Competitive Information for Corsola [Black/White]

Competitive Pokemon Black/White Movesets and Strategies for Corsola corsola
Base Stats for Corsola

Water / Rock

Abilities:
Natural CureNatural Cure: This Pokemon has its major status condition cured when it switches out.
,
HustleHustle: This Pokemon's Attack is 1.5x and accuracy of its physical attacks is 0.8x.
,
RegeneratorRegenerator: This Pokemon restores 1/3 of its maximum HP, rounded down, when it switches out.


Evolutions / Family:
Corsola

Weakness Chart for Water/Rock-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
  
  
2x
2x
0.25x
0.5x
  
4x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
0.5x
0.5x
0.5x
  
  
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for CorsolaVisit Serebii's Pokedex for location, breeding, and other game details about CorsolaVisit Bulbapedia for more information about Corsola

Movesets for Singles


What is a good competitive moveset for Corsola? These builds have been optimized for Pokemon competing in Black/White Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Black/White generation metagame.


Corsola is an extraordinary Water and Rock-typed Pokemon. It's super common to find yourself dealing with Corsola when battling in the 5th generation meta. Corsola is weak to Electric, Fighting, Grass, and Ground-typed attacks.


Species: Corsola
Item: Life Orb / Wide Lens
Ability: Hustle
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Head Smash / Stone Edge
- Double-Edge / Return
- Earthquake
- Sucker Punch

Physical Sweeper Corsola (Hustle)

Corsola is an awesome Physical Sweeper. It attempts to take down the opponent's team with brute physical power. Wide Lens will help improve the accuracy of Corsola's moves. This is important since it's Hustle ability lowers the accuracy of it's moves. With Hustle, Corsola's attack is 1.5x and accuracy of its physical attacks is 0.8x.

Head Smash is a physical STAB-boosted 150-base power Rock-type move (has 1/2 recoil).
Stone Edge is a physical STAB-boosted 100-base power Rock-type move (high critical hit ratio).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Sucker Punch is a physical priority-increased 80-base power Dark-type move (usually goes first. fails if target is not attacking).




Species: Corsola
Item: Life Orb
Ability: Natural Cure
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Surf / Scald
- Power Gem
- Ice Beam
- Psychic

Special Sweeper Corsola (Natural Cure)

Corsola is a wonderful Special Sweeper. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. With Natural Cure, Corsola has its major status condition cured when it switches out.

Surf is a special STAB-boosted 95-base power Water-type move (hits adjacent pokemon. double damage on dive).
Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target).
Power Gem is a special STAB-boosted 70-base power Rock-type move that deals damage.
Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).




Species: Corsola
Item: Leftovers
Ability: Regenerator
Nature: Bold (+Def, -Atk)
EVs: 4 Hp / 252 Def / 252 SpA
Moveset:
- Calm Mind
- Substitute
- Recover
- Ice Beam

Corsola Special Tank (World)**

Corsola is a stupendous Special Tank. It is designed to take a substantial amount of hits from special attacks while dealing some decent damage. Leftovers are always a great recovery option to ensure Corsola last longer regaining it's it's health every turn. With Regenerator, Corsola restores 1/3 of its maximum hp rounded down when it switches out.

Calm Mind is a status move (raises your Corsola's special attack and special defense by 1 stage).
Substitute is a status move (Corsola takes 1/4 its max hp to put in a substitute).
Recover is a status move (heals your Corsola by 50% of its max hp).
Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).



Movesets for Doubles


What is a good doubles moveset for Corsola? These builds have been optimized for Black/White Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Black/White generation metagame.


Species: Corsola
Item: Life Orb / Wide Lens
Ability: Hustle
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Rock Slide / Head Smash
- Earthquake / Bulldoze
- Double-Edge / Return
- Sucker Punch

Doubles Physical Sweeper Corsola (Hustle)

Corsola is a notable Physical Sweeper. It tries to take down the opponent's team with brute physical power. Wide Lens will help improve the accuracy of Corsola's moves. This is important since it's Hustle ability lowers the accuracy of it's moves. With Hustle, Corsola's attack is 1.5x and accuracy of its physical attacks is 0.8x.

Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to flinch the foes).
Head Smash is a physical STAB-boosted 150-base power Rock-type move (has 1/2 recoil).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Sucker Punch is a physical priority-increased 80-base power Dark-type move (usually goes first. fails if target is not attacking).




