Competitive Information for Wailmer [X/Y]
Water
Abilities:
This Pokemon cannot be infatuated or taunted.
If this Pokemon is the target of a foe's move, that move loses one additional PP.
This Pokemon cannot be burned. Gaining this Ability while burned cures it.

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Movesets for Singles
Looking for a competitive moveset for Wailmer? These builds are optimized for X/Y Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the X/Y metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Get ready to meet Wailmer, the cool Water-typed Pokémon! Wailmer is not a Pokémon anyone usually expects to see on the battlefield. In the LC tier (Little Cup), it's a fierce competitor. Its only type-related weaknesses are Electric and Grass. Explore the movesets below to see how Wailmer performs in battles.
Item: Life Orb / Choice Band
Ability: Water Veil
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Waterfall / Dive
- Avalanche / Double-Edge
- Earthquake / Bulldoze
- Zen Headbutt
Dominating single battles, Wailmer is an astounding Physical Sweeper. The purpose of this moveset is to take down the opponent's team with forceful physical moves. Choice Band will increase the damage of Wailmer's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Wailmer's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Water Veil, Wailmer cannot be burned. Gaining this ability while burned cures it. Avalanche was added to provide additional threat coverage.
◆ Dive is a physical STAB-boosted 80-base power Water-type move (dives underwater turn 1, strikes turn 2).
◆ Avalanche is a physical 60-base power Ice-type move (power doubles if Wailmer is damaged by the target).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
◆ Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent Pokemon speed by 1 stage).
◆ Zen Headbutt is a physical 80-base power Psychic-type move (20% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/iaa140
Item: Life Orb / Mystic Water
Ability: Water Veil
Nature: Modest (+SpA, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
Moveset:
- Surf / Scald
- Hyper Voice / Round
- Ice Beam / Icy Wind
- Curse
Wailmer proves to be a magnificent Special Sweeper for single battles. It's purpose is to take down the opponent's team with overwhelming special attacks. Life Orb boosts the power of Wailmer's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Water Veil, Wailmer cannot be burned. Gaining this ability while burned cures it. With a Mystic Water equipped to it, Wailmer's water-type attacks have 1.2x power.
◆ Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target. Thaws target).
◆ Hyper Voice is a special 90-base power Normal-type move (no additional effect. Hits adjacent foes).
◆ Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
◆ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
◆ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
◆ Curse is a status move (curses if ghost, else -1 spe, +1 atk, +1 def).
Link (click to copy):
https://hohoushome.com/b/iba140
Movesets for Doubles
Need a strong doubles moveset for Wailmer? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive X/Y Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the X/Y metagame with these expert-crafted setups!
Item: Life Orb / Choice Band
Ability: Water Veil
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Earthquake / Bulldoze
- Avalanche / Double-Edge
- Waterfall / Dive
- Zen Headbutt
When it comes to double battles, Wailmer shines as a spectacular Physical Sweeper. It is designed to take down the opponent's team with powerful physical moves. Choice Band will increase the damage of Wailmer's physical moves by 1.5x at the cost of locking you into the first move you pick. Life Orb boosts the power of Wailmer's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Water Veil, Wailmer cannot be burned. Gaining this ability while burned cures it. Avalanche was added to provide additional threat coverage.
◆ Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent Pokemon speed by 1 stage).
◆ Avalanche is a physical 60-base power Ice-type move (power doubles if Wailmer is damaged by the target).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to make the target flinch).
◆ Dive is a physical STAB-boosted 80-base power Water-type move (dives underwater turn 1, strikes turn 2).
◆ Zen Headbutt is a physical 80-base power Psychic-type move (20% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/jaa140
Item: Life Orb / Mystic Water
Ability: Water Veil
Nature: Modest (+SpA, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
Moveset:
- Water Spout / Surf
- Hyper Voice / Round
- Icy Wind / Ice Beam
- Curse
Wailmer shows a distinguished Special Sweeper prowess in double battles. The main aim of this moveset is to take down the opponent's team with overwhelming special moves. Life Orb boosts the power of Wailmer's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Water Veil, Wailmer cannot be burned. Gaining this ability while burned cures it. With a Mystic Water equipped to it, Wailmer's water-type attacks have 1.2x power.
◆ Surf is a special STAB-boosted 90-base power Water-type move (hits adjacent pokemon. Double damage on dive).
◆ Hyper Voice is a special 90-base power Normal-type move (no additional effect. Hits adjacent foes).
◆ Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
◆ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
◆ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
◆ Curse is a status move (curses if ghost, else -1 spe, +1 atk, +1 def).
Link (click to copy):
https://hohoushome.com/b/jba140
Movepool
Want to know what moves Wailmer can learn? Check out the full list of moves available in the Pokemon X/Y generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Wailmer.
Damage Modifiers:
Combo List
These are a list of several common move combinations Wailmer can perform in X/Y. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive XY Move and Ability Combos for Wailmer
- Moves: Defense curl + Rollout
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Endure, Protect
- Moves that inflict status: Scald, Toxic
Moves that boost Wailmer's stats
- Amnesia
- Curse
- Defense Curl
Most notable and possible best moves for Wailmer
- Earthquake
- Hydro Pump
- Ice Beam
- Protect
- Rest
- Scald
- Toxic
- Water Spout
Common Effort Values for Wailmer in X and Y
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Jolly Nature ( 0/252/0/0/0/252 )
- Timid Nature ( 0/0/0/252/0/252 )
- Bold Nature ( 252/0/252/0/0/4 )
- Calm Nature ( 252/0/0/0/252/4 )
- Relaxed Nature ( 252/0/88/0/168/0 )
- Sassy Nature ( 252/0/4/0/252/0 )
- Optimize Wailmer's Defensive EV-spread for Pokemon X and Y
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.

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