Competitive Information for Thundurus (therian) [X/Y]

Competitive Pokemon X/Y Movesets and Strategies for Thundurus-therian thundurus-therian
Base Stats for Thundurus-Therian

Electric / Flying

Abilities:
Volt AbsorbVolt Absorb: This Pokemon heals 1/4 of its max HP when hit by Electric moves; Electric immunity.


Evolutions / Family:
Thundurus

Weakness Chart for Electric/Flying-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
  
  
  
  
0.5x
  
0.5x
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
0x
2x
  
  
  
2x
0.5x
  
¼x
½x
2x
4x

Movesets for Singles


What is a good competitive moveset for Thundurus-therian? These builds have been optimized for Pokemon competing in X/Y Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the X/Y generation metagame.


Thundurus is pretty popular Electric and Flying-typed Pokemon. Thundurus are common Pokemon to see in the XY metagame. Thundurus's only type-related weaknesses are Ice and Rock.


Species: Thundurus-Therian
Item: Life Orb / Magnet
Ability: Volt Absorb
Nature: Modest (+SpA, -Atk)
Nature: Timid (+Spe, -Atk)
EVs: 20 Hp / 252 SpA / 236 Spe
Moveset:
- Thunderbolt / Discharge
- Sludge Wave / Sludge Bomb
- Psychic
- Dark Pulse

Special Sweeper Thundurus-Therian (Volt Absorb)

Thundurus is a legendary Special Sweeper. This moveset is designed to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Thundurus from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Thundurus's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Volt Absorb, Thundurus heals 1/4 of its max hp when hit by electric moves; electric immunity.

Thunderbolt is a special STAB-boosted 90-base power Electric-type move (10% chance to paralyze the target).
Discharge is a special STAB-boosted 80-base power Electric-type move (30% chance to paralyze adjacent pokemon).
Sludge Wave is a special 95-base power Poison-type move (10% chance to poison adjacent pokemon).
Sludge Bomb is a special 90-base power Poison-type move (30% chance to poison the target).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Dark Pulse is a special 80-base power Dark-type move (20% chance to flinch the target).


Movesets for Doubles


What is a good doubles moveset for Thundurus-therian? These builds have been optimized for X/Y Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the X/Y generation metagame.


Species: Thundurus-Therian
Item: Life Orb / Magnet
Ability: Volt Absorb
Nature: Modest (+SpA, -Atk)
Nature: Timid (+Spe, -Atk)
EVs: 20 Hp / 252 SpA / 236 Spe
Moveset:
- Discharge / Electroweb
- Sludge Wave / Sludge Bomb
- Incinerate
- Psychic

Doubles Special Sweeper Thundurus-Therian (Volt Absorb)

Thundurus is a legendary Special Sweeper. It tries to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Thundurus from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Thundurus's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Volt Absorb, Thundurus heals 1/4 of its max hp when hit by electric moves; electric immunity.

Discharge is a special STAB-boosted 80-base power Electric-type move (30% chance to paralyze adjacent pokemon).
Electroweb is a special STAB-boosted 55-base power Electric-type move (100% chance to lower the foes speed by 1 stage).
Sludge Wave is a special 95-base power Poison-type move (10% chance to poison adjacent pokemon).
Sludge Bomb is a special 90-base power Poison-type move (30% chance to poison the target).
Incinerate is a special 60-base power Fire-type move (destroys the foes berry/gem).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).


Movepool


Wondering what moves can Thundurus-therian learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Charge Beam
50
90%
10
70% chance to raise the user's Sp. Atk by 1.
Dark Pulse
80
100%
15
20% chance to flinch the target.
Discharge
80
100%
15
30% chance to paralyze adjacent Pokemon.
Electroweb
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Flash Cannon
80
100%
10
10% chance to lower the target's Sp. Def by 1.
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Grass Knot
--
100%
20
More power the heavier the target.
Hyper Beam
150
90%
5
User cannot move next turn.
Incinerate
60
100%
15
Destroys the foe(s) Berry/Gem.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Shock Wave
60
--
20
This move does not check accuracy.
Sludge Bomb
90
100%
10
30% chance to poison the target.
Sludge Wave
95
100%
10
10% chance to poison adjacent Pokemon.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Thunder
110
70%
10
30% chance to paralyze. Can't miss in rain.
Thunder Shock
40
100%
30
10% chance to paralyze the target.
Thunderbolt
90
100%
15
10% chance to paralyze the target.
Uproar
90
100%
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
Volt Switch
70
100%
20
User switches out after damaging the target.
Astonish
30
100%
15
30% chance to flinch the target.
Bite
60
100%
25
30% chance to flinch the target.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Crunch
80
100%
15
20% chance to lower the target's Defense by 1.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Fly
90
95%
15
Flies up on first turn, then strikes the next turn.
Foul Play
95
100%
15
Uses target's Attack stat in damage calculation.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Hammer Arm
100
90%
10
Lowers the user's Speed by 1.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Knock Off
65
100%
20
1.5x damage if foe holds an item. Removes item.
Payback
50
100%
10
Power doubles if the user moves after the target.
Return
--
100%
20
Max 102 power at maximum Happiness.
Revenge
60
100%
10
Power doubles if user is damaged by the target.
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Sky Drop
60
100%
10
User and foe fly up turn 1. Damages on turn 2.
Smack Down
50
100%
15
Removes the target's Ground immunity.
Strength
80
100%
15
No additional effect.
Superpower
120
100%
5
Lowers the user's Attack and Defense by 1.
Thief
60
100%
25
If the user has no item, it steals the target's.
Thrash
120
100%
10
Lasts 2-3 turns. Confuses the user afterwards.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
U-turn
70
100%
20
User switches out after damaging the target.
Wild Charge
90
100%
15
Has 1/4 recoil.
Agility
--
--
30
Raises the user's Speed by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Bulk Up
--
--
20
Raises the user's Attack and Defense by 1.
Charge
--
--
20
+1 SpD, user's Electric move next turn 2x power.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Embargo
--
100%
15
For 5 turns, the target's item has no effect.
Heal Block
--
100%
15
For 5 turns, the foe(s) is prevented from healing.
Nasty Plot
--
--
20
Raises the user's Sp. Atk by 2.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Role Play
--
--
10
User replaces its Ability with the target's.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Thunder Wave
--
100%
20
Paralyzes the target.
Torment
--
100%
15
Target can't select the same move twice in a row.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.

Combo List


These are a list of several common move combinations Thundurus-therian can perform in X/Y. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive XY Move and Ability Combos for Thundurus-therian

Create a build


Have an idea in mind for Thundurus-therian that you'd like to test? Customize the IVs, EVs and their X/Y moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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