Competitive Information for Trubbish [X/Y]

Competitive Pokemon X/Y Movesets and Strategies for Trubbish trubbish
Base Stats for Trubbish

Poison

Abilities:
StenchStench: This Pokemon's attacks without a chance to flinch have a 10% chance to flinch.
,
Sticky HoldSticky Hold: This Pokemon cannot lose its held item due to another Pokemon's attack.
,
AftermathAftermath: If this Pokemon is KOed with a contact move, that move's user loses 1/4 its max HP.


Evolutions / Family:
Trubbish
Garbodor

Weakness Chart for Poison-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
  
  
  
0.5x
0.5x
  
  
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
2x
  
  
0.5x
2x
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for TrubbishVisit Serebii's Pokedex for location, breeding, and other game details about TrubbishVisit Bulbapedia for more information about Trubbish

Movesets for Singles


What is a good competitive moveset for Trubbish? These builds have been optimized for Pokemon competing in X/Y Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the X/Y generation metagame.


Trubbish is an astounding Poison-typed Pokemon. Trubbish is not a Pokemon anyone usually expects sees on the battlefield. Trubbish's only type-related weaknesses are Ground and Psychic.


Species: Trubbish
Item: Eviolite / Life Orb
Ability: Aftermath
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Return / Secret Power
- Seed Bomb
- Drain Punch
- Thief

Physical Sweeper Trubbish (Aftermath)

Trubbish is a spectacular Physical Sweeper. It's meant to take down the opponent's team with brute physical power. Trubbish is not a Pokemon anyone usually expects sees on the battlefield without an Eviolite attached. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Focus Sash helps protect Trubbish from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Trubbish's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Aftermath, if Trubbish is koed with a contact move that move's user loses 1/4 its max hp.

Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Secret Power is a physical 70-base power Normal-type move (effect varies with terrain. (30% paralysis chance)).
Seed Bomb is a physical 80-base power Grass-type move that deals a large amount of damage.
Drain Punch is a physical 75-base power Fighting-type move (Trubbish recovers 50% of the damage dealt).
Thief is a physical 60-base power Dark-type move (if your Trubbish has no item, it steals the target's).




Species: Trubbish
Item: Eviolite / Life Orb
Ability: Aftermath
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Belch / Sludge Wave
- Dark Pulse
- Giga Drain
- Round

Special Sweeper Trubbish (Aftermath)

Trubbish is a fabulous Special Sweeper. It's meant to take down the opponent's team with high-damaging special attacks. Trubbish is not a Pokemon anyone usually expects sees on the battlefield until it was realized Eviolite would make it quite viable. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Focus Sash helps protect Trubbish from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Trubbish's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Aftermath, if Trubbish is koed with a contact move that move's user loses 1/4 its max hp.

Belch is a special STAB-boosted 120-base power Poison-type move (cannot be selected until your Trubbish eats a berry).
Sludge Wave is a special STAB-boosted 95-base power Poison-type move (10% chance to poison adjacent pokemon).
Dark Pulse is a special 80-base power Dark-type move (20% chance to flinch the target).
Giga Drain is a special 75-base power Grass-type move (Trubbish recovers 50% of the damage dealt).
Round is a special 60-base power Normal-type move (power doubles if others used round this turn).



Movesets for Doubles


What is a good doubles moveset for Trubbish? These builds have been optimized for X/Y Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the X/Y generation metagame.


Species: Trubbish
Item: Eviolite / Life Orb
Ability: Aftermath
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Return / Secret Power
- Seed Bomb
- Drain Punch
- Thief

Doubles Physical Sweeper Trubbish (Aftermath)

Trubbish is a sensational Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Trubbish is not a Pokemon anyone usually expects sees on the battlefield without an Eviolite. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Focus Sash helps protect Trubbish from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Trubbish's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Aftermath, if Trubbish is koed with a contact move that move's user loses 1/4 its max hp.

Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Secret Power is a physical 70-base power Normal-type move (effect varies with terrain. (30% paralysis chance)).
Seed Bomb is a physical 80-base power Grass-type move that deals a large amount of damage.
Drain Punch is a physical 75-base power Fighting-type move (Trubbish recovers 50% of the damage dealt).
Thief is a physical 60-base power Dark-type move (if your Trubbish has no item, it steals the target's).




Species: Trubbish
Item: Eviolite / Life Orb
Ability: Aftermath
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Sludge Wave / Belch
- Dark Pulse
- Giga Drain
- Round

Doubles Special Sweeper Trubbish (Aftermath)

Trubbish is a notable Special Sweeper. It is meant to take down the opponent's team with high-damaging special attacks. Trubbish is not a Pokemon anyone usually expects sees on the battlefield without an Eviolite. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Focus Sash helps protect Trubbish from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Trubbish's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Aftermath, if Trubbish is koed with a contact move that move's user loses 1/4 its max hp.

Sludge Wave is a special STAB-boosted 95-base power Poison-type move (10% chance to poison adjacent pokemon).
Belch is a special STAB-boosted 120-base power Poison-type move (cannot be selected until your Trubbish eats a berry).
Dark Pulse is a special 80-base power Dark-type move (20% chance to flinch the target).
Giga Drain is a special 75-base power Grass-type move (Trubbish recovers 50% of the damage dealt).
Round is a special 60-base power Normal-type move (power doubles if others used round this turn).



Movepool


Wondering what moves can Trubbish learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Acid Spray
40
100%
20
100% chance to lower the target's Sp. Def by 2.
Belch
120
90%
10
Cannot be selected until the user eats a Berry.
Clear Smog
50
--
15
Resets all of the target's stat stages to 0.
Dark Pulse
80
100%
15
20% chance to flinch the target.
Giga Drain
75
100%
10
User recovers 50% of the damage dealt.
Infestation
20
100%
20
Traps and damages the target for 4-5 turns.
Round
60
100%
15
Power doubles if others used Round this turn.
Sludge
65
100%
20
30% chance to poison the target.
Sludge Bomb
90
100%
10
30% chance to poison the target.
Sludge Wave
95
100%
10
10% chance to poison adjacent Pokemon.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Venoshock
65
100%
10
Power doubles if the target is poisoned.
Double Slap
15
85%
10
Hits 2-5 times in one turn.
Drain Punch
75
100%
10
User recovers 50% of the damage dealt.
Explosion
250
100%
5
Hits adjacent Pokemon. The user faints.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Gunk Shot
120
80%
5
30% chance to poison the target.
Payback
50
100%
10
Power doubles if the user moves after the target.
Pound
40
100%
35
No additional effect.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Blast
25
90%
10
Hits 2-5 times in one turn.
Rollout
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Seed Bomb
80
100%
15
No additional effect.
Self-Destruct
200
100%
5
Hits adjacent Pokemon. The user faints.
Take Down
90
85%
20
Has 1/4 recoil.
Thief
60
100%
25
If the user has no item, it steals the target's.
Amnesia
--
--
20
Raises the user's Sp. Def by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Haze
--
--
30
Eliminates all stat changes.
Mud Sport
--
--
15
For 5 turns, Electric-type attacks have 1/3 power.
Pain Split
--
--
20
Shares HP of user and target equally.
Poison Gas
--
90%
40
Poisons the foe(s).
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Recycle
--
--
10
Restores the item the user last used.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sand Attack
--
100%
15
Lowers the target's accuracy by 1.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Spikes
--
--
20
Hurts grounded foes on switch-in. Max 3 layers.
Spite
--
100%
10
Lowers the PP of the target's last move by 4.
Stockpile
--
--
20
Raises user's Defense, Sp. Def by 1. Max 3 uses.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Swallow
--
--
10
Heals the user based on uses of Stockpile.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Toxic Spikes
--
--
20
Poisons grounded foes on switch-in. Max 2 layers.

Combo List


These are a list of several common move combinations Trubbish can perform in X/Y. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive XY Move and Ability Combos for Trubbish

Create a build


Have an idea in mind for Trubbish that you'd like to test? Customize the IVs, EVs and their X/Y moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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