Competitive Information for Shaymin [X/Y]

Competitive Pokemon X/Y Movesets and Strategies for Shaymin shaymin
Base Stats for Shaymin

Grass

Abilities:
Natural CureNatural Cure: This Pokemon has its major status condition cured when it switches out.


Evolutions / Family:
Shaymin

Weakness Chart for Grass-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
2x
  
  
0.5x
  
  
2x
2x
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
0.5x
2x
  
2x
  
  
  
0.5x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for ShayminVisit Serebii's Pokedex for location, breeding, and other game details about ShayminVisit Bulbapedia for more information about Shaymin

Movesets for Singles


What is a good competitive moveset for Shaymin? These builds have been optimized for Pokemon competing in X/Y Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the X/Y generation metagame.


Shaymin is pretty popular Grass-typed Pokemon. It's a pretty common sight to see Shaymin out in the 6th generation battlefield. Shaymin is weak to Bug, Fire, Flying, Ice, and Poison-typed attacks.


Species: Shaymin
Item: Life Orb
Ability: Natural Cure
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Seed Bomb / Bullet Seed
- Return / Headbutt
- Zen Headbutt
- Synthesis

Physical Sweeper Shaymin (Natural Cure)

Shaymin is a legendary Physical Sweeper. It's meant to take down the opponent's team with brute physical power. With Natural Cure, Shaymin has its major status condition cured when it switches out.

Seed Bomb is a physical STAB-boosted 80-base power Grass-type move that deals a great amount of damage.
Bullet Seed is a physical STAB-boosted 25-base power Grass-type move (hits 2-5 times in one turn).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Headbutt is a physical 70-base power Normal-type move (30% chance to flinch the target).
Zen Headbutt is a physical 80-base power Psychic-type move (20% chance to flinch the target).
Synthesis is a status move (heals your Shaymin by a weather-dependent amount).




Species: Shaymin
Item: Life Orb
Ability: Natural Cure
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Leaf Storm / Energy Ball
- Psychic
- Earth Power
- Dazzling Gleam

Special Sweeper Shaymin (Natural Cure)

Shaymin is a legendary Special Sweeper. This moveset is designed to take down the opponent's team with high-damaging special attacks. With Natural Cure, Shaymin has its major status condition cured when it switches out.

Leaf Storm is a special STAB-boosted 130-base power Grass-type move (lowers your Shaymin's special attack by 2 stages).
Energy Ball is a special STAB-boosted 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
Dazzling Gleam is a special 80-base power Fairy-type move (no additional effect. hits adjacent foes).



Movesets for Doubles


What is a good doubles moveset for Shaymin? These builds have been optimized for X/Y Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the X/Y generation metagame.


Species: Shaymin
Item: Life Orb
Ability: Natural Cure
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Seed Bomb / Bullet Seed
- Return / Headbutt
- Zen Headbutt
- Synthesis

Doubles Physical Sweeper Shaymin (Natural Cure)

Shaymin is a legendary Physical Sweeper. It's meant to take down the opponent's team with brute physical power. With Natural Cure, Shaymin has its major status condition cured when it switches out.

Seed Bomb is a physical STAB-boosted 80-base power Grass-type move that deals a mighty amount of damage.
Bullet Seed is a physical STAB-boosted 25-base power Grass-type move (hits 2-5 times in one turn).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Headbutt is a physical 70-base power Normal-type move (30% chance to flinch the target).
Zen Headbutt is a physical 80-base power Psychic-type move (20% chance to flinch the target).
Synthesis is a status move (heals your Shaymin by a weather-dependent amount).




Species: Shaymin
Item: Life Orb
Ability: Natural Cure
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Leaf Storm / Energy Ball
- Dazzling Gleam
- Air Cutter
- Psychic

Doubles Special Sweeper Shaymin (Natural Cure)

Shaymin is a legendary Special Sweeper. It's goal is to take down the opponent's team with high-damaging special attacks. With Natural Cure, Shaymin has its major status condition cured when it switches out.

Leaf Storm is a special STAB-boosted 130-base power Grass-type move (lowers your Shaymin's special attack by 2 stages).
Energy Ball is a special STAB-boosted 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Dazzling Gleam is a special 80-base power Fairy-type move (no additional effect. hits adjacent foes).
Air Cutter is a special 60-base power Flying-type move (high critical hit ratio. hits adjacent foes).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).



Movepool


Wondering what moves can Shaymin learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Air Cutter
60
95%
25
High critical hit ratio. Hits adjacent foes.
Air Slash
75
95%
15
30% chance to flinch the target.
Dazzling Gleam
80
100%
10
No additional effect. Hits adjacent foes.
Earth Power
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Energy Ball
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Giga Drain
75
100%
10
User recovers 50% of the damage dealt.
Grass Knot
--
100%
20
More power the heavier the target.
Hyper Beam
150
90%
5
User cannot move next turn.
Leaf Storm
130
90%
5
Lowers the user's Sp. Atk by 2.
Magical Leaf
60
--
20
This move does not check accuracy.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Ominous Wind
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Seed Flare
120
85%
5
40% chance to lower the target's Sp. Def by 2.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Bullet Seed
25
100%
30
Hits 2-5 times in one turn.
Covet
60
100%
25
If the user has no item, it steals the target's.
Endeavor
--
100%
5
Lowers the target's HP to the user's HP.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Headbutt
70
100%
15
30% chance to flinch the target.
Last Resort
140
100%
5
Fails unless each known move has been used.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Quick Attack
40
100%
30
Usually goes first.
Return
--
100%
20
Max 102 power at maximum Happiness.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Seed Bomb
80
100%
15
No additional effect.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
Aromatherapy
--
--
5
Cures the user's party of all status conditions.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Grass Whistle
--
55%
15
Causes the target to fall asleep.
Growth
--
--
20
Raises user's Attack and Sp. Atk by 1; 2 in Sun.
Healing Wish
--
--
10
User faints. Replacement is fully healed.
Leech Seed
--
90%
10
1/8 of target's HP is restored to user every turn.
Lucky Chant
--
--
30
For 5 turns, shields user's party from critical hits.
Nature Power
--
--
20
Attack depends on terrain (default Tri Attack).
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Sweet Kiss
--
75%
10
Causes the target to become confused.
Sweet Scent
--
100%
20
Lowers the foe(s) evasiveness by 2.
Swords Dance
--
--
20
Raises the user's Attack by 2.
Synthesis
--
--
5
Heals the user by a weather-dependent amount.
Tailwind
--
--
15
For 4 turns, allies' Speed is doubled.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Worry Seed
--
100%
10
The target's Ability becomes Insomnia.

Combo List


These are a list of several common move combinations Shaymin can perform in X/Y. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive XY Move and Ability Combos for Shaymin

Create a build


Have an idea in mind for Shaymin that you'd like to test? Customize the IVs, EVs and their X/Y moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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