Competitive Information for Torkoal [X/Y]

Competitive Pokemon X/Y Movesets and Strategies for Torkoal torkoal
Base Stats for Torkoal

Fire

Abilities:
Shell ArmorShell Armor: This Pokemon cannot be struck by a critical hit.
,
White SmokeWhite Smoke: Prevents other Pokemon from lowering this Pokemon's stat stages.


Evolutions / Family:
Torkoal

Weakness Chart for Fire-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
  
  
  
0.5x
  
0.5x
  
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
2x
0.5x
  
  
  
2x
0.5x
2x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for TorkoalVisit Serebii's Pokedex for location, breeding, and other game details about TorkoalVisit Bulbapedia for more information about TorkoalVisit Pikalytics for competitive usage stats on Torkoal

Movesets for Singles


What is a good competitive moveset for Torkoal? These builds have been optimized for Pokemon competing in X/Y Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the X/Y generation metagame.


Torkoal is a sensational Fire-typed Pokemon. Torkoal is a pretty regular Pokemon to see in Generation 6. Torkoal is weak to Ground, Rock, and Water-typed attacks.


Species: Torkoal
Item: Life Orb / White Herb
Ability: Shell Armor
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Double-Edge / Return
- Superpower
- Earthquake
- Flame Wheel

Physical Sweeper Torkoal (Shell Armor)

Torkoal is a sensational Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Focus Sash helps protect Torkoal from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Torkoal's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Shell Armor, Torkoal cannot be struck by a critical hit.

Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Superpower is a physical 120-base power Fighting-type move (lowers your Torkoal's attack and defense by 1 stage).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Flame Wheel is a physical STAB-boosted 60-base power Fire-type move (10% chance to burn the target. thaws Torkoal).




Species: Torkoal
Item: Life Orb / Focus Sash
Ability: Shell Armor
Nature: Modest (+SpA, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
Moveset:
- Eruption / Overheat
- Sludge Bomb
- Earth Power
- Hyper Beam

Special Sweeper Torkoal (Shell Armor)

Torkoal is a fabulous Special Sweeper. This moveset is designed to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Torkoal from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Torkoal's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Shell Armor, Torkoal cannot be struck by a critical hit.

Eruption is a special STAB-boosted 150-base power Fire-type move (less power as Torkoal's hp decreases).
Overheat is a special STAB-boosted 130-base power Fire-type move (lowers your Torkoal's special attack by 2 stages).
Sludge Bomb is a special 90-base power Poison-type move (30% chance to poison the target).
Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
Hyper Beam is a special 150-base power Normal-type move (Torkoal cannot move next turn).



Movesets for Doubles


What is a good doubles moveset for Torkoal? These builds have been optimized for X/Y Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the X/Y generation metagame.


Species: Torkoal
Item: Life Orb / White Herb
Ability: Shell Armor
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Earthquake
- Rock Slide
- Double-Edge
- Superpower

Doubles Physical Sweeper Torkoal (Shell Armor)

Torkoal is popular Physical Sweeper. It attempts to take down the opponent's team with brute physical power. Focus Sash helps protect Torkoal from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Torkoal's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Shell Armor, Torkoal cannot be struck by a critical hit.

Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Superpower is a physical 120-base power Fighting-type move (lowers your Torkoal's attack and defense by 1 stage).




Species: Torkoal
Item: Life Orb / Focus Sash
Ability: Shell Armor
Nature: Modest (+SpA, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
Moveset:
- Eruption / Heat Wave
- Sludge Bomb
- Earth Power
- Hyper Beam

Doubles Special Sweeper Torkoal (Shell Armor)

Torkoal is an astounding Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Torkoal from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Torkoal's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Shell Armor, Torkoal cannot be struck by a critical hit.

Eruption is a special STAB-boosted 150-base power Fire-type move (less power as Torkoal's hp decreases).
Heat Wave is a special STAB-boosted 95-base power Fire-type move (10% chance to burn the foes).
Sludge Bomb is a special 90-base power Poison-type move (30% chance to poison the target).
Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
Hyper Beam is a special 150-base power Normal-type move (Torkoal cannot move next turn).



Movepool


Wondering what moves can Torkoal learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Clear Smog
50
--
15
Resets all of the target's stat stages to 0.
Earth Power
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Ember
40
100%
25
10% chance to burn the target.
Eruption
150
100%
5
Less power as user's HP decreases. Hits foe(s).
Fire Blast
110
85%
5
10% chance to burn the target.
Fire Spin
35
85%
15
Traps and damages the target for 4-5 turns.
Flame Burst
70
100%
15
Damages Pokemon next to the target as well.
Flamethrower
90
100%
15
10% chance to burn the target.
Heat Wave
95
90%
10
10% chance to burn the foe(s).
Hyper Beam
150
90%
5
User cannot move next turn.
Incinerate
60
100%
15
Destroys the foe(s) Berry/Gem.
Inferno
100
50%
5
100% chance to burn the target.
Lava Plume
80
100%
15
30% chance to burn adjacent Pokemon.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Overheat
130
90%
5
Lowers the user's Sp. Atk by 2.
Round
60
100%
15
Power doubles if others used Round this turn.
Sludge Bomb
90
100%
10
30% chance to poison the target.
Smog
30
70%
20
40% chance to poison the target.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Body Slam
85
100%
15
30% chance to paralyze the target.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Double-Edge
120
100%
15
Has 33% recoil.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Explosion
250
100%
5
Hits adjacent Pokemon. The user faints.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fissure
--
30%
5
OHKOs the target. Fails if user is a lower level.
Flail
--
100%
15
More power the less HP the user has left.
Flame Charge
50
100%
20
100% chance to raise the user's Speed by 1.
Flame Wheel
60
100%
25
10% chance to burn the target. Thaws user.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Gyro Ball
--
100%
5
More power the slower the user than the target.
Headbutt
70
100%
15
30% chance to flinch the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Rapid Spin
20
100%
40
Frees user from hazards, binding, Leech Seed.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Rollout
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Self-Destruct
200
100%
5
Hits adjacent Pokemon. The user faints.
Skull Bash
130
100%
10
Raises user's Defense by 1 on turn 1. Hits turn 2.
Stone Edge
100
80%
5
High critical hit ratio.
Strength
80
100%
15
No additional effect.
Superpower
120
100%
5
Lowers the user's Attack and Defense by 1.
After You
--
--
15
The target makes its move right after the user.
Amnesia
--
--
20
Raises the user's Sp. Def by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Mimic
--
--
10
The last move the target used replaces this one.
Nature Power
--
--
20
Attack depends on terrain (default Tri Attack).
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Shell Smash
--
--
15
Lowers Def, SpD by 1; raises Atk, SpA, Spe by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Smokescreen
--
100%
20
Lowers the target's accuracy by 1.
Stealth Rock
--
--
20
Hurts foes on switch-in. Factors Rock weakness.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Will-O-Wisp
--
85%
15
Burns the target.
Withdraw
--
--
40
Raises the user's Defense by 1.
Yawn
--
--
10
Puts the target to sleep after 1 turn.

Combo List


These are a list of several common move combinations Torkoal can perform in X/Y. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive XY Move and Ability Combos for Torkoal

Create a build


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