Competitive Information for Spinda [X/Y]
Normal
Abilities:
If this Pokemon has a stat stage raised it is lowered instead, and vice versa.
This Pokemon cannot be confused.
This Pokemon's evasiveness is doubled as long as it is confused.
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Movesets for Singles
Looking for a competitive moveset for Spinda? These builds are optimized for X/Y Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the X/Y metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Meet Spinda, the sensational Pokémon of Normal types! It's to see Spinda show up as a X/Y opponent. Its only type-related weakness is Fighting. Explore the movesets below to see how Spinda performs in battles.
Item: Shell Bell / Life Orb
Ability: Contrary
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- Superpower / Brick Break
- Psycho Cut
- Wild Charge / Thunder Punch
Spinda is pretty popular Physical Sweeper. It's designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Spinda's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Contrary, if Spinda has a stat stage raised it is lowered instead and vice versa.
♦ Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Superpower is a physical 120-base power Fighting-type move (increases your Spinda's attack and defense by 1 stage).
♦ Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Psycho Cut is a physical 70-base power Psychic-type move (high critical hit ratio).
♦ Wild Charge is a physical 90-base power Electric-type move (has 1/4 recoil).
♦ Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
Link (click to copy):
https://hohoushome.com/b/iaa147
Item: Life Orb / Choice Specs
Ability: Contrary
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Hyper Voice / Round
- Psychic / Psybeam
- Shadow Ball
- Water Pulse
Spinda is an extraordinary Special Sweeper. It's designed to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Spinda's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Spinda's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Contrary, if Spinda has a stat stage raised it is lowered instead and vice versa.
♦ Round is a special STAB-boosted 60-base power Normal-type move (power doubles if others used round this turn).
♦ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
♦ Psybeam is a special 65-base power Psychic-type move (10% chance to confuse the target).
♦ Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Water Pulse is a special 60-base power Water-type move (20% chance to confuse the target).
Link (click to copy):
https://hohoushome.com/b/iba147
Movesets for Doubles
Need a strong doubles moveset for Spinda? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive X/Y Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the X/Y metagame with these expert-crafted setups!
Item: Shell Bell / Life Orb
Ability: Contrary
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- Rock Slide
- Superpower / Brick Break
- Psycho Cut
Spinda is a notable Physical Sweeper. It is designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Spinda's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Contrary, if Spinda has a stat stage raised it is lowered instead and vice versa.
♦ Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
♦ Superpower is a physical 120-base power Fighting-type move (increases your Spinda's attack and defense by 1 stage).
♦ Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Psycho Cut is a physical 70-base power Psychic-type move (high critical hit ratio).
Link (click to copy):
https://hohoushome.com/b/jaa147
Item: Life Orb / Choice Specs
Ability: Contrary
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Hyper Voice / Round
- Icy Wind
- Psychic / Psybeam
- Shadow Ball
Spinda is a fabulous Special Sweeper. It attempts to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Spinda's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Spinda's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Contrary, if Spinda has a stat stage raised it is lowered instead and vice versa.
♦ Round is a special STAB-boosted 60-base power Normal-type move (power doubles if others used round this turn).
♦ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
♦ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
♦ Psybeam is a special 65-base power Psychic-type move (10% chance to confuse the target).
♦ Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Link (click to copy):
https://hohoushome.com/b/jba147
Item: Focus Sash
Ability: Contrary
Nature: Hardy
EVs: 252 Hp / 128 Def / 128 SpD
Moveset:
- Defense Curl
- Substitute
- Wish
- Trick Room
Spinda is a decent Defensive Trick Room. Focus Sash helps protect Spinda from being one-shotted and allowing it to atleast use a crucial move when brought out. With Contrary, if Spinda has a stat stage raised it is lowered instead and vice versa.
♦ Substitute is a status move (Spinda takes 1/4 its max hp to put in a substitute).
♦ Wish is a status move (next turn, 50% of your Spinda's max hp is restored).
♦ Trick Room is a status move (goes last. for 5 turns, turn order is reversed).
Note: This moveset is considered Taunt bait! It is highly recommended you typically have atleast one move that does actual damage!
Link (click to copy):
https://hohoushome.com/b/jca147
Movepool
Want to know what moves Spinda can learn? Check out the full list of moves available in the Pokemon X/Y generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Spinda.
Damage Modifiers:
Combo List
These are a list of several common move combinations Spinda can perform in X/Y. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive XY Move and Ability Combos for Spinda
- Moves: Defense curl + Rollout
- Moves: Safeguard + Thrash
- Moves: Wish + Baton pass
- Moves: Swagger + Psych up
- Moves: Endure + Flail
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Substitute + Drain punch
- Ability: Contrary + Move: Superpower
- Move: Swagger + Item: Mirror Herb
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Item: Blunder Policy + Move: Dynamic Punch
- Moves with Priority: Endure, Helping Hand, Protect, Snatch, Fake Out, Sucker Punch
- Moves that Break Screens: Brick Break
- Moves that inflict status: Hypnosis, Toxic
Moves that boost Spinda's stats
- Calm Mind
- Defense Curl
- Power-Up Punch
- Rapid Spin
- Work Up
Most notable and possible best moves for Spinda
- Baton Pass
- Fake Out
- Protect
- Rapid Spin
- Rest
- Toxic
Common Effort Values for Spinda in X and Y
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Jolly Nature ( 0/252/0/0/0/252 )
- Timid Nature ( 0/0/0/252/0/252 )
- Bold Nature ( 252/0/252/0/0/4 )
- Calm Nature ( 252/0/0/0/252/4 )
- Relaxed Nature ( 252/0/88/0/168/0 )
- Sassy Nature ( 252/0/4/0/252/0 )
- Optimize Spinda's Defensive EV-spread for Pokemon X and Y
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Spinda. Top rated Spinda X/Y movesets. You can find Spinda builds X/Y. Spinda movesets X/Y are listed here. VGC Spinda Competitive Movesets can be found here. Find various EV spreads, find the best nature for Spinda in X/Y along with competitive movesets. Basic info and Movesets for evolution