Competitive Information for Trubbish [X/Y]
Poison
Abilities:
If this Pokemon is KOed with a contact move, that move's user loses 1/4 its max HP.
This Pokemon's attacks without a chance to flinch gain a 10% chance to flinch.
This Pokemon cannot lose its held item due to another Pokemon's Ability or attack.
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Movesets for Singles
Looking for a competitive moveset for Trubbish? These builds are optimized for X/Y Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the X/Y metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Unleash the power of Trubbish, a wonderful Pokémon with Poison typing. Trubbish is not a Pokémon anyone usually expects to see on the battlefield. It often dominates battles in the LC tier (Little Cup). Its only type-related weaknesses are Ground and Psychic. Explore the movesets of Trubbish below to understand its battle capabilities.
Item: Life Orb / Choice Band
Ability: Stench
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Return / Facade
- Seed Bomb
- Drain Punch
- Thief / Payback
For those intense single battles, Trubbish is a stunning Physical Sweeper. It attempts to take down the opponent's team with heavy-hitting physical power. Choice Band will increase the damage of Trubbish's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Trubbish's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Stench, Trubbish's attacks without a chance to flinch gain a 10% chance to flinch. Facade's damage doubles when the user has a status affliction.
◆ Facade is a physical 70-base power Normal-type move (power doubles if Trubbish is burn/poison/paralyzed).
◆ Seed Bomb is a physical 80-base power Grass-type move that deals a considerable amount of damage.
◆ Drain Punch is a physical 75-base power Fighting-type move (Trubbish recovers 50% of the damage dealt).
◆ Thief is a physical 60-base power Dark-type move (if your Trubbish has no item, it steals the target's).
◆ Payback is a physical 50-base power Dark-type move (power doubles if your Trubbish moves after the target).
Link (click to copy):
https://hohoushome.com/b/iaa238
Item: Life Orb / Choice Specs
Ability: Stench
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Sludge Wave / Sludge Bomb
- Dark Pulse
- Giga Drain
- Round / Snore
Trubbish stands out as a brilliant Special Sweeper in single battles. This moveset focuses to take down the opponent's team with formidable special moves. Choice Specs will increase the damage of Trubbish's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Trubbish's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Stench, Trubbish's attacks without a chance to flinch gain a 10% chance to flinch.
◆ Sludge Bomb is a special STAB-boosted 90-base power Poison-type move (30% chance to poison the target).
◆ Dark Pulse is a special 80-base power Dark-type move (20% chance to make the target flinch).
◆ Giga Drain is a special 75-base power Grass-type move (Trubbish recovers 50% of the damage dealt).
◆ Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
◆ Snore is a special 50-base power Normal-type move (Trubbish must be asleep. 30% chance to flinch target).
Link (click to copy):
https://hohoushome.com/b/iba238
Movesets for Doubles
Need a strong doubles moveset for Trubbish? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive X/Y Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the X/Y metagame with these expert-crafted setups!
Item: Life Orb / Choice Band
Ability: Stench
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Return / Facade
- Seed Bomb
- Drain Punch
- Thief / Payback
For double battles, Trubbish is a first-rate Physical Sweeper. This technique aims to crush rivals using formidable physical power. Choice Band will increase the damage of Trubbish's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Trubbish's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Stench, Trubbish's attacks without a chance to flinch gain a 10% chance to flinch. Facade's damage doubles when the user has a status affliction.
◆ Facade is a physical 70-base power Normal-type move (power doubles if Trubbish is burn/poison/paralyzed).
◆ Seed Bomb is a physical 80-base power Grass-type move that deals a substantial amount of damage.
◆ Drain Punch is a physical 75-base power Fighting-type move (Trubbish recovers 50% of the damage dealt).
◆ Thief is a physical 60-base power Dark-type move (if your Trubbish has no item, it steals the target's).
◆ Payback is a physical 50-base power Dark-type move (power doubles if your Trubbish moves after the target).
Link (click to copy):
https://hohoushome.com/b/jaa238
Item: Life Orb / Choice Specs
Ability: Stench
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Sludge Wave / Sludge Bomb
- Dark Pulse
- Giga Drain
- Round / Snore
In double battles, Trubbish's Special Sweeper role is a wonderful. This strategy is built to crush rivals using overwhelming special attacks. Choice Specs will increase the damage of Trubbish's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Trubbish's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Stench, Trubbish's attacks without a chance to flinch gain a 10% chance to flinch.
◆ Sludge Bomb is a special STAB-boosted 90-base power Poison-type move (30% chance to poison the target).
◆ Dark Pulse is a special 80-base power Dark-type move (20% chance to make the target flinch).
◆ Giga Drain is a special 75-base power Grass-type move (Trubbish recovers 50% of the damage dealt).
◆ Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
◆ Snore is a special 50-base power Normal-type move (Trubbish must be asleep. 30% chance to flinch target).
Link (click to copy):
https://hohoushome.com/b/jba238
Movepool
Want to know what moves Trubbish can learn? Check out the full list of moves available in the Pokemon X/Y generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Trubbish.
Damage Modifiers:
Combo List
These are a list of several common move combinations Trubbish can perform in X/Y. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive XY Move and Ability Combos for Trubbish
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Substitute + Drain punch
- Moves: Stockpile + Swallow
- Moves: Pain split + Toxic
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Protect
- Moves that inflict status: Toxic
Moves that boost Trubbish's stats
- Amnesia
- Curse
- Stockpile
Most notable and possible best moves for Trubbish
- Protect
- Rest
- Toxic
Common Effort Values for Trubbish in X and Y
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Jolly Nature ( 0/252/0/0/0/252 )
- Timid Nature ( 0/0/0/252/0/252 )
- Bold Nature ( 252/0/252/0/0/4 )
- Calm Nature ( 252/0/0/0/252/4 )
- Relaxed Nature ( 252/0/88/0/168/0 )
- Sassy Nature ( 252/0/4/0/252/0 )
- Optimize Trubbish's Defensive EV-spread for Pokemon X and Y
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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