo (super) [X/Y]

Competitive Pokemon X/Y Movesets and Strategies for Pumpkaboo-super pumpkaboo-super
Base Stats for Pumpkaboo-Super

Ghost / Grass

Abilities:
InsomniaInsomnia: This Pokemon cannot fall asleep. Gaining this Ability while asleep cures it.
,
PickupPickup: If this Pokemon has no item, it finds one used by an adjacent Pokemon this turn.
,
FriskFrisk: On switch-in, this Pokemon identifies the held items of all opposing Pokemon.


Evolutions / Family:
Pumpkaboo

Weakness Chart for Ghost/Grass-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
2x
  
0.5x
  
0x
2x
2x
2x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
0.5x
2x
0x
  
  
  
  
0.5x
¼x
½x
2x
4x

Movesets for Singles


What is a good competitive moveset for Pumpkaboo-super? These builds have been optimized for Pokemon competing in X/Y Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the X/Y generation metagame.


Pumpkaboo is a decent Ghost and Grass-typed Pokemon. Pumpkaboo is not a Pokemon anyone usually expects sees on the battlefield. Pumpkaboo is weak to Dark, Fire, Flying, Ghost, and Ice-typed attacks.


Species: Pumpkaboo-Super
Item: Focus Sash / Choice Band
Ability: Insomnia
Nature: Adamant (+Atk, -SpA)
EVs: 200 Hp / 252 Atk / 56 SpD
Moveset:
- Seed Bomb / Razor Leaf
- Shadow Sneak / Return
- Foul Play / Thief
- Rock Slide

Physical Sweeper Pumpkaboo-Super (Insomnia)

Pumpkaboo is popular Physical Sweeper. It was designed to take down the opponent's team with brute physical power. Focus Sash helps protect Pumpkaboo from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Band will increase the damage of Pumpkaboo's physical moves by 1.5x at the cost of locking you into the first move you pick. With Insomnia, Pumpkaboo cannot fall asleep. gaining this ability while asleep cures it. Shadow Sneak was added to provide additional threat coverage.

Seed Bomb is a physical STAB-boosted 80-base power Grass-type move that deals a large amount of damage.
Razor Leaf is a physical STAB-boosted 55-base power Grass-type move (high critical hit ratio. hits adjacent foes).
Shadow Sneak is a physical STAB-boosted priority-increased 40-base power Ghost-type move (usually goes first).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).
Thief is a physical 60-base power Dark-type move (if your Pumpkaboo has no item, it steals the target's).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).


Movesets for Doubles


What is a good doubles moveset for Pumpkaboo-super? These builds have been optimized for X/Y Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the X/Y generation metagame.


Species: Pumpkaboo-Super
Item: Focus Sash / Choice Band
Ability: Insomnia
Nature: Adamant (+Atk, -SpA)
EVs: 200 Hp / 252 Atk / 56 SpD
Moveset:
- Razor Leaf / Seed Bomb
- Rock Slide
- Shadow Sneak / Return
- Foul Play / Thief

Doubles Physical Sweeper Pumpkaboo-Super (Insomnia)

Pumpkaboo is a sensational Physical Sweeper. It's purpose is to take down the opponent's team with brute physical power. Focus Sash helps protect Pumpkaboo from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Band will increase the damage of Pumpkaboo's physical moves by 1.5x at the cost of locking you into the first move you pick. With Insomnia, Pumpkaboo cannot fall asleep. gaining this ability while asleep cures it. Shadow Sneak was added to provide additional threat coverage.

Razor Leaf is a physical STAB-boosted 55-base power Grass-type move (high critical hit ratio. hits adjacent foes).
Seed Bomb is a physical STAB-boosted 80-base power Grass-type move that deals a decent amount of damage.
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Shadow Sneak is a physical STAB-boosted priority-increased 40-base power Ghost-type move (usually goes first).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).
Thief is a physical 60-base power Dark-type move (if your Pumpkaboo has no item, it steals the target's).


Movepool


Wondering what moves can Pumpkaboo-super learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Charge Beam
50
90%
10
70% chance to raise the user's Sp. Atk by 1.
Dark Pulse
80
100%
15
20% chance to flinch the target.
Dream Eater
100
100%
15
User gains 1/2 HP inflicted. Sleeping target only.
Energy Ball
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Fire Blast
110
85%
5
10% chance to burn the target.
Flamethrower
90
100%
15
10% chance to burn the target.
Giga Drain
75
100%
10
User recovers 50% of the damage dealt.
Grass Knot
--
100%
20
More power the heavier the target.
Incinerate
60
100%
15
Destroys the foe(s) Berry/Gem.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Sludge Bomb
90
100%
10
30% chance to poison the target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Astonish
30
100%
15
30% chance to flinch the target.
Bullet Seed
25
100%
30
Hits 2-5 times in one turn.
Explosion
250
100%
5
Hits adjacent Pokemon. The user faints.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Flame Charge
50
100%
20
100% chance to raise the user's Speed by 1.
Foul Play
95
100%
15
Uses target's Attack stat in damage calculation.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Gyro Ball
--
100%
5
More power the slower the user than the target.
Razor Leaf
55
95%
25
High critical hit ratio. Hits adjacent foes.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Seed Bomb
80
100%
15
No additional effect.
Shadow Sneak
40
100%
30
Usually goes first.
Thief
60
100%
25
If the user has no item, it steals the target's.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Bestow
--
--
15
User passes its held item to the target.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Confuse Ray
--
100%
10
Confuses the target.
Destiny Bond
--
--
5
If an opponent knocks out the user, it also faints.
Disable
--
100%
20
For 4 turns, disables the target's last move used.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Leech Seed
--
90%
10
1/8 of target's HP is restored to user every turn.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Magic Coat
--
--
15
Bounces back certain non-damaging moves.
Nature Power
--
--
20
Attack depends on terrain (default Tri Attack).
Pain Split
--
--
20
Shares HP of user and target equally.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Role Play
--
--
10
User replaces its Ability with the target's.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Scary Face
--
100%
10
Lowers the target's Speed by 2.
Skill Swap
--
--
10
The user and the target trade Abilities.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Spite
--
100%
10
Lowers the PP of the target's last move by 4.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Synthesis
--
--
5
Heals the user by a weather-dependent amount.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Trick
--
100%
10
User switches its held item with the target's.
Trick Room
--
--
5
Goes last. For 5 turns, turn order is reversed.
Trick-or-Treat
--
100%
20
Adds Ghost to the target's type(s).
Will-O-Wisp
--
85%
15
Burns the target.
Worry Seed
--
100%
10
The target's Ability becomes Insomnia.

Combo List


These are a list of several common move combinations Pumpkaboo-super can perform in X/Y. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive XY Move and Ability Combos for Pumpkaboo-super

Create a build


Have an idea in mind for Pumpkaboo-super that you'd like to test? Customize the IVs, EVs and their X/Y moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



Hooh
This feature is currently in the final stages of development.


Optimize Pumpkaboo-super's EVs for X/Y




Visit Smogon's Pokedex for more competitive movesets for Pumpkaboo-superVisit Serebii's Pokedex for location, breeding, and other game details about Pumpkaboo-superVisit Bulbapedia for more information about Pumpkaboo-super