Competitive Information for Pyroar [X/Y]

Competitive Pokemon X/Y Movesets and Strategies for Pyroar pyroar
Base Stats for Pyroar

Fire / Normal

Abilities:
RivalryRivalry: This Pokemon's attacks do 1.25x on same gender targets; 0.75x on opposite gender.
,
MoxieMoxie: This Pokemon's Attack is raised by 1 stage if it attacks and KOes another Pokemon.
,
UnnerveUnnerve: While this Pokemon is active, it prevents opposing Pokemon from using their Berries.


Evolutions / Family:
Litleo
Pyroar

Weakness Chart for Fire/Normal-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
  
  
  
0.5x
2x
0.5x
  
0x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
2x
0.5x
  
  
  
2x
0.5x
2x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for PyroarVisit Serebii's Pokedex for location, breeding, and other game details about PyroarVisit Bulbapedia for more information about Pyroar

Movesets for Singles


What is a good competitive moveset for Pyroar? These builds have been optimized for Pokemon competing in X/Y Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the X/Y generation metagame.


Pyroar is an outstanding Fire and Normal-typed Pokemon. It's frequent to find yourself dealing with Pyroar when battling in the 6th generation meta. Pyroar is weak to Fighting, Ground, Rock, and Water-typed attacks.


Species: Pyroar
Item: Life Orb / White Herb
Ability: Unnerve
Nature: Modest (+SpA, -Atk)
Nature: Timid (+Spe, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Overheat / Flamethrower
- Hyper Voice / Hyper Beam
- Dark Pulse
- Solar Beam

Special Sweeper Pyroar (Unnerve)

Pyroar is an awesome Special Sweeper. It's purpose is to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Pyroar from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Pyroar's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Unnerve, while Pyroar is active it prevents opposing pokemon from using their berries.

Overheat is a special STAB-boosted 130-base power Fire-type move (lowers your Pyroar's special attack by 2 stages).
Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).
Hyper Voice is a special STAB-boosted 90-base power Normal-type move (no additional effect. hits adjacent foes).
Hyper Beam is a special STAB-boosted 150-base power Normal-type move (Pyroar cannot move next turn).
Dark Pulse is a special 80-base power Dark-type move (20% chance to flinch the target).
Solar Beam is a special 120-base power Grass-type move (charges turn 1. hits turn 2. no charge in sunlight).




Species: Pyroar
Item: Leftovers
Ability: Rivalry
Nature: Timid (+Spe, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Dark Pulse
- Hyper Voice
- Protect
- Flamethrower

Pyroar Special Sweeper (Lion King Scar )

Pyroar is a wonderful Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. Leftovers are always a great recovery option to ensure Pyroar last longer regaining it's it's health every turn. With Rivalry, Pyroar's attacks do 1.25x on same gender targets; 0.75x on opposite gender. Tell them who is responsible for Mufasa's death!

Dark Pulse is a special 80-base power Dark-type move (20% chance to flinch the target).
Hyper Voice is a special STAB-boosted 90-base power Normal-type move (no additional effect. hits adjacent foes).
Protect is a status move (prevents moves from affecting your Pyroar this turn).
Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).




Species: Pyroar
Item: Air Balloon
Ability: Moxie
Nature: Mild (+SpA, -Def)
EVs: 120 Hp / 244 SpA / 20 SpD / 124 Spe
Moveset:
- Sunny Day
- Fire Spin
- Solar Beam
- Flamethrower

Pyroar Special Tank (Hear Me Roar)

Pyroar is a stupendous Special Tank. It's goal is to take a good amount of hits from special attacks while dealing some decent damage. With Moxie, Pyroar's attack is raised by 1 stage if it attacks and koes another pokemon.

Sunny Day is a status move (for 5 turns, intense sunlight powers fire moves).
Fire Spin is a special STAB-boosted 35-base power Fire-type move (traps and damages the target for 4-5 turns).
Solar Beam is a special 120-base power Grass-type move (charges turn 1. hits turn 2. no charge in sunlight).
Flamethrower is a special STAB-boosted 90-base power Fire-type move (10% chance to burn the target).



