Competitive Information for Zigzagoon [X/Y]
Normal
Abilities:
This Pokemon eats Berries at 1/2 max HP or less instead of their usual 1/4 max HP.
If this Pokemon has no item, it finds one used by an adjacent Pokemon this turn.
If this Pokemon is statused, its Speed is 1.5x; ignores Speed drop from paralysis.
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Movesets for Singles
Looking for a competitive moveset for Zigzagoon? These builds are optimized for X/Y Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the X/Y metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Get hyped for Zigzagoon, an exceptional Pokémon with Normal typing! Zigzagoon is not a Pokémon anyone usually expects to see on the battlefield. It often dominates battles in the LC tier (Little Cup). Its only type-related weakness is Fighting. Want to master Zigzagoon's movesets? Dive into our detailed strategies below!
Item: Flame Orb
Ability: Quick Feet
Nature: Adamant (+Atk, -SpA)
EVs: 92 Hp / 252 Atk / 164 Spe
Moveset:
- Facade / Double-Edge
- Seed Bomb
- Thief / Pursuit
- Protect
Zigzagoon is a spectacular Physical Sweeper. It is meant to take down the opponent's team with brute physical power. Flame Orb will burn Zigzagoon at the end of the turn which will activate Zigzagoon's Quick Feet ability. Use Protect to help guarantee the Orb activates on your first turn. With Quick Feet, if Zigzagoon is statused its speed is 1.5x; ignores speed drop from paralysis. Facade's damage doubles when the user has a status affliction. Combine that with Quick Feet to seriously give Zigzagoon a sweet boost.
♦ Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 33% recoil).
♦ Seed Bomb is a physical 80-base power Grass-type move that deals a large amount of damage.
♦ Thief is a physical 60-base power Dark-type move (if your Zigzagoon has no item, it steals the target's).
♦ Pursuit is a physical 40-base power Dark-type move (power doubles if a foe is switching out).
♦ Protect is a status move (prevents moves from affecting your Zigzagoon this turn).
Link (click to copy):
https://hohoushome.com/b/iaa107
Item: Flame Orb
Ability: Quick Feet
Nature: Modest (+SpA, -Atk)
EVs: 92 Hp / 252 SpA / 164 Spe
Moveset:
- Hyper Voice / Round
- Surf / Water Pulse
- Ice Beam / Icy Wind
- Protect
Zigzagoon is pretty popular Special Sweeper. It is meant to take down the opponent's team with high-damaging special attacks. Flame Orb will burn Zigzagoon at the end of the turn which will activate Zigzagoon's Quick Feet ability. Use Protect to help guarantee the Orb activates on your first turn. With Quick Feet, if Zigzagoon is statused its speed is 1.5x; ignores speed drop from paralysis.
♦ Round is a special STAB-boosted 60-base power Normal-type move (power doubles if others used round this turn).
♦ Surf is a special 90-base power Water-type move (hits adjacent pokemon. double damage on dive).
♦ Water Pulse is a special 60-base power Water-type move (20% chance to confuse the target).
♦ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
♦ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
♦ Protect is a status move (prevents moves from affecting your Zigzagoon this turn).
Link (click to copy):
https://hohoushome.com/b/iba107
Movesets for Doubles
Need a strong doubles moveset for Zigzagoon? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive X/Y Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the X/Y metagame with these expert-crafted setups!
Item: Flame Orb
Ability: Quick Feet
Nature: Adamant (+Atk, -SpA)
EVs: 92 Hp / 252 Atk / 164 Spe
Moveset:
- Facade / Double-Edge
- Seed Bomb
- Thief / Pursuit
- Protect
Zigzagoon is a phenomenal Physical Sweeper. It's purpose is to take down the opponent's team with brute physical power. Flame Orb will burn Zigzagoon at the end of the turn which will activate Zigzagoon's Quick Feet ability. Use Protect to help guarantee the Orb activates on your first turn. With Quick Feet, if Zigzagoon is statused its speed is 1.5x; ignores speed drop from paralysis. Facade's damage doubles when the user has a status affliction. Combine that with Quick Feet to seriously give Zigzagoon a sweet boost.
♦ Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 33% recoil).
♦ Seed Bomb is a physical 80-base power Grass-type move that deals a good amount of damage.
♦ Thief is a physical 60-base power Dark-type move (if your Zigzagoon has no item, it steals the target's).
♦ Pursuit is a physical 40-base power Dark-type move (power doubles if a foe is switching out).
♦ Protect is a status move (prevents moves from affecting your Zigzagoon this turn).
Link (click to copy):
https://hohoushome.com/b/jaa107
Item: Flame Orb
Ability: Quick Feet
Nature: Modest (+SpA, -Atk)
EVs: 92 Hp / 252 SpA / 164 Spe
Moveset:
- Hyper Voice / Round
- Surf / Water Pulse
- Icy Wind / Ice Beam
- Protect
Zigzagoon is a stupendous Special Sweeper. It's purpose is to take down the opponent's team with high-damaging special attacks. Flame Orb will burn Zigzagoon at the end of the turn which will activate Zigzagoon's Quick Feet ability. Use Protect to help guarantee the Orb activates on your first turn. With Quick Feet, if Zigzagoon is statused its speed is 1.5x; ignores speed drop from paralysis.
♦ Round is a special STAB-boosted 60-base power Normal-type move (power doubles if others used round this turn).
♦ Surf is a special 90-base power Water-type move (hits adjacent pokemon. double damage on dive).
♦ Water Pulse is a special 60-base power Water-type move (20% chance to confuse the target).
♦ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
♦ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
♦ Protect is a status move (prevents moves from affecting your Zigzagoon this turn).
Link (click to copy):
https://hohoushome.com/b/jba107
Movepool
Want to know what moves Zigzagoon can learn? Check out the full list of moves available in the Pokemon X/Y generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Zigzagoon.
Damage Modifiers:
Combo List
These are a list of several common move combinations Zigzagoon can perform in X/Y. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive XY Move and Ability Combos for Zigzagoon
- Moves: Defense curl + Rollout
- Moves: Rain dance + Thunder
- Moves: Belly drum + Rest
- Moves: Endure + Flail
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Thunderbolt + Ice beam
- Ability: Quick feet + Item: Flame orb
- Move: Swagger + Item: Mirror Herb
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Endure, Helping Hand, Protect, Baby-Doll Eyes, Extreme Speed
- Moves that inflict status: Thunder Wave, Toxic
Moves that boost Zigzagoon's stats
- Belly Drum
- Charge Beam
- Defense Curl
- Hone Claws
- Work Up
Most notable and possible best moves for Zigzagoon
- Ice Beam
- Protect
- Rest
- Toxic
Common Effort Values for Zigzagoon in X and Y
- Adamant Nature ( 0/252/0/0/0/252 )
- Modest Nature ( 0/0/0/252/0/252 )
- Jolly Nature ( 0/252/0/0/0/252 )
- Timid Nature ( 0/0/0/252/0/252 )
- Bold Nature ( 252/0/252/0/0/4 )
- Calm Nature ( 252/0/0/0/252/4 )
- Relaxed Nature ( 252/0/88/0/168/0 )
- Sassy Nature ( 252/0/4/0/252/0 )
- Optimize Zigzagoon's Defensive EV-spread for Pokemon X and Y
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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