Species: Corsola
Item: Life Orb
Ability: Natural Cure
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Surf / Scald
- Power Gem
- Icy Wind / Ice Beam
- Psychic

Doubles Special Sweeper Corsola (Natural Cure)

Corsola is an astounding Special Sweeper. It is primarily designed to take down the opponent's team with high-damaging special attacks. With Natural Cure, Corsola has its major status condition cured when it switches out.

Surf is a special STAB-boosted 95-base power Water-type move (hits adjacent pokemon. double damage on dive).
Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target).
Power Gem is a special STAB-boosted 70-base power Rock-type move that deals damage.
Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).



Movepool


Wondering what moves can Corsola learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Ancient Power
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Blizzard
120
70%
5
10% chance to freeze foe(s). Can't miss in hail.
Brine
65
100%
10
Power doubles if the target's HP is 50% or less.
Bubble
20
100%
30
10% chance to lower the foe(s) Speed by 1.
Bubble Beam
65
100%
20
10% chance to lower the target's Speed by 1.
Earth Power
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Ice Beam
95
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Mirror Coat
--
100%
20
If hit by special attack, returns double damage.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Power Gem
70
100%
20
No additional effect.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Scald
80
100%
15
30% chance to burn the target.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Surf
95
100%
15
Hits adjacent Pokemon. Double damage on Dive.
Water Pulse
60
100%
20
20% chance to confuse the target.
Whirlpool
35
85%
15
Traps and damages the target for 4-5 turns.
Bide
--
--
10
Waits 2 turns; deals double the damage taken.
Body Slam
85
100%
15
30% chance to paralyze the target.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 33% recoil.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Endeavor
--
100%
5
Lowers the target's HP to the user's HP.
Explosion
250
100%
5
Hits adjacent Pokemon. The user faints.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Flail
--
100%
15
More power the less HP the user has left.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Head Smash
150
80%
5
Has 1/2 recoil.
Headbutt
70
100%
15
30% chance to flinch the target.
Icicle Spear
25
100%
30
Hits 2-5 times in one turn.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Blast
25
90%
10
Hits 2-5 times in one turn.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
50
80%
10
100% chance to lower the target's Speed by 1.
Rollout
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Secret Power
70
100%
20
Effect varies with terrain. (30% chance acc -1)
Self-Destruct
200
100%
5
Hits adjacent Pokemon. The user faints.
Spike Cannon
20
100%
15
Hits 2-5 times in one turn.
Stone Edge
100
80%
5
High critical hit ratio.
Strength
80
100%
15
No additional effect.
Sucker Punch
80
100%
5
Usually goes first. Fails if target is not attacking.
Tackle
50
100%
35
No additional effect.
Amnesia
--
--
20
Raises the user's Sp. Def by 2.
Aqua Ring
--
--
20
User recovers 1/16 max HP per turn.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Barrier
--
--
30
Raises the user's Defense by 2.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Confuse Ray
--
100%
10
Confuses the target.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Hail
--
--
10
For 5 turns, hail crashes down.
Harden
--
--
30
Raises the user's Defense by 1.
Ingrain
--
--
20
Traps/grounds user; heals 1/16 max HP per turn.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Lucky Chant
--
--
30
For 5 turns, shields user's party from critical hits.
Magic Coat
--
--
15
Bounces back certain non-damaging moves.
Mimic
--
--
10
The last move the target used replaces this one.
Mist
--
--
30
For 5 turns, protects user's party from stat drops.
Mud Sport
--
--
15
Weakens Electric-type attacks to 1/3 their power.
Nature Power
--
--
20
Attack changes based on terrain. (Earthquake)
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Recover
--
--
10
Heals the user by 50% of its max HP.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Refresh
--
--
20
User cures its burn, poison, or paralysis.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Rock Polish
--
--
20
Raises the user's Speed by 2.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Screech
--
85%
40
Lowers the target's Defense by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Stealth Rock
--
--
20
Hurts foes on switch-in. Factors Rock weakness.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Toxic
--
90%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Corsola can perform in Black/White. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive BW Move and Ability Combos for Corsola

Create a build


Have an idea in mind for Corsola that you'd like to test? Customize the IVs, EVs and their Black/White moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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