Movesets for Doubles


What is a good doubles moveset for Pyroar? These builds have been optimized for X/Y Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the X/Y generation metagame.


Species: Pyroar
Item: Life Orb / Focus Sash
Ability: Unnerve
Nature: Modest (+SpA, -Atk)
Nature: Timid (+Spe, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Hyper Voice / Hyper Beam
- Heat Wave / Incinerate
- Snarl / Dark Pulse
- Solar Beam

Doubles Special Sweeper Pyroar (Unnerve)

Pyroar is an extraordinary Special Sweeper. This moveset is designed to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Pyroar from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Pyroar's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Unnerve, while Pyroar is active it prevents opposing pokemon from using their berries.

Hyper Voice is a special STAB-boosted 90-base power Normal-type move (no additional effect. hits adjacent foes).
Hyper Beam is a special STAB-boosted 150-base power Normal-type move (Pyroar cannot move next turn).
Heat Wave is a special STAB-boosted 95-base power Fire-type move (10% chance to burn the foes).
Incinerate is a special STAB-boosted 60-base power Fire-type move (destroys the foes berry/gem).
Snarl is a special 55-base power Dark-type move (100% chance to lower the foes special attack by 1 stage).
Dark Pulse is a special 80-base power Dark-type move (20% chance to flinch the target).
Solar Beam is a special 120-base power Grass-type move (charges turn 1. hits turn 2. no charge in sunlight).



Movepool


Wondering what moves can Pyroar learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Dark Pulse
80
100%
15
20% chance to flinch the target.
Echoed Voice
40
100%
15
Power increases when used on consecutive turns.
Ember
40
100%
25
10% chance to burn the target.
Fire Blast
110
85%
5
10% chance to burn the target.
Fire Spin
35
85%
15
Traps and damages the target for 4-5 turns.
Flamethrower
90
100%
15
10% chance to burn the target.
Heat Wave
95
90%
10
10% chance to burn the foe(s).
Hyper Beam
150
90%
5
User cannot move next turn.
Hyper Voice
90
100%
10
No additional effect. Hits adjacent foes.
Incinerate
60
100%
15
Destroys the foe(s) Berry/Gem.
Overheat
130
90%
5
Lowers the user's Sp. Atk by 2.
Round
60
100%
15
Power doubles if others used Round this turn.
Snarl
55
95%
15
100% chance to lower the foe(s) Sp. Atk by 1.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Bounce
85
85%
5
Bounces turn 1. Hits turn 2. 30% paralyze.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Crunch
80
100%
15
20% chance to lower the target's Defense by 1.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Endeavor
--
100%
5
Lowers the target's HP to the user's HP.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fire Fang
65
95%
15
10% chance to burn. 10% chance to flinch.
Flame Charge
50
100%
20
100% chance to raise the user's Speed by 1.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Headbutt
70
100%
15
30% chance to flinch the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Payback
50
100%
10
Power doubles if the user moves after the target.
Retaliate
70
100%
5
Power doubles if an ally fainted last turn.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Strength
80
100%
15
No additional effect.
Tackle
50
100%
35
No additional effect.
Take Down
90
85%
20
Has 1/4 recoil.
Thief
60
100%
25
If the user has no item, it steals the target's.
Wild Charge
90
100%
15
Has 1/4 recoil.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Entrainment
--
100%
15
The target's Ability changes to match the user's.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Noble Roar
--
100%
30
Lowers the target's Attack and Sp. Atk by 1.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
--
20
Forces the target to switch to a random ally.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Snatch
--
--
10
User steals certain support moves to use itself.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Will-O-Wisp
--
85%
15
Burns the target.
Work Up
--
--
30
Raises the user's Attack and Sp. Atk by 1.
Yawn
--
--
10
Puts the target to sleep after 1 turn.

Combo List


These are a list of several common move combinations Pyroar can perform in X/Y. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive XY Move and Ability Combos for Pyroar

Create a build


Have an idea in mind for Pyroar that you'd like to test? Customize the IVs, EVs and their X/Y moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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